Minor non-elemental damage to target. Damage depends on the target's defense level.
Small non-elemental damage to target. Damage depends on the target's defense level.
Medium non-elemental damage to target. Damage depends on the target's defense level.
High non-elemental damage to target. Damage depends on the target's defense level.
Incredible non-elemental damage to target. Damage depends on the target's defense level.
Minor Fire damage to target. Damage depends on target's resistance and the area's element.
Medium Fire damage to target. Damage depends on target's resistance and the area's element.
High Fire damage to target. Damage depends on target's resistance and the area's element.
Incredible Fire damage to target. Damage depends on target's resistance and the area's element.
Unmatched Fire damage to target. Damage depends on target's resistance and the area's element.
Minor Ice damage to target. Damage depends on target's resistance and the area's element.
Medium Ice damage to target. Damage depends on target's resistance and the area's element.
High Ice damage to target. Damage depends on target's resistance and the area's element.
Minor Lightning damage to target. Damage depends on target's resistance and the area's element.
Medium Lightning damage to target. Damage depends on target's resistance and the area's element.
High Lightning damage to target. Damage depends on target's resistance and the area's element.
Minor Earth damage to target. Damage depends on target's resistance and the area's element.
Medium Earth damage to target. Damage depends on target's resistance and the area's element.
High Earth damage to target. Damage depends on target's resistance and the area's element.
Stars fall around the enemies.
A Puni falls on the enemy. May inflict Sleep.
A boulder strikes the enemy. Small Critical Hit chance.
A falling Uni strikes the enemy. Highly poisonous.
Something strikes the enemy. Fixed extra damage applied.
A small cannonball inflicts equally small Fire damage.
A cannonball inflicts medium Fire damage.
Chance of inflicting Sleep. Skips turn.
Chance of inflicting Poison. HP damage every turn.
May inflict Paralysis. Reduces ATK/DEF/SPD.
May inflict Curse. Weakens buffs like HP recovery.
May Blind opponent. Decreases evasion and accuracy.
May inflict Poison. HP damage every turn.
Rains acidic fluids, inflicting medium non-elemental damage.
Increases critical hit rate.
Temporary attack boost in battle. Erased when another similar effect is applied.
Temporary defense boost in battle. Erased when another similar effect is appHed.
Temporary speed boost in battle. Erased when another similar effect is applied.
Temporary attack decrease in battle. Erased when another similar effect is apphed.
Temporary defense decrease in battle. Erased when another similar effect is apphed.
Temporary speed decrease in battle. Erased when another similar effect is appHed.
Temporary defense boost in battle. Erased when another similar effect is appHed.
Temporary attack boost in battle. Erased when another similar effect is applied.
Temporary defense boost in battle. Erased when another similar effect is apphed.
Temporary speed boost in battle. Erased when another similar effect is applied.
Recover from KO (0 HP) automatically on your next turn.
Decreased power and chance of contracting status ailments.
Greatly decreased power and chance of contracting status ailments.
Greatly reduces damage received.
May inflict three ailments: Poison. Curse, and Paralysis.
Recover target's HP by a negligible amount
Recover target's HP by a small amount.
Recover target's HP by a fair amount.
Recover target's HP by a large amount.
Recover target's HP by an impressive amount
Recover target's MP by a negligible amount
Recover target's MP by a small amount.
Recover target's MP by a fair amount.
Recover target's MP by a large amount.
Recover target's MP by an impressive amount
Recover target's LP by a negligible amount
Recover target's LP by a small amount.
Recover target's LP by a fair amount.
Recover target's LP by a large amount.
Recover target's LP by an impressive amount
Innate sweetness recovers HP by a tiny amount
Balanced flavors recover HP by a small amount
Intense sweetness recovers HP a fair amount
A sweetness capable of melting brains recovers a large amount of HP.
The bitterness numbs your tongue, granting a chance of Paralysis.
A bitterness that will give you a headache and decreases your defense.
Recover from KO. A small amount of HP is restored.
Recover from KO. A fair amount of HP is restored.
Recover from KO. A large amount of HP is restored.
Temporarily increases Max HP during battle.
Regenerates HP by a small amount each turn.
Regenerates HP by a fair amount each turn.
Regenerates HP by a large amount each turn.
Regenerates HP by an impressive amount each turn.
Recover from Sleep status.
Recover from Poison status.
Recover from Paralysis status.
Recover from Curse status.
Recover from Blind status.
Recover from all ailments.
Resets all positive stat effects.
Increases power and deterioration rate of targeted item.
Use to obtain liquid-related items.
Use to obtain quality liquid-related items.
Use to obtain food-related items.
Use to obtain quality food-related items.
Use to obtain quality plant-related items.
Use to obtain quality plant-related items.
Place inside Basket to freely transfer items to Container even when away from workshop.
Place inside the Basket to slow item deterioration.
Place inside the Basket to increase the Enhance speed of items.
Use at a gathering spot to instantly warp to the workshop.
Greatly shortens the time required to reach gathering spots.
Greatly shortens the time required to gather items.
Use at gathering spots to increase the item trait levels found there. Maybe.
Use at gathering spots to increase the item trait levels found there. Maybe.
Use at gathering spots to increase item quality found there. Maybe.
Use at gathering spots to increase item quality found there. Maybe.
Use at gathering spots to increase item traits found there. Maybe.
Use at gathering spots to increase item traits found there. Maybe.
Indicates the quality of Arland Gems. Has a fiery shine like a flame.
Indicates the quality of Arland Gems. Has a deep blue shine like a calm sea.
Indicates the quality of Arland Gems. Brings safety to adventurers.
Indicates the quality of Arland Gems. Brings knowledge to researchers.
Indicates the quality of Arland Gems. Has an unrivaled hardness.
Words of power are engraved in ancient letters. Increases attack.
Words of courage are engraved in ancient letters. Increases defense.
Words of speed are engraved in ancient letters. Increases speed.
HP recovers after any action.
Greatly reduces odds of random encounters.
Greatly increased chance for events while traveling.
Revive at a nearby place if the entire party gets KO'ed.
Consumes more MP. Amount required depends on your Max MP.
More money obtained in battle.
More EXP earned in battle.
Reduces Lightning damage.
Greatly reduces Fire damage.
Greatly reduces Ice damage.
Greatly reduces Lightning damage.
Greatly reduces Earth damage.
Recovers HP on your turn by a small amount
Recovers HP on your turn by a fair amount
Recovers HP on your turn by a large amount
Increases odds of a critical hit.
Increases odds of a critical hit.
Increases odds of a critical hit.
Increases odds to evade attacks.
Increases odds to evade attacks.
Increases odds to evade attacks.
Increases attack accuracy.
Increases attack accuracy.
Increases attack accuracy.
Slight chance to survive when HP is depleted.
Decent chance to survive when HP is depleted.
Good chance to survive when HP is depleted.
Slight chance to avoid contracting status ailments.
Decent chance to avoid contracting status ailments.
Good chance to avoid contracting status ailments.
Slightly reduces damage received.
Kind of reduces damage received.
Nulls the effect of an Instant KO attack.
Nulls all status ailments.
Adds fire, ice, lightning, and earth damage all at once.
Rains fish to deal damage.
Rains Isle Fish to deal damage.
Grants a chance to survive when dealt a fatal blow.
Reduces critical hit rate of target.
Greatly reduces critical hit rate of target.
Temporarily increases damage dealt from item use.
Temporarily increases damage dealt from physical attacks.
Ability to perform consecutive battle actions.
Increases the effect of Assists.
HP damage or MP consumption amounts are added to random stats.
Ability to move twice consecutively in battle.
Reduces HP by a set amount every turn.
This will greatly reduce your ATK when equipped.
Enemies don't see you as a threat and target you less when equipped.
Enemies see you as a threat and target you more when equipped.
Nulls penalties of extreme heat.
Halves Fire damage for 5 turns during battle.