Effects

Bursting Uni

[Physical] Deals slight non-elemental damage.

Scattering Uni

[Physical] Deals decent non-elemental damage.

Exploding Uni

[Physical] Deals moderate non-elemental damage.

Erupting Uni

[Physical] Deals serious non-elemental damage.

Physical Damage XS

[Physical] Deals slight non-elemental damage.

Physical Damage S

[Physical] Deals decent non-elemental damage.

Physical Damage M

[Physical] Deals moderate non-elemental damage.

Physical Damage L

[Physical] Deals serious non-elemental damage.

Physical Damage XL

[Physical] Deals massive non-elemental damage.

Super Shockwave

[Physical] Deals amazing non-elemental damage.

Demonic Strike

[Physical] Deals deadly non-elemental damage.

Giant Explosion

[Physical] Deals amazing non-elemental damage and reduces DEF.

Infinite Explosion

[Physical] Deals deadly non-elemental damage and reduces DEF.

Fire Damage XS

[Magic] Deals slight fire damage.

Fire Damage S

[Magic] Deals decent fire damage.

Fire Damage M

[Magic] Deals moderate fire damage.

Fire Damage L

[Magic] Deals serious fire damage.

Fire Damage XL

[Magic] Deals massive fire damage.

Crimson Fire

[Magic] Deals moderate fire damage. Highly increased damage with higher Tactics Level.

Searing Petal

[Magic] Deals serious fire damage. Highly increased damage with higher Tactics Level.

Hellfire Rose

[Magic] Deals massive fire damage. Highly increased damage with higher Tactics Level.

Extra Firepower

[Magic] Deals serious fire damage. Highly increased damage if target has Burns.

Apocalypse Flame

[Magic] Deals massive fire damage. Highly increased damage if target has Burns.

Ice Damage XS

[Magic] Deals slight ice damage.

Ice Damage S

[Magic] Deals decent ice damage.

Ice Damage M

[Magic] Deals moderate ice damage.

Ice Damage L

[Magic] Deals serious ice damage.

Ice Damage XL

[Magic] Deals massive ice damage.

Embracing Ice

[Magic] Deals moderate ice damage. Increased damage at Tactics Level 3 or higher.

Freezing Waltz

[Magic] Deals serious ice damage. Greatly increased damage at Tactics Level 3 or higher.

Glacial Rondo

[Magic] Deals massive ice damage. Greatly increased damage at Tactics Level 3 or higher.

Diamond Dust

[Magic] Deals serious ice damage. Reduces ice resistance if target has Frostbite.

Whiteout

[Magic] Deals massive ice damage. Reduces ice resistance if target has Frostbite.

Lightning Damage XS

[Magic] Deals slight lightning damage.

Lightning Damage S

[Magic] Deals decent lightning damage.

Lightning Damage M

[Magic] Deals moderate lightning damage.

Lightning Damage L

[Magic] Deals serious lightning damage.

Lightning Damage XL

[Magic] Deals massive lightning damage.

Electrified Flash

[Magic] Deals moderate lightning damage. Increased damage at Tactics Level 5.

Super Vibration Laser

[Magic] Deals serious lightning damage. Greatly increased damage at Tactics Level 5.

Vibration Laser Gamma

[Magic] Deals massive lightning damage. Greatly increased damage at Tactics Level 5.

Avalanche

[Magic] Deals moderate lightning damage. Has high Stun damage.

Roaring Avalanche

[Magic] Deals serious lightning damage. Has very high Stun damage.

Wind Damage XS

[Magic] Deals slight wind damage.

Wind Damage S

[Magic] Deals decent wind damage.

Wind Damage M

[Magic] Deals moderate wind damage.

Wind Damage L

[Magic] Deals serious wind damage.

Wind Damage XL

[Magic] Deals massive wind damage.

Gust Fang

[Magic] Deals moderate wind damage. Increased damage with higher CC.

Divine Whirl

[Magic] Deals serious wind damage. Increased damage with higher CC.

Wind God Whirl

[Magic] Deals massive wind damage. Increased damage with higher CC.

Brave Storm

[Magic] Deals moderate wind damage and delays the target's turn.

Brave Tempest

[Magic] Deals serious wind damage and heavily delays the target's turn.

Bubble Bullet

[Physical] Deals decent non-elemental damage. Increased damage if enemy is stunned.

Balloon Bullet

[Physical] Deals moderate non-elemental damage. Increased damage if enemy is stunned.

Grenade

[Physical] Deals serious non-elemental damage. Increased damage if enemy is stunned.

Quaking Cannon

[Physical] Deals massive non-elemental damage. Increased damage if enemy is stunned.

Shining Cannon

[Physical] Deals amazing non-elemental damage. Increased damage if enemy is stunned.

Finishing Strike

[Physical] Deals serious non-elemental damage. Increased damage the lower the target's remaining HP.

Ruthless Strike

[Physical] Deals massive non-elemental damage. Increased damage the lower the target's remaining HP.

Rock Crusher

[Magic] Deals moderate lightning damage, with a chance for instant KO. Increased damage at Tactics Level 5.

Mountain Crusher

[Magic] Deals moderate lightning damage, with a chance for instant KO. Increased damage at Tactics Level 5.

Continental Crusher

[Magic] Deals moderate lightning damage, with a chance for instant KO. Increased damage at Tactics Level 5.

Star Crusher

[Magic] Deals moderate lightning damage, with a chance for instant KO. Increased damage at Tactics Level 5.

Crescent Moon Light

[Magic] Deals moderate non-elemental damage, and delays the target's turn. Increased damage with higher Item Level.

Full Moon Light

[Magic] Deals serious non-elemental damage, and delays the target's turn. Increased damage with higher Item Level.

New Moon Light

[Magic] Deals massive non-elemental damage, and delays the target's turn. Increased damage with higher Item Level.

Bright Moon Light

[Magic] Deals amazing non-elemental damage, and delays the target's turn. Increased damage with higher Item Level.

The Color of Proof

[Magic] Deals moderate fire and wind damage. Increased damage with higher current CC.

The Secret of Lies

[Magic] Deals moderate fire and wind damage. Increased damage with higher current CC.

The Circle of Truth

[Magic] Deals moderate fire and wind damage. Increased damage with higher current CC.

The Law of the World

[Magic] Deals moderate fire and wind damage. Increased damage with higher current CC.

The Proof of Ruin

[Magic] Deals moderate fire and wind damage. Increased damage with higher current CC.

The Truth of Ruin

[Magic] Deals moderate fire and wind damage. Increased damage with higher current CC.

The Heart of Proof

[Magic] Deals moderate ice and lightning damage.

The Light of Lies

[Magic] Deals moderate ice and lightning damage. Increased damage with higher current CC.

The Axis of Truth

[Magic] Deals moderate ice and lightning damage. Increased damage with higher current CC.

The Proof of Chaos

[Magic] Deals moderate ice and lightning damage. Increased damage with higher current CC.

The Truth of Chaos

[Magic] Deals moderate ice and lightning damage. Increased damage with higher current CC.

Exhaustion Explosion

[Magic] Deals slight non-elemental damage and decreases physical resistance.

Giant Exhaustion Explosion

[Magic] Deals decent non-elemental damage and decreases physical resistance.

Mental Fatigue Explosion

[Magic] Deals slight non-elemental damage and decreases magic resistance.

Giant Mental Fatigue Explosion

[Magic] Deals decent non-elemental damage and decreases magic resistance.

Power-storing Mana

[Magic] Deals slight non-elemental damage and decreases lightning resistance.

Electrifying Mana

[Magic] Deals decent non-elemental damage and decreases lightning resistance.

Blasting Mana

[Magic] Deals slight non-elemental damage and delays the target's turn.

Hurricane Mana

[Magic] Deals decent non-elemental damage and delays the target's turn.

Thorn Shock

[Physical] Deals slight non-elemental damage and stuns the target.

Great Thorn Shock

[Physical] Deals decent non-elemental damage and stuns the target.

Tip of the Storm

[Physical] Deals lightning and wind damage. Has high Stun damage.

Tip of the Whirlwind

[Physical] Deals lightning and wind damage. Has high Stun damage.

Tip of the Blackwind

[Physical] Deals lightning and wind damage. Has high Stun damage.

Tip of the Hurricane

[Physical] Deals lightning and wind damage. Has high Stun damage.

Shadow Embrace

[Magic] Deals slight non-elemental damage, with a high chance for instant KO.

Dark Embrace

[Magic] Deals decent non-elemental damage, with a high chance for instant KO.

Obsidian Embrace

[Magic] Deals moderate non-elemental damage, with a high chance for instant KO.

Abyss Embrace

[Magic] Deals serious non-elemental damage, with a high chance for instant KO.

Destructive Flash

[Magic] Deals moderate non-elemental damage.

Quenching Flash

[Magic] Deals serious non-elemental damage.

Endgame Flash

[Magic] Deals massive non-elemental damage.

Extinction Flash

[Magic] Deals amazing non-elemental damage.

Uni Spike S

Lightly stuns the target with small Uni spikes.

Uni Spike M

Moderately stuns the target with Uni spikes.

Uni Spike L

Heavily stuns the target with large Uni spikes.

Uni Spike XL

Greatly stuns the target with huge Uni spikes.

Surprise! S

A surprise(!) explosion delays the target's turn.

Surprise! M

A surprise(!) explosion delays the target's turn.

Surprise! L

A surprise(!) explosion delays the target's turn.

Surprise! XL

A surprise(!) explosion delays the target's turn.

Fading Strength S

Piercing spikes weaken the target, reducing ATK.

Fading Strength M

Piercing spikes weaken the target, reducing ATK.

Fading Strength L

Piercing spikes weaken the target, reducing ATK.

Fading Strength XL

Piercing spikes weaken the target, reducing ATK.

Exploding Spikes S

[Physical] A bevy of spikes deal fixed additional damage.

Exploding Spikes M

[Physical] A bevy of spikes deal fixed additional damage.

Exploding Spikes L

[Physical] A bevy of spikes deal fixed additional damage.

Exploding Spikes XL

[Physical] A bevy of spikes deal fixed additional damage.

Destabilizing Shock S

Throws the target off-balance and stuns them with a powerful impact.

Destabilizing Shock M

Throws the target off-balance and stuns them with a powerful impact.

Destabilizing Shock L

Throws the target off-balance and stuns them with a powerful impact.

Destabilizing Shock XL

Throws the target off-balance and stuns them with a powerful impact.

Lowered Guard S

A powerful explosion impairs the target, reducing DEF.

Lowered Guard M

A powerful explosion impairs the target, reducing DEF.

Lowered Guard L

A powerful explosion impairs the target, reducing DEF.

Corrosive Heat S

Erodes existing wounds with heat. Increases the severity of Burns.

Corrosive Heat L

Erodes existing wounds with heat. Increases the severity of Burns.

Slowdown S

A powerful gust of cold breath slows the target, reducing SPD.

Slowdown M

A powerful gust of cold breath slows the target, reducing SPD.

Slowdown L

A powerful gust of cold breath slows the target, reducing SPD.

Slowdown XL

A powerful gust of cold breath slows the target, reducing SPD.

Hoarfrost S

Spreads extremely cold frost. Increases the severity of Frostbites.

Hoarfrost L

Spreads extremely cold frost. Increases the severity of Frostbites.

Senselessness S

Electrocutes the target to dampen their senses, reducing critical rate.

Senselessness M

Electrocutes the target to dampen their senses, reducing critical rate.

Senselessness L

Electrocutes the target to dampen their senses, reducing critical rate.

Senselessness XL

Electrocutes the target to dampen their senses, reducing critical rate.

Electrify S

Electrocutes the target and reduces their lightning resistance.

Electrify L

Electrocutes the target and reduces their lightning resistance.

Blowback S

Buffets the target with a powerful gale, delaying their turn.

Blowback M

Buffets the target with a powerful gale, delaying their turn.

Blowback L

Buffets the target with a powerful gale, delaying their turn.

Blowback XL

Buffets the target with a powerful gale, delaying their turn.

Reinforcing Wind

Strengthens the power of the wind, increasing the area of effect.

Maximum Wind

Maximizes the power of the wind, increasing the area of effect.

Sticky Goo S

Launches a slimy projectile that has a chance to Restrain the target.

Sticky Goo M

Launches a slimy projectile that has a chance to Restrain the target.

Sticky Goo L

Launches a slimy projectile that has a chance to Restrain the target.

Sticky Goo XL

Launches a slimy projectile that has a chance to Restrain the target.

Hidden Poison

Launches a noxious projectile that has a chance to inflict Poison on the target.

Hidden Paralysis

Launches a toxic projectile that has a chance to inflict Paralysis on the target.

Bubbly Prison S

Traps the target in bubbles, reducing their ATK and SPD.

Bubbly Prison M

Traps the target in bubbles, reducing their ATK and SPD.

Bubbly Prison L

Traps the target in bubbles, reducing their ATK and SPD.

Bubbly Prison XL

Traps the target in bubbles, reducing their ATK and SPD.

Gyro Effect L

Launches a rigid projectile straight at the target, reducing their DEF.

Gyro Effect XL

Launches a rigid projectile straight at the target, reducing their DEF.

Incinerating Flame S

Engulfs the target in scorching heat, with a chance to inflict Burns.

Incinerating Flame M

Engulfs the target in scorching heat, with a chance to inflict Burns.

Incinerating Flame L

Engulfs the target in scorching heat, with a chance to inflict Burns.

Incinerating Flame XL

Engulfs the target in scorching heat, with a chance to inflict Burns.

Scorching Garland S

[Magic] Flaming flower petals open and inflict moderate fire damage on the target. Increased damage the lower the target's HP.

Scorching Garland L

[Magic] Flaming flower petals open widely and inflict large fire damage on the target. Increased damage the lower the target's HP.

Inferno Garland

[Magic] Flaming flower petals open fully and inflict massive fire damage over a wide area. Increased damage the lower the target's HP.

Crimson Garland

[Magic] Flaming flower petals flare up and inflict great fire damage over a wide area. Increased damage the lower the target's HP.

Ice Panier S

Summons a blast of ice that stuns the target and delays their turn.

Ice Panier L

Summons a blast of ice that stuns the target and delays their turn.

Imperial Line

Dense ice swirls around a single target, with a chance to deal instant KO.

Princess Line

Dense ice swirls around a single target, with a chance to deal instant KO.

Roaring Ring S

A thunderclap resonates across the land, with a chance to inflict Paralysis.

Roaring Ring M

A thunderclap resonates across the land, with a chance to inflict Paralysis.

Roaring Ring L

A thunderclap resonates across the land, with a chance to inflict Paralysis.

Roaring Ring XL

A thunderclap resonates across the land, with a chance to inflict Paralysis.

Super Focus S

[Magic] Unleashes a stored electrical change to deal moderate lightning damage that ignores DEF.

Super Focus L

[Magic] Unleashes a stored electrical change to deal moderate lightning damage that ignores DEF.

Super Discharge

Allows the electric current to go rampant, increasing the area of effect.

Vacuum Discharge

Launches an electric blast that creates a deadly vacuum, increasing the area of effect.

Maelstrom

The wind becomes endless, increasing the area of effect.

Northern Maelstrom

The wind rages, increasing the area of effect.

Dancing Darkness S

Summons a chilling wind that carries a powerful miasma, with a high chance to inflict Curse.

Dancing Darkness M

Summons a chilling wind that carries a powerful miasma, with a high chance to inflict Curse.

Dancing Darkness L

Summons a chilling wind that carries a powerful miasma, with a high chance to inflict Curse.

Dancing Darkness XL

Summons a chilling wind that carries a powerful miasma, with a high chance to inflict Curse.

Earthquake S

Causes an earthquake that stuns the target and delays their turn.

Earthquake M

Causes an earthquake that stuns the target and delays their turn.

Earthquake L

Causes an earthquake that stuns the target and delays their turn.

Earthquake XL

Causes an earthquake that stuns the target and delays their turn.

Echoing Seas S

A thundering giant hammer greatly reduces critical rate, with a high chance to inflict Paralysis.

Echoing Seas M

A thundering giant hammer greatly reduces critical rate, with a high chance to inflict Paralysis.

Echoing Seas L

A thundering giant hammer greatly reduces critical rate, with a high chance to inflict Paralysis.

Echoing Seas XL

A thundering giant hammer greatly reduces critical rate, with a high chance to inflict Paralysis.

Colossal Hammer

The hammer expands in size and scope, increasing the area of effect.

Gigantic Hammer

The hammer expands in size and scope, increasing the area of effect.

Twilight Invitation S

Beckons the target into darkness, with a high chance to inflict Curse.

Twilight Invitation M

Beckons the target into darkness, with a high chance to inflict Curse.

Twilight Invitation L

Beckons the target into darkness, with a high chance to inflict Curse.

Twilight Invitation XL

Beckons the target into darkness, with a high chance to inflict Curse.

Hazy Outline S

Casts the target into the abyss, with a high chance for instant KO.

Hazy Outline M

Casts the target into the abyss, with a high chance for instant KO.

Hazy Outline L

Casts the target into the abyss, with a high chance for instant KO.

Hazy Outline XL

Casts the target into the abyss, with a high chance for instant KO.

Glowing Red Night

Bathes the land in glowing moonlight. Consumes 20% of the user's HP to affect all enemies.

Glittering Moon Night

The light of the full moon engulfs all beneath it. Uses 10% of the user's HP to affect all enemies.

Vampiric Story

[Magic] A binding contract that absorbs life, dealing moderate non-elemental damage and restoring the user's HP based on that damage.

Vampiric Epic

[Magic] A blood oath that absorbs life, dealing moderate non-elemental damage and restoring the user's HP based on that damage.

Vampiric Engraving

[Magic] A magical pact that absorbs life, dealing moderate non-elemental damage and restoring the user's HP based on that damage.

Soulstealer's Story

[Magic] A sacred oath that absorbs souls, dealing moderate non-elemental damage and reducing the target's stats.

Soulstealer's Epic

[Magic] A dark agreement that absorbs souls, dealing moderate non-elemental damage and reducing the target's stats.

Soulstealer's Engraving

[Magic] An unbreakable pact that absorbs souls, dealing moderate non-elemental damage and reducing the target's stats.

Illustration of Skyline

An image of the sky that captures the consciousness of the user. Costs 15 AP, and if there is not enough AP, the effect will be decreased.

Illustration of Landscape

An image of a landscape that captures the consciousness of the user. Costs 10 AP, and if there is not enough AP, the effect will be decreased.

Illustration of a Sage

An image of a Sage that captures the consciousness of the user. Costs 5 AP, and if there is not enough AP, the effect will be decreased.

Illustration of the Sun

An image of the sun that captures the consciousness of the user. Costs 5 AP, and if there is not enough AP, the effect will be decreased.

Illustration of Ley Lines

An image of Ley Lines that captures the consciousness of the user. Costs 30% of HP, and if there is not enough HP, the effect will be decreased.

Illustration of a Fool

An image of a Fool that captures the consciousness of the user. Costs 20% of HP, and if there is not enough HP, the effect will be decreased.

Illustration of the Moon

An image of the Moon that captures the consciousness of the user. Costs 10% of HP, and if there is not enough HP, the effect will be decreased.

Double Strike S

Two spears chase down the enemy. The effect is greatly increased if the target is stunned.

Double Strike M

Two spears chase down the enemy. The effect is greatly increased if the target is stunned.

Double Strike L

Two spears chase down the enemy. The effect is greatly increased if the target is stunned.

Double Strike XL

Two spears chase down the enemy. The effect is greatly increased if the target is stunned.

Complex Path S

The twin spears fly on a complex trajectory. Increases critical rate and critical damage.

Complex Path M

The twin spears fly on a complex trajectory. Increases critical rate and critical damage.

Complex Path L

The twin spears fly on a complex trajectory. Increases critical rate and critical damage.

Complex Path XL

The twin spears fly on a complex trajectory. Increases critical rate and critical damage.

Melder of Shadows S

A shadow envelops the target, knocking them back with a high chance to inflict Restraint.

Melder of Shadows M

A shadow envelops the target, knocking them back with a high chance to inflict Restraint.

Melder of Shadows L

A shadow envelops the target, knocking them back with a high chance to inflict Restraint.

Melder of Shadows XL

A shadow envelops the target, knocking them back with a high chance to inflict Restraint.

Soul Eater S

Assaults the very psyche of the target, reducing their ATK, with a high chance to inflict Curse.

Soul Eater M

Assaults the very psyche of the target, reducing their ATK, with a high chance to inflict Curse.

Soul Eater L

Assaults the very psyche of the target, reducing their ATK, with a high chance to inflict Curse.

Soul Eater XL

Assaults the very psyche of the target, reducing their ATK, with a high chance to inflict Curse.

Dispersing Smoke

Spreads smoke throughout the area that increases attack range.

Corroding Smoke

Spreads smoke throughout the area that increases attack range and reduces DEF.

Chain Explosion S

[Magic] Creates a chain explosion that deals moderate non-elemental damage. The effect is increased if the target is stunned.

Chain Explosion M

[Magic] Creates a chain explosion that deals serious non-elemental damage. The effect is increased if the target is stunned.

Chain Explosion L

[Magic] Creates a chain explosion that deals massive non-elemental damage. The effect is increased if the target is stunned.

Chain Explosion XL

[Magic] Creates a chain explosion that deals amazing non-elemental damage. The effect is increased if the target is stunned.

Annihilation Light S

[Magic] Emits a light that deals moderate non-elemental damage and signals one's end. Additional targets increase the damage.

Annihilation Light M

[Magic] Emits a light that deals serious non-elemental damage and signals one's end. Additional targets increase the damage.

Annihilation Light L

[Magic] Emits a light that deals massive non-elemental damage and signals one's end. Additional targets increase the damage.

Annihilation Light XL

[Magic] Emits a light that deals amazing non-elemental damage and signals one's end. Additional targets increase the damage.

Last Impact

[Magic] Unleashes one last life-ending explosion and deals massive non-elemental damage. The lower the target's remaining HP, the more damage they will take.

Fatal Impact

[Magic] Unleashes one last life-ending explosion and deals amazing non-elemental damage. The lower the target's remaining HP, the more damage they will take.

HP Gain XS

Heals a tiny amount of HP.

HP Gain S

Heals a small amount of HP.

HP Gain M

Heals a medium amount of HP.

HP Gain L

Heals a large amount of HP.

HP Gain XL

Heals a massive amount of HP.

HP Gain XXL

Heals an enormous amount of HP.

AP Gain S

Grants a small amount of AP.

AP Gain M

Grants a medium amount of AP.

AP Gain L

Grants a large amount of AP.

AP Gain XL

Grants a massive amount of AP.

KO Recovery XS

Revives from KO and heals a tiny amount of HP.

KO Recovery S

Revives from KO and heals a small amount of HP.

KO Recovery M

Revives from KO and heals a medium amount of HP.

KO Recovery L

Revives from KO and heals a large amount of HP.

KO Recovery XL

Revives from KO and heals a massive amount of HP.

Fractional HP Gain XS

Heals a tiny percentage of total HP.

Fractional HP Gain S

Heals a small percentage of total HP.

Fractional HP Gain M

Heals a medium percentage of total HP.

Fractional HP Gain L

Heals a large percentage of total HP.

HP Regen S

Heals HP over time.

HP Regen M

Heals HP over time.

HP Regen L

Heals HP over time.

Stun Gauge Recovery XS

Recovers Stun Gauge damage.

Stun Gauge Recovery S

Recovers Stun Gauge damage.

Stun Gauge Recovery M

Recovers Stun Gauge damage.

Stun Gauge Recovery L

Recovers Stun Gauge damage.

Stun Gauge Recovery XL

Recovers Stun Gauge damage.

Stun Gauge Recovery XXL

Recovers Stun Gauge damage.

Remove SE

Removes all status effects.

Remove Debuffs

Removes all stat debuffs.

Sleep Cure

Removes Sleep.

Poison Cure

Removes Poison.

Burns Cure

Removes Burns.

Frostbite Cure

Removes Frostbite.

Curse Cure

Removes Curse.

Paralysis Cure

Removes Paralysis.

Restraint Cure

Removes Restraints.

Healing Taste XS

Eat to heal a tiny amount of HP and Stun Gauge damage.

Healing Taste S

Eat to heal a small amount HP and Stun Gauge damage.

Healing Taste M

Eat to heal a medium amount of HP and Stun Gauge damage.

Healing Taste L

Eat to heal a large amount HP and Stun Gauge damage.

Food Mixture S

Heals HP. Effect increases with Tactics Level.

Food Mixture M

Heals HP. Effect increases with Tactics Level.

Food Mixture L

Heals HP. Effect increases with Tactics Level.

Food Mixture XL

Heals HP. Effect increases with Tactics Level.

Ultimate Food Mixture

Clears Stun Gauge damage and removes all status effects.

Supreme Food Mixture

Recovers Stun Gauge damage and removes all status effects.

Healing Kiss S

Heals HP and regenerates health over time.

Healing Kiss M

Heals HP and regenerates health over time.

Healing Kiss L

Heals HP and regenerates health over time.

Healing Kiss XL

Heals HP and regenerates health over time.

Sour Taste

Heals HP and increases maximum health.

Mellow Taste

Heals HP and increases maximum health.

Nostalgic Taste

Heals HP and increases maximum health.

Restoration S

Heals HP. The lower your current HP, the more you heal.

Restoration M

Heals HP. The lower your current HP, the more you heal.

Restoration L

Heals HP. The lower your current HP, the more you heal.

Restoration XL

Heals HP. The lower your current HP, the more you heal.

Prayer of Life

Heals a tiny amount of HP and regenerates health over time.

Promise of Life

Heals a tiny amount of HP and regenerates health over time.

Miracle of Life

Heals a tiny amount of HP and regenerates health over time.

Strange Healing

Fully heals HP and increases ATK, DEF, and SPD.

Demonic Healing

Fully heals HP and increases ATK, DEF, and SPD.

Hellish Healing

Fully heals HP and increases ATK, DEF, and SPD.

Aristocratic Taste

Heals a tiny amount of HP and greatly recovers Stun Gauge damage.

Ultimate Taste

Heals a tiny amount of HP and fully recovers Stun Gauge damage.

Dispel Curse

Removes Curse.

Dispel Effect

Removes Restraints.

Healing Effect

Removes Burns and Frostbite.

Feeling Full S

Heals HP over time.

Feeling Full M

Heals HP over time.

Feeling Full L

Heals HP over time.

Flavorful Fruit

A fruity explosion in your mouth. If Tactics Level is 4 or higher, revives from KO and removes all status effects.

Fruit Cocktail

A fruity explosion in your mouth. If Tactics Level is 3 or higher, revives from KO and removes all status effects.

Fancy Restaurant Flavor

A gourmet experience from the most prestigious restaurant. Removes all status effects and increases ATK, DEF, and SPD.

Palatial Flavor

A gourmet experience from the palace. Removes all status effects and increases ATK, DEF, and SPD.

National Treasure Flavor

A gourmet experience only a king can taste. Removes all status effects and increases ATK, DEF, and SPD.

Purity of Body

A sweet dew that purifies your body and greatly recovers Stun Gauge damage. Also removes all status effects, if Tactics Level is 4 or higher.

Purity of Mind

A sweet dew that purifies your thoughts and greatly recovers Stun Gauge damage. Also removes all status effects, if Tactics Level is 3 or higher.

Purity of Spirit

A sweet dew that purifies your mind and greatly recovers Stun Gauge damage. Also removes all status effects, if Tactics Level is 2 or higher.

Purity of Soul

A sweet dew that purifies the soul. Greatly recovers Stun Gauge damage and removes all status effect.

Energy Fitness

Increases CC gain rate.

Energy Harmony

Increases CC gain rate.

Energy Mixture

Increases CC gain rate.

Healing Medicine

Removes all status effects and stat debuffs.

Recovery Medicine

Heals HP over time and recovers Stun Gauge damage.

Revival Medicine

Revives from KO and heals a great amount of HP.

Death-Defying

Revives from KO and greatly heals HP.

Darkness Price

Decreases ATK, DEF, and SPD.

Crimson Price

Slightly decreases ATK, DEF, and SPD.

Fire Blessing

Grants the blessing of the god of fire to raise fire resistance.

Ice Blessing

Grants the blessing of the god of ice to raise ice resistance.

Lightning Blessing

Grants the blessing of the god of lightning to raise lightning resistance.

Wind Blessing

Grants the blessing of the god of wind to raise wind resistance.

Permeation S

Raises DEF.

Permeation M

Grants damage reduction.

Permeation L

Grants damage reduction.

Permeation XL

Grants damage reduction.

Refreshing Mouthful

Reduces WT for each action.

Light Mouthful

Reduces WT for each action.

Silky Mouthful

Reduces WT for each action.

Sweetness

Removes Sleep and grants a moderate amount of AP.

Super Sweetness

Removes Sleep and grants a large amount of AP.

Extreme Sweetness

Removes Sleep and grants a massive amount of AP.

Demonic Sweetness

Removes Sleep and grants an enormous amount of AP.

Fluffy Texture S

Slightly increases DEF and reduces the Stun damage received by half.

Fluffy Texture M

Moderately increases DEF and reduces the Stun damage received by half.

Fluffy Texture L

Greatly increases DEF and reduces the Stun damage received by half.

Fluffy Texture XL

Massively increases DEF and reduces the Stun damage received by half.

Lingering Scent S

Increases maximum HP and regenerates health over time.

Lingering Scent M

Increases maximum HP and regenerates health over time.

Lingering Scent L

Increases maximum HP and regenerates health over time.

Lingering Scent XL

Increases maximum HP and regenerates health over time.

Defiance S

Increases DEF and recovers Stun Gauge damage.

Defiance M

Increases DEF and recovers Stun Gauge damage.

Defiance L

Increases DEF and recovers Stun Gauge damage.

Defiance XL

Increases DEF and recovers Stun Gauge damage.

Temperance S

Cuts HP in half, but greatly increases ATK.

Temperance M

Reduces DEF and maximum HP.

Temperance L

Reduces DEF and maximum HP.

Call to Power

Increases ATK.

Gut Instinct

Increases ATK and critical rate.

Steel Spirit

Increases ATK and critical rate.

Vigorous Effort

Increases ATK and critical rate.

Red Power

Increases ATK, but decreases DEF.

Red Instinct

Increases ATK, but decreases DEF.

Amateur Melody

Heals HP over time and recovers AP.

Calm Melody

Heals HP over time and recovers AP.

Graceful Melody

Heals HP over time and recovers AP.

Glorious Melody

Heals HP over time and recovers AP.

Peaceful Melody

Heals HP over time and recovers AP.

Firebreeze Veil

Raises fire and wind resistances.

Frostbolt Veil

Raises ice and lightning resistances.

Magic Veil

Raises fire, ice, wind, and lightning resistances.

Defense Veil

Raises all elemental resistances.

Anti-Magic Veil

Greatly increases magic resistance while greatly reducing physical resistance.

Anti-Attack Veil

Greatly increases physical resistance while greatly reducing magic resistance.

Mysterious Power

Increases critical rate, but reduces AP by 3.

Demonic Power

Increases critical rate, but reduces AP by 3.

Hellish Power

Increases critical rate, but reduces AP by 3.

Demon's Breath

Increases ATK.

Demon Lord's Breath

Increases ATK.

Strange Contract

Reduces ATK, DEF, and SPD at first, but then increases them after a certain amount of time.

Demonic Contract

Reduces ATK, DEF, and SPD at first, but then increases them after a certain amount of time.

Hellish Contract

Reduces ATK, DEF, and SPD at first, but then increases them after a certain amount of time.

Dimensional Choke

Greatly speeds up the user's turn, and extends stat buffs.

Dimensional Slice

Greatly speeds up the user's turn, and extends stat buffs.

Dimensional Overlord

Greatly speeds up the user's turn, and extends stat buffs.

Dimensional Distortion

Greatly speeds up the user's turn, and extends stat buffs.

Dimensional Repair

Reduces Tactics Level to 1, and increases ATK, DEF, and SPD in proportion to the amount reduced.

Dimensional Adjustment

Reduces Tactics Level to 1, and increases ATK, DEF, and SPD in proportion to the amount reduced.

Near Future

Increases Tactics Level by 1 (cannot exceed maximum level).

All-Seeing Eye

Increases Tactics Level by 2 (cannot exceed maximum level).

All-Fixing Hand

Increases Tactics Level by 3 (cannot exceed maximum level).

Flash Sight

Raises AP and CC gain rate.

Past Sight

Raises AP and CC gain rate.

Past Fixer

Raises AP and CC gain rate.

Head Tranquility

Increases item damage and CC recovery rate.

Body Tranquility

Increases item damage and CC recovery rate.

Mind Tranquility

Increases item damage and CC recovery rate.

Soul Tranquility

Increases item damage and CC recovery rate.

ATK Up S

Increases ATK.

ATK Up M

Increases ATK.

ATK Up L

Increases ATK.

ATK Up XL

Increases ATK.

DEF Up S

Increases DEF.

DEF Up M

Increases DEF.

DEF Up L

Increases DEF.

DEF Up XL

Increases DEF.

SPD Up S

Increases SPD.

SPD Up M

Increases SPD.

SPD Up L

Increases SPD.

SPD Up XL

Increases SPD.

All Stats Up S

Increases ATK, DEF, and SPD.

All Stats Up M

Increases ATK, DEF, and SPD.

All Stats Up L

Increases ATK, DEF, and SPD.

All Stats Up XL

Increases ATK, DEF, and SPD.

Accuracy Up S

Increases accuracy.

Accuracy Up M

Increases accuracy.

Accuracy Up L

Increases accuracy.

Accuracy Up XL

Increases accuracy.

Evasion Up S

Increases evasion.

Evasion Up M

Increases evasion.

Evasion Up L

Increases evasion.

Evasion Up XL

Increases evasion.

Critical Rate Up S

Increases critical rate.

Critical Rate Up M

Increases critical rate.

Critical Rate Up L

Increases critical rate.

Critical Rate Up XL

Increases critical rate.

Energy Surge S

Temporarily increases maximum HP.

Energy Surge M

Temporarily increases maximum HP.

Energy Surge L

Temporarily increases maximum HP.

Energy Surge XL

Temporarily increases maximum HP.

Constrict Sense

Has a chance to Restrain the target and reduce SPD.

Constrict Spirit

Has a chance to Restrain the target and reduce SPD.

Constrict Freedom

Has a chance to Restrain the target and reduce SPD.

Constrict Soul

Has a chance to Restrain the target and reduce SPD.

Bind Freedom

Reduces status effect resistance, and increases the severity of any existing status effects.

Bind Soul

Reduces status effect resistance, and increases the severity of any existing status effects.

Confusing Smoke

Has a chance to Poison the target, with a chance for instant KO.

Distorting Smoke

Has a chance to Poison the target, with a chance for instant KO.

Choking Smog

Has a chance to Poison the target, with a chance for instant KO.

Illusory Smog

Has a chance to Poison the target, with a chance for instant KO.

Destructive Smog

Uses up 10% of user's HP to reduce ATK, DEF, and SPD of the target.

Ruination Smog

Uses up 10% of user's HP to reduce ATK, DEF, and SPD of the target.

Black Bug Effect

Reduces the target's ATK and extends effect time of debuffs and negative effects.

Black Snake Effect

Reduces the target's DEF and extends effect time of debuffs and negative effects.

Black Bat Effect

Reduces the target's SPD and extends effect time of debuffs and negative effects.

Black Dragon Effect

Reduces the target's ATK, DEF, and SPD and extends effect time of debuffs and negative effects.

Incubus Effect

Reduces the target's DEF and SPD.

Demonic Effect

Reduces the target's DEF and SPD.

Warrior Soul

Delays the target's turn and deals Stun Gauge damage.

Brave Soul

Delays the target's turn and deals Stun Gauge damage.

Hero's Soul

Delays the target's turn and deals Stun Gauge damage.

Great Hero's Soul

Delays the target's turn and deals Stun Gauge damage.

Lone Spirit

Decreases the target's ATK and critical rate.

Honed Spirit

Decreases the target's ATK and critical rate.

Poison Sorcery

Grants a low chance to inflict Poison on the target.

Curse Sorcery

Grants a low chance to inflict Curse on the target.

Hypnosis Sorcery

Grants a low chance to inflict Sleep on the target.

Flame Bane

Grants a low chance to inflict Burns on the target.

Ice Bane

Grants a low chance to inflict Frostbite on the target.

Lightning Bane

Grants a low chance to inflict Paralysis on the target.

Wind Bane

Grants a low chance to inflict Restraint on the target.

ATK Down S

Decreases ATK.

ATK Down M

Decreases ATK.

ATK Down L

Decreases ATK.

ATK Down XL

Decreases ATK.

DEF Down S

Decreases DEF.

DEF Down M

Decreases DEF.

DEF Down L

Decreases DEF.

DEF Down XL

Decreases DEF.

All Stats Down S

Decreases ATK, DEF, and SPD.

All Stats Down M

Decreases ATK, DEF, and SPD.

All Stats Down L

Decreases ATK, DEF, and SPD.

All Stats Down XL

Decreases ATK, DEF, and SPD.

Inflict Sleep S

Grants a chance to inflict Sleep.

Inflict Sleep M

Grants a chance to inflict Sleep.

Inflict Sleep L

Grants a chance to inflict Sleep.

Inflict Poison S

Grants a chance to inflict Poison.

Inflict Poison M

Grants a chance to inflict Poison.

Inflict Poison L

Grants a chance to inflict Poison.

Inflict Poison XL

Grants a chance to inflict Poison.

Inflict Curse S

Grants a chance to inflict Curse.

Inflict Curse M

Grants a chance to inflict Curse.

Inflict Curse L

Grants a chance to inflict Curse.

Inflict Curse XL

Grants a chance to inflict Curse.

Inflict Burns S

Grants a chance to inflict Burns.

Inflict Burns M

Grants a chance to inflict Burns.

Inflict Burns L

Grants a chance to inflict Burns.

Inflict Frostbite S

Grants a chance to inflict Frostbite.

Inflict Frostbite M

Grants a chance to inflict Frostbite.

Inflict Frostbite L

Grants a chance to inflict Frostbite.

Inflict Paralysis S

Grants a chance to inflict Paralysis.

Inflict Paralysis M

Grants a chance to inflict Paralysis.

Inflict Paralysis L

Grants a chance to inflict Paralysis.

Inflict Restraints S

Grants a chance to inflict Restraints.

Inflict Restraints M

Grants a chance to inflict Restraints.

Inflict Restraints L

Grants a chance to inflict Restraints.

Inflict Restraints XL

Grants a chance to inflict Restraints.

Fire Vulnerability

Reduces fire resistance.

Ice Vulnerability

Reduces ice resistance.

Lightning Vulnerability

Reduces lightning resistance.

Wind Vulnerability

Reduces wind resistance.

Enhanced Stun S

Deals Stun Gauge damage.

Enhanced Stun M

Deals Stun Gauge damage.

Enhanced Stun L

Deals Stun Gauge damage.

Enhanced Stun XL

Deals Stun Gauge damage.

Gathering Up S

Gain a small amount of bonus materials when using a gathering tool.

Gathering Up M

Gain a medium amount of bonus materials when using a gathering tool.

Gathering Up L

Gain a large amount of bonus materials when using a gathering tool.

Gathering Up XL

Gain a massive amount of bonus materials when using a gathering tool.

Cutting

Cut grass to gather Rank 1 plants or flowers.

Nice Cutting

Cut grass to gather slightly high-quality Rank 1 plants or flowers.

Capable Cutting

Cut grass to gather slightly high-quality Rank 2 plants or flowers.

Proper Cutting

Cut grass to gather high-quality Rank 2 plants or flowers.

Expert Cutting

Cut grass to gather high-quality Rank 3 plants or flowers.

Masterful Cutting

Cut grass to gather very high-quality Rank 3 plants or flowers.

Chopping

Chop down trees to gather Rank 1 lumber.

Nice Chopping

Chop down trees to gather slightly high-quality Rank 1 lumber.

Capable Chopping

Chop down trees to gather slightly high-quality Rank 2 lumber.

Proper Chopping

Chop down trees to gather high-quality Rank 2 lumber.

Expert Chopping

Chop down trees to gather high-quality Rank 3 lumber.

Masterful Chopping

Chop down trees to gather very high-quality Rank 3 lumber.

Exploding

Blow up rocks or crystals to gather Rank 1 ore or gemstones.

Nice Exploding

Blow up rocks or crystals to gather slightly high-quality Rank 1 ore or gemstones.

Capable Exploding

Blow up rocks or crystals to gather slightly high-quality Rank 2 ore or gemstones.

Proper Exploding

Blow up rocks or crystals to gather high-quality Rank 2 ore or gemstones.

Expert Exploding

Blow up rocks or crystals to gather high-quality Rank 3 ore or gemstones.

Masterful Exploding

Blow up rocks or crystals to gather very high-quality Rank 3 ore or gemstones.

Fishing

Catch Rank 1 fish in bodies of water.

Nice Fishing

Catch slightly high-quality Rank 1 fish in bodies of water.

Capable Fishing

Catch slightly high-quality Rank 2 fish in bodies of water.

Proper Fishing

Catch high-quality Rank 2 fish in bodies of water.

Expert Fishing

Catch high-quality Rank 3 fish in bodies of water.

Masterful Fishing

Catch very high-quality Rank 3 fish in bodies of water.

Bug Catching

Gather Rank 1 insects in grassy areas.

Nice Bug Catching

Gather slightly high-quality Rank 1 insects in grassy areas.

Capable Bug Catching

Gather slightly high-quality Rank 2 insects in grassy areas.

Proper Bug Catching

Gather high-quality Rank 2 insects in grassy areas.

Expert Bug Catching

Gather high-quality Rank 3 insects in grassy areas.

Masterful Bug Catching

Gather very high-quality Rank 3 insects in grassy areas.

Aquatic Movement

Allows you to dive underwater.

Brisk Aquatic Movement

Allows you to move faster while diving.

Swift Aquatic Movement

Allows you to move much faster while diving.

Blue Crystal Connection

Allows you to attach a magic rope to blue crystals and use it to move around.

Yellow Crystal Connection

Allows you to attach a magic rope to blue and yellow crystals and use it to move around.

All Crystal Connection

Allows you to attach a magic rope to blue, yellow, and red crystals and use it to move around.

Illumination

Provides light in darkest of places.

Movement Speed Up S

Allows you to move slightly faster.

Movement Speed Up M

Allows you to move moderately faster.

Movement Speed Up L

Allows you to move much faster.

Movement Speed Up XL

Allows you to move incredibly faster.

Summon Spirit Beast S

Allows the Spirit Beast to move slightly faster.

Summon Spirit Beast M

Allows the Spirit Beast to move moderately faster.

Summon Spirit Beast L

Allows the Spirit Beast to move much faster.

Summon Spirit Beast XL

Allows the Spirit Beast to move incredibly faster.

Mining S

Allows the Spirit Beast to dig in the ground while you are riding it.

Mining M

Allows the Spirit Beast to dig in the ground while you are riding it.

Mining L

Allows the Spirit Beast to dig in the ground while you are riding it.

Mining XL

Allows the Spirit Beast to dig in the ground while you are riding it.

Rock Destruction

Allows you to destroy tough rocks that block your path.

Alchemy Basics S

Raises the power of Core Items.

Alchemy Basics M

Raises the power of Core Items.

Alchemy Basics L

Raises the power of Core Items.

Alchemy Basics XL

Raises the power of Core Items.

Mysterious Power S

Raises ATK at the beginning of the battle, and has a small chance to lower one random enemy stat when attacking.

Mysterious Power M

Raises DEF at the beginning of the battle, and has a small chance to lower one random enemy stat when attacking.

Mysterious Power L

Raises SPD at the beginning of the battle, and has a small chance to lower one random enemy stat when attacking.

Mysterious Power XL

Raises all stats at the beginning of the battle, and has a small chance to lower one random enemy stat when attacking.

Trump Card S

Raises ATK, DEF, SPD, critical rate, damage reduction, evasion, and accuracy when HP is low.

Trump Card M

Raises ATK, DEF, SPD, critical rate, damage reduction, evasion, and accuracy when HP is low.

Trump Card L

Raises ATK, DEF, SPD, critical rate, damage reduction, evasion, and accuracy when HP is low.

Trump Card XL

Raises ATK, DEF, SPD, critical rate, damage reduction, evasion, and accuracy when HP is low.

Sky's Lost Property S

Reduces the chances of being afflicted with status effects, and provides extra protection at the start of battle.

Sky's Lost Property M

Reduces the chances of being afflicted with status effects, and provides extra protection at the start of battle.

Sky's Lost Property L

Reduces the chances of being afflicted with status effects, and provides extra protection at the start of battle.

Sky's Lost Property XL

Reduces the chances of being afflicted with status effects, and provides extra protection at the start of battle.

Radiance S

Increases Core Charge recovery according to the current Tactics Level, and reduces WT for Core Items.

Radiance M

Increases Core Charge recovery according to the current Tactics Level, and reduces WT for Core Items.

Radiance L

Increases Core Charge recovery according to the current Tactics Level, and reduces WT for Core Items.

Radiance XL

Increases Core Charge recovery according to the current Tactics Level, and reduces WT for Core Items.

Magic Arrow S

Raises magic elemental damage.

Magic Arrow M

Raises magic elemental damage.

Magic Arrow L

Raises magic elemental damage.

Magic Arrow XL

Raises magic elemental damage.

Whipping Tail S

Raises SPD and reduces WT for skills.

Whipping Tail M

Raises SPD and reduces WT for skills.

Whipping Tail L

Raises SPD and reduces WT for skills.

Whipping Tail XL

Raises SPD and reduces WT for skills.

Stormy Winds S

Increases wind damage dealt and reduces wind damage taken.

Stormy Winds M

Increases wind damage dealt and reduces wind damage taken.

Stormy Winds L

Increases wind damage dealt and reduces wind damage taken.

Stormy Winds XL

Increases wind damage dealt and reduces wind damage taken.

Side Flip S

Increases evasion, and increases critical rate when evasion is successful.

Side Flip M

Increases evasion, and increases critical rate when evasion is successful.

Side Flip L

Increases evasion, and increases critical rate when evasion is successful.

Side Flip XL

Increases evasion, and increases critical rate when evasion is successful.

Ray of Light S

Grants a chance to gain additional AP from normal attacks, and grants AP when using Core Items.

Ray of Light M

Grants a chance to gain additional AP from normal attacks, and grants AP when using Core Items.

Ray of Light L

Grants a chance to gain additional AP from normal attacks, and grants AP when using Core Items.

Ray of Light XL

Grants a chance to gain additional AP from normal attacks, and grants AP when using Core Items.

Warrior Training S

Deals extra damage to enemies at a fixed rate.

Warrior Training M

Deals extra damage to enemies at a fixed rate.

Warrior Training L

Deals extra damage to enemies at a fixed rate.

Warrior Training XL

Deals extra damage to enemies at a fixed rate.

Shielding Sword S

Raises DEF and damage reduction.

Shielding Sword M

Raises DEF and damage reduction.

Shielding Sword L

Raises DEF and damage reduction.

Shielding Sword XL

Raises DEF and damage reduction.

Runesword Curse S

Grants a low chance to reduce target DEF when attacking and inflict Lv.1 Curse.

Runesword Curse M

Grants a low chance to reduce target DEF when attacking and inflict Lv.1 Curse.

Runesword Curse L

Grants a low chance to reduce target DEF when attacking and inflict Lv.1 Curse.

Runesword Curse XL

Grants a low chance to reduce target DEF when attacking and inflict Lv.1 Curse.

Mysterious Aura S

Increases the damage dealt to an enemy, and heals HP in proportion to damage dealt.

Mysterious Aura M

Increases the damage dealt to an enemy, and heals HP in proportion to damage dealt.

Mysterious Aura L

Increases the damage dealt to an enemy, and heals HP in proportion to damage dealt.

Mysterious Aura XL

Increases the damage dealt to an enemy, and heals HP in proportion to damage dealt.

Demon Hunter S

Deals additional magic damage when attacking, and raises ATK, DEF, and SPD when an enemy is defeated.

Demon Hunter M

Deals additional magic damage when attacking, and raises ATK, DEF, and SPD when an enemy is defeated.

Demon Hunter L

Deals additional magic damage when attacking, and raises ATK, DEF, and SPD when an enemy is defeated.

Demon Hunter XL

Deals additional magic damage when attacking, and raises ATK, DEF, and SPD when an enemy is defeated.

Double Attack S

Grants a low chance to deal additional physical elemental damage when attacking.

Double Attack M

Grants a low chance to deal additional physical elemental damage when attacking.

Double Attack L

Grants a low chance to deal additional physical elemental damage when attacking.

Double Attack XL

Grants a low chance to deal additional physical elemental damage when attacking.

Twin Stars S

Grants a low chance to double AP gain when attacking, and increases AP gain when using Order Skills.

Twin Stars M

Grants a low chance to double AP gain when attacking, and increases AP gain when using Order Skills.

Twin Stars L

Grants a low chance to double AP gain when attacking, and increases AP gain when using Order Skills.

Twin Stars XL

Grants a low chance to double AP gain when attacking, and increases AP gain when using Order Skills.

Wax & Wane S

Increases ATK, DEF, and SPD when afflicted with a status effect, and increases ATK when HP drops below 50%.

Wax & Wane M

Increases ATK, DEF, and SPD when afflicted with a status effect, and increases ATK when HP drops below 50%.

Wax & Wane L

Increases ATK, DEF, and SPD when afflicted with a status effect, and increases ATK when HP drops below 50%.

Wax & Wane XL

Increases ATK, DEF, and SPD when afflicted with a status effect, and increases ATK when HP drops below 50%.

Twin Fangs S

Increases Stun Gauge damage inflicted by skills, and increases damage to stunned enemies.

Twin Fangs M

Increases Stun Gauge damage inflicted by skills, and increases damage to stunned enemies.

Twin Fangs L

Increases Stun Gauge damage inflicted by skills, and increases damage to stunned enemies.

Twin Fangs XL

Increases Stun Gauge damage inflicted by skills, and increases damage to stunned enemies.

Dragon Venom S

Grants a low chance to reduce enemy ATK, DEF, and SPD when attacking, and deals additional damage to Poisoned enemies.

Dragon Venom M

Grants a low chance to reduce enemy ATK, DEF, and SPD when attacking, and deals additional damage to Poisoned enemies.

Dragon Venom L

Grants a low chance to reduce enemy ATK, DEF, and SPD when attacking, and deals additional damage to Poisoned enemies.

Dragon Venom XL

Grants a low chance to reduce enemy ATK, DEF, and SPD when attacking, and deals additional damage to Poisoned enemies.

Long Reach S

Increases physical elemental damage.

Long Reach M

Increases physical elemental damage.

Long Reach L

Increases physical elemental damage.

Long Reach XL

Increases physical elemental damage.

Sharp Edge S

Increases the damage of skills and reduces their WT cost.

Sharp Edge M

Increases the damage of skills and reduces their WT cost.

Sharp Edge L

Increases the damage of skills and reduces their WT cost.

Sharp Edge XL

Increases the damage of skills and reduces their WT cost.

Rush Stance S

Increases the ATK and Stun Gauge damage of skills.

Rush Stance M

Increases the ATK and Stun Gauge damage of skills.

Rush Stance L

Increases the ATK and Stun Gauge damage of skills.

Rush Stance XL

Increases the ATK and Stun Gauge damage of skills.

Featherweight S

Reduces the WT cost of skills and the knockback effect of enemy attacks.

Featherweight M

Reduces the WT cost of skills and the knockback effect of enemy attacks.

Featherweight L

Reduces the WT cost of skills and the knockback effect of enemy attacks.

Featherweight XL

Reduces the WT cost of skills and the knockback effect of enemy attacks.

Proud Act S

Increases ATK if HP is below a certain level, and increases evasion.

Proud Act M

Increases ATK if HP is below a certain level, and increases evasion.

Proud Act L

Increases ATK if HP is below a certain level, and increases evasion.

Proud Act XL

Increases ATK if HP is below a certain level, and increases evasion.

Ancient Technology S

Grants a low chance of reducing enemy SPD when attacking.

Ancient Technology M

Grants a low chance of reducing enemy SPD when attacking.

Ancient Technology L

Grants a low chance of reducing enemy SPD when attacking.

Ancient Technology XL

Grants a low chance of reducing enemy SPD when attacking.

Exquisite Workmanship S

Increases critical rate and damage.

Exquisite Workmanship M

Increases critical rate and damage.

Exquisite Workmanship L

Increases critical rate and damage.

Exquisite Workmanship XL

Increases critical rate and damage.

Spiral Blade S

Increases Stun Gauge damage inflicted by skills, with a low chance to deal additional Stun Gauge damage when attacking.

Spiral Blade M

Increases Stun Gauge damage inflicted by skills, with a low chance to deal additional Stun Gauge damage when attacking.

Spiral Blade L

Increases Stun Gauge damage inflicted by skills, with a low chance to deal additional Stun Gauge damage when attacking.

Spiral Blade XL

Increases Stun Gauge damage inflicted by skills, with a low chance to deal additional Stun Gauge damage when attacking.

Raptor Hunt S

When an enemy is defeated, heals HP and raises ATK, DEF, and SPD.

Raptor Hunt M

When an enemy is defeated, heals HP and raises ATK, DEF, and SPD.

Raptor Hunt L

When an enemy is defeated, heals HP and raises ATK, DEF, and SPD.

Raptor Hunt XL

When an enemy is defeated, heals HP and raises ATK, DEF, and SPD.

Total Pursuit S

Increases SPD. The higher your SPD, the more damage you deal.

Total Pursuit M

Increases SPD. The higher your SPD, the more damage you deal.

Total Pursuit L

Increases SPD. The higher your SPD, the more damage you deal.

Total Pursuit XL

Increases SPD. The higher your SPD, the more damage you deal.

Gift to Nature S

Raises DEF.

Gift to Nature M

Raises DEF.

Gift to Nature L

Raises DEF.

Energy Shift S

Heals HP in proportion to damage dealt, and grants HP regeneration.

Energy Shift M

Heals HP in proportion to damage dealt, and grants HP regeneration.

Energy Shift L

Heals HP in proportion to damage dealt, and grants HP regeneration.

Energy Shift XL

Heals HP in proportion to damage dealt, and grants HP regeneration.

Spirit Guide S

Increases damage against enemy weaknesses. Adds extra damage if the enemy's level is higher than user's by a certain amount.

Spirit Guide M

Increases damage against enemy weaknesses. Adds extra damage if the enemy's level is higher than user's by a certain amount.

Spirit Guide L

Increases damage against enemy weaknesses. Adds extra damage if the enemy's level is higher than user's by a certain amount.

Spirit Guide XL

Increases damage against enemy weaknesses. Adds extra damage if the enemy's level is higher than user's by a certain amount.

Natural Breath S

Increases stats when recovering from a status effect, and increases stat boosts in general.

Natural Breath M

Increases stats when recovering from a status effect, and increases stat boosts in general.

Natural Breath L

Increases stats when recovering from a status effect, and increases stat boosts in general.

Natural Breath XL

Increases stats when recovering from a status effect, and increases stat boosts in general.

Blooming Flowers S

Increases ATK, DEF, and SPD at the start of battle. Reduces damage received.

Blooming Flowers M

Increases ATK, DEF, and SPD at the start of battle. Reduces damage received.

Blooming Flowers L

Increases ATK, DEF, and SPD at the start of battle. Reduces damage received.

Blooming Flowers XL

Increases ATK, DEF, and SPD at the start of battle. Reduces damage received.

Celestial Meteor S

When using an item that deals magic damage, reduces CC cost by 1, and increases magic damage dealt.

Celestial Meteor M

When using an item that deals magic damage, reduces CC cost by 1, and increases magic damage dealt.

Celestial Meteor L

When using an item that deals magic damage, reduces CC cost by 1, and increases magic damage dealt.

Celestial Meteor XL

When using an item that deals magic damage, reduces CC cost by 1, and increases magic damage dealt.

Light Arrow Notation S

Restores 1 AP when taking any action, with a chance to deal additional magic damage when attacking.

Light Arrow Notation M

Restores 1 AP when taking any action, with a chance to deal additional magic damage when attacking.

Light Arrow Notation L

Restores 1 AP when taking any action, with a chance to deal additional magic damage when attacking.

Light Arrow Notation XL

Restores 1 AP when taking any action, with a chance to deal additional magic damage when attacking.

Hot Forging S

Increases physical damage dealt. Reduces AP consumption by 1 when HP is below 50%

Hot Forging M

Increases physical damage dealt. Reduces AP consumption by 1 when HP is below 50%

Hot Forging L

Increases physical damage dealt. Reduces AP consumption by 2 when HP is below 50%

Hot Forging XL

Increases physical damage dealt. Reduces AP consumption by 3 when HP is below 50%

Dual Blade Mastery S

Increases the probability of inflicting status effects, with a chance to reduce status effect resistance when attacking.

Dual Blade Mastery M

Increases the probability of inflicting status effects, with a chance to reduce status effect resistance when attacking.

Dual Blade Mastery L

Increases the probability of inflicting status effects, with a chance to reduce status effect resistance when attacking.

Dual Blade Mastery XL

Increases the probability of inflicting status effects, with a chance to reduce status effect resistance when attacking.

Beautiful Trajectory S

Increases attack damage when HP is full and increases critical damage when Stun Gauge is at maximum.

Beautiful Trajectory M

Increases attack damage when HP is full and increases critical damage when Stun Gauge is at maximum.

Beautiful Trajectory L

Increases attack damage when HP is full and increases critical damage when Stun Gauge is at maximum.

Beautiful Trajectory XL

Increases attack damage when HP is full and increases critical damage when Stun Gauge is at maximum.

Fierce Howl S

Increases Stun Gauge damage and grants a low chance to extend negative status effects when attacking.

Fierce Howl M

Increases Stun Gauge damage and grants a low chance to extend negative status effects when attacking.

Fierce Howl L

Increases Stun Gauge damage and grants a low chance to extend negative status effects when attacking.

Fierce Howl XL

Increases Stun Gauge damage and grants a low chance to extend negative status effects when attacking.

Blooming Garden S

Reduces skill AP costs by 2 in exchange for increasing skill WT. The higher the HP, the lower the skill WT.

Blooming Garden M

Reduces skill AP costs by 2 in exchange for increasing skill WT. The higher the HP, the lower the skill WT.

Blooming Garden L

Reduces skill AP costs by 2 in exchange for increasing skill WT. The higher the HP, the lower the skill WT.

Blooming Garden XL

Reduces skill AP costs by 2 in exchange for increasing skill WT. The higher the HP, the lower the skill WT.

High Mobility S

Reduces the WT cost of skills and increases SPD.

High Mobility M

Reduces the WT cost of skills and increases SPD.

High Mobility L

Reduces the WT cost of skills and increases SPD.

High Mobility XL

Reduces the WT cost of skills and increases SPD.

Finest Quality S

Increases DEF and maximum HP.

Finest Quality M

Increases DEF and maximum HP.

Finest Quality L

Increases DEF and maximum HP.

Finest Quality XL

Increases DEF and maximum HP.

Environmental Camo S

Increases evasion, and increases critical rate when evasion is successful.

Environmental Camo M

Increases evasion, and increases critical rate when evasion is successful.

Environmental Camo L

Increases evasion, and increases critical rate when evasion is successful.

Environmental Camo XL

Increases evasion, and increases critical rate when evasion is successful.

Environmental Sync

Increases evasion, and increases critical rate when evasion is successful.

Pixie Power S

Heals HP in proportion to damage dealt, and regenerates HP with each action.

Pixie Power M

Heals HP in proportion to damage dealt, and regenerates HP with each action.

Pixie Power L

Heals HP in proportion to damage dealt, and regenerates HP with each action.

Pixie Power XL

Heals HP in proportion to damage dealt, and regenerates HP with each action.

Great Pixie Mana

Heals HP in proportion to damage dealt, and regenerates HP with each action.

Fortress S

Reduces damage and knockback effect received.

Fortress M

Reduces damage and knockback effect received.

Fortress L

Reduces damage and knockback effect received.

Fortress XL

Reduces damage and knockback effect received.

Unscathed

Increases maximum HP and Stun Gauge.

Flawless

Increases maximum HP and Stun Gauge.

Invulnerable

Increases maximum HP and Stun Gauge.

Dragon's Roar S

Increases ATK, DEF, SPD, and damage dealt to stunned enemies.

Dragon's Roar M

Increases ATK, DEF, SPD, and damage dealt to stunned enemies.

Dragon's Roar L

Increases ATK, DEF, SPD, and damage dealt to stunned enemies.

Dragon's Roar XL

Increases ATK, DEF, SPD, and damage dealt to stunned enemies.

Awakening Rhythm

Increases ATK, DEF, and SPD based on battle duration. Also grants a chance to nullify Stun.

Awakening Beat

Increases ATK, DEF, and SPD based on battle duration. Also grants a chance to nullify Stun.

Awakening Pulse

Increases ATK, DEF, and SPD based on battle duration. Also grants a chance to nullify Stun.

Lord's Glory S

Increases status effect resistance, and reduces magic damage taken.

Lord's Glory M

Increases status effect resistance, and reduces magic damage taken.

Lord's Glory L

Increases status effect resistance, and reduces magic damage taken.

Lord's Glory XL

Increases status effect resistance, and reduces magic damage taken.

Pleasant Texture

Grants a chance to gain additional AP from normal attacks, as well as any other action.

Quality Texture

Grants a chance to gain additional AP from normal attacks, as well as any other action.

Delightful Texture

Grants a chance to gain additional AP from normal attacks, as well as any other action.

High Mobility XS

Increases ATK, DEF, SPD, and critical rate if you successfully evade an attack.

Finest Quality XS

Increases ATK, DEF, SPD, and critical rate if you successfully evade an attack.

Environmental Camo XS

Increases ATK, DEF, SPD, and critical rate if you successfully evade an attack.

Pixie Power XS

Increases ATK, DEF, SPD, and critical rate if you successfully evade an attack.

Fortress XS

Grants a chance to nullify effects that would reduce ATK and SPD.

Dragon's Roar XS

Grants a chance to nullify effects that would reduce ATK and SPD.

Lord's Glory XS

Grants a chance to nullify effects that would reduce ATK and SPD.

Duplication Technique S

Increases damage dealt if there is only 1 enemy. Reduces damage received when there are 2 or more enemies.

Duplication Technique M

Increases damage dealt if there is only 1 enemy. Reduces damage received when there are 2 or more enemies.

Duplication Technique L

Increases damage dealt if there is only 1 enemy. Reduces damage received when there are 2 or more enemies.

Duplication Technique XL

Increases damage dealt if there is only 1 enemy. Reduces damage received when there are 2 or more enemies.

Reinforced Cataphract

When taking physical damage, grants a chance to greatly reduce the damage taken. The damage will be further reduced if it's non-elemental.

Reinforced Shell

When taking physical damage, grants a chance to greatly reduce the damage taken. The damage will be further reduced if it's non-elemental.

Reinforced Armor

When taking physical damage, grants a chance to greatly reduce the damage taken. The damage will be further reduced if it's non-elemental.

Dragon Breath S

Uses HP to reduce the CC required to use an item by 1. During successful attacks, restores HP in proportion to the amount of CC.

Dragon Breath M

Uses HP to reduce the CC required to use an item by 1. During successful attacks, restores HP in proportion to the amount of CC.

Dragon Breath L

Uses HP to reduce the CC required to use an item by 1. During successful attacks, restores HP in proportion to the amount of CC.

Dragon Breath XL

Uses HP to reduce the CC required to use an item by 1. During successful attacks, restores HP in proportion to the amount of CC.

Dragon Scale Protection

Grants a chance to greatly reduce damage taken and increase evasion rate when taking magic damage.

Dragon Scale Guard

Grants a chance to greatly reduce damage taken and increase evasion rate when taking magic damage.

Dragon Scale Fortress

Grants a chance to greatly reduce damage taken and increase evasion rate when taking magic damage.

Prickly Uni

Deals additional fixed damage.

Pointy Uni

Deals additional fixed damage.

Sharp Uni

Deals additional fixed damage.

Rabbit Run S

Increases evasion rate.

Rabbit Run M

Increases evasion rate.

Rabbit Run L

Increases evasion rate.

Rabbit Dash

Increases evasion rate.

Power Charm S

Increases ATK.

Power Charm M

Increases ATK.

Power Charm L

Increases ATK.

Hero's Emblem

Increases ATK.

Great Hero's Emblem

Increases ATK.

Defense Charm S

Increases DEF.

Defense Charm M

Increases DEF.

Defense Charm L

Increases DEF.

Fortress Emblem

Increases DEF.

Great Fortress Emblem

Increases DEF.

Speed Charm S

Increases SPD.

Speed Charm M

Increases SPD.

Speed Charm L

Increases SPD.

Zephyr Emblem

Increases SPD.

Great Zephyr Emblem

Increases SPD.

Peace Prayer S

Increases the chances of being targeted.

Peace Prayer M

Increases the chances of being targeted.

Peace Prayer L

Increases the chances of being targeted.

Peace Prayer XL

Increases the chances of being targeted.

Proof of Affection S

Grants additional HP when healing or recovering from a status effect.

Proof of Affection M

Grants additional HP when healing or recovering from a status effect.

Proof of Affection L

Grants additional HP when healing or recovering from a status effect.

Scoped Aim S

Increases accuracy and critical rate.

Scoped Aim M

Increases accuracy and critical rate.

Scoped Aim L

Increases accuracy and critical rate.

Scoped Aim XL

Increases accuracy and critical rate.

Safety Prayer S

Increases status effect resistance, and grants the ability to remove a status effect at the beginning of a battle.

Safety Prayer M

Increases status effect resistance, and grants the ability to remove a status effect at the beginning of a battle.

Safety Prayer L

Increases status effect resistance, and grants the ability to remove a status effect at the beginning of a battle.

Safety Prayer XL

Increases status effect resistance, and grants the ability to remove a status effect at the beginning of a battle.

Heat Increase S

Reduces damage taken at Tactics Level 2 or higher, and increases ATK at Tactics Level 4 or higher.

Heat Increase M

Reduces damage taken at Tactics Level 2 or higher, and increases ATK at Tactics Level 4 or higher.

Heat Increase L

Reduces damage taken at Tactics Level 2 or higher, and increases ATK at Tactics Level 4 or higher.

Heat Increase XL

Reduces damage taken at Tactics Level 2 or higher, and increases ATK at Tactics Level 4 or higher.

Sage's Knowledge M

Increases magic damage, and damage done to weaknesses.

Sage's Knowledge L

Increases magic damage, and damage done to weaknesses.

Sage's Knowledge XL

Increases magic damage, and damage done to weaknesses.

Aristocrat's Pride S

Increases ATK when HP is below 50%, and increases damage against stunned enemies.

Aristocrat's Pride M

Increases ATK when HP is below 50%, and increases damage against stunned enemies.

Aristocrat's Pride L

Increases ATK when HP is below 50%, and increases damage against stunned enemies.

Aristocrat's Pride XL

Increases ATK when HP is below 50%, and increases damage against stunned enemies.

Bow Down

Increases accuracy and Stun damage inflicted by skills.

Servitude

Increases accuracy and Stun damage inflicted by skills.

Lord's Glory S

Increases physical damage dealt and reduces physical damage taken.

Lord's Glory M

Increases physical damage dealt and reduces physical damage taken.

Lord's Glory L

Increases physical damage dealt and reduces physical damage taken.

Lord's Glory XL

Increases physical damage dealt and reduces physical damage taken.

Veteran's Triumph

When an enemy is defeated, heals HP and raises ATK, DEF, and SPD.

Champion's Triumph

When an enemy is defeated, heals HP and raises ATK, DEF, and SPD.

Morale Boost S

Increases Max HP. If HP of all party members is below a certain level, increases all of the user's stats.

Morale Boost M

Increases Max HP. If HP of all party members is below a certain level, increases all of the user's stats.

Morale Boost L

Increases Max HP. If HP of all party members is below a certain level, increases all of the user's stats.

Morale Boost XL

Increases Max HP. If HP of all party members is below a certain level, increases all of the user's stats.

Imperial Awe

Reduces AP required to use skill, but increases WT.

Imperial Loyalty

Reduces AP required to use skill, but increases WT.

Secret Knowledge S

Increases Core Item power and critical rate.

Secret Knowledge M

Increases Core Item power and critical rate.

Secret Knowledge L

Increases Core Item power and critical rate.

Family Secret

Increases Core Item power and critical rate.

Sage's Strategy S

Reduces Core Item WT cost and increases AP gained when used.

Sage's Strategy M

Reduces Core Item WT cost and increases AP gained when used.

Sage's Strategy L

Reduces Core Item WT cost and increases AP gained when used.

Unbeatable Strategy

Reduces Core Item WT cost and increases AP gained when used.

Play with Pet

Increases evasion and the chance of being targeted.

Play with Monster

Increases evasion and the chance of being targeted.

Play with Dragon

Increases evasion and the chance of being targeted.

Fire Spirit Power

Increases fire damage, and reduces the CC required to use items with fire attribute.

Flame Spirit Power

Increases fire damage, and reduces the CC required to use items with fire attribute.

Hellfire Spirit Power

Increases fire damage, and reduces the CC required to use items with fire attribute.

Ice Spirit Power

Increases ice damage, and reduces the CC required to use items with ice attribute.

Frost Spirit Power

Increases ice damage, and reduces the CC required to use items with ice attribute.

Glacial Spirit Power

Increases ice damage, and reduces the CC required to use items with ice attribute.

Lightning Spirit Power

Increases lightning damage, and reduces the CC required to use items with lightning attribute.

Thunderstorm Spirit Power

Increases lightning damage, and reduces the CC required to use items with lightning attribute.

Thunderclap Spirit Power

Increases lightning damage, and reduces the CC required to use items with lightning attribute.

Wind Spirit Power

Increases wind damage, and reduces the CC required to use items with wind attribute.

Storm Spirit Power

Increases wind damage, and reduces the CC required to use items with wind attribute.

Cyclone Spirit Power

Increases wind damage, and reduces the CC required to use items with wind attribute.

Concentration S

Increases ATK, DEF, and SPD based on battle duration.

Concentration M

Increases ATK, DEF, and SPD based on battle duration.

Concentration L

Increases ATK, DEF, and SPD based on battle duration.

Concentration XL

Increases ATK, DEF, and SPD based on battle duration.

Heart and Soul

Increases DEF and reduces WT of skills when Tactics Level is 4 or higher.

Extreme Concentration

Increases DEF and reduces WT of skills when Tactics Level is 4 or higher.

Self Defense S

Increases maximum HP and Stun Gauge.

Self Defense M

Increases maximum HP and Stun Gauge.

Self Defense L

Increases maximum HP and Stun Gauge.

Self Defense XL

Increases maximum HP and Stun Gauge.

Substitution

Grants a chance to survive when HP reaches 0, and a chance to nullify stun.

Fire/Ice Control

Reduces AP required to use fire and ice skills.

Wind/Lightning Control

Reduces AP required to use lightning and wind skills.

Four Spirits Control

Reduces AP required to use magic skills.

Collected Spirit

Increases Core Charge recovery according to the current Tactics Level, and reduces skill WT.

Overflowing Spirit

Increases Core Charge recovery according to the current Tactics Level, and reduces skill WT.

HP +10

Increases maximum HP by 10.

HP +20

Increases maximum HP by 20.

HP +30

Increases maximum HP by 30.

HP +50

Increases maximum HP by 50.

ATK +10

Increases ATK by 10.

ATK +15

Increases ATK by 15.

ATK +20

Increases ATK by 20.

ATK +30

Increases ATK by 30.

DEF +10

Increases DEF by 10.

DEF +15

Increases DEF by 15.

DEF +20

Increases DEF by 20.

DEF +30

Increases DEF by 30.

SPD +10

Increases SPD by 10.

SPD +15

Increases SPD by 15.

SPD +20

Increases SPD by 20.

SPD +30

Increases SPD by 30.

Accuracy +3%

Increases accuracy by 3%.

Accuracy +5%

Increases accuracy by 5%.

Accuracy +7%

Increases accuracy by 7%.

Accuracy +10%

Increases accuracy by 10%.

Accuracy +15%

Increases accuracy by 15%.

Evasion +1%

Increases evasion by 1%.

Evasion +2%

Increases evasion by 2%.

Evasion +3%

Increases evasion by 3%.

Evasion +4%

Increases evasion by 4%.

Critical Rate Up +3%

Increases critical rate by 3%.

Critical Rate Up +5%

Increases critical rate by 5%.

Critical Rate Up +7%

Increases critical rate by 7%.

Critical Rate Up +10%

Increases critical rate by 10%.

Critical Rate Up +15%

Increases critical rate by 15%.

Enhance Critical +5%

Increases critical damage by 5%.

Enhance Critical +10%

Increases critical damage by 10%.

Enhance Critical +15%

Increases critical damage by 15%.

Enhance Critical +20%

Increases critical damage by 20%.

Enhance Skills +3%

Increases skill damage by 3%.

Enhance Skills +5%

Increases skill damage by 5%.

Enhance Skills +7%

Increases skill damage by 7%.

Enhance Skills +10%

Increases skill damage by 10%.

Enhance Skills +15%

Increases skill damage by 15%.

Enhance Items +3%

Increases item effect by 3%.

Enhance Items +5%

Increases item effect by 5%.

Enhance Items +7%

Increases item effect by 7%.

Enhance Items +10%

Increases item effect by 10%.

Enhance Items +15%

Increases item effect by 15%.

Weaken Items +3%

Reduces WT of items by 3%.

Weaken Items +5%

Reduces WT of items by 5%.

Weaken Items +7%

Reduces WT of items by 7%.

Weaken Items +10%

Reduces WT of items by 10%.

Resist SE +3%

Reduces the chance of suffering a status effect by 3%.

Resist SE +5%

Reduces the chance of suffering a status effect by 5%.

Resist SE +7%

Reduces the chance of suffering a status effect by 7%.

Resist SE +10%

Reduces the chance of suffering a status effect by 10%.

Resist SE +15%

Reduces the chance of suffering a status effect by 15%.

Resist KO +3%

When receiving a fatal blow, grants a 3% chance to survive with 1 HP.

Resist KO +5%

When receiving a fatal blow, grants a 5% chance to survive with 1 HP.

Resist KO +7%

When receiving a fatal blow, grants a 7% chance to survive with 1 HP.

Resist KO +10%

When receiving a fatal blow, grants a 10% chance to survive with 1 HP.

Resist KO +15%

When receiving a fatal blow, grants a 15% chance to survive with 1 HP.

Reduce Damage -3%

Reduces all damage by 3%.