DonateAtelier Series GuideFiris GuideUltimate SetupsEndgame Farming

Ultimate Setups

Community Post

Just listing off my setups from:
Normal Attack build vs DLC2 Boss
Ultimate Item build vs DLC2 Boss
I have some crafting videos also for the items that are harder to make, click through to my channel.

Check Endgame Farming for trait locations


Builds

Endless Firis (support)
This is a Quick build for Firis, she gets nearly infinite turns and selects other chars using Hotspring Eggs.
Her lack of a secondary weapon means she's missing 3 trait slots, so she's not as good as others for actually delivering damage.

Equip Traits
Endless Quest Staff Honed Blade / Kind Soul / Flow of Gusts
Alchemy Mantle Alchemic Star / Ray of Hope / Awakening Courage
Acc 1: Blue Crystal Ring Evolving Item / Guide Intuition / Attractive Force
Acc 2: Element Guard Evolving Item / Guide Intuition / Attractive Force


Normal Attack Build
Optimized for damage using normal attacks. Adds fire, ice, and magic damage, and also life drain to counteract Evil God's HP loss.
The main advantage of normal attacks over skills is chain attack, you can proc extra hits based on speed.

Equip Traits
Weapon 1 Hammer of Justice / Evil God's Power / Black Abyss
Weapon 2 Hammer of Justice / Dreadful King / Twin Powers
Armor Ray of Hope / Awakening Courage / G. Memory: (weapon)
Acc 1: Blue Crystal Ring Evolving Weapon / Twin Powers / Dragon Aura
Acc 2: Coin of Fortune Evolving Weapon / Twin Powers / Dragon Aura


Ultimate Item Build (Sophie)
Any alchemist can use something similar, Sophie just has the best damage effects on her staves.
This is meant to be used with some chain-building setup, so it includes Burst power traits like Kind Soul/Permeating Flame.

Equip Traits
Blessing Staff Honed Blade / Kind Soul / Permeating Flame
Blessing Staff Honed Blade / Kind Soul / Permeating Flame
Alchemy Mantle Alchemic Star / Ray of Hope / Awakening Courage
Acc 1: Element Guard Evolving Item / Cunning Wit / Permeating Flame
Acc 2: Coin of Fortune Evolving Item / Cunning Wit / Permeating Flame


Kald (buffs)
Kald has a passive that boosts the effects of buff items he uses, this stacks additively with Ambrosia Garland's Gospel effect.
I don't remember why he has those weapon traits (there was a reason...), his other traits lean towards defense.

Equip Traits
Radiant Weise Hammer of Justice / Dreadful King / Super Skill
Hidden Dagger Hammer of Justice / Dreadful King / Super Skill
Plate Vest Ray of Hope / Indomitable Soul / Evolves the Body
Acc 1: Element Guard Evolving Item / Evolving Mitigation / Burning Passion
Acc 2: Ambrosia Garland Evolving Item / Evolving Mitigation / Unwavering Spirit


Infinite Oskar (chain building)
something something shovelfly something
Oskar's passive allows him to get infinite turns when stacking Quick.
You can spam either low power Lightning Bombs or Slow, along with Firis using a similar build spamming a debuff item, to build an absurd amount of Chain.

Equip Traits
Mistral Bringer Any
Zweipiece Any
Plate Vest Power of Evolution / G. Memory: Axe / G. Memory: Gun
Acc 1: Element Guard Gold Radiance / Guide Intuition / Attractive Force
Acc 2: Magic Stone Chain Gold Radiance / Guide Intuition / Attractive Force


Support Items

I believe in full setups and support items, these are where the battle begins. Once you're set up, you can typically one-shot just about anything.

Hotspring Egg (Eat and Recover S / Salty): Perpetual Motion / One Time End / Enhance with Count
Basic turn pull item, use to adjust turn orders as needed. Plachta can't use food, so she'll need something like an Ertona Salve with Positive Risk.


Rainbow Transformer (Crit Rate Up L / HP Regen L / Hit Rate Up L / Evasion Up L): Verdict of Rage / God Destroy / Enhance with Count

  • Primary buff item. Crit Rate Up affects item crit rates in this game, so this allows you to auto-crit without putting crit traits on your items. I always buff this first, so I don't use crit traits on any of my attack items.
  • Rainbow Transformer is treated as an attack item for some reason, so you can use Verdict of Rage for an all stat buff. Verdict is stronger than all other buffs, including Limit Break (second strongest), and the Blessings.
  • Many buff effects are limited to +100% trait bonus. God Destroy + Enhance with Count gives 89%, which is as close as you get without resorting to One Time End.


Rainbow Transformer (Crit Power Up L / Auto Revive L / Cut Wait Time L / Evasion Up L): Verdict of Rage / Enhance with Count / Mach Throw
This is the Crit Power version, for when you want even more damage. Should probably be used before the previous one cause the Verdict is weaker. Crit Power Up is unaffected by traits, so you can really put whatever (though it's somewhat limited cause Transformer takes attack traits, not healing/support).


Dragon Elixir (HP Regen L / Auto Revive L / Expand Effect Area + / Temp Stamina Up M): Limit Break / Soul Dwelling / Multi Bonus
Ultimate full party buff item. All stats, level, chain hit chance, max HP, regen, auto res. Limit Break is not quite as good as Verdict, but you can't put Verdict on healing/support. Limit Break's HP reduction is fixed by Temp Stamina Up, the gauge reset effect means you should probably Limit usage to the beginning of battles.


Ertona Salve (HP Recovery S / Auto Activate 50% / Cures No Heal): Devil Shield / Cures All Illness / Ancient Blessing
This is a defensive survival item that triggers if your HP drops below 50%. Devil Shield reduces the damage of the next hits you receive to 1. You want the healing itself to be weak so you can stay below 50% HP and have it trigger again even if you're only taking 1 damage. The other traits are to heal break and counter the ailments caused by Devil Shield.


No-Doc (HP Recovery M): Negative Risk / Perpetual Motion / Mach Throw
This is a turn pushback item, useful for "ending" your (near-)infinite turn or otherwise being nice and letting other people have a turn.


Attack Items

As noted above, I use Rainbow Transformer for crit rate, so I don't use Half Critical + One Hit Kill.
There are other effective traits like No Attribute. I use One Time End a lot because on the higher difficulties, attack items weaken the more they're used in a battle, so you'd only use each one once anyway.

Blitz Core: Void (Severing Flash / Steals Lots of Life): Twin Powers / One Time End / Enhance with Count
Use count based bonus traits are the strongest in this game, and the cores have the highest use count, so this is one of the strongest attack items.


Wandering Globe (Giant's Blow / Shooting Stars): Twin Powers / One Time End / Enhance with Count
The multiple hits for this synergize better with Coin of Fortune for higher damage than Void Core outside of Burst. In Burst, the chain bonus only applies to the final hit, so the multi-hit is not as good.


Blitz Crystal (Hammer of God / Very Numbing / Expand Effect Area + / Call Tempest): No Attribute / Enhance with Count / Twin Powers
Multi target, turn delay, timecards.


Lightning Crystal (Hammer of God / Very Numbing / Expand Effect Area): No Attribute / Enhance with Count / Count Boost
This is more of a pre-exam item, but because of the multi-hitting and higher use count, the damage is competitive with Blitz Crystal.


Heaven's Cleanser (Gift from Heaven / Remove Enhancements / Consume MP M / Pacification M): No Attribute / Enhance with Count / Twin Powers
Generic sweeper item, will one-shot most general stuff.


Lightning Bomb (Lightning Damage S): Power of Truth / Perpetual Motion / Mach Throw
This is a low power filler item for chain building. Power of Truth is -50% item power, Perpetual Motion is -75%, so this should only deal ~2 damage, allowing you to increase chain count quickly without killing your target.


Healing Items

Breezy Aroma (Healing Aroma / HPMP Recovery S / Awakening / Activate Split): Cures All Illness / Dragon Soul / Full of Spirit
This is basically the only healing item you'll ever need. HP, MP, KO, Break, ailments, timecard. Full of Spirit gives you a free turn most of the time.


Spark Mallet (Cures Sleep / Great Feeling / Cures Curse / Expand Effect Area ++): Cures All Illness / Dragon Soul / Full of Spirit
The not-healing-item healing item, usable by the more gar characters. HP, KO, Break, more ailments. You can make a similar Dragon Elixir instead.


Puni Jelly (Alive / HPMP Recovery M / Activate Division): Ancient Blessing / Positive Risk / Enhance with Count
This is a healing item with turn shifting (Positive Risk) built in. It'll pull the target's turn forward every time the timecard activates.


Debuff Items

N/A (Infinity Explosion / Fusion Effect / Power Overwhelming / High Pressure): Enhance with Count / Trait Super Enhance / God Destroy
The non-attribute style damage effects (this, Flame of the End) got nerfed at some point, so this is not a very good attack item. The main purpose is for Fusion Effect, which decreases resistances by 2 levels. Also adds a decent amount of Break.


Craft (any): Verdict of Rage / whatever
Defense is actually inverted when it comes to item damage (higher defense = higher damage), so you want to buff Verdict to maximize enemy defense. You can stick on Powerless and Slowness Curse, should overwrite the attack and speed buffs from Verdict.


Blitz Cores (Steal stats): Perpetual Motion / Mach Throw / Sonic Throw
The "Steal" debuffs are separate from and multiplicative with the standard stat debuffs. None of the steal effects are affected by traits. The steal buffs are also multiplicative with standard buffs, you can cycle them to get 999 stats, but that's a topic for another day.



Comments