Barrel Wisdom Atelier Ryza 2 Effects Effects
[Physical] Deals slight non-elemental damage.
[Physical] Deals decent non-elemental damage.
[Physical] Deals moderate non-elemental damage.
[Physical] Deals serious non-elemental damage.
[Physical] Deals slight non-elemental damage.
[Physical] Deals decent non-elemental damage.
[Physical] Deals moderate non-elemental damage.
[Physical] Deals serious non-elemental damage.
[Physical] Deals massive non-elemental damage.
[Physical] Deals amazing non-elemental damage.
[Physical] Deals deadly non-elemental damage.
[Physical] Deals amazing non-elemental damage and reduces DEF.
[Physical] Deals deadly non-elemental damage and reduces DEF.
[Magic] Deals slight fire damage.
[Magic] Deals decent fire damage.
[Magic] Deals moderate fire damage.
[Magic] Deals serious fire damage.
[Magic] Deals massive fire damage.
[Magic] Deals moderate fire damage. Highly increased damage with higher Tactics Level.
[Magic] Deals serious fire damage. Highly increased damage with higher Tactics Level.
[Magic] Deals massive fire damage. Highly increased damage with higher Tactics Level.
[Magic] Deals serious fire damage. Highly increased damage if target has Burns.
[Magic] Deals massive fire damage. Highly increased damage if target has Burns.
[Magic] Deals slight ice damage.
[Magic] Deals decent ice damage.
[Magic] Deals moderate ice damage.
[Magic] Deals serious ice damage.
[Magic] Deals massive ice damage.
[Magic] Deals moderate ice damage. Increased damage at Tactics Level 3 or higher.
[Magic] Deals serious ice damage. Greatly increased damage at Tactics Level 3 or higher.
[Magic] Deals massive ice damage. Greatly increased damage at Tactics Level 3 or higher.
[Magic] Deals serious ice damage. Reduces ice resistance if target has Frostbite.
[Magic] Deals massive ice damage. Reduces ice resistance if target has Frostbite.
[Magic] Deals slight lightning damage.
[Magic] Deals decent lightning damage.
[Magic] Deals moderate lightning damage.
[Magic] Deals serious lightning damage.
[Magic] Deals massive lightning damage.
[Magic] Deals moderate lightning damage. Increased damage at Tactics Level 5.
[Magic] Deals serious lightning damage. Greatly increased damage at Tactics Level 5.
[Magic] Deals massive lightning damage. Greatly increased damage at Tactics Level 5.
[Magic] Deals moderate lightning damage. Has high Stun damage.
[Magic] Deals serious lightning damage. Has very high Stun damage.
[Magic] Deals slight wind damage.
[Magic] Deals decent wind damage.
[Magic] Deals moderate wind damage.
[Magic] Deals serious wind damage.
[Magic] Deals massive wind damage.
[Magic] Deals moderate wind damage. Increased damage with higher CC.
[Magic] Deals serious wind damage. Increased damage with higher CC.
[Magic] Deals massive wind damage. Increased damage with higher CC.
[Magic] Deals moderate wind damage and delays the target's turn.
[Magic] Deals serious wind damage and heavily delays the target's turn.
[Physical] Deals decent non-elemental damage. Increased damage if enemy is stunned.
[Physical] Deals moderate non-elemental damage. Increased damage if enemy is stunned.
[Physical] Deals serious non-elemental damage. Increased damage if enemy is stunned.
[Physical] Deals massive non-elemental damage. Increased damage if enemy is stunned.
[Physical] Deals amazing non-elemental damage. Increased damage if enemy is stunned.
[Physical] Deals serious non-elemental damage. Increased damage the lower the target's remaining HP.
[Physical] Deals massive non-elemental damage. Increased damage the lower the target's remaining HP.
[Magic] Deals moderate lightning damage, with a chance for instant KO. Increased damage at Tactics Level 5.
[Magic] Deals moderate lightning damage, with a chance for instant KO. Increased damage at Tactics Level 5.
[Magic] Deals moderate lightning damage, with a chance for instant KO. Increased damage at Tactics Level 5.
[Magic] Deals moderate lightning damage, with a chance for instant KO. Increased damage at Tactics Level 5.
[Magic] Deals moderate non-elemental damage, and delays the target's turn. Increased damage with higher Item Level.
[Magic] Deals serious non-elemental damage, and delays the target's turn. Increased damage with higher Item Level.
[Magic] Deals massive non-elemental damage, and delays the target's turn. Increased damage with higher Item Level.
[Magic] Deals amazing non-elemental damage, and delays the target's turn. Increased damage with higher Item Level.
[Magic] Deals moderate fire and wind damage. Increased damage with higher current CC.
[Magic] Deals moderate fire and wind damage. Increased damage with higher current CC.
[Magic] Deals moderate fire and wind damage. Increased damage with higher current CC.
[Magic] Deals moderate fire and wind damage. Increased damage with higher current CC.
[Magic] Deals moderate fire and wind damage. Increased damage with higher current CC.
[Magic] Deals moderate fire and wind damage. Increased damage with higher current CC.
[Magic] Deals moderate ice and lightning damage.
[Magic] Deals moderate ice and lightning damage. Increased damage with higher current CC.
[Magic] Deals moderate ice and lightning damage. Increased damage with higher current CC.
[Magic] Deals moderate ice and lightning damage. Increased damage with higher current CC.
[Magic] Deals moderate ice and lightning damage. Increased damage with higher current CC.
[Magic] Deals slight non-elemental damage and decreases physical resistance.
[Magic] Deals decent non-elemental damage and decreases physical resistance.
[Magic] Deals slight non-elemental damage and decreases magic resistance.
[Magic] Deals decent non-elemental damage and decreases magic resistance.
[Magic] Deals slight non-elemental damage and decreases lightning resistance.
[Magic] Deals decent non-elemental damage and decreases lightning resistance.
[Magic] Deals slight non-elemental damage and delays the target's turn.
[Magic] Deals decent non-elemental damage and delays the target's turn.
[Physical] Deals slight non-elemental damage and stuns the target.
[Physical] Deals decent non-elemental damage and stuns the target.
[Physical] Deals lightning and wind damage. Has high Stun damage.
[Physical] Deals lightning and wind damage. Has high Stun damage.
[Physical] Deals lightning and wind damage. Has high Stun damage.
[Physical] Deals lightning and wind damage. Has high Stun damage.
[Magic] Deals slight non-elemental damage, with a high chance for instant KO.
[Magic] Deals decent non-elemental damage, with a high chance for instant KO.
[Magic] Deals moderate non-elemental damage, with a high chance for instant KO.
[Magic] Deals serious non-elemental damage, with a high chance for instant KO.
[Magic] Deals moderate non-elemental damage.
[Magic] Deals serious non-elemental damage.
[Magic] Deals massive non-elemental damage.
[Magic] Deals amazing non-elemental damage.
Lightly stuns the target with small Uni spikes.
Moderately stuns the target with Uni spikes.
Heavily stuns the target with large Uni spikes.
Greatly stuns the target with huge Uni spikes.
A surprise(!) explosion delays the target's turn.
A surprise(!) explosion delays the target's turn.
A surprise(!) explosion delays the target's turn.
A surprise(!) explosion delays the target's turn.
Piercing spikes weaken the target, reducing ATK.
Piercing spikes weaken the target, reducing ATK.
Piercing spikes weaken the target, reducing ATK.
Piercing spikes weaken the target, reducing ATK.
[Physical] A bevy of spikes deal fixed additional damage.
[Physical] A bevy of spikes deal fixed additional damage.
[Physical] A bevy of spikes deal fixed additional damage.
[Physical] A bevy of spikes deal fixed additional damage.
Throws the target off-balance and stuns them with a powerful impact.
Throws the target off-balance and stuns them with a powerful impact.
Throws the target off-balance and stuns them with a powerful impact.
Throws the target off-balance and stuns them with a powerful impact.
A powerful explosion impairs the target, reducing DEF.
A powerful explosion impairs the target, reducing DEF.
A powerful explosion impairs the target, reducing DEF.
Erodes existing wounds with heat. Increases the severity of Burns.
Erodes existing wounds with heat. Increases the severity of Burns.
A powerful gust of cold breath slows the target, reducing SPD.
A powerful gust of cold breath slows the target, reducing SPD.
A powerful gust of cold breath slows the target, reducing SPD.
A powerful gust of cold breath slows the target, reducing SPD.
Spreads extremely cold frost. Increases the severity of Frostbites.
Spreads extremely cold frost. Increases the severity of Frostbites.
Electrocutes the target to dampen their senses, reducing critical rate.
Electrocutes the target to dampen their senses, reducing critical rate.
Electrocutes the target to dampen their senses, reducing critical rate.
Electrocutes the target to dampen their senses, reducing critical rate.
Electrocutes the target and reduces their lightning resistance.
Electrocutes the target and reduces their lightning resistance.
Buffets the target with a powerful gale, delaying their turn.
Buffets the target with a powerful gale, delaying their turn.
Buffets the target with a powerful gale, delaying their turn.
Buffets the target with a powerful gale, delaying their turn.
Strengthens the power of the wind, increasing the area of effect.
Maximizes the power of the wind, increasing the area of effect.
Launches a slimy projectile that has a chance to Restrain the target.
Launches a slimy projectile that has a chance to Restrain the target.
Launches a slimy projectile that has a chance to Restrain the target.
Launches a slimy projectile that has a chance to Restrain the target.
Launches a noxious projectile that has a chance to inflict Poison on the target.
Launches a toxic projectile that has a chance to inflict Paralysis on the target.
Traps the target in bubbles, reducing their ATK and SPD.
Traps the target in bubbles, reducing their ATK and SPD.
Traps the target in bubbles, reducing their ATK and SPD.
Traps the target in bubbles, reducing their ATK and SPD.
Launches a rigid projectile straight at the target, reducing their DEF.
Launches a rigid projectile straight at the target, reducing their DEF.
Engulfs the target in scorching heat, with a chance to inflict Burns.
Engulfs the target in scorching heat, with a chance to inflict Burns.
Engulfs the target in scorching heat, with a chance to inflict Burns.
Engulfs the target in scorching heat, with a chance to inflict Burns.
[Magic] Flaming flower petals open and inflict moderate fire damage on the target. Increased damage the lower the target's HP.
[Magic] Flaming flower petals open widely and inflict large fire damage on the target. Increased damage the lower the target's HP.
[Magic] Flaming flower petals open fully and inflict massive fire damage over a wide area. Increased damage the lower the target's HP.
[Magic] Flaming flower petals flare up and inflict great fire damage over a wide area. Increased damage the lower the target's HP.
Summons a blast of ice that stuns the target and delays their turn.
Summons a blast of ice that stuns the target and delays their turn.
Dense ice swirls around a single target, with a chance to deal instant KO.
Dense ice swirls around a single target, with a chance to deal instant KO.
A thunderclap resonates across the land, with a chance to inflict Paralysis.
A thunderclap resonates across the land, with a chance to inflict Paralysis.
A thunderclap resonates across the land, with a chance to inflict Paralysis.
A thunderclap resonates across the land, with a chance to inflict Paralysis.
[Magic] Unleashes a stored electrical change to deal moderate lightning damage that ignores DEF.
[Magic] Unleashes a stored electrical change to deal moderate lightning damage that ignores DEF.
Allows the electric current to go rampant, increasing the area of effect.
Launches an electric blast that creates a deadly vacuum, increasing the area of effect.
The wind becomes endless, increasing the area of effect.
The wind rages, increasing the area of effect.
Summons a chilling wind that carries a powerful miasma, with a high chance to inflict Curse.
Summons a chilling wind that carries a powerful miasma, with a high chance to inflict Curse.
Summons a chilling wind that carries a powerful miasma, with a high chance to inflict Curse.
Summons a chilling wind that carries a powerful miasma, with a high chance to inflict Curse.
Causes an earthquake that stuns the target and delays their turn.
Causes an earthquake that stuns the target and delays their turn.
Causes an earthquake that stuns the target and delays their turn.
Causes an earthquake that stuns the target and delays their turn.
A thundering giant hammer greatly reduces critical rate, with a high chance to inflict Paralysis.
A thundering giant hammer greatly reduces critical rate, with a high chance to inflict Paralysis.
A thundering giant hammer greatly reduces critical rate, with a high chance to inflict Paralysis.
A thundering giant hammer greatly reduces critical rate, with a high chance to inflict Paralysis.
The hammer expands in size and scope, increasing the area of effect.
The hammer expands in size and scope, increasing the area of effect.
Beckons the target into darkness, with a high chance to inflict Curse.
Beckons the target into darkness, with a high chance to inflict Curse.
Beckons the target into darkness, with a high chance to inflict Curse.
Beckons the target into darkness, with a high chance to inflict Curse.
Casts the target into the abyss, with a high chance for instant KO.
Casts the target into the abyss, with a high chance for instant KO.
Casts the target into the abyss, with a high chance for instant KO.
Casts the target into the abyss, with a high chance for instant KO.
Bathes the land in glowing moonlight. Consumes 20% of the user's HP to affect all enemies.
The light of the full moon engulfs all beneath it. Uses 10% of the user's HP to affect all enemies.
[Magic] A binding contract that absorbs life, dealing moderate non-elemental damage and restoring the user's HP based on that damage.
[Magic] A blood oath that absorbs life, dealing moderate non-elemental damage and restoring the user's HP based on that damage.
[Magic] A magical pact that absorbs life, dealing moderate non-elemental damage and restoring the user's HP based on that damage.
[Magic] A sacred oath that absorbs souls, dealing moderate non-elemental damage and reducing the target's stats.
[Magic] A dark agreement that absorbs souls, dealing moderate non-elemental damage and reducing the target's stats.
[Magic] An unbreakable pact that absorbs souls, dealing moderate non-elemental damage and reducing the target's stats.
An image of the sky that captures the consciousness of the user. Costs 15 AP, and if there is not enough AP, the effect will be decreased.
An image of a landscape that captures the consciousness of the user. Costs 10 AP, and if there is not enough AP, the effect will be decreased.
An image of a Sage that captures the consciousness of the user. Costs 5 AP, and if there is not enough AP, the effect will be decreased.
An image of the sun that captures the consciousness of the user. Costs 5 AP, and if there is not enough AP, the effect will be decreased.
An image of Ley Lines that captures the consciousness of the user. Costs 30% of HP, and if there is not enough HP, the effect will be decreased.
An image of a Fool that captures the consciousness of the user. Costs 20% of HP, and if there is not enough HP, the effect will be decreased.
An image of the Moon that captures the consciousness of the user. Costs 10% of HP, and if there is not enough HP, the effect will be decreased.
Two spears chase down the enemy. The effect is greatly increased if the target is stunned.
Two spears chase down the enemy. The effect is greatly increased if the target is stunned.
Two spears chase down the enemy. The effect is greatly increased if the target is stunned.
Two spears chase down the enemy. The effect is greatly increased if the target is stunned.
The twin spears fly on a complex trajectory. Increases critical rate and critical damage.
The twin spears fly on a complex trajectory. Increases critical rate and critical damage.
The twin spears fly on a complex trajectory. Increases critical rate and critical damage.
The twin spears fly on a complex trajectory. Increases critical rate and critical damage.
A shadow envelops the target, knocking them back with a high chance to inflict Restraint.
A shadow envelops the target, knocking them back with a high chance to inflict Restraint.
A shadow envelops the target, knocking them back with a high chance to inflict Restraint.
A shadow envelops the target, knocking them back with a high chance to inflict Restraint.
Assaults the very psyche of the target, reducing their ATK, with a high chance to inflict Curse.
Assaults the very psyche of the target, reducing their ATK, with a high chance to inflict Curse.
Assaults the very psyche of the target, reducing their ATK, with a high chance to inflict Curse.
Assaults the very psyche of the target, reducing their ATK, with a high chance to inflict Curse.
Spreads smoke throughout the area that increases attack range.
Spreads smoke throughout the area that increases attack range and reduces DEF.
[Magic] Creates a chain explosion that deals moderate non-elemental damage. The effect is increased if the target is stunned.
[Magic] Creates a chain explosion that deals serious non-elemental damage. The effect is increased if the target is stunned.
[Magic] Creates a chain explosion that deals massive non-elemental damage. The effect is increased if the target is stunned.
[Magic] Creates a chain explosion that deals amazing non-elemental damage. The effect is increased if the target is stunned.
[Magic] Emits a light that deals moderate non-elemental damage and signals one's end. Additional targets increase the damage.
[Magic] Emits a light that deals serious non-elemental damage and signals one's end. Additional targets increase the damage.
[Magic] Emits a light that deals massive non-elemental damage and signals one's end. Additional targets increase the damage.
[Magic] Emits a light that deals amazing non-elemental damage and signals one's end. Additional targets increase the damage.
[Magic] Unleashes one last life-ending explosion and deals massive non-elemental damage. The lower the target's remaining HP, the more damage they will take.
[Magic] Unleashes one last life-ending explosion and deals amazing non-elemental damage. The lower the target's remaining HP, the more damage they will take.
Heals a tiny amount of HP.
Heals a small amount of HP.
Heals a medium amount of HP.
Heals a large amount of HP.
Heals a massive amount of HP.
Heals an enormous amount of HP.
Grants a small amount of AP.
Grants a medium amount of AP.
Grants a large amount of AP.
Grants a massive amount of AP.
Revives from KO and heals a tiny amount of HP.
Revives from KO and heals a small amount of HP.
Revives from KO and heals a medium amount of HP.
Revives from KO and heals a large amount of HP.
Revives from KO and heals a massive amount of HP.
Heals a tiny percentage of total HP.
Heals a small percentage of total HP.
Heals a medium percentage of total HP.
Heals a large percentage of total HP.
Recovers Stun Gauge damage.
Recovers Stun Gauge damage.
Recovers Stun Gauge damage.
Recovers Stun Gauge damage.
Recovers Stun Gauge damage.
Recovers Stun Gauge damage.
Removes all status effects.
Removes all stat debuffs.
Eat to heal a tiny amount of HP and Stun Gauge damage.
Eat to heal a small amount HP and Stun Gauge damage.
Eat to heal a medium amount of HP and Stun Gauge damage.
Eat to heal a large amount HP and Stun Gauge damage.
Heals HP. Effect increases with Tactics Level.
Heals HP. Effect increases with Tactics Level.
Heals HP. Effect increases with Tactics Level.
Heals HP. Effect increases with Tactics Level.
Clears Stun Gauge damage and removes all status effects.
Recovers Stun Gauge damage and removes all status effects.
Heals HP and regenerates health over time.
Heals HP and regenerates health over time.
Heals HP and regenerates health over time.
Heals HP and regenerates health over time.
Heals HP and increases maximum health.
Heals HP and increases maximum health.
Heals HP and increases maximum health.
Heals HP. The lower your current HP, the more you heal.
Heals HP. The lower your current HP, the more you heal.
Heals HP. The lower your current HP, the more you heal.
Heals HP. The lower your current HP, the more you heal.
Heals a tiny amount of HP and regenerates health over time.
Heals a tiny amount of HP and regenerates health over time.
Heals a tiny amount of HP and regenerates health over time.
Fully heals HP and increases ATK, DEF, and SPD.
Fully heals HP and increases ATK, DEF, and SPD.
Fully heals HP and increases ATK, DEF, and SPD.
Heals a tiny amount of HP and greatly recovers Stun Gauge damage.
Heals a tiny amount of HP and fully recovers Stun Gauge damage.
Removes Burns and Frostbite.
A fruity explosion in your mouth. If Tactics Level is 4 or higher, revives from KO and removes all status effects.
A fruity explosion in your mouth. If Tactics Level is 3 or higher, revives from KO and removes all status effects.
A gourmet experience from the most prestigious restaurant. Removes all status effects and increases ATK, DEF, and SPD.
A gourmet experience from the palace. Removes all status effects and increases ATK, DEF, and SPD.
A gourmet experience only a king can taste. Removes all status effects and increases ATK, DEF, and SPD.
A sweet dew that purifies your body and greatly recovers Stun Gauge damage. Also removes all status effects, if Tactics Level is 4 or higher.
A sweet dew that purifies your thoughts and greatly recovers Stun Gauge damage. Also removes all status effects, if Tactics Level is 3 or higher.
A sweet dew that purifies your mind and greatly recovers Stun Gauge damage. Also removes all status effects, if Tactics Level is 2 or higher.
A sweet dew that purifies the soul. Greatly recovers Stun Gauge damage and removes all status effect.
Removes all status effects and stat debuffs.
Heals HP over time and recovers Stun Gauge damage.
Revives from KO and heals a great amount of HP.
Revives from KO and greatly heals HP.
Decreases ATK, DEF, and SPD.
Slightly decreases ATK, DEF, and SPD.
Grants the blessing of the god of fire to raise fire resistance.
Grants the blessing of the god of ice to raise ice resistance.
Grants the blessing of the god of lightning to raise lightning resistance.
Grants the blessing of the god of wind to raise wind resistance.
Reduces WT for each action.
Reduces WT for each action.
Reduces WT for each action.
Removes Sleep and grants a moderate amount of AP.
Removes Sleep and grants a large amount of AP.
Removes Sleep and grants a massive amount of AP.
Removes Sleep and grants an enormous amount of AP.
Slightly increases DEF and reduces the Stun damage received by half.
Moderately increases DEF and reduces the Stun damage received by half.
Greatly increases DEF and reduces the Stun damage received by half.
Massively increases DEF and reduces the Stun damage received by half.
Increases maximum HP and regenerates health over time.
Increases maximum HP and regenerates health over time.
Increases maximum HP and regenerates health over time.
Increases maximum HP and regenerates health over time.
Increases DEF and recovers Stun Gauge damage.
Increases DEF and recovers Stun Gauge damage.
Increases DEF and recovers Stun Gauge damage.
Increases DEF and recovers Stun Gauge damage.
Cuts HP in half, but greatly increases ATK.
Reduces DEF and maximum HP.
Reduces DEF and maximum HP.
Increases ATK and critical rate.
Increases ATK and critical rate.
Increases ATK and critical rate.
Increases ATK, but decreases DEF.
Increases ATK, but decreases DEF.
Heals HP over time and recovers AP.
Heals HP over time and recovers AP.
Heals HP over time and recovers AP.
Heals HP over time and recovers AP.
Heals HP over time and recovers AP.
Raises fire and wind resistances.
Raises ice and lightning resistances.
Raises fire, ice, wind, and lightning resistances.
Raises all elemental resistances.
Greatly increases magic resistance while greatly reducing physical resistance.
Greatly increases physical resistance while greatly reducing magic resistance.
Increases critical rate, but reduces AP by 3.
Increases critical rate, but reduces AP by 3.
Increases critical rate, but reduces AP by 3.
Reduces ATK, DEF, and SPD at first, but then increases them after a certain amount of time.
Reduces ATK, DEF, and SPD at first, but then increases them after a certain amount of time.
Reduces ATK, DEF, and SPD at first, but then increases them after a certain amount of time.
Greatly speeds up the user's turn, and extends stat buffs.
Greatly speeds up the user's turn, and extends stat buffs.
Greatly speeds up the user's turn, and extends stat buffs.
Greatly speeds up the user's turn, and extends stat buffs.
Reduces Tactics Level to 1, and increases ATK, DEF, and SPD in proportion to the amount reduced.
Reduces Tactics Level to 1, and increases ATK, DEF, and SPD in proportion to the amount reduced.
Increases Tactics Level by 1 (cannot exceed maximum level).
Increases Tactics Level by 2 (cannot exceed maximum level).
Increases Tactics Level by 3 (cannot exceed maximum level).
Raises AP and CC gain rate.
Raises AP and CC gain rate.
Raises AP and CC gain rate.
Increases item damage and CC recovery rate.
Increases item damage and CC recovery rate.
Increases item damage and CC recovery rate.
Increases item damage and CC recovery rate.
Increases ATK, DEF, and SPD.
Increases ATK, DEF, and SPD.
Increases ATK, DEF, and SPD.
Increases ATK, DEF, and SPD.
Temporarily increases maximum HP.
Temporarily increases maximum HP.
Temporarily increases maximum HP.
Temporarily increases maximum HP.
Has a chance to Restrain the target and reduce SPD.
Has a chance to Restrain the target and reduce SPD.
Has a chance to Restrain the target and reduce SPD.
Has a chance to Restrain the target and reduce SPD.
Reduces status effect resistance, and increases the severity of any existing status effects.
Reduces status effect resistance, and increases the severity of any existing status effects.
Has a chance to Poison the target, with a chance for instant KO.
Has a chance to Poison the target, with a chance for instant KO.
Has a chance to Poison the target, with a chance for instant KO.
Has a chance to Poison the target, with a chance for instant KO.
Uses up 10% of user's HP to reduce ATK, DEF, and SPD of the target.
Uses up 10% of user's HP to reduce ATK, DEF, and SPD of the target.
Reduces the target's ATK and extends effect time of debuffs and negative effects.
Reduces the target's DEF and extends effect time of debuffs and negative effects.
Reduces the target's SPD and extends effect time of debuffs and negative effects.
Reduces the target's ATK, DEF, and SPD and extends effect time of debuffs and negative effects.
Reduces the target's DEF and SPD.
Reduces the target's DEF and SPD.
Delays the target's turn and deals Stun Gauge damage.
Delays the target's turn and deals Stun Gauge damage.
Delays the target's turn and deals Stun Gauge damage.
Delays the target's turn and deals Stun Gauge damage.
Decreases the target's ATK and critical rate.
Decreases the target's ATK and critical rate.
Grants a low chance to inflict Poison on the target.
Grants a low chance to inflict Curse on the target.
Grants a low chance to inflict Sleep on the target.
Grants a low chance to inflict Burns on the target.
Grants a low chance to inflict Frostbite on the target.
Grants a low chance to inflict Paralysis on the target.
Grants a low chance to inflict Restraint on the target.
Decreases ATK, DEF, and SPD.
Decreases ATK, DEF, and SPD.
Decreases ATK, DEF, and SPD.
Decreases ATK, DEF, and SPD.
Grants a chance to inflict Sleep.
Grants a chance to inflict Sleep.
Grants a chance to inflict Sleep.
Grants a chance to inflict Poison.
Grants a chance to inflict Poison.
Grants a chance to inflict Poison.
Grants a chance to inflict Poison.
Grants a chance to inflict Curse.
Grants a chance to inflict Curse.
Grants a chance to inflict Curse.
Grants a chance to inflict Curse.
Grants a chance to inflict Burns.
Grants a chance to inflict Burns.
Grants a chance to inflict Burns.
Grants a chance to inflict Frostbite.
Grants a chance to inflict Frostbite.
Grants a chance to inflict Frostbite.
Grants a chance to inflict Paralysis.
Grants a chance to inflict Paralysis.
Grants a chance to inflict Paralysis.
Grants a chance to inflict Restraints.
Grants a chance to inflict Restraints.
Grants a chance to inflict Restraints.
Grants a chance to inflict Restraints.
Reduces lightning resistance.
Gain a small amount of bonus materials when using a gathering tool.
Gain a medium amount of bonus materials when using a gathering tool.
Gain a large amount of bonus materials when using a gathering tool.
Gain a massive amount of bonus materials when using a gathering tool.
Cut grass to gather Rank 1 plants or flowers.
Cut grass to gather slightly high-quality Rank 1 plants or flowers.
Cut grass to gather slightly high-quality Rank 2 plants or flowers.
Cut grass to gather high-quality Rank 2 plants or flowers.
Cut grass to gather high-quality Rank 3 plants or flowers.
Cut grass to gather very high-quality Rank 3 plants or flowers.
Chop down trees to gather Rank 1 lumber.
Chop down trees to gather slightly high-quality Rank 1 lumber.
Chop down trees to gather slightly high-quality Rank 2 lumber.
Chop down trees to gather high-quality Rank 2 lumber.
Chop down trees to gather high-quality Rank 3 lumber.
Chop down trees to gather very high-quality Rank 3 lumber.
Blow up rocks or crystals to gather Rank 1 ore or gemstones.
Blow up rocks or crystals to gather slightly high-quality Rank 1 ore or gemstones.
Blow up rocks or crystals to gather slightly high-quality Rank 2 ore or gemstones.
Blow up rocks or crystals to gather high-quality Rank 2 ore or gemstones.
Blow up rocks or crystals to gather high-quality Rank 3 ore or gemstones.
Blow up rocks or crystals to gather very high-quality Rank 3 ore or gemstones.
Catch Rank 1 fish in bodies of water.
Catch slightly high-quality Rank 1 fish in bodies of water.
Catch slightly high-quality Rank 2 fish in bodies of water.
Catch high-quality Rank 2 fish in bodies of water.
Catch high-quality Rank 3 fish in bodies of water.
Catch very high-quality Rank 3 fish in bodies of water.
Gather Rank 1 insects in grassy areas.
Gather slightly high-quality Rank 1 insects in grassy areas.
Gather slightly high-quality Rank 2 insects in grassy areas.
Gather high-quality Rank 2 insects in grassy areas.
Gather high-quality Rank 3 insects in grassy areas.
Gather very high-quality Rank 3 insects in grassy areas.
Allows you to dive underwater.
Allows you to move faster while diving.
Allows you to move much faster while diving.
Allows you to attach a magic rope to blue crystals and use it to move around.
Allows you to attach a magic rope to blue and yellow crystals and use it to move around.
Allows you to attach a magic rope to blue, yellow, and red crystals and use it to move around.
Provides light in darkest of places.
Allows you to move slightly faster.
Allows you to move moderately faster.
Allows you to move much faster.
Allows you to move incredibly faster.
Allows the Spirit Beast to move slightly faster.
Allows the Spirit Beast to move moderately faster.
Allows the Spirit Beast to move much faster.
Allows the Spirit Beast to move incredibly faster.
Allows the Spirit Beast to dig in the ground while you are riding it.
Allows the Spirit Beast to dig in the ground while you are riding it.
Allows the Spirit Beast to dig in the ground while you are riding it.
Allows the Spirit Beast to dig in the ground while you are riding it.
Allows you to destroy tough rocks that block your path.
Raises the power of Core Items.
Raises the power of Core Items.
Raises the power of Core Items.
Raises the power of Core Items.
Raises ATK at the beginning of the battle, and has a small chance to lower one random enemy stat when attacking.
Raises DEF at the beginning of the battle, and has a small chance to lower one random enemy stat when attacking.
Raises SPD at the beginning of the battle, and has a small chance to lower one random enemy stat when attacking.
Raises all stats at the beginning of the battle, and has a small chance to lower one random enemy stat when attacking.
Raises ATK, DEF, SPD, critical rate, damage reduction, evasion, and accuracy when HP is low.
Raises ATK, DEF, SPD, critical rate, damage reduction, evasion, and accuracy when HP is low.
Raises ATK, DEF, SPD, critical rate, damage reduction, evasion, and accuracy when HP is low.
Raises ATK, DEF, SPD, critical rate, damage reduction, evasion, and accuracy when HP is low.
Reduces the chances of being afflicted with status effects, and provides extra protection at the start of battle.
Reduces the chances of being afflicted with status effects, and provides extra protection at the start of battle.
Reduces the chances of being afflicted with status effects, and provides extra protection at the start of battle.
Reduces the chances of being afflicted with status effects, and provides extra protection at the start of battle.
Increases Core Charge recovery according to the current Tactics Level, and reduces WT for Core Items.
Increases Core Charge recovery according to the current Tactics Level, and reduces WT for Core Items.
Increases Core Charge recovery according to the current Tactics Level, and reduces WT for Core Items.
Increases Core Charge recovery according to the current Tactics Level, and reduces WT for Core Items.
Raises magic elemental damage.
Raises magic elemental damage.
Raises magic elemental damage.
Raises magic elemental damage.
Raises SPD and reduces WT for skills.
Raises SPD and reduces WT for skills.
Raises SPD and reduces WT for skills.
Raises SPD and reduces WT for skills.
Increases wind damage dealt and reduces wind damage taken.
Increases wind damage dealt and reduces wind damage taken.
Increases wind damage dealt and reduces wind damage taken.
Increases wind damage dealt and reduces wind damage taken.
Increases evasion, and increases critical rate when evasion is successful.
Increases evasion, and increases critical rate when evasion is successful.
Increases evasion, and increases critical rate when evasion is successful.
Increases evasion, and increases critical rate when evasion is successful.
Grants a chance to gain additional AP from normal attacks, and grants AP when using Core Items.
Grants a chance to gain additional AP from normal attacks, and grants AP when using Core Items.
Grants a chance to gain additional AP from normal attacks, and grants AP when using Core Items.
Grants a chance to gain additional AP from normal attacks, and grants AP when using Core Items.
Deals extra damage to enemies at a fixed rate.
Deals extra damage to enemies at a fixed rate.
Deals extra damage to enemies at a fixed rate.
Deals extra damage to enemies at a fixed rate.
Raises DEF and damage reduction.
Raises DEF and damage reduction.
Raises DEF and damage reduction.
Raises DEF and damage reduction.
Grants a low chance to reduce target DEF when attacking and inflict Lv.1 Curse.
Grants a low chance to reduce target DEF when attacking and inflict Lv.1 Curse.
Grants a low chance to reduce target DEF when attacking and inflict Lv.1 Curse.
Grants a low chance to reduce target DEF when attacking and inflict Lv.1 Curse.
Increases the damage dealt to an enemy, and heals HP in proportion to damage dealt.
Increases the damage dealt to an enemy, and heals HP in proportion to damage dealt.
Increases the damage dealt to an enemy, and heals HP in proportion to damage dealt.
Increases the damage dealt to an enemy, and heals HP in proportion to damage dealt.
Deals additional magic damage when attacking, and raises ATK, DEF, and SPD when an enemy is defeated.
Deals additional magic damage when attacking, and raises ATK, DEF, and SPD when an enemy is defeated.
Deals additional magic damage when attacking, and raises ATK, DEF, and SPD when an enemy is defeated.
Deals additional magic damage when attacking, and raises ATK, DEF, and SPD when an enemy is defeated.
Grants a low chance to deal additional physical elemental damage when attacking.
Grants a low chance to deal additional physical elemental damage when attacking.
Grants a low chance to deal additional physical elemental damage when attacking.
Grants a low chance to deal additional physical elemental damage when attacking.
Grants a low chance to double AP gain when attacking, and increases AP gain when using Order Skills.
Grants a low chance to double AP gain when attacking, and increases AP gain when using Order Skills.
Grants a low chance to double AP gain when attacking, and increases AP gain when using Order Skills.
Grants a low chance to double AP gain when attacking, and increases AP gain when using Order Skills.
Increases ATK, DEF, and SPD when afflicted with a status effect, and increases ATK when HP drops below 50%.
Increases ATK, DEF, and SPD when afflicted with a status effect, and increases ATK when HP drops below 50%.
Increases ATK, DEF, and SPD when afflicted with a status effect, and increases ATK when HP drops below 50%.
Increases ATK, DEF, and SPD when afflicted with a status effect, and increases ATK when HP drops below 50%.
Increases Stun Gauge damage inflicted by skills, and increases damage to stunned enemies.
Increases Stun Gauge damage inflicted by skills, and increases damage to stunned enemies.
Increases Stun Gauge damage inflicted by skills, and increases damage to stunned enemies.
Increases Stun Gauge damage inflicted by skills, and increases damage to stunned enemies.
Grants a low chance to reduce enemy ATK, DEF, and SPD when attacking, and deals additional damage to Poisoned enemies.
Grants a low chance to reduce enemy ATK, DEF, and SPD when attacking, and deals additional damage to Poisoned enemies.
Grants a low chance to reduce enemy ATK, DEF, and SPD when attacking, and deals additional damage to Poisoned enemies.
Grants a low chance to reduce enemy ATK, DEF, and SPD when attacking, and deals additional damage to Poisoned enemies.
Increases physical elemental damage.
Increases physical elemental damage.
Increases physical elemental damage.
Increases physical elemental damage.
Increases the damage of skills and reduces their WT cost.
Increases the damage of skills and reduces their WT cost.
Increases the damage of skills and reduces their WT cost.
Increases the damage of skills and reduces their WT cost.
Increases the ATK and Stun Gauge damage of skills.
Increases the ATK and Stun Gauge damage of skills.
Increases the ATK and Stun Gauge damage of skills.
Increases the ATK and Stun Gauge damage of skills.
Reduces the WT cost of skills and the knockback effect of enemy attacks.
Reduces the WT cost of skills and the knockback effect of enemy attacks.
Reduces the WT cost of skills and the knockback effect of enemy attacks.
Reduces the WT cost of skills and the knockback effect of enemy attacks.
Increases ATK if HP is below a certain level, and increases evasion.
Increases ATK if HP is below a certain level, and increases evasion.
Increases ATK if HP is below a certain level, and increases evasion.
Increases ATK if HP is below a certain level, and increases evasion.
Grants a low chance of reducing enemy SPD when attacking.
Grants a low chance of reducing enemy SPD when attacking.
Grants a low chance of reducing enemy SPD when attacking.
Grants a low chance of reducing enemy SPD when attacking.
Increases critical rate and damage.
Increases critical rate and damage.
Increases critical rate and damage.
Increases critical rate and damage.
Increases Stun Gauge damage inflicted by skills, with a low chance to deal additional Stun Gauge damage when attacking.
Increases Stun Gauge damage inflicted by skills, with a low chance to deal additional Stun Gauge damage when attacking.
Increases Stun Gauge damage inflicted by skills, with a low chance to deal additional Stun Gauge damage when attacking.
Increases Stun Gauge damage inflicted by skills, with a low chance to deal additional Stun Gauge damage when attacking.
When an enemy is defeated, heals HP and raises ATK, DEF, and SPD.
When an enemy is defeated, heals HP and raises ATK, DEF, and SPD.
When an enemy is defeated, heals HP and raises ATK, DEF, and SPD.
When an enemy is defeated, heals HP and raises ATK, DEF, and SPD.
Increases SPD. The higher your SPD, the more damage you deal.
Increases SPD. The higher your SPD, the more damage you deal.
Increases SPD. The higher your SPD, the more damage you deal.
Increases SPD. The higher your SPD, the more damage you deal.
Heals HP in proportion to damage dealt, and grants HP regeneration.
Heals HP in proportion to damage dealt, and grants HP regeneration.
Heals HP in proportion to damage dealt, and grants HP regeneration.
Heals HP in proportion to damage dealt, and grants HP regeneration.
Increases damage against enemy weaknesses. Adds extra damage if the enemy's level is higher than user's by a certain amount.
Increases damage against enemy weaknesses. Adds extra damage if the enemy's level is higher than user's by a certain amount.
Increases damage against enemy weaknesses. Adds extra damage if the enemy's level is higher than user's by a certain amount.
Increases damage against enemy weaknesses. Adds extra damage if the enemy's level is higher than user's by a certain amount.
Increases stats when recovering from a status effect, and increases stat boosts in general.
Increases stats when recovering from a status effect, and increases stat boosts in general.
Increases stats when recovering from a status effect, and increases stat boosts in general.
Increases stats when recovering from a status effect, and increases stat boosts in general.
Increases ATK, DEF, and SPD at the start of battle. Reduces damage received.
Increases ATK, DEF, and SPD at the start of battle. Reduces damage received.
Increases ATK, DEF, and SPD at the start of battle. Reduces damage received.
Increases ATK, DEF, and SPD at the start of battle. Reduces damage received.
When using an item that deals magic damage, reduces CC cost by 1, and increases magic damage dealt.
When using an item that deals magic damage, reduces CC cost by 1, and increases magic damage dealt.
When using an item that deals magic damage, reduces CC cost by 1, and increases magic damage dealt.
When using an item that deals magic damage, reduces CC cost by 1, and increases magic damage dealt.
Restores 1 AP when taking any action, with a chance to deal additional magic damage when attacking.
Restores 1 AP when taking any action, with a chance to deal additional magic damage when attacking.
Restores 1 AP when taking any action, with a chance to deal additional magic damage when attacking.
Restores 1 AP when taking any action, with a chance to deal additional magic damage when attacking.
Increases physical damage dealt. Reduces AP consumption by 1 when HP is below 50%
Increases physical damage dealt. Reduces AP consumption by 1 when HP is below 50%
Increases physical damage dealt. Reduces AP consumption by 2 when HP is below 50%
Increases physical damage dealt. Reduces AP consumption by 3 when HP is below 50%
Increases the probability of inflicting status effects, with a chance to reduce status effect resistance when attacking.
Increases the probability of inflicting status effects, with a chance to reduce status effect resistance when attacking.
Increases the probability of inflicting status effects, with a chance to reduce status effect resistance when attacking.
Increases the probability of inflicting status effects, with a chance to reduce status effect resistance when attacking.
Increases attack damage when HP is full and increases critical damage when Stun Gauge is at maximum.
Increases attack damage when HP is full and increases critical damage when Stun Gauge is at maximum.
Increases attack damage when HP is full and increases critical damage when Stun Gauge is at maximum.
Increases attack damage when HP is full and increases critical damage when Stun Gauge is at maximum.
Increases Stun Gauge damage and grants a low chance to extend negative status effects when attacking.
Increases Stun Gauge damage and grants a low chance to extend negative status effects when attacking.
Increases Stun Gauge damage and grants a low chance to extend negative status effects when attacking.
Increases Stun Gauge damage and grants a low chance to extend negative status effects when attacking.
Reduces skill AP costs by 2 in exchange for increasing skill WT. The higher the HP, the lower the skill WT.
Reduces skill AP costs by 2 in exchange for increasing skill WT. The higher the HP, the lower the skill WT.
Reduces skill AP costs by 2 in exchange for increasing skill WT. The higher the HP, the lower the skill WT.
Reduces skill AP costs by 2 in exchange for increasing skill WT. The higher the HP, the lower the skill WT.
Reduces the WT cost of skills and increases SPD.
Reduces the WT cost of skills and increases SPD.
Reduces the WT cost of skills and increases SPD.
Reduces the WT cost of skills and increases SPD.
Increases DEF and maximum HP.
Increases DEF and maximum HP.
Increases DEF and maximum HP.
Increases DEF and maximum HP.
Increases evasion, and increases critical rate when evasion is successful.
Increases evasion, and increases critical rate when evasion is successful.
Increases evasion, and increases critical rate when evasion is successful.
Increases evasion, and increases critical rate when evasion is successful.
Increases evasion, and increases critical rate when evasion is successful.
Heals HP in proportion to damage dealt, and regenerates HP with each action.
Heals HP in proportion to damage dealt, and regenerates HP with each action.
Heals HP in proportion to damage dealt, and regenerates HP with each action.
Heals HP in proportion to damage dealt, and regenerates HP with each action.
Heals HP in proportion to damage dealt, and regenerates HP with each action.
Reduces damage and knockback effect received.
Reduces damage and knockback effect received.
Reduces damage and knockback effect received.
Reduces damage and knockback effect received.
Increases maximum HP and Stun Gauge.
Increases maximum HP and Stun Gauge.
Increases maximum HP and Stun Gauge.
Increases ATK, DEF, SPD, and damage dealt to stunned enemies.
Increases ATK, DEF, SPD, and damage dealt to stunned enemies.
Increases ATK, DEF, SPD, and damage dealt to stunned enemies.
Increases ATK, DEF, SPD, and damage dealt to stunned enemies.
Increases ATK, DEF, and SPD based on battle duration. Also grants a chance to nullify Stun.
Increases ATK, DEF, and SPD based on battle duration. Also grants a chance to nullify Stun.
Increases ATK, DEF, and SPD based on battle duration. Also grants a chance to nullify Stun.
Increases status effect resistance, and reduces magic damage taken.
Increases status effect resistance, and reduces magic damage taken.
Increases status effect resistance, and reduces magic damage taken.
Increases status effect resistance, and reduces magic damage taken.
Grants a chance to gain additional AP from normal attacks, as well as any other action.
Grants a chance to gain additional AP from normal attacks, as well as any other action.
Grants a chance to gain additional AP from normal attacks, as well as any other action.
Reduces the WT cost of skills and increases SPD.
Increases DEF and maximum HP.
Increases evasion, and increases critical rate when evasion is successful.
Heals HP in proportion to damage dealt, and regenerates HP with each action.
Reduces damage and knockback effect received.
Increases ATK, DEF, SPD, and damage dealt to stunned enemies.
Increases status effect resistance, and reduces magic damage taken.
Increases ATK, DEF, SPD, and critical rate if you successfully evade an attack.
Increases ATK, DEF, SPD, and critical rate if you successfully evade an attack.
Increases ATK, DEF, SPD, and critical rate if you successfully evade an attack.
Increases ATK, DEF, SPD, and critical rate if you successfully evade an attack.
Grants a chance to nullify effects that would reduce ATK and SPD.
Grants a chance to nullify effects that would reduce ATK and SPD.
Grants a chance to nullify effects that would reduce ATK and SPD.
Increases damage dealt if there is only 1 enemy. Reduces damage received when there are 2 or more enemies.
Increases damage dealt if there is only 1 enemy. Reduces damage received when there are 2 or more enemies.
Increases damage dealt if there is only 1 enemy. Reduces damage received when there are 2 or more enemies.
Increases damage dealt if there is only 1 enemy. Reduces damage received when there are 2 or more enemies.
When taking physical damage, grants a chance to greatly reduce the damage taken. The damage will be further reduced if it's non-elemental.
When taking physical damage, grants a chance to greatly reduce the damage taken. The damage will be further reduced if it's non-elemental.
When taking physical damage, grants a chance to greatly reduce the damage taken. The damage will be further reduced if it's non-elemental.
Uses HP to reduce the CC required to use an item by 1. During successful attacks, restores HP in proportion to the amount of CC.
Uses HP to reduce the CC required to use an item by 1. During successful attacks, restores HP in proportion to the amount of CC.
Uses HP to reduce the CC required to use an item by 1. During successful attacks, restores HP in proportion to the amount of CC.
Uses HP to reduce the CC required to use an item by 1. During successful attacks, restores HP in proportion to the amount of CC.
Grants a chance to greatly reduce damage taken and increase evasion rate when taking magic damage.
Grants a chance to greatly reduce damage taken and increase evasion rate when taking magic damage.
Grants a chance to greatly reduce damage taken and increase evasion rate when taking magic damage.
Deals additional fixed damage.
Deals additional fixed damage.
Deals additional fixed damage.
Increases the chances of being targeted.
Increases the chances of being targeted.
Increases the chances of being targeted.
Increases the chances of being targeted.
Grants additional HP when healing or recovering from a status effect.
Grants additional HP when healing or recovering from a status effect.
Grants additional HP when healing or recovering from a status effect.
Increases accuracy and critical rate.
Increases accuracy and critical rate.
Increases accuracy and critical rate.
Increases accuracy and critical rate.
Increases status effect resistance, and grants the ability to remove a status effect at the beginning of a battle.
Increases status effect resistance, and grants the ability to remove a status effect at the beginning of a battle.
Increases status effect resistance, and grants the ability to remove a status effect at the beginning of a battle.
Increases status effect resistance, and grants the ability to remove a status effect at the beginning of a battle.
Reduces damage taken at Tactics Level 2 or higher, and increases ATK at Tactics Level 4 or higher.
Reduces damage taken at Tactics Level 2 or higher, and increases ATK at Tactics Level 4 or higher.
Reduces damage taken at Tactics Level 2 or higher, and increases ATK at Tactics Level 4 or higher.
Reduces damage taken at Tactics Level 2 or higher, and increases ATK at Tactics Level 4 or higher.
Increases magic damage, and damage done to weaknesses.
Increases magic damage, and damage done to weaknesses.
Increases magic damage, and damage done to weaknesses.
Increases ATK when HP is below 50%, and increases damage against stunned enemies.
Increases ATK when HP is below 50%, and increases damage against stunned enemies.
Increases ATK when HP is below 50%, and increases damage against stunned enemies.
Increases ATK when HP is below 50%, and increases damage against stunned enemies.
Increases accuracy and Stun damage inflicted by skills.
Increases accuracy and Stun damage inflicted by skills.
Increases physical damage dealt and reduces physical damage taken.
Increases physical damage dealt and reduces physical damage taken.
Increases physical damage dealt and reduces physical damage taken.
Increases physical damage dealt and reduces physical damage taken.
When an enemy is defeated, heals HP and raises ATK, DEF, and SPD.
When an enemy is defeated, heals HP and raises ATK, DEF, and SPD.
Increases Max HP. If HP of all party members is below a certain level, increases all of the user's stats.
Increases Max HP. If HP of all party members is below a certain level, increases all of the user's stats.
Increases Max HP. If HP of all party members is below a certain level, increases all of the user's stats.
Increases Max HP. If HP of all party members is below a certain level, increases all of the user's stats.
Reduces AP required to use skill, but increases WT.
Reduces AP required to use skill, but increases WT.
Increases Core Item power and critical rate.
Increases Core Item power and critical rate.
Increases Core Item power and critical rate.
Increases Core Item power and critical rate.
Reduces Core Item WT cost and increases AP gained when used.
Reduces Core Item WT cost and increases AP gained when used.
Reduces Core Item WT cost and increases AP gained when used.
Reduces Core Item WT cost and increases AP gained when used.
Increases evasion and the chance of being targeted.
Increases evasion and the chance of being targeted.
Increases evasion and the chance of being targeted.
Increases fire damage, and reduces the CC required to use items with fire attribute.
Increases fire damage, and reduces the CC required to use items with fire attribute.
Increases fire damage, and reduces the CC required to use items with fire attribute.
Increases ice damage, and reduces the CC required to use items with ice attribute.
Increases ice damage, and reduces the CC required to use items with ice attribute.
Increases ice damage, and reduces the CC required to use items with ice attribute.
Increases lightning damage, and reduces the CC required to use items with lightning attribute.
Increases lightning damage, and reduces the CC required to use items with lightning attribute.
Increases lightning damage, and reduces the CC required to use items with lightning attribute.
Increases wind damage, and reduces the CC required to use items with wind attribute.
Increases wind damage, and reduces the CC required to use items with wind attribute.
Increases wind damage, and reduces the CC required to use items with wind attribute.
Increases ATK, DEF, and SPD based on battle duration.
Increases ATK, DEF, and SPD based on battle duration.
Increases ATK, DEF, and SPD based on battle duration.
Increases ATK, DEF, and SPD based on battle duration.
Increases DEF and reduces WT of skills when Tactics Level is 4 or higher.
Increases DEF and reduces WT of skills when Tactics Level is 4 or higher.
Increases maximum HP and Stun Gauge.
Increases maximum HP and Stun Gauge.
Increases maximum HP and Stun Gauge.
Increases maximum HP and Stun Gauge.
Grants a chance to survive when HP reaches 0, and a chance to nullify stun.
Reduces AP required to use fire and ice skills.
Reduces AP required to use lightning and wind skills.
Reduces AP required to use magic skills.
Increases Core Charge recovery according to the current Tactics Level, and reduces skill WT.
Increases Core Charge recovery according to the current Tactics Level, and reduces skill WT.
Increases magic damage, and damage done to weaknesses.
Reduces Core Item WT cost and increases AP gained when used.
Increases maximum HP by 10.
Increases maximum HP by 20.
Increases maximum HP by 30.
Increases maximum HP by 50.
Increases accuracy by 3%.
Increases accuracy by 5%.
Increases accuracy by 7%.
Increases accuracy by 10%.
Increases accuracy by 15%.
Increases critical rate by 3%.
Increases critical rate by 5%.
Increases critical rate by 7%.
Increases critical rate by 10%.
Increases critical rate by 15%.
Increases critical damage by 5%.
Increases critical damage by 10%.
Increases critical damage by 15%.
Increases critical damage by 20%.
Increases skill damage by 3%.
Increases skill damage by 5%.
Increases skill damage by 7%.
Increases skill damage by 10%.
Increases skill damage by 15%.
Increases item effect by 3%.
Increases item effect by 5%.
Increases item effect by 7%.
Increases item effect by 10%.
Increases item effect by 15%.
Reduces WT of items by 3%.
Reduces WT of items by 5%.
Reduces WT of items by 7%.
Reduces WT of items by 10%.
Reduces the chance of suffering a status effect by 3%.
Reduces the chance of suffering a status effect by 5%.
Reduces the chance of suffering a status effect by 7%.
Reduces the chance of suffering a status effect by 10%.
Reduces the chance of suffering a status effect by 15%.
When receiving a fatal blow, grants a 3% chance to survive with 1 HP.
When receiving a fatal blow, grants a 5% chance to survive with 1 HP.
When receiving a fatal blow, grants a 7% chance to survive with 1 HP.
When receiving a fatal blow, grants a 10% chance to survive with 1 HP.
When receiving a fatal blow, grants a 15% chance to survive with 1 HP.
Reduces all damage by 3%.
Reduces all damage by 5%.
Reduces all damage by 7%.
Reduces all damage by 10%.