Properties
Frame Compress+
PP 10Cost to equip Search Equipment is reduced by 2. (It cannot go below 1.)
Grade: 30
Max Compress
PP 15Frame Compress x Frame Compress+
Cost to equip Search Equipment reduced by 3.
Grade: 60
Frame Expand
PP 1Cost to equip Search Equipment is increased by 1. Item's effect is increased.
Grade: 1
Frame Expand+
PP 4Cost to equip Search Equipment is increased by 2. Item's effect is increased.
Grade: 10
Pricy Reinforce
PP 7Frame Reinforce x Frame Reinforce+
Increases item's effect by (equipment cost squared x5)%.
Grade: 25
Fixed Increase
PP 2Attack item is slightly enhanced. Weaker the power, the stronger the effect.
Grade: 6
Fixed Increase+
PP 4Attack item enhanced by a set amount. Weaker the power, the stronger the effect.
Grade: 12
Fixed Increase++
PP 6Attack item enhanced by a set amount. Weaker the power, the stronger the effect.
Grade: 16
Painful Numbers
PP 6Fixed Increase x Fixed Increase+
Attack item enhanced. Weaker the power, stronger the effect.
Grade: 22
Harmful Numbers
PP 10Fixed Increase+ x Fixed Increase++
Attack item enhanced. Weaker the power, stronger the effect.
Grade: 30
Deadly Numbers
PP 16Painful Numbers x Harmful Numbers
Attack item enhanced. Weaker the power, stronger the effect.
Grade: 50
Fixed Healing
PP 2Healing item enhanced by set amount. Weaker the base power, higher the effect.
Grade: 4
Fixed Healing+
PP 4Healing item is enhanced by a set amount. Weaker the base power, higher the effect.
Grade: 12
Fixed Healing++
PP 6Healing item enhanced by set amount. Weaker the base power, higher the effect.
Grade: 16
Strong Medicine
PP 6Fixed Healing x Fixed Healing+
Item enhanced by set amount. Weaker base power, higher the effect.
Grade: 22
Strong Medicine+
PP 10Fixed Healing+ x Fixed Healing++
Item enhanced by set amount. Weaker the base power, higher the effect.
Grade: 30
Fixed Healing+++
PP 16Strong Medicine x Strong Medicine+
Item enhanced. Weaker the base power, higher the effect.
Grade: 50
Fatal Blow
PP 15Decently Crafted x Critical Hit
Item critically hits & causes instant kills (exclude bosses).
Grade: 50
Constant Effect
PP 7Reliable Effect x Reliable Effect+
Turns number variation into set number, always producing the largest number.
Grade: 20
Recycle
PP 415% chance not to consume item count during battle. Decreases amount of gauge it produces.
Grade: 10
Recycle+
PP 725% chance not to consume item count during battle. Decreases amount of gauge it produces.
Grade: 20
Recycle++
PP 1035% chance not to consume item count during battle. Decreases amount of gauge it produces.
Grade: 30
Perpetual Motion
PP 33Low Energy Mode x Reuse Resources
Item count will not decrease. Reduces gauge amount.
Grade: 99
20% Automatic
PP 2HP drops below 20%, item will be used. It decreases the amount of gauge it produces.
Grade: 5
30% Automatic
PP 4HP drops below 30%, item will be used. It decreases the amount of gauge it produces.
Grade: 10
50% Automatic
PP 5HP drops below 50%, item will be used. It decreases the amount of gauge it produces.
Grade: 15
Ability Up
PP 12ATK/DEF Up x ATK/SPD Up x DEF/SPD Up
Increases all stats except resistance by 10.
Grade: 15
Boost all stats
PP 20ATK/DEF Boost x ATK/SPD Boost x DEF/SPD Boost
All stats except resistance increase 15.
Grade: 25
Steal Vitality
PP 7Damage Absorb+ x Damage Absorb++
Absorbs 10% of damage dealt to recover HP.
Grade: 25
Wind Resist+ x Earth Resist+ Reduces Wind and Earth damage by 25%.
Grade: 20
Increases item effect. Stronger properties give a higher effect.
Grade: 20
Searing Earth
PP 6Utilizes geothermal heat to deal massive continuous damage to the target.
Grade: -1
Hydro Stream
PP 6Manipulates an intense water current, with a high chance to slow the target.
Grade: -1
Headwind
PP 6Generates an intense headwind, pushing the target's turn back a small amount.
Grade: -1
Slag Figure
PP 6Reduces all enemy's stats with the power of a mysterious statue. Effect lasts 5 turns.
Grade: -1
Fantastic Story
PP 6Deals physical damage. Part of the damage dealt heals the user's HP.
Grade: -1
Heavenly Wave
PP 10A divine wave pours forth from the heavens, dealing a set amount of additional damage.
Grade: -1
Light Core
PP 10Unleashes a blade of light, dealing damage of all elements to the target.
Grade: -1
Resonant Tone
PP 2Creates a pleasant mood with a high quality sound, reducing the effect of status ailments.
Grade: -1
Elixir
PP 8Unleashes the power of the miracle drug, reviving the target and giving HP regen.
Grade: -1
Dragon's Power
PP 8Fills the target with the power of dragons, increasing the damage bonus from critical hits.
Grade: -1
Resist Illness
PP 2Erases all traces of disease, removing all status ailments from the target.
Grade: -1
Camouflage
PP 4Camouflages the target with their surroundings, increasing dodge chance for 5 turns.
Grade: -1
Protective Slag
PP 6Receive a blessing from the Slag statue, increasing the target's defense for 5 turns.
Grade: -1
Goddess Blessing
PP 6Receive a blessing from the Goddess, reducing physical damage taken by the target.
Grade: -1
See Clearly
PP 2The target becomes able to track movements, increasing their critical chance.
Grade: -1
Gold Curse Ring
PP 8Using magic from the golden ring, the support gauge increases by a large amount.
Grade: -1
Demon's Crucible
PP 8Using magic from the demon ring, the waiting time after the next move is shortened.
Grade: -1
Cures Illness
PP 4Vitality fills the target's body, increasing maximum HP by a large amount temporarily.
Grade: -1
Pretty Ornaments
PP 2A beautiful decoration refreshes the spirit, restoring large amounts of MP.
Grade: -1
Sweet Taboo
PP 4A taste of the forbidden. Reduces waiting time, but damage is taken every turn.
Grade: -1
Magic Mountain
PP 6Mountain of pancakes assaults target, restoring HP. Amount restored increases by max HP.
Grade: -1
Well Preserved
PP 6Preserves the target's life, automatically reviving them on their turn after being KO'd.
Grade: -1
100-Seed Power
PP 8The power of countless seeds automatically revives the target after being KO'd.
Grade: -1
Final Attack
PP 7Last Use Bonus x Last Use Bonus+
Increases item power by 90% when 1 use left.
Grade: 40
Power Depletion
PP 7Count Compress x Count Compress+
For using up item, power increases by use count x15%.
Grade: 10
Time Type
PP 4Turns healing item into timed effect. Lasts 1 turn. WT after using the item increased.
Grade: 10
Time Type+
PP 7Turns healing item into timed effect. Lasts 2 turn. WT after using the item increased.
Grade: 20
Item Clone
PP 11Turns healing item into timed effect. Lasts 3 turns. WT after using increased.
Grade: 40
Traditional Soul
PP 17A traditional soul resides in the item, increasing inherited PP by 30.
Grade: 50
Light God Soul
PP 22Light god resides in item, conferring damage reversal & immune to ailments.
Grade: 65
Day Lord Soul
PP 22Lord of day resides in item, conferring HP regeneration & chance to avoid KO.
Grade: 65
Night Lord Soul
PP 22Lord of night resides in item, increase critical chance & reduce waiting time.
Grade: 65
Holy Soul
PP 25Holy soul resides in item, conferring damage conversion & reducing physical damage.
Grade: 75
Sunlight Soul
PP 20Soul of sunlight resides in item, increasing stats and fire/water resistance.
Grade: 60
Moonlight Soul
PP 20Soul of moonlight resides in item, increasing stats and wind/earth resistance.
Grade: 60
Planetary Soul
PP 20Planetary soul resides in item, switching HP/MP and increasing dodge chance.
Grade: 60
Aerial Soul
PP 20Aerial soul resides in item, increasing support effectiveness and support gauge.
Grade: 60
Warlord Soul
PP 33A warlord's soul resides in the item, adding physical damage and status effects.
Grade: 99
Vampiric Soul
PP 25A vampiric soul resides in the item, returning a portion of damage dealt to the user.
Grade: 75
Forceful Soul
PP 33Forceful soul resides in item, adding additional constant damage and physical damage.
Grade: 99
Vitality Soul
PP 20Soul of vitality resides in item, increasing maximum HP and automatic KO revival.
Grade: 60
Heroic Soul
PP 17Heroic soul resides in item, increasing abilities against powerful foes & bosses.
Grade: 50
Auto Use
PP 17If HP drops below 60%, this item will be used. However, it will produce no gauge.
Grade: 50
Power Overwhelm
PP 17Increases attack power by 20, and 10% of damage dealt is absorbed as HP recovery.
Grade: 50
Expert Technique
PP 25Increases skill power by 50%, and reduces skill MP consumption by 25%.
Grade: 75
All Around Boost
PP 20Increases item power by (90/# of targets in area)% + (# of targets in area x40)%.
Grade: 60
One Time End
PP 17In exchange for using the item up in 1 use, its power increases by (use count x20)%.
Grade: 50
Auto Material
PP 25Turns healing item into timed effect, and also be used if HP drops below 25%.
Grade: 75
Skillful Attack
PP 25Adds very high physical damage to attacks. Skill power also greatly increases.
Grade: 75
Persisting Attack
PP 20Adds additional fixed damage. Damage variation is large, but skill power greatly increases too.
Grade: 60
Follow-up Attack
PP 7Adds large amount of additional physical damage. Skill power increases too.
Grade: 20
Comet Attack
PP 17Adds 4 element damage and adds chance to poison/blind/weaken. Also increases skill power.
Grade: 50
Secret Explosive
PP 33Attack item effect up fixed amount. Inversely proportional to original amount.
Grade: 99
Super Properties
PP 33Item effect strengthened by properties on item. Stronger properties add higher amounts.
Grade: 99
Invulnerable
PP 4Adds HP regeneration and reduces physical damage taken. Effect is fairly weak.
Ancient Power
PP 8Adds HP regeneration and reduces physical damage taken. Effect is moderate.
Show Illusions
PP 4Increases dodge chance, and chance to avoid being KO'd. Effect is fairly weak.
Vitality Boost
PP 4Stimulates one's life force to temporarily boost endurance. Maximum HP increases by 10%.
Dragon's Blood
PP 10Strengthens target's stats temporarily. Effect stronger against powerful foes.
Power Word
PP 6Additional physical damage against the target, & slightly reduces their attack power.
Shield Word
PP 6Deals additional fixed damage to the target, and slightly reduces their defense power.
Life Word
PP 6Deals physical damage to the target, and returns a portion to the user as HP recovery.
Life Drain
PP 10Slightly reduces the target's maximum HP. The effect becomes stronger with higher max HP.
Purifying Curse
PP 6Deals a large amount of fixed damage to the target.
Power Throw
PP 5Increases item power a small amount in exchange for increasing waiting time.
Grade: 15
Tasty Healing
PP 6Target recovers HP. Amount healed increases with maximum HP.
Preventative
PP 4Reduces effectiveness of status ailments on the target.
Sharpness Boost
PP 2Additional physical damage and increases skill power. Effect is very low.
Explosive Boost
PP 4Additional physical damage and increases skill power. Effect is fairly low.
Aggression Boost
PP 6Additional physical damage and increases skill power. Effect is low.
Condition Attack
PP 17Additional damage to attacks & skills when the target is affected by status effects.
Grade: 50
Steal Att Power
PP 4Temporarily steals some attack power from the target and adds it to your own.