Effects
Deals impact attribute damage. Impact damage is affected by the target's defense. Deals moderate impact attribute damage. Impact damage is affected by the target's defense. Deals strong impact attribute damage. Impact damage is affected by the target's defense. Deals very strong impact attribute damage. Impact damage is affected by the target's defense. Deals extreme impact attribute damage. Impact damage is affected by the target's defense. Deals ultimate impact attribute damage. Impact damage is affected by the target's defense. Deals fire element damage. Fire damage is affected by the target's fire resistance. Deals moderate fire element damage. Fire damage is affected by the target's fire resistance. Deals strong fire element damage. Fire damage is affected by the target's fire resistance. Deals very strong fire element damage. Fire damage is affected by the target's fire resistance. Deals extreme fire element damage. Fire damage is affected by the target's fire resistance. Deals ultimate fire element damage. Fire damage is affected by the target's fire resistance. Deals ice element damage. Ice damage is affected by the target's ice resistance. Deals moderate ice element damage. Ice damage is affected by the target's ice resistance. Deals strong ice element damage. Ice damage is affected by the target's ice resistance. Deals very strong ice element damage. Ice damage is affected by the target's ice resistance. Deals extreme ice element damage. Ice damage is affected by the target's ice resistance. Deals ultimate ice element damage. Ice damage is affected by the target's ice resistance. Deals lightning element damage. Lightning damage is affected by the target's lightning resistance. Deals moderate lightning element damage. Lightning damage is affected by the target's lightning resistance. Deals strong lightning element damage. Lightning damage is affected by the target's lightning resistance. Deals very strong lightning element damage. Lightning damage is affected by the target's lightning resistance. Deals extreme lightning element damage. Lightning damage is affected by the target's lightning resistance. Deals ultimate lightning element damage. Lightning damage is affected by the target's lightning resistance. Deals magic attribute damage. Magic damage is affected by the target's magic resistance. Deals strong magic attribute damage. Magic damage is affected by the target's magic resistance. Deals strong impact damage. Can also cause several other effects randomly. Deals very strong impact damage. Can also cause several other effects randomly. Deals extreme non-attribute damage. This is unaffected by any resistance, and the damage increases with stronger traits attached. Deals ultimate non-attribute damage. This is unaffected by any resistance, and the damage increases with stronger traits attached. Falling Uni deal pierce attribute damage to all enemies, and activates 1 time card. Falling Puni deal magic attribute damage to all enemies, and activates 1 time card. Falling meteors deal fire element damage to all enemies, and activates 1 time card. Falling ??? deal fire element damage to all enemies, and activates 1 time card. Falling stars deal impact attribute damage to all enemies, and activates 1 time card. Falling bombs deal fire element damage to all enemies, and activates 1 time card. Falling Island Fish deal impact attribute damage to all enemies, and activates 1 time card. Falling treasure chests deal magic attribute damage to all enemies, and activates 1 time card. Deals impact attribute damage, and heal for half of the damage dealt. This damage is affected by the target's defense. Deals strong impact attribute damage, and heal for half of the damage dealt. This damage is affected by the target's defense. Deals very strong impact attribute damage, and heal for half of the damage dealt. This damage is affected by the target's defense. Deals very strong slash attribute damage. Slash damage is affected by the target's defense. Deals extreme slash attribute damage. Slash damage is affected by the target's defense. Deals ultimate slash attribute damage. Slash damage is affected by the target's defense. Deals pierce attribute damage. Pierce damage is affected by the target's defense. Deals moderate pierce attribute damage. Pierce damage is affected by the target's defense. Deals strong pierce attribute damage. Pierce damage is affected by the target's defense. Produces an explosion over 10,000 degrees, dealing strong fire element damage. Produces an explosion over 100,000,000 degrees, dealing extreme fire element damage. Produces an explosion over 1,000,000,000,000 degrees, dealing ultimate non-attribute damage. Produces an explosion of limitless power, dealing non-attribute damage. This effect is enhanced to absurd levels with stronger traits attached! Drops a huge weight, dealing impact attribute damage. This effect is enhanced as the target grows in size. Drops a premium weight, dealing impact attribute damage. This effect is enhanced as the target grows in size. Drops a Special Collective weight, dealing strong impact attribute damage. This effect is enhanced as the target grows in size. Emits an all-cleansing light, negating enhancement effects on the target. The light is too strong, so it also negates negative effects. A powerful flame that reaches the very soul massively lowers the target's level, reducing all stats according to levels lost. Fuses all resistances, lowering resistances stages by up to 2. However, this effect cannot completely remove resistances. A highly practical shape reduces wait time after use. When the weight's corner shines, there's a chance to gain another consecutive turn after using the item. The weight is profoundly crushing, greatly delaying the target's turn. The weight activates a powerful curse from the Creator, with a chance to cause several ailments to the target. The overly intense destructive power also hurts the user, dealing HP damage to yourself. The overly intense destructive power also hurts the user's spirit, consuming your own MP. The overly strong power draws attention from enemies, greatly increasing the chance of being targeted by enemy attacks. Causes a powerful shockwave, greatly increasing fill rate of stun value. Damages the vessel of the soul, dealing damage each turn. The effect grows stronger as the target's HP falls lower. Bursts, dealing slight impact damage to the target. The power is extremely small. Explodes, dealing impact damage to the target. The power is small. Sharp thorns packed inside burst out, dealing impact damage to the target. The power is decently high. Thorns stick in, causing an HP damage per turn effect. The effect is very small. Injuring thorns stick in, causing an HP damage per turn effect. The effect is small. Piercing thorns stab in, causing an HP damage per turn effect. The effect is fairly strong. Deals fixed damage to the target, unaffected by defense. The power is very small. Deals fixed damage to the target, unaffected by defense. The power is small. Deals fixed damage to the target, unaffected by defense. The power is big. Instantly kills the target when their remaining HP is below a certain amount. However, this effect is void against certain enemies. Burns deal continuous damage. The effect is fairly small. Severe burns deal continuous damage. The effect is big. An ever-burning flame deals continuous damage. The effect is very big. Emits intense heat, dealing continuous damage. The effect is extremely big. Produces a higher temperature flame than normal bombs, dealing strong additional damage that ignores defense. Turns the attack range into single target, but deals ultimate level additional damage that ignores defense. Delays the target's turn a little. The strength of this effect shrinks with each use, until the target takes a turn. Delays the target's turn a decent amount. The strength of this effect shrinks with each use, until the target takes a turn. Delays the target's turn a good amount. The strength of this effect shrinks with each use, until the target takes a turn. An intense electrical shock reduces the target's HP a little. The amount is affected by the target's maximum HP. Intense cold freezes the target, delaying their turn. The power of this effect is reduced with each use, until the target takes a turn. Extremely intense cold freezes the target, delaying their turn. The power of this effect is reduced with each use, until the target takes a turn. Calls thunder clouds, activating 1 time card that deals lightning element damage to the target. The effect lasts for 2 turns. Calls a tempest, activating 1 time card that deals lightning element damage to the target. The effect lasts for 3 turns. Widens the item's area of effect a little. Widens the item's area of effect. Widens the item's area of effect a lot. Activates automatically when the equipper's HP falls below 20%. Becomes a black bullet rotating at high speed, causing additional fixed damage to the target. Shooting stars become a rain of fire, dealing additional strong fixed damage to the target. Has a high chance of Poisoning the target. The effect is very strong. Poison status causes damage each turn. Reduces all resistances of the target by 1 stage. Has no effect if the target has no resistance, and it does not create weaknesses. Heals the target's HP slightly. Heals the target's HP a little. Heals the target's HP a lot. Heals the target's HP greatly. Heals the target's HP massively. Restores the target's MP slightly. Restores the target's MP a little. Restores the target's MP. Restores the target's MP a lot. Restores the target's MP greatly. Restores the target's MP massively. Restores the target's HP and MP slightly. Restores the target's HP and MP a little. Restores the target's HP and MP. Restores the target's HP and MP greatly. Heals the entire party's HP slightly. Heals the entire party's HP a little. Heals the entire party's HP. Restores the target's HP and stun value slightly. The amount healed is based on maximum HP. Restores the target's HP and stun value a little. The amount healed is based on maximum HP. Restores the target's HP and stun value. The amount healed is based on maximum HP. Restores the target's HP and stun value a lot. The amount healed is based on maximum HP. Restores the target's HP and stun value greatly. The amount healed is based on maximum HP. Restores the target's HP and stun value massively. The amount healed is based on maximum HP. Sits in the stomach after eating, delaying turn slightly in battle. Sits in the stomach after eating, delaying turn a little in battle. Fills the stomach after eating, delaying turn in battle. The extreme hardness slows movements, causing Slow status. The effect is moderate. Hard to digest after eating, causing Slow status. The effect is small. Digests immediately after eating, causing no effect upon the body. The overwhelmingly bad taste causes pain, dealing damage. The deliciousness heals a little HP. The target recovers from Sleep status. Reduces wait time a little after the target's next turn. Restores the target's HP and LP slightly. Restores the target's HP and LP a little. The coldness slows the body's movements, reducing the target's speed a little. Warms the body, increasing the target's speed a little. Heats the body, increasing the target's speed a lot, but causes them to take continuous damage. The sloppy texture causes an uncomfortable feeling, reducing attack power a little. The jiggly texture is quite pleasant, increasing the target's attack power a little. The unique texture is exciting, increasing attack power a little. The target also heals HP slightly each turn. The crumbly texture is unpleasant, reducing defense a little. The fluffy texture is comforting, increasing defense a little. The strange elasticity is exciting, increasing defense a little. Also hastens the target's turn a little. Nutritious and flavorful, increasing all stats a little. Highly nutritious and flavorful, increasing all stats. Heals the target's HP. The amount healed increases the closer it is to 7:00. Heals the target's HP. The amount healed increases the closer it is to 15:00. Heals the target's HP. The amount healed increases the closer it is to 22:00. The target gains a small bonus to HP recovery. The target gains a bonus to HP recovery. The target gains a big bonus to HP recovery. The target recovers stun value slightly. The target recovers stun value a little. The target recovers stun value decently. The target recovers stun value. The target recovers stun value a lot. The target recovers stun value greatly. Revives the target from KO, and heals HP a little. All parameters are decreased for a number of turns when revived by this effect. Revives the target from KO, and heals HP. All parameters are decreased for a number of turns when revived by this effect. Revives the target from KO, and heals HP a lot. All parameters are decreased for a number of turns when revived by this effect. Revives the target from KO, and heals HP greatly. All parameters are decreased for a number of turns when revived by this effect. The target recovers from Sleep status. The target recovers from Poison status. The target recovers from Slow status. The target recovers from Curse status. The target recovers from Blind status. The target recovers from Weak status. The target recovers from No Heal status. The target recovers from Seal status. The target recovers from After Effects status. Cures 1 status ailment on the target. Cures 2 status ailments on the target. Increases all of the target's stats by 20. This effect lasts for 3 turns. Grants fire resistance to all allies. Grants ice resistance to all allies. Grants lightning resistance to all allies. Grants fire, ice, and lightning resistance to all allies. Temporarily reduces impact attribute damage taken by the target. The effect is small. Reduces the effectiveness of the next attack received by the target. Receive divine protection from the goddess, temporarily raising the target's level slightly. Higher level increases attack power and speed. Receive divine blessings from the goddess, temporarily raising the target's level a little. Higher level increases attack power and speed. Receive protection from a heroic spirit, temporarily raising the target's level. Higher level increases attack power and speed. Receive blessings from a heroic spirit, temporarily raising the target's level a lot. Higher level increases attack power and speed. House the power of a heroic spirit, temporarily raising the target's level greatly. Higher level increases attack power and speed. Deals damage to the target, but increases base damage on the next turn by 10%. Deals big damage to the target, but increases base damage on the next turn by 15%. Deals huge damage to the target, but increases base damage on the next turn by 30%. There's a chance of not consuming use count when using an item. The chance is quite low. There's a chance of not consuming use count when using an item. The chance is low. There's a chance of not consuming use count when using an item. The chance is high. Turns the item into a timed effect, allowing it to activate again. Effect lasts 1 turn. Turns the item into a timed effect, allowing it to activate again. Effect lasts 2 turns. Turns the item into a timed effect, allowing it to activate again. Effect lasts 3 turns. Automatically activates when the equipper's HP falls below 20%. Automatically activates when the equipper's HP falls below 30%. Automatically activates when the equipper's HP falls below 50%. Increases the target's attack a little. Effect lasts 3 turns. Increases the target's attack. Effect lasts 3 turns. Increases the target's attack a lot. Effect lasts 3 turns. Increases the target's defense a little. Effect lasts 3 turns. Increases the target's defense. Effect lasts 3 turns. Increases the target's defense a lot. Effect lasts 3 turns. Increases the target's speed a little. Effect lasts 3 turns. Increases the target's speed. Effect lasts 3 turns. Increases the target's speed a lot. Effect lasts 3 turns. Increases all of the target's stats a little. Effect lasts 3 turns. Increases all of the target's stats. Effect lasts 3 turns. Increases all of the target's stats a lot. Effect lasts 3 turns. Increases the target's hit chance a little. Effect lasts 3 turns. Increases the target's hit chance. Effect lasts 3 turns. Increases the target's hit chance a lot. Effect lasts 3 turns. Increases the target's evasion chance a little. Effect lasts 3 turns. Increases the target's evasion chance. Effect lasts 3 turns. Increases the target's evasion chance a lot. Effect lasts 3 turns. Increases the target's critical chance a little. Effect lasts 3 turns. Increases the target's critical chance. Effect lasts 3 turns. Increases the target's critical chance a lot. Effect lasts 3 turns. Increases the target's critical bonus a little. Effect lasts 3 turns. Increases the target's critical bonus. Effect lasts 3 turns. Increases the target's critical bonus a lot. Effect lasts 3 turns. The target gains a slight HP regeneration effect. Effect lasts 3 turns. The target gains a small HP regeneration effect. Effect lasts 3 turns. The target gains a HP regeneration effect. Effect lasts 3 turns. The target gains a big HP regeneration effect. Effect lasts 3 turns. The target gains a very big HP regeneration effect. Effect lasts 3 turns. Temporarily increases the target's maximum HP value in battle. The effect is small. Temporarily increases the target's maximum HP value in battle. The effect is moderate. Temporarily increases the target's maximum HP value in battle. The effect is big. Automatically revive on the next turn after being KO'd. HP after revival is low. Automatically revive on the next turn after being KO'd. HP after revival is moderate. Automatically revive on the next turn after being KO'd. HP after revival is fairly high. Reduces wait time a little after the target's next turn. Reduces wait time a fair amount after the target's next turn. Reduces wait time a good amount after the target's next turn. Increases the amount of HP healed by the target by 20% while this effect is active. Increases the amount of HP healed by the target by 30% while this effect is active. Increases the amount of HP healed by the target by 50% while this effect is active. Has a chance to cause multiple status ailments on the target, and deals damage according to the number of ailments present. Reduces the target's attack a little, and increases your own attack by that amount. Reduces the target's attack, and increases your own attack by that amount. Reduces the target's attack a lot, and increases your own attack by that amount. Reduces the target's defense a little, and increases your own defense by that amount. Reduces the target's defense, and increases your own defense by that amount. Reduces the target's defense a lot, and increases your own defense by that amount. Reduces the target's speed a little, and increases your own speed by that amount. Reduces the target's speed, and increases your own speed by that amount. Reduces the target's speed a lot, and increases your own speed by that amount. Voids 1 enhancement effect on the target. Voids 2 enhancement effects on the target. Voids 3 enhancement effects on the target. Reduces the target's attack a little. Reduces the target's attack. Reduces the target's attack a lot. Reduces the target's defense a little. Reduces the target's defense. Reduces the target's defense a lot. Reduces the target's speed a little. Reduces the target's speed. Reduces the target's speed a lot. Reduces all of the target's stats a little. Reduces all of the target's stats. Reduces all of the target's stats a lot. Has a low chance to inflict Sleep on the target. During Sleep, actions cannot be taken even when turn comes up. Has a moderate chance to inflict Sleep on the target. During Sleep, actions cannot be taken even when turn comes up. Has a high chance to inflict Sleep on the target. During Sleep, actions cannot be taken even when turn comes up. Has a low chance to inflict Poison on the target. The effect is small. During Poison, damage is taken each turn. Has a moderate chance to inflict Poison on the target. The effect is moderate. During Poison, damage is taken each turn. Has a high chance to inflict Poison on the target. The effect is big. During Poison, damage is taken each turn. Has a low chance to inflict Slow on the target. The effect is small. During Slow, wait time after taking turns grows longer. Has a moderate chance to inflict Slow on the target. The effect is moderate. During Slow, wait time after taking turns grows longer. Has a high chance to inflict Slow on the target. The effect is big. During Slow, wait time after taking turns grows longer. Has a low chance to inflict Curse on the target. The effect is small. During Curse, healing effects cause damage instead. Has a moderate chance to inflict Curse on the target. The effect is moderate. During Curse, healing effects cause damage instead. Has a high chance to inflict Curse on the target. The effect is big. During Curse, healing effects cause damage instead. Has a low chance to inflict Blind on the target. The effect is small. During Blind, hit chance and evasion chance are reduced. Has a moderate chance to inflict Blind on the target. The effect is moderate. During Blind, hit chance and evasion chance are reduced. Has a high chance to inflict Blind on the target. The effect is big. During Blind, hit chance and evasion chance are reduced. Has a low chance to inflict Weak on the target. The effect is small. During Weak, the power of all skills is reduced. Has a moderate chance to inflict Weak on the target. The effect is moderate. During Weak, the power of all skills is reduced. Has a high chance to inflict Weak on the target. The effect is big. During Weak, the power of all skills is reduced. Has a low chance to inflict No Heal on the target. During No Heal, all recovery effects become 0. Has a moderate chance to inflict No Heal on the target. During No Heal, all recovery effects become 0. Has a high chance to inflict No Heal on the target. During No Heal, all recovery effects become 0. Has a low chance to inflict Seal on the target. During Seal, powerful attacks cannot be used. Has a moderate chance to inflict Seal on the target. During Seal, powerful attacks cannot be used. Has a high chance to inflict Seal on the target. During Seal, powerful attacks cannot be used. Randomly causes 3 status ailments to the target. The chance and effect are low. Randomly causes 3 status ailments to the target. The chance and effect are moderate. Randomly causes 3 status ailments to the target. The chance and effect are high. Reduces all resistances of the target by 1 stage. Has no effect if the target has no resistance, and it does not create weaknesses. Reduces the target's level a little. Lower level reduces all stats, and reduces damage dealt. Reduces the target's level. Lower level reduces all stats, and reduces damage dealt. Reduces the target's level a lot. Lower level reduces all stats, and reduces damage dealt. Deals continuous damage to the target. The effect is small, and goes for a short number of turns. Deals continuous damage to the target. The effect is moderate, and goes for a short number of turns. Deals continuous damage to the target. The effect is big, but goes for a short number of turns. Reduces the target's critical hit chance. Raises the effectiveness of status ailments on the target. This effect does not increase the chances of ailments applying. Increases damage taken by the target by a fixed ratio. Cannot be stacked, only the highest effect applies. Increases Break effect against the target. This effect is split if multiple targets are hit. Increases Break effect against the target quite a bit. This effect is split if multiple targets are hit. Increases Break effect against the target massively. This effect is split if multiple targets are hit. Increases Break effect against the target absurdly. This effect is split if multiple targets are hit. Reduces the frequency of powerful attacks from the enemy a little. Reduces the frequency of powerful attacks from the enemy. Reduces the frequency of powerful attacks from the enemy a lot. Pacifies the enemy, delaying the activation of powerful attacks a little. Pacifies the enemy, delaying the activation of powerful attacks a fair bit. Pacifies the enemy, delaying the activation of powerful attacks. Consumes a small amount of MP. The effect weakens if MP is insufficient. Consumes MP. The effect weakens if MP is insufficient. Consumes a large amount of MP. The effect weakens if MP is insufficient. Consumes a huge amount of MP. The effect weakens if MP is insufficient. Increases the chance of finding better materials in the field. Greatly increases the chance of finding better materials in the field. Erases your presence, making monsters unable to notice you for a while. However, be careful about getting too close. Increases items you can carry by 20. Increases items you can carry by 40. Reduces number of items lost due to party wipe a little. Reduces number of items lost due to party wipe. Reduces number of items lost due to party wipe a lot. Increases the number of items obtained while gathering a little. Increases the number of items obtained while gathering. Increases money obtained from battle a little. Has no effect when money obtained is 0. Increases money obtained from battle a lot. Has no effect when money obtained is 0. Increases experience points gained from battle a little. Increases experience points gained from battle a lot. Unleashes a miniature gust, knocking down fruit and other things from trees. Easily breaks rocks and other hard objects. Releases air, allowing breathing underwater. Higher quality makes the air last longer. Releases heat, melting snow over a wide area. Repairs broken structures. Locates hidden treasure chests. Flies quickly through the air. Flies in the air, and can cross over water. Can catch fish. Catches more difficult fish. Can catch fish. Catches rare fish that are hardly ever seen. Illuminates the inside of caves. Removes the mini-map restriction during rain, night, etc. Allows you to move at speed while hovering at a low height. Automatically gathers items touched by the gathering pointer. Allows most enemies to be evaded. Allows you to move while hovering at a low height. Prevents materials from most damage and improves quality of gathered items. Prevents materials from all damage and greatly improves gathered item quality. Allows battle and item equipment to be taken in and out of containers. Eat stocks of dried food to slightly restore HP and MP while moving. Eat stocks of good quality food to restore HP and MP while moving. Reduces LP consumption while moving. Significantly reduces LP consumption while moving. Allows you to fly slowly at a low height. Allows you to fly at a low height. Allows you to move swiftly underwater. Allows you to move at high speed underwater. Increases Air Drop consumption speed dramatically. Increases Air Drop consumption speed. Slightly reduces LP consumption while moving. Reduces LP consumption while moving. Puni Drone helps with searches, making it easier to complete maps. Puni Drone leads searches, making it easier to complete maps. During battle, stats rise each turn. There is a limit to this increase. During battle, temporarily increases stats, but this decreases each turn. Increases critical hit chance a little. Increases critical hit chance and damage bonus a little. Increases critical hit chance and damage bonus. Increases Support Guard effect a fair bit. Increases Support Guard effect, and increases combo bonus a little. Increases Support Guard effect a lot, and increases combo bonus. Reduces the number of turns ailments last a little. Reduces the number of turns ailments last a lot. During battle, makes it a little less likely to be targeted by attacks. During battle, makes it a little more likely to be targeted by attacks. During battle, makes it more likely to be targeted by attacks. Reduces wait time after all actions a little. Reduces wait time after all actions. Reduces wait time after all actions a lot. Increases the chance of chain attacks a little. Increases the chance of chain attacks. Increases the chance of chain attacks a lot. Increases the chance of chain attacks massively. Swaps 50% of maximum HP and MP values. Completely swaps maximum HP and MP values. Reduces damage taken by 10%, but take MP damage instead. Reduces damage taken by 10%, but delays turn instead. Reduces damage taken by 10%, but increases stun value. Makes it a little easier to score higher values when attacking. Also increases chance of loot a little. Makes it easier to score higher values when attacking. Also increases chance of loot. Makes it a lot easier to score higher values when attacking. Also increases chance of loot a lot. Increases the power of attack skills according to wait time after use. Increases attack, defense, and speed by 20% of base maximum HP. Increases attack, defense, and speed by 25% of base maximum MP. When below 25% remaining HP, increases critical chance, evasion rate, and other stats. Revive automatically on the next turn when KO'd in battle. HP after revival is miniscule. Revive automatically on the next turn when KO'd in battle. HP after revival is very low. Revive automatically on the next turn when KO'd in battle. HP after revival is low. Reduces effectiveness of turn delaying effects. Halves effectiveness of turn delaying effects. During morning, attack, defense, and speed increase by 15%. No effect at other times. During day, attack, defense, and speed increase by 15%. No effect at other times. During morning and day, attack, defense, and speed increase by 15%. No effect at evening or night. Reduces attack by 15%, increasing defense by the amount lost. Reduces defense by 15%, increasing attack by the amount lost. When HP is healed, or a status ailment is cured, recover a little HP. When HP is healed, 2 status ailments are cured. When HP is healed, or a status ailment is cured, recover HP. During battle, 10% of HP damage taken and MP consumed is absorbed into the opposite pool. During battle, 15% of HP damage taken and MP consumed is absorbed into the opposite pool. Attack, defense, and speed temporarily increase when a status ailment is cured. Attack, defense, and speed temporarily increase greatly when a status ailment is cured. The hidden magic of the power rune increases attack by 7. The hidden magic of the defense rune increases defense by 7. The hidden magic of the speed rune increases speed by 7. The hidden magic of the herculean rune increases attack by 15. The hidden magic of the guardian rune increases defense by 15. The hidden magic of the gale rune increases speed by 15. The hidden magic of the weapon rune increases base damage values. The hidden magic of the tool rune increases item power, and reduces wait time. The hidden magic of the bulwark rune reduces all damage taken. Reduces speed by 15%, increasing attack by the amount lost. The spirit's power increases base damage values. The spirit king's power greatly increases base damage values. The spirit god's power massively increases base damage values. Increases attack, defense, and speed. The increase is based on the equipper's level. Increases attack, defense, and speed. The increase is based on double the equipper's level. Find new escape routes, massively increasing the success rate of "Run". Hidden fighting spirit burns, exhibiting greater power when fighting enemies stronger than you. Gain the spirit of a hero, exhibiting greater power when fighting mighty foes. Increases attack, defense, and speed by 25% when the weather is "sunny". Increases attack, defense, and speed by 25% when the weather is "cloudy". Increases attack, defense, and speed by 25% when the weather is "rainy". Fits an expert's fist well, increasing minimum base damage by 10%. Fits a king's fist well, increasing minimum base damage by 25%. Fits a monk-saint's fist well, increasing minimum base damage by 50%. Exposes weak points, increasing damage when attacking weak attributes by 35%. Snipes weak points, increasing damage when attacking weak attributes by 50%. Distributes luck, increasing the success rate of chance based effects by 25%. Power of the wild soothes wounds, healing HP when a monster is killed. Filled by the power of the beast king, attack, defense, and speed increase when a monster is killed. The power of pure words increases the power of positive effects by 25%. The power of vile words increases the power of negative effects by 25%. The power of a magician's words increases the power of common skills by 25%. The power of a grand mage's words increases the power of common skills by 35%. The power of an ancient sage's words increases the power of common skills by 50%. The power of a criticality rune increases critical hit rate by 33%, and attack by 10. Gain Slash Resist S. This effect reduces damage from slash attribute attacks by 25%. Gain Impact Resist S. This effect reduces damage from impact attribute attacks by 25%. Gain Pierce Resist S. This effect reduces damage from pierce attribute attacks by 25%. Heal a little HP each turn. Heal a fair bit of HP each turn. Heal a little MP each turn. Heal a fair bit of MP each turn. Increases maximum HP by 15. Increases maximum HP by 20. Increases maximum HP by 25. Increases maximum HP by 35. Increases maximum HP by 50. Increases maximum MP by 15. Increases maximum MP by 20. Increases maximum MP by 25. Increases maximum MP by 35. Increases maximum MP by 50. Increases attack hit chance by 10%. Increases attack hit chance by 15%. Increases attack hit chance by 20%. Increases attack hit chance by 25%. Increases attack hit chance by 30%. Increases attack evasion chance by 4%. Increases attack evasion chance by 6%. Increases attack evasion chance by 8%. Increases attack evasion chance by 10%. Increases critical hit chance by 6%. Increases critical hit chance by 9%. Increases critical hit chance by 12%. Increases critical hit damage bonus by 6%. Increases critical hit damage bonus by 9%. Increases critical hit damage bonus by 12%. Increases skill power by 5%. Increases skill power by 7%. Increases skill power by 10%. Increases item power by 7%. Increases item power by 10%. Increases item power by 15%. Shortens wait time after using items by 7%. Shortens wait time after using items by 10%. Shortens wait time after using items by 15%. Boosts Linkage increase rate by 1. Boosts Linkage increase rate by 2. Boosts Linkage increase rate by 3. Immune to Poison ailment. Immune to No Heal ailment. Immune to After Effects ailment. Reduces chance of being afflicted by ailments a fair bit. Reduces chance of being afflicted by ailments a good amount. When taking damage that reduces HP to 0, there's a chance to survive with 1 HP. The chance is low. When taking damage that reduces HP to 0, there's a chance to survive with 1 HP. The chance is kind of low. When taking damage that reduces HP to 0, there's a chance to survive with 1 HP. The chance is moderate. When taking damage that reduces HP to 0, there's a chance to survive with 1 HP. The chance is high. When equipped, gain Fire Resist M. When equipped, gain Ice Resist M. When equipped, gain Lightning Resist M. Absorb a portion of damage dealt to target as HP. The effect is small. Absorb a portion of damage dealt to target as HP. The effect is fairly small. Absorb a portion of damage dealt to target as HP. The effect is decent. Increases the bonus during Chain Burst slightly. Increases the bonus during Chain Burst a little. Increases the bonus during Chain Burst. Increases the Chain Burst gauge fill rate slightly. Increases the Chain Burst gauge fill rate a little. Increases the Chain Burst gauge fill rate. Adds 10 category value to (Ingredient). Adds 10 category value to (Fuel). Adds 10 category value to (Medicine Mat). Adds 10 category value to (Poison Mat). Learn the staff skill Guard Break. Learn the staff skill Meteor Swarm. Learn the staff skill Enhancement Art. Learn the staff skill Purifying Art. Learn the staff skill Healing Art. Learn the staff skill Great Heal Form. Learn the staff skill Awakening Art. Learn the sword skill High Speed Slash. Learn the sword skill Whirlwind. Learn the sword skill Air Slicer. Learn the sword skill Einzelkampf. Learn the sword skill Holy Sword. Learn the sword skill Sword Saint. Learn the sword skill Battle Order. Learn the dagger skill Multi Attack. Learn the dagger skill Lightning Speed. Learn the dagger skill Flash Cross. Learn the dagger skill Blink Attack. Learn the dagger skill Fortune Dagger. Learn the dagger skill Thousand Thrust. Learn the dagger skill Hermit's Dance. Learn the zweihander skill Full Swing. Learn the zweihander skill Underground Blast. Learn the zweihander skill Peerless Break. Learn the zweihander skill Moon Break. Learn the zweihander skill Dragon Raid. Learn the zweihander skill Tactical Arts. Learn the zweihander skill Morale Boost. Learn the axe skill Helm Splitter. Learn the axe skill Earth Crash. Learn the axe skill Flying Meteor. Learn the axe skill Screw Dive. Learn the axe skill Flame Strike. Learn the axe skill Burning Sweep. Learn the axe skill Fire Wind. Learn the spear skill Vital Stab. Learn the spear skill Frost Spear. Learn the spear skill Snowflake Barrage. Learn the spear skill Execution. Learn the spear skill Meditation. Learn the spear skill Spear Guard. Learn the spear skill Healing Wind. Learn the bow skill Arrow Assault. Learn the bow skill Bound Combo. Learn the bow skill Chaos Arrow. Learn the bow skill Hive Shooter. Learn the bow skill Darkness Arrow. Learn the bow skill Sky Piercing Shot. Learn the bow skill Piercing Light Arrow. Learn the gun skill Multishot. Learn the gun skill Downshot. Learn the gun skill Firefight. Learn the gun skill Explosive Shot. Learn the gun skill Multiangle Shot. Learn the gun skill Medishot. Learn the gun skill Showershot. Learn the common skill Flame Gaze. Learn the common skill Hell Wave. Learn the common skill Flare Rain. Learn the common skill Tera-Flame. Learn the common skill Ice Storm. Learn the common skill Ice Volley. Learn the common skill Ice Rain. Learn the common skill Blizzard. Learn the common skill Lightning. Learn the common skill Plasma Ray. Learn the common skill Thunder Rain. Learn the common skill Vortex. Learn the common skill Grand Ray. Learn the common skill Tornado. Learn the common skill Tempest. Learn the common skill Calamity. Learn the common skill Call Meteor. Learn the common skill Silence. Learn the common skill Nightmare. Learn the common skill Suffocate. Learn the common skill Slow. Learn the common skill Heal. Learn the common skill Heal All. Learn the common skill Refresh. Learn the common skill Haste. Learn the common skill Power. Learn the common skill Guard.