Recovery Increase
Recovery Power +10
Recovery Increase +1
Recovery Power +15
Upgrade: Recovery Increase +2
Recovery Power +20
Upgrade: Recovery Increase +3
Recovery Power +25
Upgrade: HP Recovery
Heal 10-20 HP
HP Recovery +1
Heal 40-50 HP
Upgrade: HP Recovery +2
Heal 60-80 HP
Upgrade: HP Recovery +3
Heal 90-120 HP
Upgrade: HP % Recovery
Heal 5-10% HP
HP % Recovery +1
Heal 10-15% HP
Upgrade: HP % Recovery +2
Heal 15-20% HP
Upgrade: HP % Recovery +3
Heal 20-25% HP
Upgrade: Ether Recovery 50%
Ether >50%, Recovery +15 (not %)
Ether Recovery 40%
Ether >40%, Recovery +15 (not %)
Upgrade: Ether Recovery 30%
Ether >30%, Recovery +15 (not %)
Upgrade: Ether Recovery 20%
Ether >20%, Recovery +15 (not %)
Upgrade: MP Recovery +1
Heal 5-10 MP
Upgrade: MP Recovery +2
Heal 10-15 MP
Upgrade: MP Recovery +3
Heal 15-20 MP
Upgrade: MP % Recovery
Heal 5-10% MP
MP % Recovery +1
Heal 10-15% MP
Upgrade: MP % Recovery +2
Heal 15-20% MP
Upgrade: MP % Recovery +3
Heal 20-25% MP
Upgrade: MP Use Reduction
MP Cost -3
MP Use Reduction +1
MP Cost -5
Upgrade: MP Use Reduction +2
MP Cost -7
Upgrade: MP Use Reduction +3
MP Cost -10
Upgrade: Revival
Revive, MP Cost up
Treatment
Cure ailments, MP Cost up
Damage Increase
Damage +8%
Damage Increase +1
Damage +16%
Upgrade: Damage Increase +2
Damage +24%
Upgrade: Damage Increase +3
Damage +30%
Upgrade: Fixed Damage Increase
Skill Base Power +10
Fixed Damage Increase +1
Skill Base Power +20
Upgrade: Fixed Damage Increase +2
Skill Base Power +30
Upgrade: Fixed Damage Increase +3
Skill Base Power +40
Upgrade: Slash Damage Halved
Slash Damage -50%
Pierce Damage Halved
Pierce Damage -50%
Impact Damage Halved
Impact Damage -50%
Heart Damage Halved
Heart Damage -50%
HP-Using Attack
HP -10%, Skill Power +10%
HP-Using Attack +1
HP -10%, Skill Power +16%
Upgrade: HP-Using Attack +2
HP -15%, Skill Power +30%
Upgrade: HP-Using Attack +3
HP -15%, Skill Power +40%
Upgrade: OD Strength
ATK during OD +5
OD Strength +1
ATK during OD +10
Upgrade: OD Strength +2
ATK during OD +15
Upgrade: OD Strength +3
ATK during OD +20
Upgrade: Mortal Blow
WT +2.0, Skill Power +20%
Mortal Blow +1
WT +2.0, Skill Power +30%
Upgrade: Mortal Blow +2
WT +2.0, Skill Power +40%
Upgrade: Mortal Blow +3
WT +2.0, Skill Power +50%
Upgrade: Ether Attack
Ether -5%, Skill Base Power +20
Ether Attack +1
Ether -5%, Skill Base Power +40
Upgrade: Ether Attack +2
Ether -5%, Skill Base Power +70
Upgrade: Ether Attack +3
Ether -5%, Skill Base Power +90
Upgrade: Mental Attack
MP Cost +20%, Skill Power +3%
Mental Attack +1
MP Cost +20%, Skill Power +6%
Upgrade: Mental Attack +2
MP Cost +30%, Skill Power +14%
Upgrade: Mental Attack +3
MP Cost +30%, Skill Power +18%
Upgrade: Ether Strike 50%
Ether >50%, Skill Base Power +15
Ether Strike 40%
Ether >40%, Skill Base Power +15
Upgrade: Ether Strike 30%
Ether >30%, Skill Base Power +15
Upgrade: Ether Strike 20%
Ether >20%, Skill Base Power +15
Upgrade: Strength in Numbers
Skill Power +(2 * 1 * # Supp)%
Strength in Numbers +1
Skill Power +(2 * 3 * # Supp)%
Upgrade: Strength in Numbers +2
Skill Power +(2 * 5 * # Supp)%
Upgrade: Strength in Numbers +3
Skill Power +(2 * 7 * # Supp)%
Upgrade: Strength in Isolation
Skill Power +(2 * 2 * (4 - # Supp))%
Strength in Isolation +1
Skill Power +(2 * 3 * (4 - # Supp))%
Upgrade: Strength in Isolation +2
Skill Power +(2 * 5 * (4 - # Supp))%
Upgrade: Strength in Isolation +3
Skill Power +(2 * 6 * (4 - # Supp))%
Upgrade: Fragment Fighter
Skill Power +(2 * 2 * # Frag)%
Fragment Fighter +1
Skill Power +(2 * 3 * # Frag)%
Upgrade: Fragment Fighter +2
Skill Power +(2 * 4 * # Frag)%
Upgrade: Fragment Fighter +3
Skill Power +(2 * 5 * # Frag)%
Upgrade: Last Stand
HP <25%, Skill Power +10%
Last Stand +1
HP <25%, Skill Power +15%
Upgrade: Last Stand +2
HP <25%, Skill Power +20%
Upgrade: Last Stand +3
HP <25%, Skill Power +30%
Upgrade: Anti-Sephirot
Sephirot Damage +10%
Anti-Sephirot +1
Sephirot Damage +15%
Upgrade: Anti-Sephirot +2
Sephirot Damage +20%
Upgrade: Anti-Sephirot +3
Sephirot Damage +25%
Upgrade: Solitary Struggle
Skill Power +80%, when lone struggle
Time Card Strength
Skill Power +(5 * # Timecards)%
Mega Hit
Ether at 100%, Skill Power +40%
High Speed +1
WT -0.3
Upgrade: High Speed +2
WT -0.5
Upgrade: High Speed +3
WT -0.6
Upgrade: Skip +1
[needs testing]
Upgrade: Skip +2
[needs testing]
Upgrade: Skip +3
[needs testing]
Upgrade: Knockback Strike
Add Knockback -0.2-0.24
Knockback Strike +1
Add Knockback -0.4-0.48
Upgrade: Knockback Strike +2
Add Knockback -0.6-0.72
Upgrade: Knockback Strike +3
Add Knockback -0.8-0.96
Upgrade: Ether Absorption
Ether +2%, WT +2.0
Ether Absorption +1
Ether +4%, WT +2.0
Upgrade: Ether Absorption +2
Ether +6%, WT +2.0
Upgrade: Ether Absorption +3
Ether +8%, WT +2.0
Upgrade: Supporter Backup
Heal Supporters 100%?
Critical Consistency
Crit Rate +10%
Critical Consistency +1
Crit Rate +15%
Upgrade: Critical Consistency +2
Crit Rate +25%
Upgrade: Critical Consistency +3
Crit Rate +30%
Upgrade: Critical Strength
Crit Power +20% (this attack)
Critical Strength +1
Crit Power +25% (this attack)
Upgrade: Critical Strength +2
Crit Power +30% (this attack)
Upgrade: Critical Strength +3
Crit Power +40% (this attack)
Upgrade: Critical Recovery
Heal 20-40 HP on crit
Critical Recovery +1
Heal 40-70 HP on crit
Upgrade: Critical Recovery +2
Heal 70-100 HP on crit
Upgrade: Critical Recovery +3
Heal 100-130 HP on crit
Upgrade: Timeline Advance
Push turn forward 0.2
Timeline Advance +1
Push turn forward 0.4
Upgrade: Timeline Advance +2
Push turn forward 0.6
Upgrade: Timeline Advance +3
Push turn forward 0.8
Upgrade: Timeline Delay
Knockback -0.2
Timeline Delay +1
Knockback -0.4
Upgrade: Timeline Delay +2
Knockback -0.6
Upgrade: Timeline Delay +3
Knockback -0.8
Upgrade: Max HP Increase
Base HP +30
Max HP Increase +1
Base HP +60
Upgrade: Max HP Increase +2
Base HP +100
Upgrade: Max HP Increase +3
Base HP +150
Upgrade: Max MP Increase
Base MP +20
Max MP Increase +1
Base MP +40
Upgrade: Max MP Increase +2
Base MP +60
Upgrade: Max MP Increase +3
Base MP +80
Upgrade: Basic Attack Increase
Base ATK +10
Basic Attack Increase +1
Base ATK +15
Upgrade: Basic Attack Increase +2
Base ATK +20
Upgrade: Basic Attack Increase +3
Base ATK +25
Upgrade: Basic Defense Increase
Base DEF +10
Basic Defense Increase +1
Base DEF +15
Upgrade: Basic Defense Increase +2
Base DEF +20
Upgrade: Basic Defense Increase +3
Base DEF +25
Upgrade: Basic Speed Increase
Base SPD +10
Basic Speed Increase +1
Base SPD +15
Upgrade: Basic Speed Increase +2
Base SPD +20
Upgrade: Basic Speed Increase +3
Base SPD +25
Upgrade: Basic Luck Increase
Base LUK +10, Drain 10% dmg (all attacks)
Basic Luck Increase +1
Base LUK +15, Drain 15% dmg (all attacks)
Upgrade: Basic Luck Increase +2
Base LUK +20, Drain 20% dmg (all attacks)
Upgrade: Basic Luck Increase +3
Base LUK +25, Drain 25% dmg (all attacks)
Upgrade: OD Cost Reduction
OD Cost -1% Ether (base 30%)
OD Cost Reduction +1
OD Cost -2% Ether
Upgrade: OD Cost Reduction +2
OD Cost -3% Ether
Upgrade: OD Cost Reduction +3
OD Cost -4% Ether
Upgrade: Absorb Attack
Drain 5% dmg (this attack)
Absorb Attack +1
Drain 10% dmg (this attack)
Upgrade: Absorb Attack +2
Drain 15% dmg (this attack)
Upgrade: Absorb Attack +3
Drain 20% dmg (this attack)
Upgrade: Blind Attack
Inflict Blind 10%
Blind Attack +1
Inflict Blind 20%
Upgrade: Blind Attack +2
Inflict Blind 30%
Upgrade: Blind Attack +3
Inflict Blind 40%
Upgrade: Confusion Attack
Inflict Confuse 10%
Confusion Attack +1
Inflict Confuse 20%
Confusion Attack +2
Inflict Confuse 30%
Confusion Attack +3
Inflict Confuse 40%
Paralysis Attack
Inflict Paralyze 8%
Paralysis Attack +1
Inflict Paralyze 16%
Upgrade: Paralysis Attack +2
Inflict Paralyze 24%
Upgrade: Paralysis Attack +3
Inflict Paralyze 32%
Upgrade: Continuous Damage
Continuous Damage 5-8, dur 4.0
Continuous Damage +1
Continuous Damage 15-20, dur 4.0
Upgrade: Continuous Damage +2
Continuous Damage 30-40, dur 5.0
Upgrade: Continuous Damage +3
Continuous Damage 50, dur 6.0
Upgrade: Ailment Assailant
Skill Power +10% vs targets with ailment
Ailment Assailant +1
Skill Power +20% vs targets with ailment
Upgrade: Ailment Assailant +2
Skill Power +30% vs targets with ailment
Upgrade: Ailment Assailant +3
Skill Power +40% vs targets with ailment
Upgrade: Attack Boost
Buff ATK +10, dur 4.5
Attack Boost +1
Buff ATK +15, dur 5.0
Upgrade: Attack Boost +2
Buff ATK +20, dur 5.5
Upgrade: Attack Boost +3
Buff ATK +25, dur 6.0
Upgrade: Defense Boost
Buff DEF +10, dur 4.5
Defense Boost +1
Buff DEF +15, dur 5.0
Upgrade: Defense Boost +2
Buff DEF +20, dur 5.5
Upgrade: Defense Boost +3
Buff DEF +25, dur 6.0
Upgrade: Speed Boost
Buff SPD +10, dur 4.5
Speed Boost +1
Buff SPD +15, dur 5.0
Upgrade: Speed Boost +2
Buff SPD +20, dur 5.5
Upgrade: Speed Boost +3
Buff SPD +25, dur 6.0
Upgrade: Luck Boost
Buff LUK +10, dur 4.5
Luck Boost +1
Buff LUK +15, dur 5.0
Upgrade: Luck Boost +2
Buff LUK +20, dur 5.5
Upgrade: Luck Boost +3
Buff LUK +25, dur 6.0
Upgrade: Reinforcement
Buff Stats +5, dur 4.5
Reinforcement +1
Buff Stats +8, dur 5.0
Upgrade: Reinforcement +2
Buff Stats +12, dur 5.5
Upgrade: Reinforcement +3
Buff Stats +15, dur 6.0
Upgrade: Blade Chip
Debuff ATK -5, dur 4.5
Blade Chip +1
Debuff ATK -10, dur 5.0
Upgrade: Blade Chip +2
Debuff ATK -15, dur 5.5
Upgrade: Blade Chip +3
Debuff ATK -20, dur 6.0
Upgrade: Armor Melt
Debuff DEF -10, dur 4.5
Armor Melt +1
Debuff DEF -15, dur 5.0
Upgrade: Armor Melt +2
Debuff DEF -20, dur 5.5
Upgrade: Armor Melt +3
Debuff DEF -25, dur 6.0
Upgrade:Debuff SPD -15, dur 5.0
Upgrade:Debuff SPD -20, dur 5.5
Upgrade:Debuff SPD -25, dur 6.0
Upgrade: Dream Dash
Debuff LUK -10, dur 4.5
Dream Dash +1
Debuff LUK -15, dur 5.0
Upgrade: Dream Dash +2
Debuff LUK -20, dur 5.5
Upgrade: Dream Dash +3
Debuff LUK -25, dur 6.0
Upgrade: Drop Increase
Drop Rate +10%
Drop Increase +1
Drop Rate +20%
Upgrade: Drop Increase +2
Drop Rate +30%
Upgrade: Drop Increase +3
Drop Rate +50%
Upgrade: Ether Charger
Ether +, MP Cost up