Forge Effects
Grants a low chance to deal additional physical damage when attacking.
Grants a low chance to deal additional physical damage when attacking.
Grants a low chance to deal additional physical damage when attacking.
Grants a low chance to deal fixed damage when attacking.
Grants a low chance to deal fixed damage when attacking.
Increases lightning damage.
Increases lightning damage.
Grants a low chance to deal Stun Gauge damage when attacking.
Grants a low chance to deal Stun Gauge damage when attacking.
Grants a low chance to deal Stun Gauge damage when attacking.
Grants a low chance to deal Stun Gauge damage when attacking.
Deals additional physical damage when attacking. Increased damage at Tactics Level 5.
Deals additional physical damage when attacking. Increased damage at Tactics Level 5.
Deals additional physical damage when attacking. Increased damage at Tactics Level 5.
Grants a low chance to deal Lv.1 Curse when attacking.
Grants a low chance to deal Lv.1 Curse when attacking.
Grants a low chance to deal Lv.1 Curse when attacking.
Grants a low chance to deal Lv.1 Curse when attacking.
Deals additional magic damage when attacking. Increased damage with a higher Core Charge.
Deals additional magic damage when attacking. Increased damage with a higher Core Charge.
Deals additional magic damage when attacking. Increased damage with a higher Core Charge.
Deals additional magic damage when attacking. Increased damage with a higher Core Charge.
Grants a chance to heals HP with each action.
Grants a chance to heals HP with each action.
Grants a chance to heals HP with each action.
Grants a chance to heals HP with each action.
Grants a chance to recovers Stun Gauge damage with each action.
Grants a chance to recovers Stun Gauge damage with each action.
Grants a chance to recovers Stun Gauge damage with each action.
Grants a chance to recovers Stun Gauge damage with each action.
Grants a chance to gain AP with each action.
Grants a chance to gain AP with each action.
Grants a chance to gain AP with each action.
Grants a chance to gain AP with each action.
Increases ATK in proportion to current HP.
Increases ATK in proportion to current HP.
Increases ATK in proportion to current HP.
Increases ATK if the user is affected with a status effect.
Increases ATK if the user is affected with a status effect.
Increases ATK if the user is affected with a status effect.
Increases ATK if the user is affected with a status effect.
Heals HP in proportion to damage dealt.
Heals HP in proportion to damage dealt.
Heals HP in proportion to damage dealt.
Heals HP in proportion to damage dealt.
Increases ATK when HP is below a certain point.
Increases ATK when HP is below a certain point.
Increases ATK when HP is below a certain point.
Increases ATK when Stun Gauge is at maximum.
Increases ATK when Stun Gauge is at maximum.
Increases ATK after being revived from KO.
Increases ATK after being revived from KO.
Increases ATK when recovering from a status effect.
Increases ATK when recovering from a status effect.
Increases ATK, DEF, and SPD when HP is below 50%.
Increases ATK, DEF, and SPD when HP is below 50%.
Deals additional magic damage when attacking. Damage amount may increase, based on current AP.
Deals additional magic damage when attacking. Damage amount may increase, based on current AP.
Deals additional magic damage when attacking. Damage amount may increase, based on current AP.
Deals additional magic damage when attacking. Damage amount may increase, based on current AP.
Increases fire, ice, lightning, and wind elemental damage.
Increases fire, ice, lightning, and wind elemental damage.
Increases fire, ice, lightning, and wind elemental damage.
Increases fire, ice, lightning, and wind elemental damage.
Increases critical damage.
Increases critical damage.
Increases critical damage.
Increases critical damage.
Increases critical damage.
Increases critical damage.
Increases the chances of inflicting status effects.
Increases the chances of inflicting status effects.
Increases the chances of inflicting status effects.
Increases the chances of inflicting status effects.
Increases the chances of inflicting status effects.
Grants a low chance to reduce ATK, DEF, and SPD when attacking.
Grants a low chance to reduce ATK, DEF, and SPD when attacking.
Grants a low chance to reduce ATK, DEF, and SPD when attacking.
Grants a low chance to reduce ATK, DEF, and SPD when attacking.
Grants a low chance to reduce ATK, DEF, and SPD when attacking.
Grants a low chance to reduce ATK, DEF, and SPD when attacking.
Grants a low chance to inflict Lv.1 Poison.
Grants a low chance to inflict Lv.1 Poison.
Grants a low chance to inflict Lv.1 Poison.
Grants a low chance to inflict Lv.1 Poison.
Grants a low chance to inflict Lv.1 Poison.
Grants a low chance to inflict Lv.1 Poison.
Grants a low chance to inflict Lv.1 Sleep.
Grants a low chance to inflict Lv.1 Sleep.
Grants a low chance to inflict Lv.1 Sleep.
Grants a low chance to inflict Lv.1 Sleep.
Grants a low chance to inflict Lv.1 Sleep.
Grants a low chance to inflict Lv.1 Sleep.
Grants a small chance of surviving with 1 HP after receiving a fatal blow.
Increases ATK, DEF, and SPD at night.
Grants a low chance to deal additional fire magic damage when attacking.
Increases ATK, DEF, and SPD based on battle duration.
Increases Core Item damage, and grants additional AP when using a Core Item.
Grants a low chance to remove the target's buffs and to extend debuffs when attacking.
Grants 100% critical rate against Punis, and increases the Stun Gauge damage of skills.
Increases all stats when fighting a boss.
Increases critical damage.
Increases the power of skills. The longer a skill's WT, the more powerful it becomes.
Grants a low chance to deal additional magic damage when attacking.
Grants a low chance to deal additional ice physical damage when attacking.
Increases the user's physical damage.
Increases damage dealt to stunned enemies.
Increases damage dealt to stunned enemies.
Increases the damage you deal if there is a KO'ed character in your party.
Increases the damage you deal if there is a KO'ed character in your party.
Increases damage dealt with items.
Increases damage dealt with items.
Increases the probability of inflicting status effects with low HP.
Reduces the knockback effect of enemy attacks.
Reduces the knockback effect of enemy attacks.
Reduces the knockback effect of enemy attacks.
Reduces damage taken by a fixed amount.
Reduces damage taken by a fixed amount.
Reduces fire damage taken.
Reduces fire damage taken.
Reduces ice damage taken.
Reduces ice damage taken.
Reduces lightning damage taken.
Reduces lightning damage taken.
Reduces wind damage taken.
Reduces wind damage taken.
Grants a chance to recover Stun Gauge damage when attacking. Increased amount at Tactics Level 5.
Grants a chance to recover Stun Gauge damage when attacking. Increased amount at Tactics Level 5.
Grants a chance to recover Stun Gauge damage when attacking. Increased amount at Tactics Level 5.
Increases ATK, DEF, and SPD when afflicted with a status effect.
Increases ATK, DEF, and SPD when afflicted with a status effect.
Increases ATK, DEF, and SPD when afflicted with a status effect.
Increases ATK, DEF, and SPD when afflicted with a status effect.
Reduces damage taken. The higher your Core Charge, the more damage is reduced.
Reduces damage taken. The higher your Core Charge, the more damage is reduced.
Reduces damage taken. The higher your Core Charge, the more damage is reduced.
Reduces damage taken. The higher your Core Charge, the more damage is reduced.
Grants a medium chance to reduce Stun Gauge damage.
Grants a medium chance to reduce Stun Gauge damage.
Grants a medium chance to reduce Stun Gauge damage.
Grants a medium chance to reduce Stun Gauge damage.
When receiving a fatal blow, grants a low chance to survive with 1 HP instead.
When receiving a fatal blow, grants a low chance to survive with 1 HP instead.
When receiving a fatal blow, grants a low chance to survive with 1 HP instead.
When receiving a fatal blow, grants a low chance to survive with 1 HP instead.
Increases status effect resistance. The higher your HP, the greater the resistance.
Increases status effect resistance. The higher your HP, the greater the resistance.
Increases status effect resistance. The higher your HP, the greater the resistance.
Heals HP when recovering from a status effect.
Heals HP when recovering from a status effect.
Heals HP when recovering from a status effect.
Heals HP when recovering from a status effect.
Reduces damage taken when HP is below a certain point.
Reduces damage taken when HP is below a certain point.
Reduces damage taken when HP is below a certain point.
Reduces damage taken when Stun Gauge is at maximum.
Reduces damage taken when Stun Gauge is at maximum.
Increases DEF after being revived from KO.
Increases DEF after being revived from KO.
Increases DEF after recovering from a status effect.
Increases DEF after recovering from a status effect.
Increases status effect resistance when HP is below 50%.
Increases status effect resistance when HP is below 50%.
Grants a chance to evade magic damage.
Grants a chance to evade magic damage.
Grants a chance to evade magic damage.
Grants a chance to evade magic damage.
Reduces critical damage taken and grants AP.
Reduces critical damage taken and grants AP.
Reduces critical damage taken and grants AP.
Reduces critical damage taken and grants AP.
Reduces critical damage taken and grants AP.
Reduces WT of Order Skills.
Reduces WT of Order Skills.
Reduces WT of Order Skills.
Reduces WT of Order Skills.
Reduces WT of Order Skills.
Reduces WT of Order Skills.
Grants a chance to nullify an attempt to lower SPD.
Grants a chance to nullify an attempt to lower SPD.
Grants a chance to nullify an attempt to lower SPD.
Grants a chance to nullify an attempt to lower SPD.
Grants a chance to nullify an attempt to lower SPD.
Grants a chance to nullify an attempt to lower all stats.
Grants a chance to nullify an attempt to lower all stats.
Grants a chance to nullify an attempt to lower all stats.
Grants a chance to nullify an attempt to lower all stats.
Grants a chance to nullify an attempt to lower all stats.
Grants a chance to nullify an attempt to lower all stats.
Grants a small chance of surviving with 1 HP after receiving a fatal blow.
Grants a small chance of surviving with 1 HP after receiving a fatal blow.
Grants a small chance of surviving with 1 HP after receiving a fatal blow.
Grants a small chance of surviving with 1 HP after receiving a fatal blow.
Grants a small chance of surviving with 1 HP after receiving a fatal blow.
Grants a small chance of surviving with 1 HP after receiving a fatal blow.
Grants a chance to nullify Sleep.
Grants a chance to nullify Sleep.
Grants a chance to nullify Sleep.
Grants a chance to nullify Sleep.
Grants a chance to nullify Sleep.
Grants a chance to nullify Sleep.
Reduces damage taken from enemy attacks on single target.
Increases critical rate when evasion is successful.
Increases fire resistance by 1 level, reducing fire elemental damage taken.
Reduces damage taken. This effect is nullified if you are stunned.
Increases status effect and debuff resistance.
Increases ATK, DEF, and SPD at the start of battle when fighting a boss.
Grants 100% critical rate against Punis, and increases Stun Gauge damage.
Grants a chance to nullify Stun.
Grants additional damage reduction.
Increases all stats when HP is below a certain level.
Increases DEF and SPD at the start of battle.
Increases damage against enemies of a higher level, and reduces damage received.
Removes status effects when healed. Increases ATK, DEF, and SPD if a SE is successfully removed.
Reduces damage taken while stunned.
Reduces damage taken while stunned.
Decreases the damage received if there is a KO'ed character in your party.
Decreases the damage received if there is a KO'ed character in your party.
Increases damage reduction rate.
Increases damage reduction rate.
Increases health recovery received from items.
Increases health recovery received from items.
Increases status effect resistance when HP is low.
Grants a small chance to knock the enemy back during an attack.
Grants a small chance to knock the enemy back during an attack.
Grants a small chance to knock the enemy back during an attack.
Grants a small chance to reduce ATK when attacking.
Grants a small chance to reduce ATK when attacking.
Grants a small chance to remove Burns.
Grants a small chance to remove Burns.
Grants a small chance to remove Frostbite.
Grants a small chance to remove Frostbite.
Grants a small chance to remove Paralysis.
Grants a small chance to remove Paralysis.
Grants a small chance to remove Restraints.
Grants a small chance to remove Restraints.
Grants a small chance to reduce SPD when attacking.
Grants a small chance to reduce SPD when attacking.
Grants a small chance to reduce SPD when attacking.
Grants a small chance to reduce SPD when attacking.
Reduces skill WT. The effect increases at Tactics Level 5.
Reduces skill WT. The effect increases at Tactics Level 5.
Reduces skill WT. The effect increases at Tactics Level 5.
Increases stun damage dealt if the target is afflicted with a status effect.
Increases stun damage dealt if the target is afflicted with a status effect.
Increases stun damage dealt if the target is afflicted with a status effect.
Increases stun damage dealt if the target is afflicted with a status effect.
Heals HP in proportion to damage dealt, and heals more based on Core Charge amount.
Heals HP in proportion to damage dealt, and heals more based on Core Charge amount.
Heals HP in proportion to damage dealt, and heals more based on Core Charge amount.
Heals HP in proportion to damage dealt, and heals more based on Core Charge amount.
When healing HP, heals an additional amount.
When healing HP, heals an additional amount.
When healing HP, heals an additional amount.
When healing HP, heals an additional amount.
Recovers Stun Gauge damage when healing HP.
Recovers Stun Gauge damage when healing HP.
Recovers Stun Gauge damage when healing HP.
Recovers Stun Gauge damage when healing HP.
Grants AP when healing HP.
Grants AP when healing HP.
Grants AP when healing HP.
Grants AP when healing HP.
Reduces the WT cost of skills. The higher your HP, the more it's reduced.
Reduces the WT cost of skills. The higher your HP, the more it's reduced.
Reduces the WT cost of skills. The higher your HP, the more it's reduced.
Increases status effect resistance.
Increases status effect resistance.
Increases status effect resistance.
Increases status effect resistance.
Recovers Stun Gauge damage with each action.
Recovers Stun Gauge damage with each action.
Recovers Stun Gauge damage with each action.
Recovers Stun Gauge damage with each action.
Increases healing amount when HP drops below a certain level.
Increases healing amount when HP drops below a certain level.
Increases healing amount when HP drops below a certain level.
Heals HP with each action when Stun Gauge is at maximum.
Heals HP with each action when Stun Gauge is at maximum.
Increases SPD after being revived from KO.
Increases SPD after being revived from KO.
Increases SPD when removing a status effect.
Increases SPD when removing a status effect.
Reduces AP required to use skills when HP is below 50%.
Reduces AP required to use skills when HP is below 50%.
Increases DEF at the start of battle.
Increases DEF at the start of battle.
Increases DEF at the start of battle.
Increases DEF at the start of battle.
Increases DEF at the start of battle.
Increases DEF at the start of battle.
Increases DEF at the start of battle.
Increases ATK at the start of battle.
Increases ATK at the start of battle.
Increases ATK at the start of battle.
Increases ATK at the start of battle.
Increases ATK at the start of battle.
Increases SPD at the start of battle.
Increases SPD at the start of battle.
Increases SPD at the start of battle.
Increases SPD at the start of battle.
Increases DEF and Stun Gauge.
Increases DEF and Stun Gauge.
Increases DEF and Stun Gauge.
Increases DEF and Stun Gauge.
Increases damage against stunned enemies.
Increases damage against stunned enemies.
Increases damage against stunned enemies.
Increases damage against stunned enemies.
Increases damage against stunned enemies.
Increases damage against stunned enemies.
Reduces Core Item WT cost.
Reduces Core Item WT cost.
Reduces Core Item WT cost.
Reduces Core Item WT cost.
Reduces Core Item WT cost.
Reduces Core Item WT cost.
Grants a low chance for additional Stun damage when attacking.
Grants a low chance for additional Stun damage when attacking.
Grants a low chance for additional Stun damage when attacking.
Grants a low chance for additional Stun damage when attacking.
Grants a low chance for additional Stun damage when attacking.
Increases ATK, DEF, and SPD at the start of battle.
Increases ATK, DEF, and SPD at the start of battle.
Increases ATK, DEF, and SPD at the start of battle.
Increases ATK, DEF, and SPD at the start of battle.
Increases ATK, DEF, and SPD at the start of battle.
Increases ATK, DEF, and SPD at the start of battle.
Grants a small chance to reduce DEF when attacking.
Grants a small chance to reduce DEF when attacking.
Grants a small chance to reduce DEF when attacking.
Grants a small chance to reduce DEF when attacking.
Grants a small chance to reduce DEF when attacking.
Grants a small chance to reduce DEF when attacking.
Increases critical damage.
Increases critical damage.
Increases critical damage.
Increases critical damage.
Increases critical damage.
Increases critical damage.
Increases ATK, DEF, and SPD after recovering from Stun.
Increases ATK, DEF, and SPD at the start of battle.
Heals HP when an enemy is defeated.
Heals HP in proportion to damage dealt, and increases the amount of HP healed by items.
Heals HP with each action and a low chance to survive when HP reaches 0.
Increases Core Charge recovery according to the current Tactics Level.
Grants 100% critical rate against Punis, and increases maximum HP.
Increases critical damage when Stun Gauge is at maximum.
Grants 100% critical rate against Sheep or Roadrunners.
Grants 100% critical rate against Wyrms, and increases critical damage.
Grants a low chance to inflict random status effect when attacking.
Reduces damage received from high level enemies and increases evasion rate.
Increases Stun Gauge damage of skills and damage dealt to stunned enemies.
Heals HP proportional to damage dealt if there is a KO'ed character in your party.
Heals HP proportional to damage dealt if there is a KO'ed character in your party.
Increases Stun Gauge recovery rate when HP is low.