Traits

Effect: Reduces purchase price at shops a little.

Effect: Reduces purchase price at shops.

Effect: Reduces purchase price at shops a lot.

Low Price x Low Price +

Effect: Reduces purchase price at shops a lot.

Low Price + x Low Price ++

Effect: Reduces purchase price at shops greatly.

Common Item x Mass Produced

Effect: Reduces purchase price at shops massively.

Effect: Raises purchase price at shops a little.

Effect: Raises purchase price at shops.

Effect: Raises purchase price at shops a lot.

High Price x High Price +

Effect: Raises purchase price at shops a lot.

High Price + x High Price ++

Effect: Raises purchase price at shops massively.

High Class x Rare Item

Effect: Purchase price at shops skyrockets.

Effect: Raises quality of item by 10% when selected for trait transfer.

Effect: Raises quality of item by 15% when selected for trait transfer.

Effect: Raises quality of item by 25% when selected for trait transfer.

Quality Up x Quality Up +

Effect: Raises quality by 20% when selected for trait transfer.

Quality Up + x Quality Up ++

Effect: Raises quality by 35% when selected for trait transfer.

Well Made x Pro Perfection

Effect: Raises quality by 50% when selected for trait transfer.

Effect: Raises effect of attack items by 10%.

Effect: Raises effect of attack items by 12%.

Effect: Raises effect of attack items by 15%.

Destruction Up x Destruction Up +

Effect: Raises effect of attack items by 17%.

Destruction Up + x Destruction Up ++

Effect: Raises effect of attack items by 22%.

Big Destruction x Intense Destruction

Effect: Raises effect of attack items by 30%.

Effect: Raises effect of attack items by 40%.

Effect: Enhances attack items a little by fixed value. Weaker the power, the stronger it gets.

Effect: Enhances attack items by a fixed value. The weaker the power, the stronger it gets.

Effect: Enhances attack items a lot by fixed value. Weaker the power, the stronger it gets.

Fixed Power x Fixed Power +

Effect: Enhances attack items by a fixed value. Weaker the power, the stronger it gets.

Fixed Power + x Fixed Power ++

Effect: Enhances attack items a lot by fixed value. Weaker the power, the stronger it gets.

Pain in Numbers x Damage in Numbers

Effect: Enhances attack items greatly by fixed value. Weaker the power, the stronger it gets.

Effect: Enhances attack items massively by fixed value. Increase is inversely proportional to original value.

Effect: Attacks cause a 15% additional damage effect.

Effect: Attacks cause a 20% additional damage effect.

Effect: Attacks cause a 30% additional damage effect.

Effect: Increases effect of recovery items by 10%.

Effect: Increases effect of recovery items by 12%.

Effect: Increases effect of recovery items by 15%.

Recovery Up x Recovery Up +

Effect: Increases effect of recovery items by 17%.

Recovery Up + x Recovery Up ++

Effect: Increases effect of recovery items by 22%.

Big Recovery x Intense Recovery

Effect: Increases effect of recovery items by 30%.

Effect: Increases effect of recovery items by 40%.

Effect: Enhances recovery items slightly by fixed value. Weaker the power, the higher the effect.

Effect: Enhances recovery items a little by fixed value. Weaker the power, the higher the effect.

Effect: Enhances recovery items by a fixed value. The weaker the power, the higher the effect.

Fixed Recovery x Fixed Recovery +

Effect: Enhances recovery items a little by fixed value. Weaker the power, the higher the effect.

Fixed Recovery + x Fixed Recovery ++

Effect: Enhances recovery items by fixed value. Weaker the power, the higher the effect.

Medicine Enhance x Big Medicine Enhance

Effect: Enhances recovery items a lot by fixed value. Weaker the power, the higher the effect.

Effect: Enhances recovery items a lot by fixed value. Increase is inversely proportional to original value.

Effect: Gives items a 10% chance to critical hit.

Effect: Gives items a 20% chance to critical hit.

Effect: Gives items a 30% chance to critical hit.

Critical x Critical +

Effect: Gives items a 25% chance to critical hit.

Critical + x Critical ++

Effect: Gives items a 50% chance to critical hit.

Critical Finish x Half Critical

Effect: Instantly kills target (excludes boss). Gives item a 66% chance to critical hit.

Effect: Reduces the item's number variation slightly, making it easier to score higher values.

Effect: Reduces the item's number variation a little, making it easier to score higher values.

Effect: Reduces the item's number variation, making it easier to score higher values.

Stable Effect x Stable Effect +

Effect: Reduces item's number variation, making it easier to score higher values.

Stable Effect + x Stable Effect ++

Effect: Reduces item's number variation by half, making it easier to score higher values.

Stability Emphasis x Solid Effect

Effect: Stabilizes item's number variation, making it very easy to score high values.

Effect: Increases the item's use count by 1. Power drops a little in exchange.

Effect: Increases the item's use count by 2. Power drops slightly in exchange.

Use Count +1 x Use Count +2

Effect: Increases the item's use count by 3.

Effect: Reduces the item's use count by 1. Power rises a little in exchange.

Effect: Reduces the item's use count by 2. Power rises in exchange.

Use Count -1 x Use Count -2

Effect: Reduces item's use count by 5. Power rises in exchange.

Grants an effect of raising maximum HP. Effect: Maximum HP increases by 10.

Grants an effect of raising maximum HP. Effect: Maximum HP increases by 15.

Grants an effect of raising maximum HP. Effect: Maximum HP increases by 25.

HP Enhance x HP Boost

Effect: Maximum HP increases by 20.

HP Boost x HP Super Enhance

Effect: Maximum HP increases by 35.

Full of Life x Overflowing Life

Effect: Maximum HP increases by 50.

Grants an effect of raising maximum MP. Effect: Maximum MP increases by 10.

Grants an effect of raising maximum MP. Effect: Maximum MP increases by 15.

Grants an effect of raising maximum MP. Effect: Maximum MP increases by 25.

MP Enhance x MP Boost

Effect: Maximum MP increases by 20.

MP Boost x MP Super Enhance

Effect: Maximum MP increases by 35.

Magician's Wisdom x Grand Wisdom

Effect: Maximum MP increases by 50.

Full of Life x Magician's Wisdom

Effect: Maximum HP and MP increases by 10.

Overflowing Life x Grand Wisdom

Effect: Maximum HP and MP increases by 20.

Power of Life x Wisdom of the Gods

Effect: Maximum HP and MP increases by 35.

Grants an effect of raising stats. Effect: All base stats increase by 10%.

Grants an effect of raising stats. Effect: All base stats increase by 12%.

Grants an effect of raising stats. Effect: All base stats increase by 15%.

Parameters +10% x Parameters +12%

Effect: All base stats increase by 15%.

Parameters +12% x Parameters +15%

Effect: All base stats increase by 20%.

Enhance the Body x Draw Out Power

Effect: All base stats increase by 25%.

Effect: All base stats increase by 30%.

Enhances weapon attack power. Effect: Increases attack by 3.

Enhances weapon attack power. Effect: Increases attack by 5.

Enhances weapon attack power. Effect: Increases attack by 7.

Attack Enhance x Attack Boost

Effect: Increases attack by 6.

Power of Beasts x Power of Destruction

Effect: Increases attack by 15.

Enhances armor defense. Effect: Increases defense by 3.

Enhances armor defense. Effect: Increases defense by 5.

Enhances armor defense. Effect: Increases defense by 7.

Defense Enhance x Defense Boost

Effect: Increases defense by 6.

Defense Boost x Defense Super Enhance

Effect: Increases defense by 10.

Steel Defense x Diamond Defense

Effect: Increases defense by 15.

Bestows a speed raising effect to accessories. Effect: Increases speed by 3.

Bestows a speed raising effect to accessories. Effect: Increases speed by 5.

Bestows a speed raising effect to accessories. Effect: Increases speed by 7.

Speed Enhance x Speed Boost

Effect: Increases speed by 6.

Speed Boost x Speed Super Enhance

Effect: Increases speed by 10.

Speed of Skanda x Speed of Gods

Effect: Increases speed by 15.

Attack Enhance x Defense Enhance

Effect: Increases attack and defense by 3.

Attack Enhance x Speed Enhance

Effect: Increases attack and speed by 3.

Defense Enhance x Speed Enhance

Effect: Increases defense and speed by 3.

ATK DEF Enhance x ATK SPD Enhance

Effect: Increases all stats by 3.

Attack Boost x Defense Boost

Effect: Increases attack and defense by 5.

Attack Boost x Speed Boost

Effect: Increases attack and speed by 5.

Defense Boost x Speed Boost

Effect: Increases defense and speed by 5.

ATK DEF Boost x ATK SPD Boost

Effect: Increases all stats by 5.

All Stat Enhance x All Stat Boost

Effect: Increases all stats except resistances by 7.

All Stat Boost x All Stat Super

Effect: Increases all stats except resistances by 10.

Effect: Increases maximum HP and MP by 50.

Effect: Increases defense by 30, and increases all base stats by 15%.

Bestows an MP consumption reducing effect. Effect: Reduces MP consumption of skills by 10%.

Bestows an MP consumption reducing effect. Effect: Reduces MP consumption of skills by 15%.

Bestows an MP consumption reducing effect. Effect: Reduces MP consumption of skills by 20%.

Consume MP -10% x Consume MP -15%

Effect: Reduces MP consumption of skills by 20%.

Consume MP -15% x Consume MP -20%

Effect: Reduces MP consumption of skills by 30%.

Cut MP Consume x Compact MP Consume

Effect: Reduces MP consumption of skills by 50%.

Bestows a skill power raising effect. Effect: Increases skill power and MP consumption by 10%.

Bestows a skill power raising effect. Effect: Increases skill power and MP consumption by 12%.

Bestows a skill power raising effect. Effect: Increases skill power and MP consumption by 15%.

Skill Power +10% x Skill Power +12%

Effect: Increases skill power and MP consumption by 15%.

Skill Power +12% x Skill Power +15%

Effect: Increases skill power and MP consumption by 20%.

Skill Enhance x Skill Boost

Effect: Increases skill power and MP consumption by 30%.

Skill Enhance x Cut MP Consume

Effect: Increases skill power by 7%, and reduces MP consumption by 7%.

Skill Boost x Compact MP Consume

Effect: Increases skill power by 10%, and reduces MP consumption by 10%.

Skill Super Enhance x Halve MP Consume

Effect: Increases skill power by 15%, and reduces MP consumption by 15%.

Effect: Increases skill power by 25%, and reduces MP consumption by 25%.

Effect: Increases skill power by 35%, and reduces MP consumption by 35%.

Effect: Greatly increases the target's level.

Effect: Greatly increases the target's attack power.

Effect: Greatly increases the target's defense.

Effect: Greatly increases the target's speed.

Effect: Chance to inflict Sleep when dealing damage.

Effect: Chance to inflict Poison when dealing damage.

Effect: Chance to inflict Slow when dealing damage.

Effect: Chance to inflict Curse when dealing damage.

Effect: Chance to inflict Blind when dealing damage.

Effect: Chance to inflict Weak when dealing damage.

Effect: Chance to inflict No Heal when dealing damage.

Effect: Chance to inflict Seal when dealing damage.

Effect: Greatly reduces the target's level, reducing all stats and damage dealt.

Effect: Greatly reduces the target's attack.

Effect: Greatly reduces the target's defense.

Effect: Greatly reduces the target's speed.

Effect: Recover HP equal to 10% of damage dealt with attacks.

Effect: Recover HP equal to 12% of damage dealt with attacks.

Effect: Recover HP equal to 15% of damage dealt with attacks.

Damage Absorb x Damage Absorb +

Effect: Recover HP equal to 15% of damage dealt with attacks.

Damage Absorb + x Damage Absorb ++

Effect: Recover HP equal to 20% of damage dealt with attacks.

HP Absorb x Steal Life

Effect: Recover HP equal to 25% of damage dealt with attacks.

Effect: Increases attack by 20, and recover HP equal to 15% of damage dealt with normal attacks.

Attacks against Animal type monsters are always critical hits.

Attacks against Dragon type monsters are always critical hits.

Attacks against Elemental type monsters are always critical hits.

Attacks against Alchemic type monsters are always critical hits.

Attacks against Plant type monsters are always critical hits.

Attacks against Humanoid type monsters are always critical hits.

Attacks against Puni type monsters are always critical hits.

Attacks against Magical type monsters are always critical hits.

Effect: Increases damage dealt to a target in Break status by 15%.

Effect: Increases damage dealt to a target in Break status by 25%.

Effect: Increases damage dealt to a target in Break status by 35%.

Enhance Finisher x Enhance Finisher +

Effect: Increases damage dealt to a target in Break status by 30%.

Enhance Finisher + x Enhance Finisher ++

Effect: Increases damage dealt to a target in Break status by 40%.

Merciless Blow x Relentless Blow

Effect: Increases damage to target in Break status by 60%.

Effect: Enhances the item effect based on the strength of traits attached.

Effect: Greatly enhances the item effect based on the strength of traits attached.

Trait Enhance x Trait Enhance +

Effect: Enhances item effect based on strength of traits attached.

Effect: Enhances item effect based on strength of traits. Stronger traits cause greater enhancement.

Effect: Increases power by number of targets in effect area x 5%.

Effect: Increases power by number of targets in effect area x 7%.

Area Bonus x Area Bonus +

Effect: Increases power by number of targets in effect area x 10%.

Effect: Increases power by number of targets in effect area x 12%.

Effect: Increases power by 12% ÷ number of targets in effect area.

Effect: Increases power by 17% ÷ number of targets in effect area.

Fewer Bonus x Fewer Bonus +

Effect: Increases power by 22% ÷ number of targets in effect area.

Effect: Increases power by 30% ÷ number of targets in effect area.

Effect: Increases power by 20% ÷ number of targets in effect area + number of targets in effect area x 10%.

Effect: Increases power by 15% when use count is down to 1.

Effect: Increases power by 20% when use count is down to 1.

Enhance Last x Enhance Last +

Effect: Increases power by 30% when use count is down to 1.

Effect: Increases power by 45% when use count is down to 1.

Effect: In exchange for consuming the item in 1 use, increases power by maximum use count x 3%.

Effect: In exchange for consuming the item in 1 use, increases power by maximum use count x 5%.

Count Compress x Count Compress +

Effect: Exchange for consuming the item, increases power by max use count x 7%.

Effect: In exchange for consuming the item in 1 use, increases power by maximum use count x 10%.

Effect: Increases item power by maximum use count x 2%.

Effect: Increases item power by maximum use count x 3%.

Count Bonus x Count Bonus +

Effect: Increases item power by maximum use count x 5%.

Effect: Increases item power by maximum use count x 7%.

Effect: Reduces WT after using the item by 10%. In exchange, power drops slightly.

Effect: Reduces WT after using the item by 20%. In exchange, power drops a little.

Fast Use x Fast Use +

Effect: Reduces WT after using the item by 30%. Power drops a little.

Effect: Reduces WT after using the item by 50%.

Effect: Increases wait time after using the item, but increases power a little as well.

Effect: Increases wait time after using the item, but increases the power as well.

Power Throw x Power Throw +

Effect: Increases wait time after using the item a lot, but increases power as well.

Effect: Enhances item power a little, proportional to the wait time after use.

Effect: Enhances item power decently, proportional to the wait time after use.

Wait Time Enhance x Wait Time Enhance +

Effect: Enhances item power, proportional to wait time.

Effect: Increases item size by 1 stage, and increases power by 10%.

Effect: Increases item size by 2 stages, and increases power by 15%.

Effect: Decreases item size by 1 stage, and shortens wait time by 5%.

Effect: Decreases item size by 2 stages, and shortens wait time by 10%.

Effect: Increases item effect as item size grows larger.

Effect: Greatly increases item effect as item size grows larger.

Size Enhance x Size Super Enhance

Effect: Increases item effect as item size grows larger.

Effect: Reduces wait time after using item by 10%.

Effect: Reduces wait time after using item by 17%.

Effect: Reduces wait time after using item by 15%.

Effect: Reduces wait time after using item by 20%.

A zeal factor enhances the item. Effect: Increases HP and attack.

A happy heart enhances the item. Effect: Increases MP and defense.

A cunning wit enhances the item. Effect: Increases critical bonus and hit chance.

A splendid glory enhances the item. Effect: Increases WT delay resist and stun resist.

A benevolent light enhances the item. Effect: Damage reversal and Ailment resist L.

A wild instinct enhances the item. Effect: Increases speed and reduces skill wait time.

A persistent faith enhances the item. Effect: HP regeneration and chance to avoid KO.

A guide intuition enhances the item. Effect: Increases critical chance and chance to reduce wait time.

An empty world enhances the item. Effect: Damage conversion and reduces physical damage.

A power of madness enhances the item. Effect: Massive boost to attack, massive drop in speed.

A burning passion enhances the item. Effect: Increases all stats by 10, grants fire and ice resistance.

Unwavering spirit enhances item. Effect: Increases all stats by 10, +lightning and physical resistance.

Fog of illusion enhances item. Effect: Swaps HP & MP, grants extra evasion chance.

Bond of belief enhances item. Effect: Increases assist effect, recover MP each turn.

Hammer of justice enhances item. Effect: Big boost to skill power & additional stun value.

Dreadful king enhances item. Effect: Additional damage, causes additional status changes.

Unceasing desire enhances item. Effect: Absorb a portion of damage dealt.

Pursuit of knowledge enhances item. Effect: Causes additional damage.

Star of expectation enhances item. Effect: Enhancement proportional to level.

Ray of hope enhances item. Effect: Increases maximum HP, auto revive from KO.

Awakening courage enhances item. Effect: Bonus vs powerful enemies and bosses.

Kind soul enhances item. Effect: Enhances Burst Mode bonus and gauge fill rate.

Indomitable soul enhances item. Effect: Increases stun resist, and speed of recovery from stun status.

When attacking, has a chance to cause additional impact attribute damage.

When attacking, has a chance to cause additional fire element damage.

When attacking, has a chance to cause additional ice element damage.

When attacking, has a chance to cause additional lightning element damage.

When attacking, has a chance to increase chance of being targeted by enemy attacks.

When attacking, has a chance to cause Poison status.

When attacking, has a chance to cause Seal status.

When attacking, has a chance to cause Immobile status.

When attacking, has a chance to cause magic attribute damage, and heal HP for damage caused.

When attacking, has a chance to reduce attack.

When attacking, has a chance to reduce defense.

When attacking, has a chance to reduce speed.

When attacking, has a chance to reduce attack, and increase your own attack by that amount.

When attacking, has a chance to reduce defense, and increase your own defense by that amount.

When attacking, has a chance to reduce speed, and increase your own speed by that amount.

Gain big damage reduction effect, but become easy to stun. Reduction effect is negated while stunned.

Massively increases critical chance, but take damage every turn.

Greatly increases chain attack chance, but greatly reduces attack power.

Consume your own HP to revive the target. This does not cause revival After Effects.

Greatly increases damage, but greatly reduces hit chance.

Gain a powerful HP regeneration effect, but greatly increases wait time after turns.

Ridiculously increases sale price, but cannot be transferred to other items.

Massively increases the rate of chance based effects activating.

HP drops to 1, but gain a powerful auto revive effect (1 time).

Absorb some attack damage to restore HP. Stats increase at night, but decrease at other times.

Gain physical resistance and auto revive abilities, but take damage when HP is healed, and each turn.

Causes fixed additional damage. This damage ignores defense.

Gain a super powerful HP regeneration effect, but massively increases wait time after turns.

Increases skill power by 50%, but doubles the MP consumption.

Speeds up the next turn, but wait time after the next turn increases.

Greatly delays the target's turn, but they can act 1 additional time on their next turn.

Increases chain attack chance, attack, defense, and speed, but halves max HP in battle/resets gauge.

Reduces all damage to 1 for 1 time, but become afflicted by multiple powerful ailments.

Massively decreases critical chance, but massively increases the critical damage bonus.

Massively increases attack, but lose HP each turn.

During battle, all stats slowly rise.

Has a low chance to grant an additional turn immediately.

Greatly increases abilities when using items, but massively weakens effect of skills.

Cures all status ailments, but consumes a large amount of HP, and resets any enhancement effects.

Shortens number of turns that ailments last, but become afflicted by multiple ailments.

Causes additional damage with an extremely wide range of variation, but massively weakens effects.

Defeat enemy instantly when their HP is 1-10% (bosses too). But, if they don't die their stats are boosted.

Massively heals HP, but massively increases stun value. This stun value is split among targets.

Use an item without consuming it, but massively weakens the effect.

Effect: Causes 7 - 10% additional damage on attacks, and increases skill power by 15%.

Effect: Causes 14 - 20% additional damage on attacks, and increases skill power by 10%.

Effect: Causes 14 - 20% additional damage on attacks, and increases skill power by 15%.

Effect: Causes 18 - 25% additional damage on attacks, and increases skill power by 25%.

Effect: Causes 21 - 30% additional damage on attacks, and increases skill power by 20%.

Effect: Causes 1 - 100% additional damage on attacks.

Effect: Item with this trait is automatically used if the holder's HP falls below 20%, but consumes MP.

Effect: Item with this trait is automatically used if the holder's HP falls below 30%, but it consumes MP.

Effect: Item with this trait is automatically used if the holder's HP falls below 40%, but it consumes MP.

Effect: Item with this trait is automatically used if the holder's HP falls below 50%.

Effect: Increases item's power by 25%, effect turns to non-attribute. Non-attribute not affected by weaknesses/resistances.

Item:

Effect: Increases target's max HP temporarily, and heals HP each turn. Regen effect lasts 2 turns.

Item:

Effect: The target recovers a little MP and stun value.

Item:

Effect: Greatly increases recovery effects, and cures After Effects.

Item:

Effect: Reduces the turns ailments last to 3 turns, and cures 2 ailments immediately.

Item:

Effect: There's a chance to grant another turn. Chance drops lower each time it succeeds, until it fails.

Item:

Effect: Increases chance of the target dropping items. Increase is proportional to original chance.

Item:

Effect: The target recovers HP, and also a little stun value.

Item:

Effect: The target recovers a little HP, and gains Ice Resist M.

Item:

Effect: Has a low chance to Poison the target.

Item:

Effect: Raises evasion rate a little, and recover a slight amount of HP each turn.

Item:

Effect: Increases defense by 6, and raises stun resist a little.

Item:

Effect: Increases Chain Burst bonus by 10%, and recover a small amount of MP each turn.

Item:

Effect: Has a low chance to reduce wait time after turns a little.

Item:

Effect: Reduces physical attribute (impact, slash, pierce) damage by 5%. Increases critical chance by 5%.

Item:

Effect: The target greatly recovers stun value, and cures Weak ailment.

Item:

Effect: The target heals a slight amount of HP, but has a chance to be KO'd.

Item:

Effect: Gain Fire Resist S and Ice Resist S.

Item:

Effect: Increases defense by 3, and reduces enemy turn delaying attacks by 25%.

Item:

Effect: Reduces chance of being afflicted by enemy ailments, and recover a little MP each turn.

Item:

Effect: Increases attack by 15, but lose HP each turn.

Item:

Effect: Become more likely to be targeted by enemy attacks, and increases evasion rate a little.

Item:

Effect: Reduces wait time after use as more targets are in the effect area.

Item:

Effect: Temporarily increases defense, and bestows Ice Resist M.

Item:

Effect: Temporarily increases attack, and bestows Fire Resist M.

Item:

Effect: Increases base damage of attacks, and damage bonus for critical hits.

Item:

Effect: Boosts Linkage increase rate, and Chain Burst gauge fill rate.

Item:

Effect: Increases skill power and stat values when put on equipment items.

Item:

Effect: For healing items, revives from KO. For equipments, enhances stats based on wearer's level.

Item:

Effect: For healing items, bestows an automatic revive from KO effect. For equipments, adds an HP regen effect.

Effect: Increases attack by 2, and adds "Resonance" effects from other characters.

Effect: Increases attack by 3, and adds "Resonance" effects from other characters.

Effect: Increases attack by 5, and also adds "Resonance" effects from other characters.

Effect: Increases attack by 10, and also adds "Resonance" effects from other characters.

Effect: Increases defense by 2, and also adds "Resonance" effects from other characters.

Effect: Increases defense by 3, and also adds "Resonance" effects from other characters.

Effect: Increases defense by 5, and also adds "Resonance" effects from other characters.

Effect: Increases defense by 10, and also adds "Resonance" effects from other characters.

Effect: Increases speed by 2, and also adds "Resonance" effects from other characters.

Effect: Increases speed by 3, and also adds "Resonance" effects from other characters.

Effect: Increases speed by 5, and also adds "Resonance" effects from other characters.

Effect: Increases speed by 10, and also adds "Resonance" effects from other characters.

Effect: Increases all stats by 1, and also adds "Resonance" effects from other characters.

Effect: Increases all stats by 2, and also adds "Resonance" effects from other characters.

Effect: Increases all stats by 3, and also adds "Resonance" effects from other characters.

Effect: Increases all stats by 5, and also adds "Resonance" effects from other characters.

Item:

Effect: Reduces the target's attack and defense.

Item:

Effect: Reduces the target's speed, and has a chance to cause Slow.

Item:

Effect: Causes small additional fire element damage.

Item:

Effect: Increases the target's damage taken a little, and has a chance to cause Weak.

Item:

Effect: Delays target's powerful attack timing a little, reduces frequency too.

Item:

Effect: Reduces wait time after using skills a little.

Item:

Effect: Increases evasion rate and stun value recovery speed a little.

Item:

Effect: Cures Poison and Blind.

Item:

Effect: Revive from KO. Reviving this way causes light After Effects.

Effect: The red gem's shine increases attack, and boosts Linkage increase rate a little.

Effect: The blue gem's shine increases defense, and boosts Linkage increase rate a little.

Effect: The green gem's shine increases speed, and boosts Linkage increase rate a little.

Effect: The madder gem's shine increases skill power, and boosts Linkage increase rate a little.

Effect: Black gem's shine increases damage absorption, and boosts Linkage increase rate a little.

Effect: The white gem's shine increases all stats, and boosts Linkage increase rate a little.

Effect: The crimson gem's radiance greatly increases attack, and boosts Linkage increase rate.

Effect: The azure gem's radiance greatly increases defense, and boosts Linkage increase rate.

Effect: The jade gem's radiance greatly increases speed, and boosts Linkage increase rate.

Effect: The scarlet gem's radiance greatly increases skill power, and boosts Linkage increase rate.

Effect: The dusk gem's radiance greatly increases damage absorption, and boosts Linkage increase rate.

Effect: The gold gem's radiance greatly increases all stats, and boosts Linkage increase rate.

Effect: Increases maximum HP by 65. This effect is influenced by the quality of the item it's applied to.

Effect: Increases maximum MP by 65. This effect is influenced by the quality of the item it's applied to.

Effect: Increases maximum HP and MP by 40. Effect is influenced by quality of item it's applied to.

Effect: Increases attack by 20. Effect is influenced by quality of item it's applied to.

Effect: Increases defense by 20. Effect influenced by quality of item it's applied to.

Effect: Increases speed by 20. Effect influenced by quality of item it's applied to.

Effect: Increases base damage by 5-15. Effect influenced by quality of item it's applied to.

Effect: Increases item power by 15%, reduces wait time by 15%. Influenced by quality of item it's applied to.

Effect: Reduces all damage taken by 10%. Effect influenced by quality of item it's applied to.

Item:

Effect: Bestows an effect that absorbs a portion of damage dealt.

Item:

Effect: For healing items, grants damage reduction effect once. For armor, bestow physical damage reduction effect.

Item:

Effect: When affected by ailment curing or HP heal, also gain HP healing or ailment curing effect.

Item:

Effect: Additional fire and ice element damage. Put on weapon, has chance to cause extra damage.

Item:

Effect: Boosts Linkage increase rate, and increases attack, defense, and speed according to level.

Memories of staff expert raises skills, increase staff base damage. Boosts Linkage increase rate a little.

Memories of sword expert raises skills, increase sword damage. Boosts Linkage increase rate a little.

Memories of zweihander expert raises skills, increase zweihander damage. Boosts Linkage increase rate a little.

Memories of dagger expert raises skills, increase dagger damage. Boosts Linkage increase rate a little.

Memories of axe expert raises skills, increase axe damage. Boosts Linkage increase rate a little.

Memories of spear expert raises skills, increase spear damage. boosts Linkage increase rate a little.

Memories of bow expert raises skills, increase bow damage. Boosts Linkage increase rate a little.

Memories of gun expert raises skills, increase gun damage. Boosts Linkage increase rate a little.

Memories of staff master raises skills, increase staff damage more. Boosts Linkage increase rate a little.

Memories of sword master raises skills, increase sword damage more. Boosts Linkage increase rate a little.

Memories of zweihander master raises skills, increase zweihander damage more. Boosts Linkage increase rate a little.

Memories of dagger master raises skills, increase dagger damage more. Boosts Linkage increase rate a little.

Memories of axe master raises skills, increase axe damage more. Boosts Linkage increase rate a little.

Memories of spear master raises skills, increase spear damage more. Boosts Linkage increase rate a little.

Memories of bow master raises skills, increase bow damage more. Boosts Linkage increase rate a little.

Memories of gun master raises skills, increasing gun damage more. Boosts Linkage increase rate a little.

Memories of staff god raises skills, increase staff damage to utmost. Boosts Linkage increase rate a little.

Memories of sword god raises skills, increase sword damage to utmost. Boosts Linkage increase rate a little.

Memories of zweihander god raises skills, increase zweihander damage to utmost. Boosts Linkage increase rate a little.

Memories of dagger god raises skills, increase dagger damage to utmost. Boosts Linkage increase rate a little.

Memories of axe god raises skills, increase axe damage to utmost. Boosts Linkage increase rate a little.

Memories of spear god raises skills, increase spear damage to utmost. Boosts Linkage increase rate a little.

Memories of bow god raises skills, increase bow damage to utmost. Boosts Linkage increase rate a little.

Memories of gun god raises skills, increase gun damage to utmost. Boosts Linkage increase rate a little.

Item:

Effect: Steals souls, reduce target's level, and increasing your own level by that amount.

Seeker's knowledge fills weapon. Increase skill power by 30%, and reduce MP consumption by 30%.

Seeker's knowledge fills armor. Increase all stats by 15, and 15% of damage absorbed as HP.

Seeker's knowledge fills accessory. Increase all base stats by 20%, and increase Burst gauge fill rate by 25%.

Massively increase success rate of fleeing from battle, and massively increasing chance of obtaining loot.

Massively increasing experience points and money gained from battle.

Bestow intense resonance power. This effect adds to all resonance effects during battle.