Effects

Attack XS

Minor non-elemental damage to target. Damage depends on the target's defense level.

Attack S

Small non-elemental damage to target. Damage depends on the target's defense level.

Attack M

Medium non-elemental damage to target. Damage depends on the target's defense level.

Attack L

High non-elemental damage to target. Damage depends on the target's defense level.

Attack XL

Incredible non-elemental damage to target. Damage depends on the target's defense level.

Fire S

Minor Fire damage to target. Damage depends on target's resistance and the area's element.

Fire M

Medium Fire damage to target. Damage depends on target's resistance and the area's element.

Fire L

High Fire damage to target. Damage depends on target's resistance and the area's element.

Fire XL

Incredible Fire damage to target. Damage depends on target's resistance and the area's element.

Explosive

Unmatched Fire damage to target. Damage depends on target's resistance and the area's element.

Ice S

Minor Ice damage to target. Damage depends on target's resistance and the area's element.

Ice M

Medium Ice damage to target. Damage depends on target's resistance and the area's element.

Ice L

High Ice damage to target. Damage depends on target's resistance and the area's element.

Lightning S

Minor Lightning damage to target. Damage depends on target's resistance and the area's element.

Lightning M

Medium Lightning damage to target. Damage depends on target's resistance and the area's element.

Lightning L

High Lightning damage to target. Damage depends on target's resistance and the area's element.

Earth S

Minor Earth damage to target. Damage depends on target's resistance and the area's element.

Earth M

Medium Earth damage to target. Damage depends on target's resistance and the area's element.

Earth L

High Earth damage to target. Damage depends on target's resistance and the area's element.

Falling Stars

Stars fall around the enemies.

Falling Puni

A Puni falls on the enemy. May inflict Sleep.

Falling Boulder

A boulder strikes the enemy. Small Critical Hit chance.

Falling Uni

A falling Uni strikes the enemy. Highly poisonous.

Falling ???

Something strikes the enemy. Fixed extra damage applied.

Teeny Cannonball

A small cannonball inflicts equally small Fire damage.

Cannonball

A cannonball inflicts medium Fire damage.

Sleepy

Chance of inflicting Sleep. Skips turn.

Poisonous

Chance of inflicting Poison. HP damage every turn.

Paralytic

May inflict Paralysis. Reduces ATK/DEF/SPD.

Cursed

May inflict Curse. Weakens buffs like HP recovery.

Blinding

May Blind opponent. Decreases evasion and accuracy.

Venomous

May inflict Poison. HP damage every turn.

Acidic

Rains acidic fluids, inflicting medium non-elemental damage.

Dragon Power

Increases critical hit rate.

ATK+

Temporary attack boost in battle. Erased when another similar effect is applied.

DEF+

Temporary defense boost in battle. Erased when another similar effect is appHed.

SPD+

Temporary speed boost in battle. Erased when another similar effect is applied.

ATK-

Temporary attack decrease in battle. Erased when another similar effect is apphed.

DEF-

Temporary defense decrease in battle. Erased when another similar effect is apphed.

SPD-

Temporary speed decrease in battle. Erased when another similar effect is appHed.

Protective Charm

Temporary defense boost in battle. Erased when another similar effect is appHed.

Powerful Taste

Temporary attack boost in battle. Erased when another similar effect is applied.

Robust Taste

Temporary defense boost in battle. Erased when another similar effect is apphed.

Hasty Taste

Temporary speed boost in battle. Erased when another similar effect is applied.

Auto-KO Recovery

Recover from KO (0 HP) automatically on your next turn.

Ailment Reducer

Decreased power and chance of contracting status ailments.

Ailment Reducer+

Greatly decreased power and chance of contracting status ailments.

Damage Reducer

Reduces damage received.

Damage Reducer+

Greatly reduces damage received.

Tri-Suffer

May inflict three ailments: Poison. Curse, and Paralysis.

HP Recovery XS

Recover target's HP by a negligible amount

HP Recovery XL

Recover target's HP by an impressive amount

MP Recovery XS

Recover target's MP by a negligible amount

MP Recovery S

Recover target's MP by a small amount.

MP Recovery M

Recover target's MP by a fair amount.

MP Recovery L

Recover target's MP by a large amount.

MP Recovery XL

Recover target's MP by an impressive amount

LP Recovery XL

Recover target's LP by an impressive amount

Sweet

Innate sweetness recovers HP by a tiny amount

Balanced

Balanced flavors recover HP by a small amount

Very Sweet

Intense sweetness recovers HP a fair amount

Melty

A sweetness capable of melting brains recovers a large amount of HP.

Tangy

The bitterness numbs your tongue, granting a chance of Paralysis.

Bitter

A bitterness that will give you a headache and decreases your defense.

KO Recovery S

Recover from KO. A small amount of HP is restored.

KO Recovery M

Recover from KO. A fair amount of HP is restored.

KO Recovery L

Recover from KO. A large amount of HP is restored.

HP+ Temp

Temporarily increases Max HP during battle.

HP Healing S

Regenerates HP by a small amount each turn.

HP Healing M

Regenerates HP by a fair amount each turn.

HP Healing XL

Regenerates HP by an impressive amount each turn.

Sleep Recovery

Recover from Sleep status.

Paralysis Recovery

Recover from Paralysis status.

Curse Recovery

Recover from Curse status.

Blind Recovery

Recover from Blind status.

Null Buff

Resets all positive stat effects.

Flowing Magic

Increases power and deterioration rate of targeted item.

Spring Liquid

Use to obtain liquid-related items.

Spring Liquid +

Use to obtain quality liquid-related items.

Spring Food

Use to obtain food-related items.

Spring Food +

Use to obtain quality food-related items.

Spring Plant

Use to obtain quality plant-related items.

Spring Plant +

Use to obtain quality plant-related items.

Free Transfer

Place inside Basket to freely transfer items to Container even when away from workshop.

Rot Prevention

Place inside the Basket to slow item deterioration.

Charger

Place inside the Basket to increase the Enhance speed of items.

Workshop Wings

Use at a gathering spot to instantly warp to the workshop.

Sprint

Greatly shortens the time required to reach gathering spots.

Gathering Master

Greatly shortens the time required to gather items.

Item Lv. Up?

Use at gathering spots to increase the item trait levels found there. Maybe.

Item Lv. Up+?

Use at gathering spots to increase the item trait levels found there. Maybe.

Item Quality Up?

Use at gathering spots to increase item quality found there. Maybe.

Item Quality Up+?

Use at gathering spots to increase item quality found there. Maybe.

Item Trait Up?

Use at gathering spots to increase item traits found there. Maybe.

Item Trait Up+?

Use at gathering spots to increase item traits found there. Maybe.

Crimson

Indicates the quality of Arland Gems. Has a fiery shine like a flame.

Sapphire

Indicates the quality of Arland Gems. Has a deep blue shine like a calm sea.

Emerald

Indicates the quality of Arland Gems. Brings safety to adventurers.

Topaz

Indicates the quality of Arland Gems. Brings knowledge to researchers.

Diamond

Indicates the quality of Arland Gems. Has an unrivaled hardness.

Power Rune

Words of power are engraved in ancient letters. Increases attack.

Protection Rune

Words of courage are engraved in ancient letters. Increases defense.

Speed Rune

Words of speed are engraved in ancient letters. Increases speed.

Blessed Action

HP recovers after any action.

Safety Card

Greatly reduces odds of random encounters.

Life Card

Greatly increased chance for events while traveling.

Emergency Escape

Revive at a nearby place if the entire party gets KO'ed.

MP Eater

Consumes more MP. Amount required depends on your Max MP.

Good Fortune

More money obtained in battle.

Great Learner

More EXP earned in battle.

Fire Cloak

Reduces Fire damage.

Ice Cloak

Reduces Ice damage.

Lightning Cloak

Reduces Lightning damage.

Earth Cloak

Reduces Earth damage.

Fire Shield

Greatly reduces Fire damage.

Ice Shield

Greatly reduces Ice damage.

Lightning Shield

Greatly reduces Lightning damage.

Earth Shield

Greatly reduces Earth damage.

HP Regen S

Recovers HP on your turn by a small amount

HP Regen M

Recovers HP on your turn by a fair amount

HP Regen L

Recovers HP on your turn by a large amount

Critical+ S

Increases odds of a critical hit.

Critical+ M

Increases odds of a critical hit.

Critical+ L

Increases odds of a critical hit.

Evade+ S

Increases odds to evade attacks.

Evade+ M

Increases odds to evade attacks.

Evade+ L

Increases odds to evade attacks.

Hit+S

Increases attack accuracy.

Hit+ M

Increases attack accuracy.

Hit+ L

Increases attack accuracy.

Guts S

Slight chance to survive when HP is depleted.

Guts M

Decent chance to survive when HP is depleted.

Guts L

Good chance to survive when HP is depleted.

Resist S

Slight chance to avoid contracting status ailments.

Resist M

Decent chance to avoid contracting status ailments.

Resist L

Good chance to avoid contracting status ailments.

Block S

Slightly reduces damage received.

Block M

Kind of reduces damage received.

Block L

Reduces damage received.

Resist Death

Nulls the effect of an Instant KO attack.

Null Ailments

Nulls all status ailments.

Element Damage +

Adds fire, ice, lightning, and earth damage all at once.

Fishy

Rains fish to deal damage.

Isle Fishy

Rains Isle Fish to deal damage.

Fall Back

Grants a chance to survive when dealt a fatal blow.

Critical Down

Reduces critical hit rate of target.

Critical Down +

Greatly reduces critical hit rate of target.

Item Effect +

Temporarily increases damage dealt from item use.

Physical +

Temporarily increases damage dealt from physical attacks.

Accelerate

Ability to perform consecutive battle actions.

Assist +

Increases the effect of Assists.

Hero Soul

Increases Max HP.

Transference

HP damage or MP consumption amounts are added to random stats.

Double Move

Ability to move twice consecutively in battle.

HP Degen

Reduces HP by a set amount every turn.

Muscle Atrophy

This will greatly reduce your ATK when equipped.

Nonthreatening

Enemies don't see you as a threat and target you less when equipped.

Threatening

Enemies see you as a threat and target you more when equipped.

Heat Deflect

Nulls penalties of extreme heat.

Flame Element

Halves Fire damage for 5 turns during battle.