Effects

Impact Damage S

Deals impact attribute damage. Impact damage is affected by the target's defense.

Impact Damage M

Deals moderate impact attribute damage. Impact damage is affected by the target's defense.

Impact Damage L

Deals strong impact attribute damage. Impact damage is affected by the target's defense.

Impact Damage XL

Deals very strong impact attribute damage. Impact damage is affected by the target's defense.

Savage Impact

Deals extreme impact attribute damage. Impact damage is affected by the target's defense.

Giant's Blow

Deals ultimate impact attribute damage. Impact damage is affected by the target's defense.

Fire Damage S

Deals fire element damage. Fire damage is affected by the target's fire resistance.

Fire Damage M

Deals moderate fire element damage. Fire damage is affected by the target's fire resistance.

Fire Damage L

Deals strong fire element damage. Fire damage is affected by the target's fire resistance.

Fire Damage XL

Deals very strong fire element damage. Fire damage is affected by the target's fire resistance.

Fires of Purgatory

Deals extreme fire element damage. Fire damage is affected by the target's fire resistance.

Flames of Hell

Deals ultimate fire element damage. Fire damage is affected by the target's fire resistance.

Ice Damage S

Deals ice element damage. Ice damage is affected by the target's ice resistance.

Ice Damage M

Deals moderate ice element damage. Ice damage is affected by the target's ice resistance.

Ice Damage L

Deals strong ice element damage. Ice damage is affected by the target's ice resistance.

Ice Damage XL

Deals very strong ice element damage. Ice damage is affected by the target's ice resistance.

Ice Age

Deals extreme ice element damage. Ice damage is affected by the target's ice resistance.

Absolute Zero

Deals ultimate ice element damage. Ice damage is affected by the target's ice resistance.

Lightning Damage S

Deals lightning element damage. Lightning damage is affected by the target's lightning resistance.

Lightning Damage M

Deals moderate lightning element damage. Lightning damage is affected by the target's lightning resistance.

Lightning Damage L

Deals strong lightning element damage. Lightning damage is affected by the target's lightning resistance.

Lightning Damage XL

Deals very strong lightning element damage. Lightning damage is affected by the target's lightning resistance.

Judgment Bolt

Deals extreme lightning element damage. Lightning damage is affected by the target's lightning resistance.

Hammer of God

Deals ultimate lightning element damage. Lightning damage is affected by the target's lightning resistance.

Small Missile

Deals magic attribute damage. Magic damage is affected by the target's magic resistance.

Large Missile

Deals strong magic attribute damage. Magic damage is affected by the target's magic resistance.

Power of Origin

Deals strong impact damage. Can also cause several other effects randomly.

Power of Creation

Deals very strong impact damage. Can also cause several other effects randomly.

Light of the End

Deals extreme non-attribute damage. This is unaffected by any resistance, and the damage increases with stronger traits attached.

Aurora of Ruin

Deals ultimate non-attribute damage. This is unaffected by any resistance, and the damage increases with stronger traits attached.

Falling Uni

Falling Uni deal pierce attribute damage to all enemies, and activates 1 time card.

Falling Puni

Falling Puni deal magic attribute damage to all enemies, and activates 1 time card.

Falling Meteors

Falling meteors deal fire element damage to all enemies, and activates 1 time card.

Falling ???

Falling ??? deal fire element damage to all enemies, and activates 1 time card.

Falling Stars

Falling stars deal impact attribute damage to all enemies, and activates 1 time card.

Falling Bombs

Falling bombs deal fire element damage to all enemies, and activates 1 time card.

Falling Island Fish

Falling Island Fish deal impact attribute damage to all enemies, and activates 1 time card.

Gift from Heaven

Falling treasure chests deal magic attribute damage to all enemies, and activates 1 time card.

Steal Some Life

Deals impact attribute damage, and heal for half of the damage dealt. This damage is affected by the target's defense.

Steal Life

Deals strong impact attribute damage, and heal for half of the damage dealt. This damage is affected by the target's defense.

Steal Lots of Life

Deals very strong impact attribute damage, and heal for half of the damage dealt. This damage is affected by the target's defense.

Slash Damage XL

Deals very strong slash attribute damage. Slash damage is affected by the target's defense.

Rending Wave

Deals extreme slash attribute damage. Slash damage is affected by the target's defense.

Severing Flash

Deals ultimate slash attribute damage. Slash damage is affected by the target's defense.

Pierce Damage S

Deals pierce attribute damage. Pierce damage is affected by the target's defense.

Pierce Damage M

Deals moderate pierce attribute damage. Pierce damage is affected by the target's defense.

Pierce Damage L

Deals strong pierce attribute damage. Pierce damage is affected by the target's defense.

10k Explosion

Produces an explosion over 10,000 degrees, dealing strong fire element damage.

100m Explosion

Produces an explosion over 100,000,000 degrees, dealing extreme fire element damage.

1t Explosion

Produces an explosion over 1,000,000,000,000 degrees, dealing ultimate non-attribute damage.

Infinity Explosion

Produces an explosion of limitless power, dealing non-attribute damage. This effect is enhanced to absurd levels with stronger traits attached!

Grand Press

Drops a huge weight, dealing impact attribute damage. This effect is enhanced as the target grows in size.

Premium Press

Drops a premium weight, dealing impact attribute damage. This effect is enhanced as the target grows in size.

S.C.P.

Drops a Special Collective weight, dealing strong impact attribute damage. This effect is enhanced as the target grows in size.

Purifying Light

Emits an all-cleansing light, negating enhancement effects on the target. The light is too strong, so it also negates negative effects.

Soul Burning Flame

A powerful flame that reaches the very soul massively lowers the target's level, reducing all stats according to levels lost.

Fusion Effect

Fuses all resistances, lowering resistances stages by up to 2. However, this effect cannot completely remove resistances.

Good Utility

A highly practical shape reduces wait time after use.

Shining Crystal Horn

When the weight's corner shines, there's a chance to gain another consecutive turn after using the item.

Supreme Weight

The weight is profoundly crushing, greatly delaying the target's turn.

Creator's Curse

The weight activates a powerful curse from the Creator, with a chance to cause several ailments to the target.

Power Overwhelming

The overly intense destructive power also hurts the user, dealing HP damage to yourself.

Spirit Wounding Power

The overly intense destructive power also hurts the user's spirit, consuming your own MP.

Spreads Terror

The overly strong power draws attention from enemies, greatly increasing the chance of being targeted by enemy attacks.

High Pressure

Causes a powerful shockwave, greatly increasing fill rate of stun value.

Leaking Vitality

Damages the vessel of the soul, dealing damage each turn. The effect grows stronger as the target's HP falls lower.

Bursts

Bursts, dealing slight impact damage to the target. The power is extremely small.

Explodes

Explodes, dealing impact damage to the target. The power is small.

Thorn Attack

Sharp thorns packed inside burst out, dealing impact damage to the target. The power is decently high.

Sticking Thorns

Thorns stick in, causing an HP damage per turn effect. The effect is very small.

Painful Thorns

Injuring thorns stick in, causing an HP damage per turn effect. The effect is small.

Soul Stabbing Thorns

Piercing thorns stab in, causing an HP damage per turn effect. The effect is fairly strong.

Piercing Damage S

Deals fixed damage to the target, unaffected by defense. The power is very small.

Piercing Damage M

Deals fixed damage to the target, unaffected by defense. The power is small.

Piercing Damage L

Deals fixed damage to the target, unaffected by defense. The power is big.

Hits Vitals

Instantly kills the target when their remaining HP is below a certain amount. However, this effect is void against certain enemies.

Inflicts Burns

Burns deal continuous damage. The effect is fairly small.

Inflicts Severe Burns

Severe burns deal continuous damage. The effect is big.

Inextinguishable Flame

An ever-burning flame deals continuous damage. The effect is very big.

Scorching Earth

Emits intense heat, dealing continuous damage. The effect is extremely big.

Blue Flames

Produces a higher temperature flame than normal bombs, dealing strong additional damage that ignores defense.

Pinpoint Flare

Turns the attack range into single target, but deals ultimate level additional damage that ignores defense.

A Little Numbing

Delays the target's turn a little. The strength of this effect shrinks with each use, until the target takes a turn.

Numbing

Delays the target's turn a decent amount. The strength of this effect shrinks with each use, until the target takes a turn.

Very Numbing

Delays the target's turn a good amount. The strength of this effect shrinks with each use, until the target takes a turn.

Intense Shock

An intense electrical shock reduces the target's HP a little. The amount is affected by the target's maximum HP.

Total Freeze

Intense cold freezes the target, delaying their turn. The power of this effect is reduced with each use, until the target takes a turn.

Spatial Freeze

Extremely intense cold freezes the target, delaying their turn. The power of this effect is reduced with each use, until the target takes a turn.

Call Thunder Cloud

Calls thunder clouds, activating 1 time card that deals lightning element damage to the target. The effect lasts for 2 turns.

Call Tempest

Calls a tempest, activating 1 time card that deals lightning element damage to the target. The effect lasts for 3 turns.

Expand Effect Area

Widens the item's area of effect a little.

Expand Effect Area +

Widens the item's area of effect.

Expand Effect Area ++

Widens the item's area of effect a lot.

Alive

Activates automatically when the equipper's HP falls below 20%.

Black Bullets

Becomes a black bullet rotating at high speed, causing additional fixed damage to the target.

Shooting Stars

Shooting stars become a rain of fire, dealing additional strong fixed damage to the target.

Treat Hazardous Materials

Has a high chance of Poisoning the target. The effect is very strong. Poison status causes damage each turn.

Weight of Happiness

Reduces all resistances of the target by 1 stage. Has no effect if the target has no resistance, and it does not create weaknesses.

HP Recovery XS

Heals the target's HP slightly.

HP Recovery S

Heals the target's HP a little.

HP Recovery M

Heals the target's HP.

HP Recovery L

Heals the target's HP a lot.

HP Recovery XL

Heals the target's HP greatly.

HP Recovery XXL

Heals the target's HP massively.

MP Recovery XS

Restores the target's MP slightly.

MP Recovery S

Restores the target's MP a little.

MP Recovery M

Restores the target's MP.

MP Recovery L

Restores the target's MP a lot.

MP Recovery XL

Restores the target's MP greatly.

MP Recovery XXL

Restores the target's MP massively.

HPMP Recovery XS

Restores the target's HP and MP slightly.

HPMP Recovery S

Restores the target's HP and MP a little.

HPMP Recovery M

Restores the target's HP and MP.

HPMP Recovery XL

Restores the target's HP and MP greatly.

Calming Aroma

Heals the entire party's HP slightly.

Tranquil Aroma

Heals the entire party's HP a little.

Healing Aroma

Heals the entire party's HP.

Eat and Recover XS

Restores the target's HP and stun value slightly. The amount healed is based on maximum HP.

Eat and Recover S

Restores the target's HP and stun value a little. The amount healed is based on maximum HP.

Eat and Recover M

Restores the target's HP and stun value. The amount healed is based on maximum HP.

Eat and Recover L

Restores the target's HP and stun value a lot. The amount healed is based on maximum HP.

Eat and Recover XL

Restores the target's HP and stun value greatly. The amount healed is based on maximum HP.

Eat and Recover XXL

Restores the target's HP and stun value massively. The amount healed is based on maximum HP.

A Little Filling

Sits in the stomach after eating, delaying turn slightly in battle.

Filling

Sits in the stomach after eating, delaying turn a little in battle.

Very Filling

Fills the stomach after eating, delaying turn in battle.

Hard

The extreme hardness slows movements, causing Slow status. The effect is moderate.

Hard to Digest

Hard to digest after eating, causing Slow status. The effect is small.

Digests Quickly

Digests immediately after eating, causing no effect upon the body.

Bad Taste

The overwhelmingly bad taste causes pain, dealing damage.

Very Delicious

The deliciousness heals a little HP.

Bitter

The target recovers from Sleep status.

Salty

Reduces wait time a little after the target's next turn.

Sweet

Restores the target's HP and LP slightly.

Super Sweet

Restores the target's HP and LP a little.

Cold

The coldness slows the body's movements, reducing the target's speed a little.

Warm

Warms the body, increasing the target's speed a little.

Hot

Heats the body, increasing the target's speed a lot, but causes them to take continuous damage.

Sloppy

The sloppy texture causes an uncomfortable feeling, reducing attack power a little.

Jiggly

The jiggly texture is quite pleasant, increasing the target's attack power a little.

Unique Texture

The unique texture is exciting, increasing attack power a little. The target also heals HP slightly each turn.

Crumbly

The crumbly texture is unpleasant, reducing defense a little.

Fluffy

The fluffy texture is comforting, increasing defense a little.

Strange Elasticity

The strange elasticity is exciting, increasing defense a little. Also hastens the target's turn a little.

Nutritious

Nutritious and flavorful, increasing all stats a little.

Very Nutritious

Highly nutritious and flavorful, increasing all stats.

Wake Up Cup

Heals the target's HP. The amount healed increases the closer it is to 7:00.

Snack Companion

Heals the target's HP. The amount healed increases the closer it is to 15:00.

Bedtime Cup

Heals the target's HP. The amount healed increases the closer it is to 22:00.

Recovery Bonus S

The target gains a small bonus to HP recovery.

Recovery Bonus M

The target gains a bonus to HP recovery.

Recovery Bonus L

The target gains a big bonus to HP recovery.

Refreshing

The target recovers stun value slightly.

Clears the Mind

The target recovers stun value a little.

Awakening

The target recovers stun value decently.

Cure Dizziness

The target recovers stun value.

Peppy

The target recovers stun value a lot.

Great Feeling

The target recovers stun value greatly.

Revive from KO S

Revives the target from KO, and heals HP a little. All parameters are decreased for a number of turns when revived by this effect.

Revive from KO M

Revives the target from KO, and heals HP. All parameters are decreased for a number of turns when revived by this effect.

Revive from KO L

Revives the target from KO, and heals HP a lot. All parameters are decreased for a number of turns when revived by this effect.

Revive from KO XL

Revives the target from KO, and heals HP greatly. All parameters are decreased for a number of turns when revived by this effect.

Cures Sleep

The target recovers from Sleep status.

Cures Poison

The target recovers from Poison status.

Cures Slow

The target recovers from Slow status.

Cures Curse

The target recovers from Curse status.

Cures Blind

The target recovers from Blind status.

Cures Weak

The target recovers from Weak status.

Cures No Heal

The target recovers from No Heal status.

Cures Seal

The target recovers from Seal status.

Cures After Effects

The target recovers from After Effects status.

Removes 1 Ailment

Cures 1 status ailment on the target.

Removes Many Ailments

Cures 2 status ailments on the target.

Hidden Power

Increases all of the target's stats by 20. This effect lasts for 3 turns.

Fire Spirit Blessing

Grants fire resistance to all allies.

Ice Spirit Blessing

Grants ice resistance to all allies.

Thunder Spirit Blessing

Grants lightning resistance to all allies.

Grand Spirit Blessing

Grants fire, ice, and lightning resistance to all allies.

Angel's Protection

Temporarily reduces impact attribute damage taken by the target. The effect is small.

Spirit's Protection

Reduces the effectiveness of the next attack received by the target.

Goddess Protection

Receive divine protection from the goddess, temporarily raising the target's level slightly. Higher level increases attack power and speed.

Goddess Blessing

Receive divine blessings from the goddess, temporarily raising the target's level a little. Higher level increases attack power and speed.

Heroic Protection

Receive protection from a heroic spirit, temporarily raising the target's level. Higher level increases attack power and speed.

Heroic Blessing

Receive blessings from a heroic spirit, temporarily raising the target's level a lot. Higher level increases attack power and speed.

Heroic Descent

House the power of a heroic spirit, temporarily raising the target's level greatly. Higher level increases attack power and speed.

Draws Out Power

Deals damage to the target, but increases base damage on the next turn by 10%.

Power Overflowing

Deals big damage to the target, but increases base damage on the next turn by 15%.

Adrenaline Rush

Deals huge damage to the target, but increases base damage on the next turn by 30%.

Reduce Consumption

There's a chance of not consuming use count when using an item. The chance is quite low.

Relieve Consumption

There's a chance of not consuming use count when using an item. The chance is low.

Recycle

There's a chance of not consuming use count when using an item. The chance is high.

Activate Split

Turns the item into a timed effect, allowing it to activate again. Effect lasts 1 turn.

Activate Scatter

Turns the item into a timed effect, allowing it to activate again. Effect lasts 2 turns.

Activate Division

Turns the item into a timed effect, allowing it to activate again. Effect lasts 3 turns.

Auto Activate 20%

Automatically activates when the equipper's HP falls below 20%.

Auto Activate 30%

Automatically activates when the equipper's HP falls below 30%.

Auto Activate 50%

Automatically activates when the equipper's HP falls below 50%.

Attack Up S

Increases the target's attack a little. Effect lasts 3 turns.

Attack Up M

Increases the target's attack. Effect lasts 3 turns.

Attack Up L

Increases the target's attack a lot. Effect lasts 3 turns.

Defense Up S

Increases the target's defense a little. Effect lasts 3 turns.

Defense Up M

Increases the target's defense. Effect lasts 3 turns.

Defense Up L

Increases the target's defense a lot. Effect lasts 3 turns.

Speed Up S

Increases the target's speed a little. Effect lasts 3 turns.

Speed Up M

Increases the target's speed. Effect lasts 3 turns.

Speed Up L

Increases the target's speed a lot. Effect lasts 3 turns.

All Stats Up S

Increases all of the target's stats a little. Effect lasts 3 turns.

All Stats Up M

Increases all of the target's stats. Effect lasts 3 turns.

All Stats Up L

Increases all of the target's stats a lot. Effect lasts 3 turns.

Hit Rate Up S

Increases the target's hit chance a little. Effect lasts 3 turns.

Hit Rate Up M

Increases the target's hit chance. Effect lasts 3 turns.

Hit Rate Up L

Increases the target's hit chance a lot. Effect lasts 3 turns.

Evasion Up S

Increases the target's evasion chance a little. Effect lasts 3 turns.

Evasion Up M

Increases the target's evasion chance. Effect lasts 3 turns.

Evasion Up L

Increases the target's evasion chance a lot. Effect lasts 3 turns.

Crit Rate Up S

Increases the target's critical chance a little. Effect lasts 3 turns.

Crit Rate Up M

Increases the target's critical chance. Effect lasts 3 turns.

Crit Rate Up L

Increases the target's critical chance a lot. Effect lasts 3 turns.

Crit Power Up S

Increases the target's critical bonus a little. Effect lasts 3 turns.

Crit Power Up M

Increases the target's critical bonus. Effect lasts 3 turns.

Crit Power Up L

Increases the target's critical bonus a lot. Effect lasts 3 turns.

HP Regen XS

The target gains a slight HP regeneration effect. Effect lasts 3 turns.

HP Regen S

The target gains a small HP regeneration effect. Effect lasts 3 turns.

HP Regen M

The target gains a HP regeneration effect. Effect lasts 3 turns.

HP Regen L

The target gains a big HP regeneration effect. Effect lasts 3 turns.

HP Regen XL

The target gains a very big HP regeneration effect. Effect lasts 3 turns.

Temp Stamina Up S

Temporarily increases the target's maximum HP value in battle. The effect is small.

Temp Stamina Up M

Temporarily increases the target's maximum HP value in battle. The effect is moderate.

Temp Stamina Up L

Temporarily increases the target's maximum HP value in battle. The effect is big.

Auto Revive S

Automatically revive on the next turn after being KO'd. HP after revival is low.

Auto Revive M

Automatically revive on the next turn after being KO'd. HP after revival is moderate.

Auto Revive L

Automatically revive on the next turn after being KO'd. HP after revival is fairly high.

Cut Wait Time S

Reduces wait time a little after the target's next turn.

Cut Wait Time M

Reduces wait time a fair amount after the target's next turn.

Cut Wait Time L

Reduces wait time a good amount after the target's next turn.

Enhance HP Heal S

Increases the amount of HP healed by the target by 20% while this effect is active.

Enhance HP Heal M

Increases the amount of HP healed by the target by 30% while this effect is active.

Enhance HP Heal L

Increases the amount of HP healed by the target by 50% while this effect is active.

Cause Misfortune

Has a chance to cause multiple status ailments on the target, and deals damage according to the number of ailments present.

Steal Attack S

Reduces the target's attack a little, and increases your own attack by that amount.

Steal Attack M

Reduces the target's attack, and increases your own attack by that amount.

Steal Attack L

Reduces the target's attack a lot, and increases your own attack by that amount.

Steal Defense S

Reduces the target's defense a little, and increases your own defense by that amount.

Steal Defense M

Reduces the target's defense, and increases your own defense by that amount.

Steal Defense L

Reduces the target's defense a lot, and increases your own defense by that amount.

Steal Speed S

Reduces the target's speed a little, and increases your own speed by that amount.

Steal Speed M

Reduces the target's speed, and increases your own speed by that amount.

Steal Speed L

Reduces the target's speed a lot, and increases your own speed by that amount.

Remove Enhancements

Voids 1 enhancement effect on the target.

Erase Enhancements

Voids 2 enhancement effects on the target.

Purge Enhancements

Voids 3 enhancement effects on the target.

Attack Down S

Reduces the target's attack a little.

Attack Down M

Reduces the target's attack.

Attack Down L

Reduces the target's attack a lot.

Defense Down S

Reduces the target's defense a little.

Defense Down M

Reduces the target's defense.

Defense Down L

Reduces the target's defense a lot.

Speed Down S

Reduces the target's speed a little.

Speed Down M

Reduces the target's speed.

Speed Down L

Reduces the target's speed a lot.

All Stats Down S

Reduces all of the target's stats a little.

All Stats Down M

Reduces all of the target's stats.

All Stats Down L

Reduces all of the target's stats a lot.

Inflict Sleep S

Has a low chance to inflict Sleep on the target. During Sleep, actions cannot be taken even when turn comes up.

Inflict Sleep M

Has a moderate chance to inflict Sleep on the target. During Sleep, actions cannot be taken even when turn comes up.

Inflict Sleep L

Has a high chance to inflict Sleep on the target. During Sleep, actions cannot be taken even when turn comes up.

Inflict Poison S

Has a low chance to inflict Poison on the target. The effect is small. During Poison, damage is taken each turn.

Inflict Poison M

Has a moderate chance to inflict Poison on the target. The effect is moderate. During Poison, damage is taken each turn.

Inflict Poison L

Has a high chance to inflict Poison on the target. The effect is big. During Poison, damage is taken each turn.

Inflict Slow S

Has a low chance to inflict Slow on the target. The effect is small. During Slow, wait time after taking turns grows longer.

Inflict Slow M

Has a moderate chance to inflict Slow on the target. The effect is moderate. During Slow, wait time after taking turns grows longer.

Inflict Slow L

Has a high chance to inflict Slow on the target. The effect is big. During Slow, wait time after taking turns grows longer.

Inflict Curse S

Has a low chance to inflict Curse on the target. The effect is small. During Curse, healing effects cause damage instead.

Inflict Curse M

Has a moderate chance to inflict Curse on the target. The effect is moderate. During Curse, healing effects cause damage instead.

Inflict Curse L

Has a high chance to inflict Curse on the target. The effect is big. During Curse, healing effects cause damage instead.

Inflict Blind S

Has a low chance to inflict Blind on the target. The effect is small. During Blind, hit chance and evasion chance are reduced.

Inflict Blind M

Has a moderate chance to inflict Blind on the target. The effect is moderate. During Blind, hit chance and evasion chance are reduced.

Inflict Blind L

Has a high chance to inflict Blind on the target. The effect is big. During Blind, hit chance and evasion chance are reduced.

Inflict Weak S

Has a low chance to inflict Weak on the target. The effect is small. During Weak, the power of all skills is reduced.

Inflict Weak M

Has a moderate chance to inflict Weak on the target. The effect is moderate. During Weak, the power of all skills is reduced.

Inflict Weak L

Has a high chance to inflict Weak on the target. The effect is big. During Weak, the power of all skills is reduced.

Inflict No Heal S

Has a low chance to inflict No Heal on the target. During No Heal, all recovery effects become 0.

Inflict No Heal M

Has a moderate chance to inflict No Heal on the target. During No Heal, all recovery effects become 0.

Inflict No Heal L

Has a high chance to inflict No Heal on the target. During No Heal, all recovery effects become 0.

Inflict Seal S

Has a low chance to inflict Seal on the target. During Seal, powerful attacks cannot be used.

Inflict Seal M

Has a moderate chance to inflict Seal on the target. During Seal, powerful attacks cannot be used.

Inflict Seal L

Has a high chance to inflict Seal on the target. During Seal, powerful attacks cannot be used.

Inflict Corruption S

Randomly causes 3 status ailments to the target. The chance and effect are low.

Inflict Corruption M

Randomly causes 3 status ailments to the target. The chance and effect are moderate.

Inflict Corruption L

Randomly causes 3 status ailments to the target. The chance and effect are high.

Reduce All Resistances

Reduces all resistances of the target by 1 stage. Has no effect if the target has no resistance, and it does not create weaknesses.

Level Down S

Reduces the target's level a little. Lower level reduces all stats, and reduces damage dealt.

Level Down M

Reduces the target's level. Lower level reduces all stats, and reduces damage dealt.

Level Down L

Reduces the target's level a lot. Lower level reduces all stats, and reduces damage dealt.

Damage Over Time S

Deals continuous damage to the target. The effect is small, and goes for a short number of turns.

Damage Over Time M

Deals continuous damage to the target. The effect is moderate, and goes for a short number of turns.

Damage Over Time L

Deals continuous damage to the target. The effect is big, but goes for a short number of turns.

Critical Down

Reduces the target's critical hit chance.

Weak to Changes

Raises the effectiveness of status ailments on the target. This effect does not increase the chances of ailments applying.

Weak to Impacts

Increases damage taken by the target by a fixed ratio. Cannot be stacked, only the highest effect applies.

Add Break S

Increases Break effect against the target. This effect is split if multiple targets are hit.

Add Break M

Increases Break effect against the target quite a bit. This effect is split if multiple targets are hit.

Add Break L

Increases Break effect against the target massively. This effect is split if multiple targets are hit.

Add Break XL

Increases Break effect against the target absurdly. This effect is split if multiple targets are hit.

Restrain Attack S

Reduces the frequency of powerful attacks from the enemy a little.

Restrain Attack M

Reduces the frequency of powerful attacks from the enemy.

Restrain Attack L

Reduces the frequency of powerful attacks from the enemy a lot.

Pacification S

Pacifies the enemy, delaying the activation of powerful attacks a little.

Pacification M

Pacifies the enemy, delaying the activation of powerful attacks a fair bit.

Pacification L

Pacifies the enemy, delaying the activation of powerful attacks.

Consume MP S

Consumes a small amount of MP. The effect weakens if MP is insufficient.

Consume MP M

Consumes MP. The effect weakens if MP is insufficient.

Consume MP L

Consumes a large amount of MP. The effect weakens if MP is insufficient.

Consume MP XL

Consumes a huge amount of MP. The effect weakens if MP is insufficient.

Grow Good Materials?

Increases the chance of finding better materials in the field.

Grow Great Materials?

Greatly increases the chance of finding better materials in the field.

Erase Presence

Erases your presence, making monsters unable to notice you for a while. However, be careful about getting too close.

Fits a Lot

Increases items you can carry by 20.

Fits a Whole Lot

Increases items you can carry by 40.

Avoid Misfortune

Reduces number of items lost due to party wipe a little.

Reduce Misfortune

Reduces number of items lost due to party wipe.

Ward Off Misfortune

Reduces number of items lost due to party wipe a lot.

Gather a Little More

Increases the number of items obtained while gathering a little.

Gather More

Increases the number of items obtained while gathering.

Economic Fortune

Increases money obtained from battle a little. Has no effect when money obtained is 0.

Economic Fortune L

Increases money obtained from battle a lot. Has no effect when money obtained is 0.

Health Prayer

Increases experience points gained from battle a little.

Health Prayer L

Increases experience points gained from battle a lot.

Portable Tornado

Unleashes a miniature gust, knocking down fruit and other things from trees.

Breaks Rocks

Easily breaks rocks and other hard objects.

Emits Air

Releases air, allowing breathing underwater. Higher quality makes the air last longer.

Melts Snow

Releases heat, melting snow over a wide area.

Auto Repair Building

Repairs broken structures.

Find Treasure Chest

Locates hidden treasure chests.

Fly at High Speed

Flies quickly through the air.

Fly on Water

Flies in the air, and can cross over water.

Catch Fish

Can catch fish.

Catch More Fish

Can catch fish. Catches more difficult fish.

Catch Any Fish

Can catch fish. Catches rare fish that are hardly ever seen.

Lights Darkness

Illuminates the inside of caves.

See Distant Places

Removes the mini-map restriction during rain, night, etc.

Fly in the Air

Can fly in the sky.

High-Speed Hover

Allows you to move at speed while hovering at a low height.

Gather All Items

Automatically gathers items touched by the gathering pointer.

Mysterious Power

Allows most enemies to be evaded.

Hover

Allows you to move while hovering at a low height.

Material Protection

Prevents materials from most damage and improves quality of gathered items.

Benevolent Gatherer

Prevents materials from all damage and greatly improves gathered item quality.

Equipment Access

Allows battle and item equipment to be taken in and out of containers.

Dried Food Stocks

Eat stocks of dried food to slightly restore HP and MP while moving.

Quality Food Stocks

Eat stocks of good quality food to restore HP and MP while moving.

Comfortable Ride

Reduces LP consumption while moving.

Like A Dream

Significantly reduces LP consumption while moving.

Low Slow Flight

Allows you to fly slowly at a low height.

Low Flight

Allows you to fly at a low height.

Aquatic Movement

Allows you to move swiftly underwater.

Aquatic Drive

Allows you to move at high speed underwater.

Fast Air Consumption

Increases Air Drop consumption speed dramatically.

Air Consumption

Increases Air Drop consumption speed.

Indefatigable

Slightly reduces LP consumption while moving.

Marine Voyage

Reduces LP consumption while moving.

Search Helper

Puni Drone helps with searches, making it easier to complete maps.

Search Leader

Puni Drone leads searches, making it easier to complete maps.

Fighting Spirit Active

During battle, stats rise each turn. There is a limit to this increase.

Fighting Spirit Calm

During battle, temporarily increases stats, but this decreases each turn.

Fighting Words

Increases critical hit chance a little.

Fighting Chant

Increases critical hit chance and damage bonus a little.

Fighting Truth

Increases critical hit chance and damage bonus.

Soul Binding Chain

Increases Support Guard effect a fair bit.

Mind Binding Chain

Increases Support Guard effect, and increases combo bonus a little.

All Binding Chain

Increases Support Guard effect a lot, and increases combo bonus.

Angel's Protection

Reduces the number of turns ailments last a little.

God's Protection

Reduces the number of turns ailments last a lot.

Hard to Notice

During battle, makes it a little less likely to be targeted by attacks.

Draw Attention

During battle, makes it a little more likely to be targeted by attacks.

Gather Attention

During battle, makes it more likely to be targeted by attacks.

Progress Time

Reduces wait time after all actions a little.

Speed Up Time

Reduces wait time after all actions.

Accelerate Time

Reduces wait time after all actions a lot.

Animal Combo

Increases the chance of chain attacks a little.

Beast Combo

Increases the chance of chain attacks.

Demon Combo

Increases the chance of chain attacks a lot.

Godly Combo

Increases the chance of chain attacks massively.

Scholar's Wisdom

Swaps 50% of maximum HP and MP values.

Sage's Wisdom

Completely swaps maximum HP and MP values.

Magician Blessing

Reduces damage taken by 10%, but take MP damage instead.

Guardian Angel Blessing

Reduces damage taken by 10%, but delays turn instead.

Ancient God Blessing

Reduces damage taken by 10%, but increases stun value.

Proof of Fortune

Makes it a little easier to score higher values when attacking. Also increases chance of loot a little.

Symbol of Fortune

Makes it easier to score higher values when attacking. Also increases chance of loot.

Bringer of Fortune

Makes it a lot easier to score higher values when attacking. Also increases chance of loot a lot.

Time to Power

Increases the power of attack skills according to wait time after use.

Life to Power

Increases attack, defense, and speed by 20% of base maximum HP.

Spirit to Power

Increases attack, defense, and speed by 25% of base maximum MP.

Strong in a Pinch

When below 25% remaining HP, increases critical chance, evasion rate, and other stats.

Seal of Beasts

Revive automatically on the next turn when KO'd in battle. HP after revival is miniscule.

Soul Awakening

Revive automatically on the next turn when KO'd in battle. HP after revival is very low.

Samsara Awakening

Revive automatically on the next turn when KO'd in battle. HP after revival is low.

Seal of Cows

Reduces effectiveness of turn delaying effects.

Seal of Elephants

Halves effectiveness of turn delaying effects.

Strong in Morning

During morning, attack, defense, and speed increase by 15%. No effect at other times.

Strong in Day

During day, attack, defense, and speed increase by 15%. No effect at other times.

Embodiment of the Sun

During morning and day, attack, defense, and speed increase by 15%. No effect at evening or night.

Power to Protection

Reduces attack by 15%, increasing defense by the amount lost.

Protection to Power

Reduces defense by 15%, increasing attack by the amount lost.

Calm Blessing

When HP is healed, or a status ailment is cured, recover a little HP.

Pure Blessing

When HP is healed, 2 status ailments are cured.

Healthy Blessing

When HP is healed, or a status ailment is cured, recover HP.

Conversion Spell

During battle, 10% of HP damage taken and MP consumed is absorbed into the opposite pool.

Mass Conversion Spell

During battle, 15% of HP damage taken and MP consumed is absorbed into the opposite pool.

Power of One

Attack, defense, and speed temporarily increase when a status ailment is cured.

Power of Ten

Attack, defense, and speed temporarily increase greatly when a status ailment is cured.

Power Rune

The hidden magic of the power rune increases attack by 7.

Defense Rune

The hidden magic of the defense rune increases defense by 7.

Speed Rune

The hidden magic of the speed rune increases speed by 7.

Herculean Rune

The hidden magic of the herculean rune increases attack by 15.

Guardian Rune

The hidden magic of the guardian rune increases defense by 15.

Swift Gale Rune

The hidden magic of the gale rune increases speed by 15.

Weapon Rune

The hidden magic of the weapon rune increases base damage values.

Tool Rune

The hidden magic of the tool rune increases item power, and reduces wait time.

Bulwark Rune

The hidden magic of the bulwark rune reduces all damage taken.

Speed to Power

Reduces speed by 15%, increasing attack by the amount lost.

Spirit's Power

The spirit's power increases base damage values.

Spirit King's Power

The spirit king's power greatly increases base damage values.

Spirit God's Power

The spirit god's power massively increases base damage values.

Power Awakening

Increases attack, defense, and speed. The increase is based on the equipper's level.

Soul Awakening

Increases attack, defense, and speed. The increase is based on double the equipper's level.

Seal of Foxes

Find new escape routes, massively increasing the success rate of "Run".

Inner Fire

Hidden fighting spirit burns, exhibiting greater power when fighting enemies stronger than you.

Hero's Ambition

Gain the spirit of a hero, exhibiting greater power when fighting mighty foes.

Sunny Aura

Increases attack, defense, and speed by 25% when the weather is "sunny".

Cloudy Aura

Increases attack, defense, and speed by 25% when the weather is "cloudy".

Rainy Aura

Increases attack, defense, and speed by 25% when the weather is "rainy".

Expert's Fist

Fits an expert's fist well, increasing minimum base damage by 10%.

King's Fist

Fits a king's fist well, increasing minimum base damage by 25%.

Saint's Fist

Fits a monk-saint's fist well, increasing minimum base damage by 50%.

Weakness Maker

Exposes weak points, increasing damage when attacking weak attributes by 35%.

Weakness Sniper

Snipes weak points, increasing damage when attacking weak attributes by 50%.

Redistribute Luck

Distributes luck, increasing the success rate of chance based effects by 25%.

Blessing of the Wild

Power of the wild soothes wounds, healing HP when a monster is killed.

Blessing of Beast King

Filled by the power of the beast king, attack, defense, and speed increase when a monster is killed.

Gospel of Pure White

The power of pure words increases the power of positive effects by 25%.

Curse of Jet Black

The power of vile words increases the power of negative effects by 25%.

Magician's Seal

The power of a magician's words increases the power of common skills by 25%.

Grand Mage's Seal

The power of a grand mage's words increases the power of common skills by 35%.

Ancient Sage's Seal

The power of an ancient sage's words increases the power of common skills by 50%.

Rune of Criticality

The power of a criticality rune increases critical hit rate by 33%, and attack by 10.

Slash Resist S

Gain Slash Resist S. This effect reduces damage from slash attribute attacks by 25%.

Impact Resist S

Gain Impact Resist S. This effect reduces damage from impact attribute attacks by 25%.

Pierce Resist S

Gain Pierce Resist S. This effect reduces damage from pierce attribute attacks by 25%.

HP Regen S

Heal a little HP each turn.

HP Regen M

Heal a fair bit of HP each turn.

HP Regen L

Heal HP each turn.

MP Regen S

Heal a little MP each turn.

MP Regen M

Heal a fair bit of MP each turn.

MP Regen L

Heal MP each turn.

Max HP Up XS

Increases maximum HP by 15.

Max HP Up S

Increases maximum HP by 20.

Max HP Up M

Increases maximum HP by 25.

Max HP Up L

Increases maximum HP by 35.

Max HP Up XL

Increases maximum HP by 50.

Max MP Up XS

Increases maximum MP by 15.

Max MP Up S

Increases maximum MP by 20.

Max MP Up M

Increases maximum MP by 25.

Max MP Up L

Increases maximum MP by 35.

Max MP Up XL

Increases maximum MP by 50.

Attack Up S

Increases attack by 10.

Attack Up M

Increases attack by 15.

Attack Up L

Increases attack by 20.

Attack Up XL

Increases attack by 25.

Defense Up XS

Increases defense by 5.

Defense Up S

Increases defense by 10.

Defense Up M

Increases defense by 15.

Speed Up XS

Increases speed by 5.

Speed Up S

Increases speed by 10.

Speed Up M

Increases speed by 15.

Hit Rate Up XS

Increases attack hit chance by 10%.

Hit Rate Up S

Increases attack hit chance by 15%.

Hit Rate Up M

Increases attack hit chance by 20%.

Hit Rate Up L

Increases attack hit chance by 25%.

Hit Rate Up XL

Increases attack hit chance by 30%.

Evasion Up XS

Increases attack evasion chance by 4%.

Evasion Up S

Increases attack evasion chance by 6%.

Evasion Up M

Increases attack evasion chance by 8%.

Evasion Up L

Increases attack evasion chance by 10%.

Critical Up S

Increases critical hit chance by 6%.

Critical Up M

Increases critical hit chance by 9%.

Critical Up L

Increases critical hit chance by 12%.

Critical Enhance S

Increases critical hit damage bonus by 6%.

Critical Enhance M

Increases critical hit damage bonus by 9%.

Critical Enhance L

Increases critical hit damage bonus by 12%.

Skill Enhance S

Increases skill power by 5%.

Skill Enhance M

Increases skill power by 7%.

Skill Enhance L

Increases skill power by 10%.

Item Enhance S

Increases item power by 7%.

Item Enhance M

Increases item power by 10%.

Item Enhance L

Increases item power by 15%.

Item Shorten S

Shortens wait time after using items by 7%.

Item Shorten M

Shortens wait time after using items by 10%.

Item Shorten L

Shortens wait time after using items by 15%.

Combo Bonus +1

Boosts Linkage increase rate by 1.

Combo Bonus +2

Boosts Linkage increase rate by 2.

Combo Bonus +3

Boosts Linkage increase rate by 3.

Nullify Sleep

Immune to Sleep ailment.

Nullify Poison

Immune to Poison ailment.

Nullify Curse

Immune to Curse ailment.

Nullify Blind

Immune to Blind ailment.

Nullify Weak

Immune to Weak ailment.

Nullify No Heal

Immune to No Heal ailment.

Nullify Seal

Immune to Seal ailment.

Nullify After Effect

Immune to After Effects ailment.

Ailment Resist M

Reduces chance of being afflicted by ailments a fair bit.

Ailment Resist L

Reduces chance of being afflicted by ailments a good amount.

Avoid KO S

When taking damage that reduces HP to 0, there's a chance to survive with 1 HP. The chance is low.

Avoid KO M

When taking damage that reduces HP to 0, there's a chance to survive with 1 HP. The chance is kind of low.

Avoid KO L

When taking damage that reduces HP to 0, there's a chance to survive with 1 HP. The chance is moderate.

Avoid KO XL

When taking damage that reduces HP to 0, there's a chance to survive with 1 HP. The chance is high.

Fire Resistance

When equipped, gain Fire Resist M.

Ice Resistance

When equipped, gain Ice Resist M.

Lightning Resistance

When equipped, gain Lightning Resist M.

Damage Absorb S

Absorb a portion of damage dealt to target as HP. The effect is small.

Damage Absorb M

Absorb a portion of damage dealt to target as HP. The effect is fairly small.

Damage Absorb L

Absorb a portion of damage dealt to target as HP. The effect is decent.

Damage Cut S

Reduces damage by 5%.

Damage Cut M

Reduces damage by 6%.

Damage Cut L

Reduces damage by 8%.

Burst Time Up S

Increases the bonus during Chain Burst slightly.

Burst Time Up M

Increases the bonus during Chain Burst a little.

Burst Time Up L

Increases the bonus during Chain Burst.

Gauge Increase S

Increases the Chain Burst gauge fill rate slightly.

Gauge Increase M

Increases the Chain Burst gauge fill rate a little.

Gauge Increase L

Increases the Chain Burst gauge fill rate.

Add (Foodstuff)

Adds 10 category value to (Ingredient).

Add (Fuel)

Adds 10 category value to (Fuel).

Add (Medicine Mat)

Adds 10 category value to (Medicine Mat).

Add (Poison Mat)

Adds 10 category value to (Poison Mat).

Guard Break

Learn the staff skill Guard Break.

Meteor Swarm

Learn the staff skill Meteor Swarm.

Enhancement Art

Learn the staff skill Enhancement Art.

Purifying Art

Learn the staff skill Purifying Art.

Healing Art

Learn the staff skill Healing Art.

Great Heal Form

Learn the staff skill Great Heal Form.

Awakening Art

Learn the staff skill Awakening Art.

High Speed Slash

Learn the sword skill High Speed Slash.

Whirlwind

Learn the sword skill Whirlwind.

Air Slicer

Learn the sword skill Air Slicer.

Einzelkampf

Learn the sword skill Einzelkampf.

Holy Sword

Learn the sword skill Holy Sword.

Sword Saint

Learn the sword skill Sword Saint.

Battle Order

Learn the sword skill Battle Order.

Multi Attack

Learn the dagger skill Multi Attack.

Lightning Speed

Learn the dagger skill Lightning Speed.

Flash Cross

Learn the dagger skill Flash Cross.

Blink Attack

Learn the dagger skill Blink Attack.

Fortune Dagger

Learn the dagger skill Fortune Dagger.

Thousand Thrust

Learn the dagger skill Thousand Thrust.

Hermit's Dance

Learn the dagger skill Hermit's Dance.

Full Swing

Learn the zweihander skill Full Swing.

Underground Blast

Learn the zweihander skill Underground Blast.

Peerless Break

Learn the zweihander skill Peerless Break.

Moon Break

Learn the zweihander skill Moon Break.

Dragon Raid

Learn the zweihander skill Dragon Raid.

Tactical Arts

Learn the zweihander skill Tactical Arts.

Morale Boost

Learn the zweihander skill Morale Boost.

Helm Splitter

Learn the axe skill Helm Splitter.

Earth Crash

Learn the axe skill Earth Crash.

Flying Meteor

Learn the axe skill Flying Meteor.

Screw Dive

Learn the axe skill Screw Dive.

Flame Strike

Learn the axe skill Flame Strike.

Burning Sweep

Learn the axe skill Burning Sweep.

Fire Wind

Learn the axe skill Fire Wind.

Vital Stab

Learn the spear skill Vital Stab.

Frost Spear

Learn the spear skill Frost Spear.

Snowflake Barrage

Learn the spear skill Snowflake Barrage.

Execution

Learn the spear skill Execution.

Meditation

Learn the spear skill Meditation.

Spear Guard

Learn the spear skill Spear Guard.

Healing Wind

Learn the spear skill Healing Wind.

Arrow Assault

Learn the bow skill Arrow Assault.

Bound Combo

Learn the bow skill Bound Combo.

Chaos Arrow

Learn the bow skill Chaos Arrow.

Hive Shooter

Learn the bow skill Hive Shooter.

Darkness Arrow

Learn the bow skill Darkness Arrow.

Sky Piercing Shot

Learn the bow skill Sky Piercing Shot.

Piercing Light Arrow

Learn the bow skill Piercing Light Arrow.

Multishot

Learn the gun skill Multishot.

Downshot

Learn the gun skill Downshot.

Firefight

Learn the gun skill Firefight.

Explosive Shot

Learn the gun skill Explosive Shot.

Multiangle Shot

Learn the gun skill Multiangle Shot.

Medishot

Learn the gun skill Medishot.

Showershot

Learn the gun skill Showershot.

Flame Gaze

Learn the common skill Flame Gaze.

Hell Wave

Learn the common skill Hell Wave.

Flare Rain

Learn the common skill Flare Rain.

Tera-Flame

Learn the common skill Tera-Flame.

Ice Storm

Learn the common skill Ice Storm.

Ice Volley

Learn the common skill Ice Volley.

Ice Rain

Learn the common skill Ice Rain.

Blizzard

Learn the common skill Blizzard.

Lightning

Learn the common skill Lightning.

Plasma Ray

Learn the common skill Plasma Ray.

Thunder Rain

Learn the common skill Thunder Rain.

Vortex

Learn the common skill Vortex.

Grand Ray

Learn the common skill Grand Ray.

Tornado

Learn the common skill Tornado.

Tempest

Learn the common skill Tempest.

Calamity

Learn the common skill Calamity.

Call Meteor

Learn the common skill Call Meteor.

Silence

Learn the common skill Silence.

Nightmare

Learn the common skill Nightmare.

Suffocate

Learn the common skill Suffocate.

Slow

Learn the common skill Slow.

Heal

Learn the common skill Heal.

Heal All

Learn the common skill Heal All.

Refresh

Learn the common skill Refresh.

Haste

Learn the common skill Haste.

Power

Learn the common skill Power.

Guard

Learn the common skill Guard.