Fragment Effects

See Fragment Episodes for acqusition data.

Recovery Increase

Recovery Power +10

Recovery Increase +1

Recovery Power +15

Upgrade:

Recovery Increase +2

Recovery Power +20

Upgrade:

Recovery Increase +3

Recovery Power +25

Upgrade:

HP Recovery

Heal 10-20 HP

HP Recovery +1

Heal 40-50 HP

Upgrade:

HP Recovery +2

Heal 60-80 HP

Upgrade:

HP Recovery +3

Heal 90-120 HP

Upgrade:

HP % Recovery

Heal 5-10% HP

HP % Recovery +1

Heal 10-15% HP

Upgrade:

HP % Recovery +2

Heal 15-20% HP

Upgrade:

HP % Recovery +3

Heal 20-25% HP

Upgrade:

Ether Recovery 50%

Ether >50%, Recovery +15 (not %)

Ether Recovery 40%

Ether >40%, Recovery +15 (not %)

Upgrade:

Ether Recovery 30%

Ether >30%, Recovery +15 (not %)

Upgrade:

Ether Recovery 20%

Ether >20%, Recovery +15 (not %)

Upgrade:

MP Recovery

Heal 1-5 MP

MP Recovery +1

Heal 5-10 MP

Upgrade:

MP Recovery +2

Heal 10-15 MP

Upgrade:

MP Recovery +3

Heal 15-20 MP

Upgrade:

MP % Recovery

Heal 5-10% MP

MP % Recovery +1

Heal 10-15% MP

Upgrade:

MP % Recovery +2

Heal 15-20% MP

Upgrade:

MP % Recovery +3

Heal 20-25% MP

Upgrade:

MP Use Reduction

MP Cost -3

MP Use Reduction +1

MP Cost -5

Upgrade:

MP Use Reduction +2

MP Cost -7

Upgrade:

MP Use Reduction +3

MP Cost -10

Upgrade:

Revival

Revive, MP Cost up

Treatment

Cure ailments, MP Cost up

Damage Increase

Damage +8%

Damage Increase +1

Damage +16%

Upgrade:

Damage Increase +2

Damage +24%

Upgrade:

Damage Increase +3

Damage +30%

Upgrade:

Fixed Damage Increase

Skill Base Power +10

Fixed Damage Increase +1

Skill Base Power +20

Upgrade:

Fixed Damage Increase +2

Skill Base Power +30

Upgrade:

Fixed Damage Increase +3

Skill Base Power +40

Upgrade:

Slash Damage Halved

Slash Damage -50%

Pierce Damage Halved

Pierce Damage -50%

Impact Damage Halved

Impact Damage -50%

Heart Damage Halved

Heart Damage -50%

HP-Using Attack

HP -10%, Skill Power +10%

HP-Using Attack +1

HP -10%, Skill Power +16%

Upgrade:

HP-Using Attack +2

HP -15%, Skill Power +30%

Upgrade:

HP-Using Attack +3

HP -15%, Skill Power +40%

Upgrade:

OD Strength

ATK during OD +5

OD Strength +1

ATK during OD +10

Upgrade:

OD Strength +2

ATK during OD +15

Upgrade:

OD Strength +3

ATK during OD +20

Upgrade:

Mortal Blow

WT +2.0, Skill Power +20%

Mortal Blow +1

WT +2.0, Skill Power +30%

Upgrade:

Mortal Blow +2

WT +2.0, Skill Power +40%

Upgrade:

Mortal Blow +3

WT +2.0, Skill Power +50%

Upgrade:

Ether Attack

Ether -5%, Skill Base Power +20

Ether Attack +1

Ether -5%, Skill Base Power +40

Upgrade:

Ether Attack +2

Ether -5%, Skill Base Power +70

Upgrade:

Ether Attack +3

Ether -5%, Skill Base Power +90

Upgrade:

Mental Attack

MP Cost +20%, Skill Power +3%

Mental Attack +1

MP Cost +20%, Skill Power +6%

Upgrade:

Mental Attack +2

MP Cost +30%, Skill Power +14%

Upgrade:

Mental Attack +3

MP Cost +30%, Skill Power +18%

Upgrade:

Ether Strike 50%

Ether >50%, Skill Base Power +15

Ether Strike 40%

Ether >40%, Skill Base Power +15

Upgrade:

Ether Strike 30%

Ether >30%, Skill Base Power +15

Upgrade:

Ether Strike 20%

Ether >20%, Skill Base Power +15

Upgrade:

Strength in Numbers

Skill Power +(2 * 1 * # Supp)%

Strength in Numbers +1

Skill Power +(2 * 3 * # Supp)%

Upgrade:

Strength in Numbers +2

Skill Power +(2 * 5 * # Supp)%

Upgrade:

Strength in Numbers +3

Skill Power +(2 * 7 * # Supp)%

Upgrade:

Strength in Isolation

Skill Power +(2 * 2 * (4 - # Supp))%

Strength in Isolation +1

Skill Power +(2 * 3 * (4 - # Supp))%

Upgrade:

Strength in Isolation +2

Skill Power +(2 * 5 * (4 - # Supp))%

Upgrade:

Strength in Isolation +3

Skill Power +(2 * 6 * (4 - # Supp))%

Upgrade:

Fragment Fighter

Skill Power +(2 * 2 * # Frag)%

Fragment Fighter +1

Skill Power +(2 * 3 * # Frag)%

Upgrade:

Fragment Fighter +2

Skill Power +(2 * 4 * # Frag)%

Upgrade:

Fragment Fighter +3

Skill Power +(2 * 5 * # Frag)%

Upgrade:

Last Stand

HP <25%, Skill Power +10%

Last Stand +1

HP <25%, Skill Power +15%

Upgrade:

Last Stand +2

HP <25%, Skill Power +20%

Upgrade:

Last Stand +3

HP <25%, Skill Power +30%

Upgrade:

Anti-Sephirot

Sephirot Damage +10%

Anti-Sephirot +1

Sephirot Damage +15%

Upgrade:

Anti-Sephirot +2

Sephirot Damage +20%

Upgrade:

Anti-Sephirot +3

Sephirot Damage +25%

Upgrade:

Solitary Struggle

Skill Power +80%, when lone struggle

Time Card Strength

Skill Power +(5 * # Timecards)%

Mega Hit

Ether at 100%, Skill Power +40%

High Speed

WT -0.2

High Speed +1

WT -0.3

Upgrade:

High Speed +2

WT -0.5

Upgrade:

High Speed +3

WT -0.6

Upgrade:

Skip

[needs testing]

Skip +1

[needs testing]

Upgrade:

Skip +2

[needs testing]

Upgrade:

Skip +3

[needs testing]

Upgrade:

Knockback Strike

Add Knockback -0.2-0.24

Knockback Strike +1

Add Knockback -0.4-0.48

Upgrade:

Knockback Strike +2

Add Knockback -0.6-0.72

Upgrade:

Knockback Strike +3

Add Knockback -0.8-0.96

Upgrade:

Extra Ether

Ether +1%

Extra Ether +1

Ether +2%

Upgrade:

Extra Ether +2

Ether +3%

Upgrade:

Extra Ether +3

Ether +4%

Upgrade:

Ether Absorption

Ether +2%, WT +2.0

Ether Absorption +1

Ether +4%, WT +2.0

Upgrade:

Ether Absorption +2

Ether +6%, WT +2.0

Upgrade:

Ether Absorption +3

Ether +8%, WT +2.0

Upgrade:

Supporter Backup

Heal Supporters 100%?

Critical Consistency

Crit Rate +10%

Critical Consistency +1

Crit Rate +15%

Upgrade:

Critical Consistency +2

Crit Rate +25%

Upgrade:

Critical Consistency +3

Crit Rate +30%

Upgrade:

Critical Strength

Crit Power +20% (this attack)

Critical Strength +1

Crit Power +25% (this attack)

Upgrade:

Critical Strength +2

Crit Power +30% (this attack)

Upgrade:

Critical Strength +3

Crit Power +40% (this attack)

Upgrade:

Critical Recovery

Heal 20-40 HP on crit

Critical Recovery +1

Heal 40-70 HP on crit

Upgrade:

Critical Recovery +2

Heal 70-100 HP on crit

Upgrade:

Critical Recovery +3

Heal 100-130 HP on crit

Upgrade:

Timeline Advance

Push turn forward 0.2

Timeline Advance +1

Push turn forward 0.4

Upgrade:

Timeline Advance +2

Push turn forward 0.6

Upgrade:

Timeline Advance +3

Push turn forward 0.8

Upgrade:

Timeline Delay

Knockback -0.2

Timeline Delay +1

Knockback -0.4

Upgrade:

Timeline Delay +2

Knockback -0.6

Upgrade:

Timeline Delay +3

Knockback -0.8

Upgrade:

Max HP Increase

Base HP +30

Max HP Increase +1

Base HP +60

Upgrade:

Max HP Increase +2

Base HP +100

Upgrade:

Max HP Increase +3

Base HP +150

Upgrade:

Max MP Increase

Base MP +20

Max MP Increase +1

Base MP +40

Upgrade:

Max MP Increase +2

Base MP +60

Upgrade:

Max MP Increase +3

Base MP +80

Upgrade:

Basic Attack Increase

Base ATK +10

Basic Attack Increase +1

Base ATK +15

Upgrade:

Basic Attack Increase +2

Base ATK +20

Upgrade:

Basic Attack Increase +3

Base ATK +25

Upgrade:

Basic Defense Increase

Base DEF +10

Basic Defense Increase +1

Base DEF +15

Upgrade:

Basic Defense Increase +2

Base DEF +20

Upgrade:

Basic Defense Increase +3

Base DEF +25

Upgrade:

Basic Speed Increase

Base SPD +10

Basic Speed Increase +1

Base SPD +15

Upgrade:

Basic Speed Increase +2

Base SPD +20

Upgrade:

Basic Speed Increase +3

Base SPD +25

Upgrade:

Basic Luck Increase

Base LUK +10, Drain 10% dmg (all attacks)

Basic Luck Increase +1

Base LUK +15, Drain 15% dmg (all attacks)

Upgrade:

Basic Luck Increase +2

Base LUK +20, Drain 20% dmg (all attacks)

Upgrade:

Basic Luck Increase +3

Base LUK +25, Drain 25% dmg (all attacks)

Upgrade:

OD Cost Reduction

OD Cost -1% Ether (base 30%)

OD Cost Reduction +1

OD Cost -2% Ether

Upgrade:

OD Cost Reduction +2

OD Cost -3% Ether

Upgrade:

OD Cost Reduction +3

OD Cost -4% Ether

Upgrade:

Absorb Attack

Drain 5% dmg (this attack)

Absorb Attack +1

Drain 10% dmg (this attack)

Upgrade:

Absorb Attack +2

Drain 15% dmg (this attack)

Upgrade:

Absorb Attack +3

Drain 20% dmg (this attack)

Upgrade:

Blind Attack

Inflict Blind 10%

Blind Attack +1

Inflict Blind 20%

Upgrade:

Blind Attack +2

Inflict Blind 30%

Upgrade:

Blind Attack +3

Inflict Blind 40%

Upgrade:

Confusion Attack

Inflict Confuse 10%

Confusion Attack +1

Inflict Confuse 20%

Confusion Attack +2

Inflict Confuse 30%

Confusion Attack +3

Inflict Confuse 40%

Paralysis Attack

Inflict Paralyze 8%

Paralysis Attack +1

Inflict Paralyze 16%

Upgrade:

Paralysis Attack +2

Inflict Paralyze 24%

Upgrade:

Paralysis Attack +3

Inflict Paralyze 32%

Upgrade:

Continuous Damage

Continuous Damage 5-8, dur 4.0

Continuous Damage +1

Continuous Damage 15-20, dur 4.0

Upgrade:

Continuous Damage +2

Continuous Damage 30-40, dur 5.0

Upgrade:

Continuous Damage +3

Continuous Damage 50, dur 6.0

Upgrade:

Ailment Assailant

Skill Power +10% vs targets with ailment

Ailment Assailant +1

Skill Power +20% vs targets with ailment

Upgrade:

Ailment Assailant +2

Skill Power +30% vs targets with ailment

Upgrade:

Ailment Assailant +3

Skill Power +40% vs targets with ailment

Upgrade:

Attack Boost

Buff ATK +10, dur 4.5

Attack Boost +1

Buff ATK +15, dur 5.0

Upgrade:

Attack Boost +2

Buff ATK +20, dur 5.5

Upgrade:

Attack Boost +3

Buff ATK +25, dur 6.0

Upgrade:

Defense Boost

Buff DEF +10, dur 4.5

Defense Boost +1

Buff DEF +15, dur 5.0

Upgrade:

Defense Boost +2

Buff DEF +20, dur 5.5

Upgrade:

Defense Boost +3

Buff DEF +25, dur 6.0

Upgrade:

Speed Boost

Buff SPD +10, dur 4.5

Speed Boost +1

Buff SPD +15, dur 5.0

Upgrade:

Speed Boost +2

Buff SPD +20, dur 5.5

Upgrade:

Speed Boost +3

Buff SPD +25, dur 6.0

Upgrade:

Luck Boost

Buff LUK +10, dur 4.5

Luck Boost +1

Buff LUK +15, dur 5.0

Upgrade:

Luck Boost +2

Buff LUK +20, dur 5.5

Upgrade:

Luck Boost +3

Buff LUK +25, dur 6.0

Upgrade:

Reinforcement

Buff Stats +5, dur 4.5

Reinforcement +1

Buff Stats +8, dur 5.0

Upgrade:

Reinforcement +2

Buff Stats +12, dur 5.5

Upgrade:

Reinforcement +3

Buff Stats +15, dur 6.0

Upgrade:

Blade Chip

Debuff ATK -5, dur 4.5

Blade Chip +1

Debuff ATK -10, dur 5.0

Upgrade:

Blade Chip +2

Debuff ATK -15, dur 5.5

Upgrade:

Blade Chip +3

Debuff ATK -20, dur 6.0

Upgrade:

Armor Melt

Debuff DEF -10, dur 4.5

Armor Melt +1

Debuff DEF -15, dur 5.0

Upgrade:

Armor Melt +2

Debuff DEF -20, dur 5.5

Upgrade:

Armor Melt +3

Debuff DEF -25, dur 6.0

Upgrade:

Foot Sprain

Debuff SPD -10, dur 4.5

Foot Sprain +1

Debuff SPD -15, dur 5.0

Upgrade:

Foot Sprain +2

Debuff SPD -20, dur 5.5

Upgrade:

Foot Sprain +3

Debuff SPD -25, dur 6.0

Upgrade:

Dream Dash

Debuff LUK -10, dur 4.5

Dream Dash +1

Debuff LUK -15, dur 5.0

Upgrade:

Dream Dash +2

Debuff LUK -20, dur 5.5

Upgrade:

Dream Dash +3

Debuff LUK -25, dur 6.0

Upgrade:

Drop Increase

Drop Rate +10%

Drop Increase +1

Drop Rate +20%

Upgrade:

Drop Increase +2

Drop Rate +30%

Upgrade:

Drop Increase +3

Drop Rate +50%

Upgrade:

Ether Charger

Ether +, MP Cost up

Rank Up

Skill Rank Up