Effects

Physical Damage XS

Deals physical damage. Power: 140

Physical Damage S

Deals physical damage. Power: 150

Physical Damage M

Deals physical damage. Power: 170

Physical Damage L

Deals physical damage. Power: 210

Physical Damage XL

Deals physical damage. Power: 270

Wide Blow

Deals physical damage. Power: 350

Raging Waves

Deals physical damage. Power: 450

Fire Damage XS

Deals fire magic damage. Power: 150

Fire Damage S

Deals fire magic damage. Power: 160

Fire Damage M

Deals fire magic damage. Power: 180

Fire Damage L

Deals fire magic damage. Power: 220

Fire Damage XL

Deals fire magic damage. Power: 280

Dragon's Fury

Deals fire magic damage. Power: 360

Raging Inferno

Deals fire magic damage. Power: 460

Ice Damage XS

Deals ice magic damage. Power: 145

Ice Damage S

Deals ice magic damage. Power: 155

Ice Damage M

Deals ice magic damage. Power: 175

Ice Damage L

Deals ice magic damage. Power: 215

Ice Damage XL

Deals ice magic damage. Power: 275

Ice Birdcage

Deals ice magic damage. Power: 355

Localized Blizzard

Deals ice magic damage. Power: 455

Lightning Damage XS

Deals lightning magic damage. Power: 225

Lightning Damage S

Deals lightning magic damage. Power: 240

Lightning Damage M

Deals lightning magic damage. Power: 270

Lightning Damage L

Deals lightning magic damage. Power: 315

Lightning Damage XL

Deals lightning magic damage. Power: 375

Creeping Thunder

Deals lightning magic damage. Power: 450

Roaring Shock

Deals lightning magic damage. Power: 560

Wind Damage XS

Deals wind magic damage. Power: 220

Wind Damage S

Deals wind magic damage. Power: 240

Wind Damage M

Deals wind magic damage. Power: 265

Wind Damage L

Deals wind magic damage. Power: 310

Wind Damage XL

Deals wind magic damage. Power: 370

Devastating Torrent

Deals wind magic damage. Power: 445

Zephyr's Wrath

Deals wind magic damage. Power: 555

Small Missile

Deals magic damage. Power: 230

Large Missile

Deals magic damage. Power: 260

Super Large Missile

Deals magic damage. Power: 320

Supersonic Missile

Deals magic damage. Power: 420

Middleweight

Deals physical damage and issues 1 Time Card with the same effect. Power: 100

Heavyweight

Deals physical damage and issues 1 Time Card with the same effect. Power: 120

Super Heavyweight

Deals physical damage and issues 1 Time Card with the same effect. Power: 155

Openweight

Deals physical damage and issues 1 Time Card with the same effect. Power: 210

Ruby Glimmer

Deals fire magic damage. Power: 350

Lapis Lazuli Glimmer

Deals ice magic damage. Power: 370

Amber Glimmer

Deals lightning magic damage. Power: 400

Jade Glimmer

Deals wind magic damage. Power: 450

Falling Uni

Deals physical damage and issues 1 Time Card with the same effect. Power: 160

Falling Puni

Deals magic damage and issues 1 Time Card with the same effect. Power: 180

Falling Meteors

Deals fire physical damage and issues 1 Time Card with the same effect. Power: 220

Falling ???

Deals fire magic damage and issues 1 Time Card with the same effect. Power: 280

Falling Stars

Deals physical damage and issues 1 Time Card with the same effect. Power: 250

Falling Bombs

Deals fire magic damage and issues 1 Time Card with the same effect. Power: 270

Falling Golem

Deals physical damage and issues 1 Time Card with the same effect. Power: 310

Gift from Heaven

Deals magic damage and issues 1 Time Card with the same effect. Power: 380

Power of Origin

Deals physical damage, fire magic damage, ice magic damage, or lightning magic damage at random. Power: 600

Power of Creation

Deals physical damage, fire magic damage, ice magic damage, or lightning magic damage at random. Power: 720

Light of the End

Deals magic damage. Damage dealt increases according to the strength of the applied trait. Power: 290

Aurora of Ruin

Deals magic damage. Damage dealt increases according to the strength of the applied trait. Power: 340

Gloomy Rainbow

Deals magic damage. Consumes 10% of current MP, increasing power by 1% for each MP consumed. Power: 100

Pale Rainbow

Deals magic damage. Consumes 20% of current MP, increasing power by 1% for each MP consumed. Power: 110

Brilliant Rainbow

Deals magic damage. Consumes 50% of current MP, increasing power by 1% for each MP consumed. Power: 130

Brimming Rainbow

Deals magic damage. Consumes 80% of current MP, increasing power by 1% for each MP consumed. Power: 160

Wild Rainbow

Deals magic damage. Consumes all of current MP, increasing power by 1% for each MP consumed. Power: 200

Breezy Blade

Deals wind physical damage and issues 1 Time Card with the same effect. Power: 420

Gust Blade

Deals wind physical damage and issues 1 Time Card with the same effect. Power: 450

Gale Blade

Deals wind physical damage and issues 2 Time Cards with the same effect. Power: 500

Storm Blade

Deals wind physical damage and issues 2 Time Cards with the same effect. Power: 570

Tempest Blade

Deals wind physical damage and issues 3 Time Cards with the same effect. Power: 660

Star Reflection

Deals magic damage. Power increases by 5% for each Time Card issued. Power: 200

Zodiac Reflection

Deals magic damage. Power increases by 7% for each Time Card issued. Power: 230

Cluster Reflection

Deals magic damage. Power increases by 10% for each Time Card issued. Power: 270

Galaxy Reflection

Deals magic damage. Power increases by 15% for each Time Card issued. Power: 320

Space Reflection

Deals magic damage. Power increases by 20% for each Time Card issued. Power: 400

Dawn of the End

Deals magic damage. Damage dealt increases according to the strength of the applied trait. Power: 410

Afterglow of Demise

Deals magic damage. Damage dealt increases according to the strength of the applied trait. Power: 500

Wizard's Hat

Deals magic damage. Power: 560

Sorcerer's Hat

Deals magic damage. Power: 640

Conjurer's Hat

Deals magic damage. Power: 750

Genie's Hat

Deals magic damage. Power: 880

Adapts to Environment

Deals magic damage. While using a Twin Action, it will have the same element as the skill or item used before it. Power: 620

Fits into Environment

Deals magic damage. While using a Twin Action, it will have the same element as the skill or item used before it. Power: 660

Blends in with Environment

Deals magic damage. While using a Twin Action, it will have the same element as the skill or item used before it. Power: 720

Merges with Environment

Deals magic damage. While using a Twin Action, it will have the same element as the skill or item used before it. Power: 800

Attracts Magic

Deals physical damage. Recovers 5% of the damage dealt as the user's MP. Power: 610

Absorbs Magic

Deals physical damage. Recovers 7% of the damage dealt as the user's MP. Power: 680

Drains Magic

Deals physical damage. Recovers 10% of the damage dealt as the user's MP. Power: 770

Captures Magic

Deals physical damage. Recovers 15% of the damage dealt as the user's MP. Power: 880

Swallows Magic

Deals physical damage. Recovers 20% of the damage dealt as the user's MP. Power: 1000

Light Vortex

Deals magic damage. Damage dealt increases by 50% if the target is stunned. Power: 410

Beam Vortex

Deals magic damage. Damage dealt increases by 50% if the target is stunned. Power: 440

Flashing Vortex

Deals magic damage. Damage dealt increases by 100% if the target is stunned. Power: 480

Silver Vortex

Deals magic damage. Damage dealt increases by 100% if the target is stunned. Power: 530

Divine Vortex

Deals magic damage. Damage dealt increases by 100% if the target is stunned. Power: 600

Bursts

Deals additional physical damage. Power: 30

Explodes

Deals additional physical damage. Power: 50

Thorn Attack

Deals additional physical damage. Power: 80

Sharp Thorns

Deals additional fixed physical damage. Power: 30

Exploding Thorns

Deals additional fixed physical damage. Power: 50

Piercing Thorns

Deals additional fixed physical damage. Power: 100

Piercing Damage S

Deals physical damage that ignores target's DEF. Power: 40

Piercing Damage M

Deals physical damage that ignores target's DEF. Power: 60

Piercing Damage L

Deals physical damage that ignores target's DEF. Power: 90

Piercing Damage XL

Deals physical damage that ignores target's DEF. Power: 140

Hits Vitals

Instantly KOs the target if their HP is below 25%. Ineffective on bosses and certain powerful enemies.

Blue Flames

Deals fire magic damage that ignores target's DEF. Power: 50

Focus Flare

Deals additional fire magic damage that ignores target's DEF, but effect is restricted to a single enemy. Power: 100

Pinpoint Flare

Deals additional fire magic damage that ignores target's DEF, but effect is restricted to a single enemy. Power: 200

Quick Freeze

Extends the target's WT, but effect is restricted to a single enemy. Power: 50

Instant Freeze

Extends the target's WT, but effect is restricted to a single enemy. Power: 100

Slightly Slows Movement

Extends the target's WT. The magnitude of the increase depends on the target's resistances. Power: 20

Slows Movement

Extends the target's WT. The magnitude of the increase depends on the target's resistances. Power: 50

Greatly Slows Movement

Extends the target's WT. The magnitude of the increase depends on the target's resistances. Power: 75

Overcurrent

Extends area of effect to all enemies, but WT after use is increased by 100.

Supercurrent

Extends area of effect to all enemies.

Big Tornado

Extends area of effect to all enemies, but WT after use is increased by 100.

Giant Tornado

Extends area of effect to all enemies.

Alive

Activates automatically once the equipped character's HP falls below 10%.

Energetic

Activates automatically once the equipped character's HP falls below 35%.

Enthusiastic

Activates automatically once the equipped character's HP falls below 60%.

Black Bullets

Deals additional fixed magic damage.

Earth Shaker

Provides a 10% chance of cancelling an enemy's charge.

Earth Breaker

Provides a 30% chance of cancelling an enemy's charge.

Earth Splitter

Provides a 50% chance of cancelling an enemy's charge.

Spare Weight

Increases issued Time Cards by 1.

Vulnerability Strike

Increases critical rate by 30% when exploiting the target's elemental vulnerability.

Vulnerability Shot

Increases critical rate by 50% when exploiting the target's elemental vulnerability.

Tri-Suffer

Provides an 80% chance of applying 3 stacks of a random status effect. The success of inflicting status effects depends on the resistances.

Quin-Suffer

Provides an 80% chance of applying 5 stacks of a random status effect. The success of inflicting status effects depends on the resistances.

Rainbow Trial

Provides an 80% chance of applying 7 stacks of a random status effect. The success of inflicting status effects depends on the resistances.

Headwind

Extends the target's WT and has a 30% chance of applying 1 stack of Restraints. The success of inflicting status effects depends on the resistances. Power: 50

Strong Wind

Extends the target's WT and has a 50% chance of applying 1 stack of Restraints. The success of inflicting status effects depends on the resistances. Power: 100

Violent Wind

Extends the target's WT and has a 70% chance of applying 1 stack of Restraints. The success of inflicting status effects depends on the resistances. Power: 150

Extreme Wind

Extends the target's WT and has an 90% chance of applying 1 stack of Restraints. The success of inflicting status effects depends on the resistances. Power: 200

Whirlwind

Deals additional wind magic damage when attacking the target's vulnerability. Power: 100

Whirlwind Sensation

Deals additional wind magic damage when attacking the target's vulnerability. Power: 200

Majestic Sun

Damage increases by 5% for each buff applied to the target.

Majestic Moon

Damage increases by 5% for each debuff applied to the target.

Guiding Meteor

When landing a critical hit, damage increases by 20% and the user recovers 10% of the damage dealt as HP.

Guiding Comet

When landing a critical hit, damage increases by 30% and the user recovers 20% of the damage dealt as HP.

Falling Stardust

Activates automatically when the equipped character's HP falls below 75%.

Mystic Sign

Applies 1 stack(s) of SE resistance decrease and has a 80% chance of applying 80 stack(s) of Curse to the target. The success of inflicting status effects depends on the resistances.

Mystic Scent

Applies 2 stack(s) of SE resistance decrease and has a 100% chance of applying 100 stack(s) of Curse to the target. The success of inflicting status effects depends on the resistances.

Mystic Vestiges

Applies 3 stack(s) of SE resistance decrease and has a 100% chance of applying 100 stack(s) of Curse to the target. The success of inflicting status effects depends on the resistances.

Contents Change

Applies 1 stack(s) of random parameter down to the target.

Contents Mutate

Applies 2 stack(s) of random parameter down to the target.

Contents Transform

Applies 3 stack(s) of random parameter down to the target.

Surprises

Extends target's WT and reduces the strong attack gauge by 1. The magnitude of the effect changes depending on the resistance. Power: 100

Physical Vulnerability

Decreases the level of physical resistance by 1.

Magic Vulnerability

Decreases the level of magic resistance by 1.

Total Vulnerability

Decreases the levels of physical and magic resistance by 1.

Autonomous Action

Activates automatically once the equipped character's HP falls below 70%.

Automatic Action

Activates automatically once the equipped character's HP falls below 80%.

Pool of Knowledge

Damage increases by 10% when the target is debuffed.

Fruit of Knowledge

Damage increases by 20% when the target is debuffed.

Essence of Knowledge

Damage increases by 30% when the target is debuffed.

Destroys Walls

Applies 2 stack(s) of DEF decrease to the target and reduces the aura gauge by an additional 5. The success of inflicting status effects depends on the resistances.

Destroys Foundations

Applies 3 stack(s) of DEF decrease to the target and reduces the aura gauge by an additional 7. The success of inflicting status effects depends on the resistances.

Destroys Laws

Applies 4 stack(s) of DEF decrease to the target and reduces the aura gauge by an additional 10. The success of inflicting status effects depends on the resistances.

Boundaries Warp

Applies 1 stack(s) of accuracy decrease to the target and removes a random buff. The success of inflicting status effects depends on the resistances.

Boundaries Curve

Applies 2 stack(s) of accuracy decrease to the target and removes a random buff. The success of inflicting status effects depends on the resistances.

Boundaries Distort

Applies 3 stack(s) of accuracy decrease to the target and removes 2 random buffs. The success of inflicting status effects depends on the resistances.

Pool of Power

Issues 1 Time Card(s) with the same effect when an enemy is defeated. The effect lasts for 1 turn(s).

Fruit of Power

Issues 1 Time Card(s) with the same effect when an enemy is defeated. The effect lasts for 2 turn(s).

Essence of Power

Issues 1 Time Card(s) with the same effect when an enemy is defeated. The effect lasts for 3 turn(s).

Gorgeous Colors S

Deals elemental magic damage. Power: 100

Gorgeous Colors M

Deals elemental magic damage. Power: 110

Gorgeous Colors L

Deals elemental magic damage. Power: 140

Gorgeous Colors XL

Deals elemental magic damage. Power: 180

Diffused Reflection S

Increases critical rate by 10% when exploiting the target's elemental vulnerability. Increases critical damage by 10%.

Diffused Reflection M

Increases critical rate by 20% when exploiting the target's elemental vulnerability. Increases critical damage by 15%.

Diffused Reflection L

Increases critical rate by 30% when exploiting the target's elemental vulnerability. Increases critical damage by 20%.

Diffused Reflection XL

Increases critical rate by 50% when exploiting the target's elemental vulnerability. Increases critical damage by 30%.

HP Recovery XS

Restores HP. Recovery: 30

HP Recovery S

Restores HP. Recovery: 45

HP Recovery M

Restores HP. Recovery: 70

HP Recovery L

Restores HP. Recovery: 110

HP Recovery XL

Restores HP. Recovery: 160

HP Recovery XXL

Restores HP. Recovery: 250

MP Recovery XS

Restores MP. Recovery: 30

MP Recovery S

Restores MP. Recovery: 45

MP Recovery M

Restores MP. Recovery: 70

MP Recovery L

Restores MP. Recovery: 110

MP Recovery XL

Restores MP. Recovery: 160

MP Recovery XXL

Restores MP. Recovery: 250

Slightly Filling

Restores MP, but extends the target's WT. Recovery: 50

Filling

Restores MP, but extends the target's WT. Recovery: 70

Very Filling

Restores MP, but extends the target's WT. Recovery: 100

HPMP Recovery XS

Restores HP and MP. Recovery: 20

HPMP Recovery S

Restores HP and MP. Recovery: 30

HPMP Recovery M

Restores HP and MP. Recovery: 50

HPMP Recovery L

Restores HP and MP. Recovery: 80

HPMP Recovery XL

Restores HP and MP. Recovery: 120

HPMP Recovery XXL

Restores HP and MP. Recovery: 200

KO Recovery XS

Revives after a KO. Recovery: 10

KO Recovery S

Revives after a KO. Recovery: 20

KO Recovery M

Revives after a KO. Recovery: 35

KO Recovery L

Revives after a KO. Recovery: 50

KO Recovery XL

Revives after a KO. Recovery: 70

KO Recovery XXL

Revives after a KO. Recovery: 95

Fractional HP Rec. XS

Restores a fixed percentage of max HP. Recovery: 10

Fractional HP Rec. S

Restores a fixed percentage of max HP. Recovery: 20

Fractional HP Rec. M

Restores a fixed percentage of max HP. Recovery: 35

Fractional HP Rec. L

Restores a fixed percentage of max HP. Recovery: 50

Fractional HP Rec. XL

Restores a fixed percentage of max HP. Recovery: 70

Fractional HP Rec. XXL

Restores a fixed percentage of max HP. Recovery: 95

HP Regen S

Applies 1 stack of HP Regen.

HP Regen M

Applies 2 stacks of HP Regen.

HP Regen L

Applies 3 stacks of HP Regen.

MP Regen S

Applies 1 stack of MP Regen.

MP Regen M

Applies 2 stacks of MP Regen.

MP Regen L

Applies 3 stacks of MP Regen.

Poison Cure

Cures Poison.

Sleep Cure

Cures Sleep.

Curse Cure

Cures Curse.

Burns Cure

Cures Burns.

Frostbite Cure

Cures Frostbite.

Paralysis Cure

Cures Paralysis.

Restraint Cure

Cures Restraints.

Removes 1 SE

Removes 1 random debuff from the target.

Removes 3 SE

Removes 3 random debuffs from the target.

Removes SE

Removes all debuffs from the target.

Amazing Evasion

Applies KO Recovery.

Calming Aroma

Restores HP. Recovery: 30

Sedative Aroma

Restores HP. Recovery: 45

Soothing Aroma

Restores HP. Recovery: 80

Blissful Aroma

Restores HP. Recovery: 130

Miracle Cure

Restores HP and applies 2 stacks of max HP increase. Recovery: 400

Heaven's Light

Restores a fixed percentage of max HP and applies 2 stacks of HP Regen. Recovery: 100

Cold

Applies 1 stack of SPD decrease to the target. The success of inflicting status effects depends on the resistances.

Warm

Applies 1 stack of SPD increase on the target.

Hot

Applies 2 stacks of SPD increase on the target and applies 1 stack of Burns. The success of inflicting status effects depends on the resistances.

Wake Up Cup

Restores the target's HP. The closer the time is to 7AM, the greater the amount recovered.

Snack Companion

Restores the target's HP. The closer the time is to 3PM, the greater the amount recovered.

Bedtime Cup

Restores the target's HP. The closer the time is to 10PM, the greater the amount recovered.

Sloppy

Applies 1 stack of ATK decrease to the target.

Jiggly

Applies 1 stack of ATK increase on the target.

Unique Texture

Applies 1 stack of ATK increase and 1 stack of HP Regen on the target.

Crumbly

Applies 1 stack of DEF decrease to the target. The success of inflicting status effects depends on the resistances.

Fluffy

Applies 1 stack of DEF increase on the target.

Strangely Chewy

Applies 1 stack of DEF increase and Acceleration on the target.

Bubble Gel

Applies 2 stacks of HP Regen and MP Regen.

Spicy Hot

Applies 2 stacks of ATK increase, SPD increase, and Burns to the target. The success of inflicting status effects depends on the resistances.

Source of Nutrition

Applies 1 stack of max HP increase and adds 1 TP.

Nutritious

Applies 2 stacks of max HP increase and adds 3 TP.

Cheer Up

Shortens the target's WT and adds 1 TP.

Pep Talk

Shortens the target's WT and adds 2 TP.

High Spirits

Shortens the target's WT and adds 3 TP.

Infectious Cheer

Extends area of effect to all targets and adds 1 TP.

Hidden Power

Applies 1 stack of ATK, DEF, and SPD increase on the target.

Cleansing Light

Removes 1 random debuff from the target, and applies 1 stack of ATK, DEF, and SPD increase.

Purifying Light

Removes all status effects from the target.

Overpowering Light

Removes all debuffs from the target.

Medical Bitterness

Removes a random debuff and extends the target's WT. Recovery: 100

Slight Sweetness

Removes a random debuff and shortens the target's WT. Recovery: 50

Bursting Sweetness

Removes 3 random debuffs and shortens the target's WT. Recovery: 100

Melts-In-Your-Mouth

Removes 3 random debuffs and shortens the target's WT. Recovery: 150

Overpowering Sweetness

Removes 3 random debuffs and shortens the target's WT. Recovery: 200

Regeneration Drops

Cures KO. Applies KO Recovery instead if the target is not KO'd. Recovery: 50

Return Drops

Cures KO. Applies KO Recovery instead if the target is not KO'd. Recovery: 75

Rebirth Drops

Cures KO. Applies KO Recovery instead if the target is not KO'd. Recovery: 100

Fruity Flavor S

Removes a random debuff and applies 1 stack(s) of max HP increase.

Fruity Flavor M

Removes a random debuff and applies 2 stack(s) of max HP increase.

Fruity Flavor L

Removes a random debuff and applies 3 stack(s) of max HP increase.

Fruity Flavor XL

Removes a random debuff and applies 4 stack(s) of max HP increase.

Repel All

Applies 5 stacks of SE resistance increase.

Slight Tailwind

Shortens WT by 30%.

Strong Tailwind

Applies 1 stack of Acceleration.

Ferocious Tailwind

Applies 2 stacks of Acceleration.

Angel's Protection

Applies 1 stack of damage reduction.

Spirit's Protection

Applies 2 stacks of damage reduction.

Grand Spirit Blessing

Applies 1 stack each of fire, ice, lightning, and wind resistances.

Connects Dimensions

Increases fire, ice, lightning, and wind damage by 10%.

Connects Worlds

Increases fire, ice, lightning, and wind damage by 15%.

Connects Planes

Increases fire, ice, lightning, and wind damage by 25%.

Improves Focus

Applies 3 stack(s) of critical rate increase.

Cuts Off Surroundings

Applies 4 stack(s) of critical rate increase.

Clear and Serene

Applies 5 stack(s) of critical rate increase.

High Quality Brush

Converts all TP into DG and increases DG by 10% for every 1 TP.

Miracle Brush

Converts all TP into DG and increases DG by 15% for every 1 TP.

Dream Brush

Converts all TP into DG and increases DG by 20% for every 1 TP.

Evade Evil

Applies 1 stack of damage reduction.

Avoid Chaos

Applies 2 stacks of damage reduction.

Snow-White Garment

Applies 3 stacks of DEF increase and evasion rate increase.

Adrenaline Rush

Applies 5 stacks of ATK increase, but consumes 50% of HP.

Firebreathing Dragon

Increases normal attack count by 3 and applies 3 stacks of max HP increase.

Samurai Gate

Increases skill damage by 20%.

Ivory Gate

Increases item damage by 20%.

Scholar's Gate

Increases skill damage and item damage by 20%.

Bound Gate

Applies TP gain increase.

United Gate

Applies DG gain increase.

Draws Friendship

Applies TP gain increase and 1 stack(s) of acceleration.

Draws Trust

Applies TP gain increase and 2 stack(s) of acceleration.

Draws Love

Applies TP gain increase and 3 stack(s) of acceleration.

ATK Up S

Applies 1 stack of ATK increase.

ATK Up M

Applies 2 stacks of ATK increase.

ATK Up L

Applies 3 stacks of ATK increase.

DEF Up S

Applies 1 stack of DEF increase.

DEF Up M

Applies 2 stacks of DEF increase.

DEF Up L

Applies 3 stacks of DEF increase.

SPD Up S

Applies 1 stack of SPD increase.

SPD Up M

Applies 2 stacks of SPD increase.

SPD Up L

Applies 3 stacks of SPD increase.

All Stats Up S

Applies 1 stack of all stats increase.

All Stats Up M

Applies 2 stacks of all stats increase.

All Stats Up L

Applies 3 stacks of all stats increase.

Accuracy Up S

Applies 1 stack of accuracy increase.

Accuracy Up M

Applies 2 stacks of accuracy increase.

Accuracy Up L

Applies 3 stacks of accuracy increase.

Evasion Up S

Applies 1 stack of evasion rate increase.

Evasion Up M

Applies 2 stacks of evasion rate increase.

Evasion Up L

Applies 3 stacks of evasion rate increase.

Critical Rate Up S

Applies 1 stack of critical rate increase.

Critical Rate Up M

Applies 2 stacks of critical rate increase.

Critical Rate Up L

Applies 3 stacks of critical rate increase.

Energy Surge S

Applies 1 stack of max HP increase.

Energy Surge M

Applies 2 stacks of max HP increase.

Energy Surge L

Applies 3 stacks of max HP increase.

SE Resistance Up S

Applies 1 stack of SE resistance increase.

SE Resistance Up M

Applies 2 stacks of SE resistance increase.

SE Resistance Up L

Applies 3 stacks of SE resistance increase.

Attack Count Up S

Increases normal attack count by 1.

Attack Count Up M

Increases normal attack count by 2.

Attack Count Up L

Increases normal attack count by 3.

Steal Some Life

Deals physical damage, recovering 50% of the damage dealt as HP. Power: 150

Steal Life

Deals physical damage, recovering 50% of the damage dealt as HP. Power: 180

Steal Lots of Life

Deals physical damage, recovering 50% of the damage dealt as HP. Power: 230

Vitality Theft

Deals physical damage, recovering 50% of the damage dealt as HP. Power: 300

Concealed Crescent

Provides a 30% chance of applying Aura Inhibition. The success of inflicting status effects depends on the resistances.

Concealed Half Moon

Provides a 50% chance of applying Aura Inhibition. The success of inflicting status effects depends on the resistances.

Concealed Full Moon

Provides a 100% chance of applying Aura Inhibition. The success of inflicting status effects depends on the resistances.

Land Joiner

Reduces evasion rate by 1 stack and applies 10% damage received increase.

Land Patcher

Reduces evasion rate by 2 stacks and applies 20% damage received increase.

Land Binder

Reduces evasion rate by 3 stacks and applies 30% damage received increase.

SE Resistance Down S

Applies 1 stack of SE resistance decrease.

SE Resistance Down M

Applies 2 stacks of SE resistance decrease.

SE Resistance Down L

Applies 3 stacks of SE resistance decrease.

De-energizes

Applies 1 stack(s) of ATK decrease. Provides a 60% chance of cancelling an enemy's charge.

Erases Power

Applies 2 stack(s) of ATK decrease. Provides a 80% chance of cancelling an enemy's charge.

Dissipates Power

Applies 3 stack(s) of ATK decrease. Provides a 100% chance of cancelling an enemy's charge.

Total Darkness

Applies 3 stack(s) of SE resistance decrease and inflicts 3 random status effects. The success of inflicting status effects depends on the resistances.

Underworld Darkness

Applies 4 stack(s) of SE resistance decrease and inflicts 3 random status effects. The success of inflicting status effects depends on the resistances.

Abyssal Darkness

Applies 5 stack(s) of SE resistance decrease and inflicts 3 random status effects. The success of inflicting status effects depends on the resistances.

Steal ATK

Provides a 50% chance of reducing target's ATK by 1 stack and increasing the user's ATK by 1 stack if successful. The success of inflicting status effects depends on the resistances.

Steal DEF

Provides a 50% chance of reducing target's DEF by 1 stack and increasing the user's DEF by 1 stack if successful. The success of inflicting status effects depends on the resistances.

Steal SPD

Provides a 50% chance of reducing target's SPD by 1 stack and increasing the user's SPD by 1 stack if successful. The success of inflicting status effects depends on the resistances.

Steal Lots of ATK

Provides an 80% chance of reducing target's ATK by 1 stack and increasing the user's ATK by 1 stack if successful. The success of inflicting status effects depends on the resistances.

Steal Lots of DEF

Provides an 80% chance of reducing target's DEF by 1 stack and increasing the user's DEF by 1 stack if successful. The success of inflicting status effects depends on the resistances.

Fog of Ruin

Provides a 100% chance of applying 3 stacks of DEF decrease and Curse. The success of inflicting status effects depends on the resistances.

Art of Delay

Provides a 100% chance of applying 3 stacks of Restraints to the target and extending their WT. The success of inflicting status effects depends on the resistances. Power: 200

Restrains Enemy

Applies 3 stacks of critical rate decrease and extends the target's WT. The success of inflicting status effects depends on the resistances. Power: 150

Captures Enemy

Applies 5 stacks of critical rate decrease and extends the target's WT. The success of inflicting status effects depends on the resistances. Power: 200

Covers the Sun

Applies 2% all stats decrease and 100% damage received increase. The success of inflicting status effects depends on the resistances.

Hides the Sun

Applies 3% all stats decrease and 100% damage received increase. The success of inflicting status effects depends on the resistances.

ATK Down S

Provides a 50% chance of applying 1 stack of ATK decrease. The success of inflicting status effects depends on the resistances.

ATK Down M

Provides a 70% chance of applying 1 stack of ATK decrease. The success of inflicting status effects depends on the resistances.

ATK Down L

Provides a 100% chance of applying 1 stack of ATK decrease. The success of inflicting status effects depends on the resistances.

ATK Down XL

Provides a 100% chance of applying 2 stacks of ATK decrease. The success of inflicting status effects depends on the resistances.

DEF Down S

Provides a 50% chance of applying 1 stack of DEF decrease. The success of inflicting status effects depends on the resistances.

DEF Down M

Provides a 70% chance of applying 1 stack of DEF decrease. The success of inflicting status effects depends on the resistances.

DEF Down L

Provides a 100% chance of applying 1 stack of DEF decrease. The success of inflicting status effects depends on the resistances.

DEF Down XL

Provides a 100% chance of applying 2 stacks of DEF decrease. The success of inflicting status effects depends on the resistances.

SPD Down S

Provides a 50% chance of applying 1 stack of SPD decrease. The success of inflicting status effects depends on the resistances.

SPD Down M

Provides a 70% chance of applying 1 stack of SPD decrease. The success of inflicting status effects depends on the resistances.

SPD Down L

Provides a 100% chance of applying 1 stack of SPD decrease. The success of inflicting status effects depends on the resistances.

SPD Down XL

Provides a 100% chance of applying 2 stacks of SPD decrease. The success of inflicting status effects depends on the resistances.

All Stats Down S

Provides a 50% chance of applying 1 stack of all stats decrease. The success of inflicting status effects depends on the resistances.

All Stats Down M

Provides a 70% chance of applying 1 stack of all stats decrease. The success of inflicting status effects depends on the resistances.

All Stats Down L

Provides a 100% chance of applying 1 stack of all stats decrease. The success of inflicting status effects depends on the resistances.

All Stats Down XL

Provides a 100% chance of applying 2 stacks of all stats decrease. The success of inflicting status effects depends on the resistances.

Inflict Poison S

Provides a 50% chance of applying 1 stack of Poison. The success of inflicting status effects depends on the resistances.

Inflict Poison M

Provides a 70% chance of applying 1 stack of Poison. The success of inflicting status effects depends on the resistances.

Inflict Poison L

Provides a 100% chance of applying 1 stack of Poison. The success of inflicting status effects depends on the resistances.

Inflict Poison XL

Provides a 100% chance of applying 2 stacks of Poison. The success of inflicting status effects depends on the resistances.

Inflict Sleep S

Provides a 50% chance of applying 1 stack of Sleep. The success of inflicting status effects depends on the resistances.

Inflict Sleep M

Provides a 70% chance of applying 1 stack of Sleep. The success of inflicting status effects depends on the resistances.

Inflict Sleep L

Provides a 100% chance of applying 1 stack of Sleep. The success of inflicting status effects depends on the resistances.

Inflict Sleep XL

Provides a 100% chance of applying 2 stacks of Sleep. The success of inflicting status effects depends on the resistances.

Inflict Curse S

Provides a 50% chance of applying 1 stack of Curse. The success of inflicting status effects depends on the resistances.

Inflict Curse M

Provides a 70% chance of applying 1 stack of Curse. The success of inflicting status effects depends on the resistances.

Inflict Curse L

Provides a 100% chance of applying 1 stack of Curse. The success of inflicting status effects depends on the resistances.

Inflict Curse XL

Provides a 100% chance of applying 2 stacks of Curse. The success of inflicting status effects depends on the resistances.

Inflict Burns S

Provides a 50% chance of applying 1 stack of Burns. The success of inflicting status effects depends on the resistances.

Inflict Burns M

Provides a 70% chance of applying 1 stack of Burns. The success of inflicting status effects depends on the resistances.

Inflict Burns L

Provides a 100% chance of applying 1 stack of Burns. The success of inflicting status effects depends on the resistances.

Inflict Burns XL

Provides a 100% chance of applying 2 stacks of Burns. The success of inflicting status effects depends on the resistances.

Inflict Frostbite S

Provides a 50% chance of applying 1 stack of Frostbite. The success of inflicting status effects depends on the resistances.

Inflict Frostbite M

Provides a 70% chance of applying 1 stack of Frostbite. The success of inflicting status effects depends on the resistances.

Inflict Frostbite L

Provides a 100% chance of applying 1 stack of Frostbite. The success of inflicting status effects depends on the resistances.

Inflict Frostbite XL

Provides a 100% chance of applying 2 stacks of Frostbite. The success of inflicting status effects depends on the resistances.

Inflict Paralysis S

Provides a 50% chance of applying 1 stack of Paralysis. The success of inflicting status effects depends on the resistances.

Inflict Paralysis M

Provides a 70% chance of applying 1 stack of Paralysis. The success of inflicting status effects depends on the resistances.

Inflict Paralysis L

Provides a 100% chance of applying 1 stack of Paralysis. The success of inflicting status effects depends on the resistances.

Inflict Paralysis XL

Provides a 100% chance of applying 2 stacks of Paralysis. The success of inflicting status effects depends on the resistances.

Inflict Restraints S

Provides a 50% chance of applying 1 stack of Restraints. The success of inflicting status effects depends on the resistances.

Inflict Restraints M

Provides a 70% chance of applying 1 stack of Restraints. The success of inflicting status effects depends on the resistances.

Inflict Restraints L

Provides a 100% chance of applying 1 stack of Restraints. The success of inflicting status effects depends on the resistances.

Inflict Restraints XL

Provides a 100% chance of applying 2 stacks of Restraints. The success of inflicting status effects depends on the resistances.

Fire Vulnerability

Applies 1 stack of fire resistance decrease. The success of inflicting status effects depends on the resistances.

Ice Vulnerability

Applies 1 stack of ice resistance decrease. The success of inflicting status effects depends on the resistances.

Lightning Vulnerability

Applies 1 stack of lightning resistance decrease. The success of inflicting status effects depends on the resistances.

Wind Vulnerability

Applies 1 stack of wind resistance decrease. The success of inflicting status effects depends on the resistances.

Remove Enhancements

Removes 1 buff from the target.

Erase Enhancements

Removes 2 buffs from the target.

Purge Enhancements

Removes 3 buffs from the target.

Weaken to Elements

Applies 1 stack of fire resistance decrease, ice resistance decrease, lightning resistance decrease, and wind resistance decrease.

Consume HP S

Consumes 10% of max HP on use.

Consume HP M

Consumes 30% of max HP on use.

Consume HP L

Consumes 50% of max HP on use.

Consume HP XL

Consumes 80% of max HP on use.

Consume MP S

Consumes 10% of max MP on use.

Consume MP M

Consumes 30% of max MP on use.

Consume MP L

Consumes 50% of max MP on use.

Consume MP XL

Consumes 80% of max MP on use.

Aura Damage S

If the target has an aura, reduces the aura gauge by an additional 1.

Aura Damage M

If the target has an aura, reduces the aura gauge by an additional 3.

Aura Damage L

If the target has an aura, reduces the aura gauge by an additional 5.

Aura Damage XL

If the target has an aura, reduces the aura gauge by an additional 10.

Reduce Consumption

Provides a 15% chance to preserve the number of remaining uses when using an item.

Relieve Consumption

Provides a 25% chance to preserve the number of remaining uses when using an item.

Recycle

Provides a 50% chance to preserve the number of remaining uses when using an item.

Activate Split

Issues 1 Time Card with the same effect. The effect lasts for 1 turn.

Activate Scatter

Issues 1 Time Card with the same effect. The effect lasts for 2 turns.

Activate Division

Issues 1 Time Card with the same effect. The effect lasts for 3 turns.

Auto Activate 20%

Activates automatically when the equipped character's HP falls below 20%.

Auto Activate 30%

Activates automatically when the equipped character's HP falls below 30%.

Auto Activate 50%

Activates automatically when the equipped character's HP falls below 50%.

Cutting

Allows to gather grasses, flowers, and other materials up to Rank 1 by cutting grass.

Capable Cutting

Allows to gather grasses, flowers, and other materials up to Rank 1 by cutting grass. The quality of items gathered increases by 10, then by a further 10%.

Master Cutting

Allows to gather grasses, flowers, and other materials up to Rank 2 by cutting grass. The quality of items gathered increases by 15, then by a further 15%.

Expert Cutting

Allows to gather grasses, flowers, and other materials up to Rank 2 by cutting grass. The quality of items gathered increases by 20, then by a further 20%.

Virtuoso Cutting

Allows to gather grasses, flowers, and other materials up to Rank 3 by cutting grass. The quality of items gathered increases by 25, then by a further 25%.

Mining

Allows to gather rocks, ore, and other materials up to Rank 1 by breaking rocks.

Capable Mining

Allows to gather rocks, ore, and other materials up to Rank 1 by breaking rocks. The quality of items gathered increases by 10, then by a further 10%.

Master Mining

Allows to gather rocks, ore, and other materials up to Rank 2 by breaking rocks. The quality of items gathered increases by 15, then by a further 15%.

Expert Mining

Allows to gather rocks, ore, and other materials up to Rank 2 by breaking rocks. The quality of items gathered increases by 20, then by a further 20%.

Virtuoso Mining

Allows to gather rocks, ore, and other materials up to Rank 3 by breaking rocks. The quality of items gathered increases by 25, then by a further 25%.

Shooting

Allows to gather fruits and other materials up to Rank 1 by shooting them down.

Capable Shooting

Allows to gather fruits and other materials up to Rank 1 by shooting them down. The quality of gathered items increases by 10.

Master Shooting

Allows to gather fruits and other materials up to Rank 2 by shooting them down. The quality of gathered items increases by 15.

Expert Shooting

Allows to gather fruits and other materials up to Rank 2 by shooting them down. The quality of gathered items increases by 20.

Virtuoso Shooting

Allows to gather fruits and other materials up to Rank 3 by shooting them down. The quality of gathered items increases by 25.

Bug Catching

Allows to catch bugs up to Rank 1 in tall grass and other locations.

Capable Bug Catching

Allows to catch bugs up to Rank 1 in tall grass and other locations. The quality of gathered items increases by 10.

Master Bug Catching

Allows to catch bugs up to Rank 2 in tall grass and other locations. The quality of gathered items increases by 15.

Expert Bug Catching

Allows to catch bugs up to Rank 2 in tall grass and other locations. The quality of gathered items increases by 20.

Virtuoso Bug Catching

Allows to catch bugs up to Rank 3 in tall grass and other locations. The quality of gathered items increases by 25.

Blasting

Allows to gather gemstones and other materials up to Rank 1 by smashing crystals.

Capable Blasting

Allows to gather gemstones and other materials up to Rank 1 by smashing crystals. The quality of gathered items increases by 10.

Master Blasting

Allows to gather gemstones and other materials up to Rank 2 by smashing crystals. The quality of gathered items increases by 15.

Expert Blasting

Allows to gather gemstones and other materials up to Rank 2 by smashing crystals. The quality of gathered items increases by 20.

Virtuoso Blasting

Allows to gather gemstones and other materials up to Rank 3 by smashing crystals. The quality of gathered items increases by 25.

Fishing

Allows to reel in fish and other seafood up to Rank 1 from water sources.

Capable Fishing

Allows to reel in fish and other seafood up to Rank 1 from water sources. The quality of gathered items increases by 10.

Master Fishing

Allows to reel in fish and other seafood up to Rank 2 from water sources. The quality of gathered items increases by 15.

Expert Fishing

Allows to reel in fish and other seafood up to Rank 2 from water sources. The quality of gathered items increases by 20.

Virtuoso Fishing

Allows to reel in fish and other seafood up to Rank 3 from water sources. The quality of gathered items increases by 25.

Gathering Up S

Increases yield by 1 when using gathering tools.

Gathering Up M

Increases yield by 2 when using gathering tools.

Gathering Up L

Increases yield by 3 when using gathering tools.

Gathering Up XL

Increases yield by 4 when using gathering tools.

Major Gathering Lv. 1

Unlocks Major Gathering minigames.

Major Gathering Lv. 2

Unlocks Major Gathering minigames and gives you more attempts and time.

Major Gathering Lv. 3

Unlocks Major Gathering minigames and gives you more attempts and time.

Trait Gatherer S

Very slightly improves the traits of gathered materials.

Trait Gatherer M

Slightly improves the traits of gathered materials.

Trait Gatherer L

Improves the traits of gathered materials.

Trait Gatherer XL

Greatly improves the traits of gathered materials.

Weather: All

All Dream Vessels merged into one, allowing for unlimited weather manipulation. The power that lies within is immeasurable.

Weather: Sunshine

Changes the area weather to sunshine on use.

Weather: Rain

Changes the area weather to rain on use.

Weather: Snow

Changes the area weather to snow on use.

Weather: Thunderstorm

Changes the area weather to thunderstorm on use.

Gravity Control

Allows to make a target object float by controlling gravity.

Charm S

Increases the success rate of fleeing by 15%.

Charm M

Increases the success rate of fleeing by 25%.

Charm L

Increases the success rate of fleeing by 35%.

Charm XL

Increases the success rate of fleeing by 50%.

Short Rest S

Allows you to rest at bonfires in the field. Resting restores all party members' HP and MP by 40%.

Short Rest M

Allows you to rest at bonfires in the field. Resting restores all party members' HP and MP by 60%.

Short Rest L

Allows you to rest at bonfires in the field. Resting restores all party members' HP and MP by 80%.

Short Rest XL

Allows you to rest at bonfires in the field. Resting restores all party members' HP and MP by 100%.

Movement Speed Up S

Movement speed increases by 5%.

Movement Speed Up M

Movement speed increases by 10%.

Movement Speed Up L

Movement speed increases by 20%.

Movement Speed Up XL

Movement speed increases by 30%.

Item Insurance S

Reduces the probability of losing items when defeated in battle by 5%.

Item Insurance M

Reduces the probability of losing items when defeated in battle by 10%.

Item Insurance L

Reduces the probability of losing items when defeated in battle by 20%.

Item Insurance XL

Reduces the probability of losing items when defeated in battle by 35%.

Money Discovery S

Gain 2% more Cole in battle, plus a bonus of 10 Cole.

Money Discovery M

Gain 4% more Cole in battle, plus a bonus of 20 Cole.

Money Discovery L

Gain 6% more Cole in battle, plus a bonus of 30 Cole.

Money Discovery XL

Gain 10% more Cole in battle, plus a bonus of 50 Cole.

Trains the Body S

Increases EXP gained from battles by 5%.

Trains the Body M

Increases EXP gained from battles by 10%.

Trains the Body L

Increases EXP gained from battles by 20%.

Trains the Body XL

Increases EXP gained from battles by 35%.

Uses +1

Increases use count by 1.

Uses +2

Increases use count by 2.

Uses +3

Increases use count by 3.

Uses +5

Increases use count by 5.

Uses +7

Increases use count by 7.

Uses +10

Increases use count by 10.

Uses +12

Increases use count by 12.

Uses +15

Increases use count by 15.

Uses +17

Increases use count by 17.

Uses +20

Increases use count by 20.

Uses +25

Increases use count by 25.

Uses +30

Increases use count by 30.

Guiding Star S

Increases critical rate by 5% during sunshine.

Guiding Star M

Increases critical rate by 7% during sunshine.

Guiding Star L

Increases critical rate by 10% during sunshine.

Guiding Star XL

Increases critical rate by 15% during sunshine.

Caged Sky S

Increases accuracy by 10% and magic damage by 5%.

Caged Sky M

Increases accuracy by 15% and magic damage by 7%.

Caged Sky L

Increases accuracy by 20% and magic damage by 10%.

Caged Sky XL

Increases accuracy by 30% and magic damage by 15%.

Shining Night Sky S

Increases item power by 5% and SPD by 10.

Shining Night Sky M

Increases item power by 7% and SPD by 20.

Shining Night Sky L

Increases item power by 10% and SPD by 30.

Shining Night Sky XL

Increases item power by 15% and SPD by 50.

Rigorous Nature S

Shortens the WT by 5% after acting. Increases ATK, DEF, and SPD by 10% during snow and thunderstorm.

Rigorous Nature M

Shortens the WT by 10% after acting. Increases ATK, DEF, and SPD by 15% during snow and thunderstorm.

Rigorous Nature L

Shortens the WT by 15% after acting. Increases ATK, DEF, and SPD by 20% during snow and thunderstorm.

Rigorous Nature XL

Shortens the WT by 20% after acting. Increases ATK, DEF, and SPD by 25% during snow and thunderstorm.

Spring of Wisdom S

Reduces MP consumption by 10% and increases TP gain by 10%.

Spring of Wisdom M

Reduces MP consumption by 15% and increases TP gain by 15%.

Spring of Wisdom L

Reduces MP consumption by 20% and increases TP gain by 20%.

Spring of Wisdom XL

Reduces MP consumption by 30% and increases TP gain by 30%.

Automaton S

Shortens WT by 5%.

Automaton M

Shortens WT by 7%.

Automaton L

Shortens WT by 10%.

Automaton XL

Shortens WT by 15%.

Sinister Chaos S

Increases ATK by 10 and adds a 3% chance of applying 1 stack of Curse during an attack. The success of inflicting status effects depends on the resistances.

Sinister Chaos M

Increases ATK by 15 and adds a 5% chance of applying 1 stack of Curse during an attack. The success of inflicting status effects depends on the resistances.

Sinister Chaos L

Increases ATK by 20 and adds a 7% chance of applying 1 stack of Curse during an attack. The success of inflicting status effects depends on the resistances.

Sinister Chaos XL

Increases ATK by 30 and adds a 10% chance of applying 1 stack of Curse during an attack. The success of inflicting status effects depends on the resistances.

Old Trick S

Increases skill damage by 5% and DEF by 10.

Old Trick M

Increases skill damage by 7% and DEF by 15.

Old Trick L

Increases skill damage by 10% and DEF by 20.

Old Trick XL

Increases skill damage by 15% and DEF by 30.

Imperial Blood S

Attacks restore 5% of the damage dealt as HP. Defeating an enemy restores 10% HP.

Imperial Blood M

Attacks restore 7% of the damage dealt as HP. Defeating an enemy restores 15% HP.

Imperial Blood L

Attacks restore 10% of the damage dealt as HP. Defeating an enemy restores 20% HP.

Imperial Blood XL

Attacks restore 15% of the damage dealt as HP. Defeating an enemy restores 30% HP.

Judgment S

Restores 3% of MP after applying a debuff to an enemy. Increases damage dealt by skills during thunderstorm by 20%.

Judgment M

Restores 5% of MP after applying a debuff to an enemy. Increases damage dealt by skills during thunderstorm by 25%.

Judgment L

Restores 7% of MP after applying a debuff to an enemy. Increases damage dealt by skills during thunderstorm by 30%.

Judgment XL

Restores 10% of MP after applying a debuff to an enemy. Increases damage dealt by skills during thunderstorm by 40%.

Spiritual Seal S

Increases max HP by 10.

Spiritual Seal M

Increases max HP by 20.

Spiritual Seal L

Increases max HP by 30.

Spiritual Seal XL

Increases max HP by 50.

Strength Up S

Increases physical damage by 5% and ATK by 10.

Strength Up M

Increases physical damage by 7% and ATK by 15.

Strength Up L

Increases physical damage by 10% and ATK by 20.

Strength Up XL

Increases physical damage by 15% and ATK by 30.

Mountain Toppler S

Attacks deal additional ice physical damage. Increases ATK by 10% during snow. Power: 10

Mountain Toppler M

Attacks deal additional ice physical damage. Increases ATK by 20% during snow. Power: 15

Mountain Toppler L

Attacks deal additional ice physical damage. Increases ATK by 30% during snow. Power: 20

Mountain Toppler XL

Attacks deal additional ice physical damage. Increases ATK by 40% during snow. Power: 30

Proof of Honor S

Attacking a target with an aura reduces the aura gauge by an additional 1. Increases all stats by 5% when fighting strong opponents.

Proof of Honor M

Attacking a target with an aura reduces the aura gauge by an additional 1. Increases all stats by 7% when fighting strong opponents.

Proof of Honor L

Attacking a target with an aura reduces the aura gauge by an additional 1. Increases all stats by 10% when fighting strong opponents.

Proof of Honor XL

Attacking a target with an aura reduces the aura gauge by an additional 1. Increases all stats by 15% when fighting strong opponents.

Selflessness S

Increases critical rate by 10%. Critical hits deal additional physical damage that ignores DEF. Power: 10

Selflessness M

Increases critical rate by 20%. Critical hits deal additional physical damage that ignores DEF. Power: 20

Selflessness L

Increases critical rate by 30%. Critical hits deal additional physical damage that ignores DEF. Power: 30

Selflessness XL

Increases critical rate by 40%. Critical hits deal additional physical damage that ignores DEF. Power: 40

Sturdy S

Increases physical damage by 3%.

Sturdy M

Increases physical damage by 5%.

Sturdy L

Increases physical damage by 7%.

Sturdy XL

Increases physical damage by 10%.

Precious Jewel S

Increases magic damage by 5% and MP by 10.

Precious Jewel M

Increases magic damage by 7% and MP by 20.

Precious Jewel L

Increases magic damage by 10% and MP by 30.

Precious Jewel XL

Increases magic damage by 15% and MP by 50.

Tiptoe S

Reduces chance of being targeted by 10%. Increases SPD by 20% during rain.

Tiptoe M

Reduces chance of being targeted by 15%. Increases SPD by 30% during rain.

Tiptoe L

Reduces chance of being targeted by 20%. Increases SPD by 40% during rain.

Tiptoe XL

Reduces chance of being targeted by 30%. Increases SPD by 50% during rain.

Rusty Rivet S

Increases critical damage by 20% and has a 50% chance of applying 1 stack of DEF decrease.

Rusty Rivet M

Increases critical damage by 25% and has a 60% chance of applying 1 stack of DEF decrease.

Rusty Rivet L

Increases critical damage by 30% and has a 70% chance of applying 1 stack of DEF decrease.

Rusty Rivet XL

Increases critical damage by 40% and has an 80% chance of applying 1 stack of DEF decrease.

Sky Dasher S

Shortens WT after acting by 10% and increases evasion rate by 1% for every 50 SPD (max 5%).

Sky Dasher M

Shortens WT after acting by 15% and increases evasion rate by 1% for every 50 SPD (max 7%).

Sky Dasher L

Shortens WT after acting by 20% and increases evasion rate by 1% for every 50 SPD (max 10%).

Sky Dasher XL

Shortens WT after acting by 30% and increases evasion rate by 1% for every 50 SPD (max 15%).

Hunter's Eye S

Increases critical damage by 10%.

Hunter's Eye M

Increases critical damage by 15%.

Hunter's Eye L

Increases critical damage by 20%.

Hunter's Eye XL

Increases critical damage by 30%.

Illegal Mod S

Increases magic damage by 3% and ATK by 10.

Illegal Mod M

Increases magic damage by 5% and ATK by 15.

Illegal Mod L

Increases magic damage by 7% and ATK by 20.

Illegal Mod XL

Increases magic damage by 10% and ATK by 30.

Farsighted S

Increases accuracy and critical rate by 10%.

Farsighted M

Increases accuracy and critical rate by 15%.

Farsighted L

Increases accuracy and critical rate by 20%.

Farsighted XL

Increases accuracy and critical rate by 30%.

Violent Rumbling S

Attacks deal additional lightning magic damage during thunderstorm and have a 5% chance of applying 1 stack of Paralysis. Power: 20

Violent Rumbling M

Attacks deal additional lightning magic damage during thunderstorm and have a 7% chance of applying 1 stack of Paralysis. Power: 30

Violent Rumbling L

Attacks deal additional lightning magic damage during thunderstorm and have a 10% chance of applying 1 stack of Paralysis. Power: 40

Violent Rumbling XL

Attacks deal additional lightning magic damage during thunderstorm and have a 15% chance of applying 1 stack of Paralysis. Power: 50

Banishing Bullet S

Increases skill damage by 10% and has a 5% chance of applying 1 stack of DEF decrease.

Banishing Bullet M

Increases skill damage by 12% and has a 7% chance of applying 1 stack of DEF decrease.

Banishing Bullet L

Increases skill damage by 15% and has a 10% chance of applying 1 stack of DEF decrease.

Banishing Bullet XL

Increases skill damage by 20% and has a 15% chance of applying 1 stack of DEF decrease.

Paired Blades S

Increases evasion rate by 3%.

Paired Blades M

Increases evasion rate by 5%.

Paired Blades L

Increases evasion rate by 7%.

Paired Blades XL

Increases evasion rate by 10%.

Offense & Defense S

Increases DEF by 10. Attacks deal additional physical damage based on own DEF. Power: 10

Offense & Defense M

Increases DEF by 15. Attacks deal additional physical damage based on own DEF. Power: 15

Offense & Defense L

Increases DEF by 20. Attacks deal additional physical damage based on own DEF. Power: 20

Offense & Defense XL

Increases DEF by 30. Attacks deal additional physical damage based on own defense. Power: 30

Royal Guardian S

Increases TP gain by 10%. Increases DEF by 10% during sunshine.

Royal Guardian M

Increases TP gain by 15%. Increases DEF by 15% during sunshine.

Royal Guardian L

Increases TP gain by 20%. Increases DEF by 20% during sunshine.

Royal Guardian XL

Increases TP gain by 30%. Increases DEF by 30% during sunshine.

Disaster of Lore S

Attacks deal additional magic damage and have a 5% chance of applying 1 stack of Poison.

Disaster of Lore M

Attacks deal additional magic damage and have a 7% chance of applying 1 stack of Poison.

Disaster of Lore L

Attacks deal additional magic damage and have a 10% chance of applying 1 stack of Poison.

Disaster of Lore XL

Attacks deal additional magic damage and have a 15% chance of applying 1 stack of Poison.

Sturdy Blade S

Increases physical damage by 10%. Attacking a target with an aura reduces the aura gauge by an additional 1.

Sturdy Blade M

Increases physical damage by 15%. Attacking a target with an aura reduces the aura gauge by an additional 1.

Sturdy Blade L

Increases physical damage by 20%. Attacking a target with an aura reduces the aura gauge by an additional 1.

Sturdy Blade XL

Increases physical damage by 30%. Attacking a target with an aura reduces the aura gauge by an additional 1.

Rigorous Nature XXL

Shortens the WT by 20% after acting. Increases ATK, DEF, and SPD by 30% during snow and thunderstorm.

Spring of Wisdom XXL

Reduces MP consumption by 40% and increases TP gain by 40%.

Imperial Blood XXL

Attacks restore 20% of the damage dealt as HP. Defeating an enemy restores 40% HP.

Judgment XXL

Restores 15% of MP after applying a debuff to an enemy. Increases damage dealt by skills during thunderstorm by 50%.

Proof of Honor XXL

Attacking a target with an aura reduces the aura gauge by an additional 1. Increases all stats by 20% when fighting strong opponents.

Selflessness XXL

Increases critical rate by 50%. Critical hits deal additional physical damage that ignores DEF. Power: 50

Rusty Rivet XXL

Increases critical damage by 50% and has a 90% chance of applying 1 stack of DEF decrease.

Sky Dasher XXL

Shortens WT after acting by 40% and increases evasion rate by 1% for every 50 SPD (max 20%).

Violent Rumbling XXL

Attacks deal additional lightning magic damage during thunderstorm and have a 20% chance of applying 1 stack of Paralysis. Power: 60

Banishing Bullet XXL

Increases skill damage by 30% and has a 20% chance of applying 1 stack of DEF decrease.

Sturdy Blade XXL

Increases physical damage by 40%. Attacking a target with an aura reduces the aura gauge by an additional 1.

Disaster of Lore XXL

Attacks deal additional magic damage and have a 20% chance of applying 1 stack of Poison.

Attack Count +1

Increases normal attack count by 1.

Attack Count +2

Increases normal attack count by 2.

Attack Count +3

Increases normal attack count by 3.

Fireproof Cloth S

Has a 50% chance to nullify Burns. Increases SE resistance by 10% during rain and snow.

Fireproof Cloth M

Has a 60% chance to nullify Burns. Increases SE resistance by 15% during rain and snow.

Fireproof Cloth L

Has 75% chance to nullify Burns. Increases SE resistance by 20% during rain and snow.

Fireproof Cloth XL

Has 100% chance to nullify Burns. Increases SE resistance by 30% during rain and snow.

Immense Meteorite S

Reduces the effect of knockback by 10% and increases max HP by 10.

Immense Meteorite M

Reduces the effect of knockback by 20% and increases max HP by 20.

Immense Meteorite L

Reduces the effect of knockback by 30% and increases max HP by 30.

Immense Meteorite XL

Reduces the effect of knockback by 50% and increases max HP by 50.

Light-Reflecting S

Increases evasion rate by 5%. Restores 1% of MP each turn during sunshine and thunderstorm.

Light-Reflecting M

Increases evasion rate by 7%. Restores 2% of MP each turn during sunshine and thunderstorm.

Light-Reflecting L

Increases evasion rate by 10%. Restores 3% of MP each turn during sunshine and thunderstorm.

Light-Reflecting XL

Increases evasion rate by 15%. Restores 5% of MP each turn during sunshine and thunderstorm.

Phantom Camo S

Reduces chances of being targeted by 10%. Increases critical rate by 10% during sunshine.

Phantom Camo M

Reduces chances of being targeted by 15%. Increases critical rate by 15% during sunshine.

Phantom Camo L

Reduces chances of being targeted by 20%. Increases critical rate by 20% during sunshine.

Phantom Camo XL

Reduces chances of being targeted by 30%. Increases critical rate by 30% during sunshine.

Handy Pockets S

Shortens WT after using items by 10%. Issuing a Time Card restores HP by 5%.

Handy Pockets M

Shortens WT after using items by 15%. Issuing a Time Card restores HP by 7%.

Handy Pockets L

Shortens WT after using items by 20%. Issuing a Time Card restores HP by 10%.

Handy Pockets XL

Shortens WT after using items by 30%. Issuing a Time Card restores HP by 15%.

Self-Recovery S

Restores 2% of HP and MP on turn.

Self-Recovery M

Restores 3% of HP and MP on turn.

Self-Recovery L

Restores 5% of HP and MP on turn.

Self-Recovery XL

Restores 7% of HP and MP on turn.

Guard Dog's Howl S

Increases chance of being targeted by 10%. Increases ATK, DEF, and SPD by 20 when HP is below 50%.

Guard Dog's Howl M

Increases chance of being targeted by 15%. Increases ATK, DEF, and SPD by 30 when HP is below 50%.

Guard Dog's Howl L

Increases chance of being targeted by 20%. Increases ATK, DEF, and SPD by 45 when HP is below 50%.

Guard Dog's Howl XL

Increases chance of being targeted by 30%. Increases ATK, DEF, and SPD by 70 when HP is below 50%.

Elaborate Work

Reduces damage received by 10% when HP is full.

Precise Work

Reduces damage received by 15% when HP is full.

Perfect Work

Reduces damage received by 20% when HP is full.

Comfortable

Shortens WT after using skills by 10%.

Highly Functional

Shortens WT after using skills by 15%.

Lightweight Clothing

Shortens WT after using skills by 20%.

Brimming Magic

Recovers 10% of the damage received as MP when being hit.

Overflowing Magic

Recovers 15% of the damage received as MP when being hit.

Full of Magic

Recovers 20% of the damage received as MP when being hit.

Prepped Medicine

Provides a 5% chance of surviving a KO with 1 HP.

Prepped Wonder Cure

Provides a 7% chance of surviving a KO with 1 HP.

Prepped Miracle Cure

Provides a 10% chance of surviving a KO with 1 HP.

Risk Averse

Increases the recovery amount by 30% when HP is below 10%.

Emergency Maneuver

Increases the recovery amount by 30% when HP is below 20%.

Self-Recovery XXL

Restores HP and MP by 10% on turn.

Beast Hide

Increases SE resistance by 10%. Applies 1 stack of SPD increase on successfully nullifying a status effect.

Monster Hide

Increases SE resistance by 20%. Applies 1 stack of SPD increase on successfully nullifying a status effect.

Legendary Hide

Increases SE resistance by 30%. Applies 1 stack of SPD increase on successfully nullifying a status effect.

Thick Iron Plate

Reduces critical damage received by 10%.

Sturdy Iron Plate

Reduces critical damage received by 20%.

Heavy Iron Plate

Reduces critical damage received by 30%.

Guard Dog's Howl XXL

Increases chance of being targeted by 50%. Increases ATK, DEF, and SPD by 100 while HP is below 50%.

Power Rune

Increases ATK by 15.

Herculean Rune

Increases ATK by 25.

God Strength Rune

Increases ATK by 50.

Godly Guardian Rune

Increases DEF by 50.

Thunder Rune

Increases SPD by 50.

Ice Wall

Increases ice resistance by 1 level. Decreases damage taken by 5% during snow.

Ice Barrier

Increases ice resistance by 2 levels. Decreases damage taken by 10% during snow.

Wind Wall

Increases wind resistance by 1 level. Decreases damage taken by 5% during rain.

Wind Barrier

Increases wind resistance by 2 levels. Decreases damage taken by 10% during rain.

Resist Gravity

Reduces the effect of knockback by 25%.

Super Resist Gravity

Reduces the effect of knockback by 55%.

Hero's Ambition

Increases damage against boss enemies by 20%.

Weathering Resist

Provides a 5% chance to remove a random debuff on turn.

Transform Resist

Provides a 7% chance to remove a random debuff on turn.

Alteration Resist

Provides a 10% chance to remove a random debuff on turn.

Multiplier 2x

Increases critical rate and critical damage by 10%.

Multiplier 4x

Increases critical rate and critical damage by 20%.

Multiplier 8x

Increases critical rate and critical damage by 40%.

Gathered Strength

Applies 1 stack of ATK, DEF, and SPD increase when recovering from a debuff.

Intensified Power

Applies 2 stacks of ATK, DEF, and SPD increase when recovering from a debuff.

Progress Time

Shortens WT after acting by 15%.

Speed Up Time

Shortens WT after acting by 20%.

Accelerate Time

Shortens WT after acting by 30%.

Connecting

Increases DG gain by 10%.

Bonding

Increases DG gain by 20%.

Deep Feelings

Increases DG gain by 30%.

Defense Rune

Increases DEF by 15.

Guardian Rune

Increases DEF by 25.

Speed Rune

Increases SPD by 15.

Swift Gale Rune

Increases SPD by 25.

Weapon Rune

Increases skill damage by 10%.

Tool Rune

Increases item damage by 10% and shortens WT for using items by 10%.

Bulwark Rune

Reduces damage received by 10%.

Fire Wall

Increases fire resistance by 1 level. Decreases damage taken by 5% during sunshine.

Fire Barrier

Increases fire resistance by 2 levels. Decreases damage taken by 10% during sunshine.

Lightning Wall

Increases lightning resistance by 1 level. Decreases damage taken by 5% during thunderstorm.

Lightning Barrier

Increases lightning resistance by 2 levels. Decreases damage taken by 10% during thunderstorm.

Calm Blessing

Restores extra HP when healing or when a status effect is cured. Recovery: 30

Pure Blessing

Cures a status effect whenever HP is restored.

Healthy Blessing

Restores extra HP when healing or when a status effect is cured. Recovery: 50

Morning Strength

Increases ATK, DEF, and SPD by 15% during the morning.

Midday Strength

Increases ATK, DEF, and SPD by 15% during midday.

Sun Incarnate

Increases ATK, DEF, and SPD by 15% during morning or midday. Restores 3% HP each turn during sunshine.

Awakening of Power

Increases ATK, DEF, and SPD by 5%.

Awakening of Soul

Increases ATK, DEF, and SPD by 10%.

Powerful Speed

Increases ATK by 15% of SPD.

Otherworldly Speed

Increases ATK by 30% of SPD.

Change the Future

Makes it 15% easier to deal high damage when attacking.

Drive the Future

Makes it 25% easier to deal high damage when attacking.

Control the Future

Makes it 35% easier to deal high damage when attacking.

Understanding Heart

Increases damage dealt by Twin Actions by 10% and decreases damage received during Support Guard by 10%.

Sympathetic Heart

Increases damage dealt by Twin Actions by 20% and decreases damage received during Support Guard by 20%.

Empathetic Heart

Increases damage dealt by Twin Actions by 30% and decreases damage received during Support Guard by 30%.

Fluttering Yarn

Increases TP gain by 10%. Decreases the WT by 10% during snow.

Trailing Yarn

Increases TP gain by 20%. Decreases the WT by 20% during snow.

Trembling Yarn

Increases TP gain by 30%. Decreases the WT by 30% during snow.

Focus Crest S

Increases guard damage reduction by 10%. Successfully blocking an attack increases DG by 10%.

Focus Crest M

Increases guard damage reduction by 15%. Successfully blocking an attack increases DG by 10%.

Focus Crest L

Increases guard damage reduction by 20%. Successfully blocking an attack increases DG by 20%.

Focus Crest XL

Increases guard damage reduction by 25%. Successfully blocking an attack increases DG by 30%.

Obstruct Crest S

Increases guard damage reduction by 10%. Successfully blocking an attack reduces the enemy's strong attack gauge by 1.

Obstruct Crest M

Increases guard damage reduction by 15%. Successfully blocking an attack reduces the enemy's strong attack gauge by 1.

Obstruct Crest L

Increases guard damage reduction by 20%. Successfully blocking an attack reduces the enemy's strong attack gauge by 2.

Obstruct Crest XL

Increases guard damage reduction by 25%. Successfully blocking an attack reduces the enemy's strong attack gauge by 3.

Stillness Crest S

Increases guard damage reduction by 10%. Successfully blocking an attack increases the enemy's WT. The magnitude of the WT increase changes depending on the resistance. Power: 50

Stillness Crest M

Increases guard damage reduction by 15%. Successfully blocking an attack increases the enemy's WT. The magnitude of the WT increase changes depending on the resistance. Power: 50

Stillness Crest L

Increases guard damage reduction by 20%. Successfully blocking an attack increases the enemy's WT. The magnitude of the WT increase changes depending on the resistance. Power: 100

Stillness Crest XL

Increases guard damage reduction by 25%. Successfully blocking an attack increases the enemy's WT. The magnitude of the WT increase changes depending on the resistance. Power: 150

Snipe Crest S

Increases guard damage reduction by 10%. Successfully blocking an attack applies 1 stack of critical rate increase on the user.

Snipe Crest M

Increases guard damage reduction by 15%. Successfully blocking an attack applies 1 stack of critical rate increase on the user.

Snipe Crest L

Increases guard damage reduction by 20%. Successfully blocking an attack applies 2 stacks of critical rate increase on the user.

Snipe Crest XL

Increases guard damage reduction by 25%. Successfully blocking an attack applies 3 stacks of critical rate increase on the user.

Erasure Crest S

Increases guard damage reduction by 10%. Successfully blocking an attack removes 1 random buff from the enemy.

Erasure Crest M

Increases guard damage reduction by 15%. Successfully blocking an attack removes 1 random buff from the enemy.

Erasure Crest L

Increases guard damage reduction by 20%. Successfully blocking an attack removes 2 random buffs from the enemy.

Erasure Crest XL

Increases guard damage reduction by 25%. Successfully blocking an attack removes 3 random buffs from the enemy.

Mirrored Crest S

Increases guard damage reduction by 10%. Successfully blocking an attack reflects 50% of damage received back to the enemy. Reflected damage cannot kill the enemy.

Mirrored Crest M

Increases guard damage reduction by 15%. Successfully blocking an attack reflects 50% of damage received back to the enemy. Reflected damage cannot kill the enemy.

Mirrored Crest L

Increases guard damage reduction by 20%. Successfully blocking an attack reflects 100% of damage received back to the enemy. Reflected damage cannot kill the enemy.

Mirrored Crest XL

Increases guard damage reduction by 25%. Successfully blocking an attack reflects 200% of damage received back to the enemy. Reflected damage cannot kill the enemy.

Carapace Crest S

Increases guard damage reduction by 10%. Successfully blocking an attack applies 1 stack of DEF increase on the user.

Carapace Crest M

Increases guard damage reduction by 15%. Successfully blocking an attack applies 1 stack of DEF increase on the user.

Carapace Crest L

Increases guard damage reduction by 20%. Successfully blocking an attack applies 1 stack of DEF increase on the user.

Carapace Crest XL

Increases guard damage reduction by 25%. Successfully blocking an attack applies 2 stacks of DEF increase on the user.

Healing Crest S

Increases guard damage reduction by 10%. Successfully blocking an attack restores 5% of HP.

Healing Crest M

Increases guard damage reduction by 15%. Successfully blocking an attack restores 5% of HP.

Healing Crest L

Increases guard damage reduction by 20%. Successfully blocking an attack restores 7% of HP.

Healing Crest XL

Increases guard damage reduction by 25%. Successfully blocking an attack restores 10% of HP.

Lustrous Crest S

Increases guard damage reduction by 10%. Successfully blocking an attack applies 1 stack of critical rate decrease and accuracy decrease to the enemy.

Lustrous Crest M

Increases guard damage reduction by 15%. Successfully blocking an attack applies 1 stack of critical rate decrease and accuracy decrease to the enemy.

Lustrous Crest L

Increases guard damage reduction by 20%. Successfully blocking an attack applies 2 stacks of critical rate decrease and accuracy decrease to the enemy.

Lustrous Crest XL

Increases guard damage reduction by 25%. Successfully blocking an attack applies 3 stacks of critical rate decrease and accuracy decrease to the enemy.

Scorching Crest S

Increases guard damage reduction by 10%. Successfully blocking an attack applies 1 stack of fire resistance increase on the user.

Scorching Crest M

Increases guard damage reduction by 15%. Successfully blocking an attack applies 1 stack of fire resistance increase on the user.

Scorching Crest L

Increases guard damage reduction by 20%. Successfully blocking an attack applies 1 stack of fire resistance increase on the user.

Scorching Crest XL

Increases guard damage reduction by 25%. Successfully blocking an attack applies 2 stacks of fire resistance increase on the user.

Glacial Crest S

Increases guard damage reduction by 10%. Successfully blocking an attack applies 1 stack of ice resistance increase on the user.

Glacial Crest M

Increases guard damage reduction by 15%. Successfully blocking an attack applies 1 stack of ice resistance increase on the user.

Glacial Crest L

Increases guard damage reduction by 20%. Successfully blocking an attack applies 1 stack of ice resistance increase on the user.

Glacial Crest XL

Increases guard damage reduction by 25%. Successfully blocking an attack applies 2 stacks of ice resistance increase on the user.

Thunder Crest S

Increases guard damage reduction by 10%. Successfully blocking an attack applies 1 stack of lightning resistance increase on the user.

Thunder Crest M

Increases guard damage reduction by 15%. Successfully blocking an attack applies 1 stack of lightning resistance increase on the user.

Thunder Crest L

Increases guard damage reduction by 20%. Successfully blocking an attack applies 1 stack of lightning resistance increase on the user.

Thunder Crest XL

Increases guard damage reduction by 25%. Successfully blocking an attack applies 2 stacks of lightning resistance increase on the user.

Storm Crest S

Increases guard damage reduction by 10%. Successfully blocking an attack applies 1 stack of wind resistance increase on the user.

Storm Crest M

Increases guard damage reduction by 15%. Successfully blocking an attack applies 1 stack of wind resistance increase on the user.

Storm Crest L

Increases guard damage reduction by 20%. Successfully blocking an attack applies 1 stack of wind resistance increase on the user.

Storm Crest XL

Increases guard damage reduction by 25%. Successfully blocking an attack applies 2 stacks of wind resistance increase on the user.

Protective Crest S

Increases guard damage reduction by 10%. Chance of being targeted increases by 50% while blocking.

Protective Crest M

Increases guard damage reduction by 15%. Chance of being targeted increases by 50% while blocking.

Protective Crest L

Increases guard damage reduction by 20%. Chance of being targeted increases by 70% while blocking.

Protective Crest XL

Increases guard damage reduction by 25%. Chance of being targeted increases by 100% while blocking.

Destructive Crest S

Increases guard damage reduction by 10%. Successfully blocking an attack applies Aura Inhibition and reduces the aura gauge by 1.

Destructive Crest M

Increases guard damage reduction by 15%. Successfully blocking an attack applies Aura Inhibition and reduces the aura gauge by 1.

Destructive Crest L

Increases guard damage reduction by 20%. Successfully blocking an attack applies Aura Inhibition and reduces the aura gauge by 2.

Destructive Crest XL

Increases guard damage reduction by 25%. Successfully blocking an attack applies Aura Inhibition and reduces the aura gauge by 3.

Transition Crest S

Increases guard damage reduction by 10%. Successfully blocking an attack grants 1 TP.

Transition Crest M

Increases guard damage reduction by 15%. Successfully blocking an attack grants 1 TP.

Transition Crest L

Increases guard damage reduction by 20%. Successfully blocking an attack grants 2 TP.

Transition Crest XL

Increases guard damage reduction by 25%. Successfully blocking an attack grants 3 TP.

Cyclical Crest S

Increases guard damage reduction by 10%. Successfully blocking an attack applies 1 stack of SE resistance increase on the user.

Cyclical Crest M

Increases guard damage reduction by 15%. Successfully blocking an attack applies 1 stack of SE resistance increase on the user.

Cyclical Crest L

Increases guard damage reduction by 20%. Successfully blocking an attack applies 2 stacks of SE resistance increase on the user.

Cyclical Crest XL

Increases guard damage reduction by 25%. Successfully blocking an attack applies 3 stacks of SE resistance increase on the user.

Rapid-Fire Crest S

Increases guard damage reduction by 10%. Successfully blocking an attack increases normal attack count by 1.

Rapid-Fire Crest M

Increases guard damage reduction by 15%. Successfully blocking an attack increases normal attack count by 1.

Rapid-Fire Crest L

Increases guard damage reduction by 20%. Successfully blocking an attack increases normal attack count by 2.

Rapid-Fire Crest XL

Increases guard damage reduction by 25%. Successfully blocking an attack increases normal attack count by 3.

Artillery Crest S

Increases guard damage reduction by 10%. Successfully blocking an attack applies 10% item damage boost on the user.

Artillery Crest M

Increases guard damage reduction by 15%. Successfully blocking an attack applies 10% item damage boost on the user.

Artillery Crest L

Increases guard damage reduction by 20%. Successfully blocking an attack applies 20% item damage boost on the user.

Artillery Crest XL

Increases guard damage reduction by 25%. Successfully blocking an attack applies 30% item damage boost on the user.

Support Crest S

Increases guard damage reduction by 10%. Successfully blocking an attack applies 10% skill damage boost on the user.

Support Crest M

Increases guard damage reduction by 15%. Successfully blocking an attack applies 10% skill damage boost on the user.

Support Crest L

Increases guard damage reduction by 20%. Successfully blocking an attack applies 20% skill damage boost on the user.

Support Crest XL

Increases guard damage reduction by 25%. Successfully blocking an attack applies 30% skill damage boost on the user.

HP +5

Increases max HP by 5.

HP +10

Increases max HP by 10.

HP +20

Increases max HP by 20.

HP +30

Increases max HP by 30.

HP +50

Increases max HP by 50.

ATK +5

Increases ATK by 5.

ATK +10

Increases ATK by 10.

ATK +15

Increases ATK by 15.

ATK +20

Increases ATK by 20.

ATK +30

Increases ATK by 30.

DEF +5

Increases DEF by 5.

DEF +10

Increases DEF by 10.

DEF +15

Increases DEF by 15.

DEF +20

Increases DEF by 20.

DEF +30

Increases DEF by 30.

SPD +5

Increases SPD by 5.

SPD +10

Increases SPD by 10.

SPD +15

Increases SPD by 15.

SPD +20

Increases SPD by 20.

SPD +30

Increases SPD by 30.

Accuracy +3%

Increases accuracy by 3%.

Accuracy +5%

Increases accuracy by 5%.

Accuracy +7%

Increases accuracy by 7%.

Accuracy +10%

Increases accuracy by 10%.

Accuracy +15%

Increases accuracy by 15%.

Evasion +1%

Increases evasion rate by 1%.

Evasion +2%

Increases evasion rate by 2%.

Evasion +3%

Increases evasion rate by 3%.

Evasion +4%

Increases evasion rate by 4%.

Evasion +5%

Increases evasion rate by 5%.

Critical Rate +3%

Increases critical rate by 3%.

Critical Rate +5%

Increases critical rate by 5%.

Critical Rate +7%

Increases critical rate by 7%.

Critical Rate +10%

Increases critical rate by 10%.

Critical Rate +15%

Increases critical rate by 15%.

Critical Boost +5%

Increases critical damage by 5%.

Critical Boost +10%

Increases critical damage by 10%.

Critical Boost +15%

Increases critical damage by 15%.

Critical Boost +20%

Increases critical damage by 20%.

Critical Boost +30%

Increases critical damage by 30%.

Skill Boost +3%

Increases skill damage by 3%.

Skill Boost +5%

Increases skill damage by 5%.

Skill Boost +7%

Increases skill damage by 7%.

Skill Boost +10%

Increases skill damage by 10%.

Skill Boost +15%

Increases skill damage by 15%.

Item Boost +3%

Increases item damage by 3%.

Item Boost +5%

Increases item damage by 5%.

Item Boost +7%

Increases item damage by 7%.

Item Boost +10%

Increases item damage by 10%.

Item Boost +15%

Increases item damage by 15%.

Item WT -3%

Shortens WT for items by 3%.

Item WT -5%

Shortens WT for items by 5%.

Item WT -7%

Shortens WT for items by 7%.

Item WT -10%

Shortens WT for items by 10%.

Item WT -15%

Shortens WT for items by 15%.

SE Resistance +3%

Increases SE resistance by 3%.

SE Resistance +5%

Increases SE resistance by 5%.

SE Resistance +7%

Increases SE resistance by 7%.

SE Resistance +10%

Increases SE resistance by 10%.

SE Resistance +15%

Increases SE resistance by 15%.

KO Resistance +3%

Provides a 3% chance of surviving a KO with 1 HP.

KO Resistance +5%

Provides a 5% chance of surviving a KO with 1 HP.

KO Resistance +7%

Provides a 7% chance of surviving a KO with 1 HP.

KO Resistance +10%

Provides a 10% chance of surviving a KO with 1 HP.

KO Resistance +15%

Provides a 15% chance of surviving a KO with 1 HP.

Damage Reduction +3%

Reduces damage received by 3%.

Damage Reduction +5%

Reduces damage received by 5%.

Damage Reduction +7%

Reduces damage received by 7%.

Damage Reduction +10%

Reduces damage received by 10%.

Damage Reduction +15%

Reduces damage received by 15%.

HP Regen on Turn XS

Restores 1% of max HP on turn.

HP Regen on Turn S

Restores 2% of max HP on turn.

HP Regen on Turn M

Restores 3% of max HP on turn.

HP Regen on Turn L

Restores 4% of max HP on turn.

HP Regen on Turn XL

Restores 5% of max HP on turn.

MP Regen on Turn XS

Restores 1% of max MP on turn.

MP Regen on Turn S

Restores 2% of max MP on turn.

MP Regen on Turn M

Restores 3% of max MP on turn.

MP Regen on Turn L

Restores 4% of max MP on turn.

MP Regen on Turn XL

Restores 5% of max MP on turn.

Skill Reduction +3%

Shortens WT for skills by 3%.

Skill Reduction +5%

Shortens WT for skills by 5%.

Skill Reduction +7%

Shortens WT for skills by 7%.

Skill Reduction +10%

Shortens WT for skills by 10%.

Skill Reduction +15%

Shortens WT for skills by 15%.

MP +5

Increases max MP by 5.

MP +10

Increases max MP by 10.

MP +20

Increases max MP by 20.

MP +30

Increases max MP by 30.

MP +50

Increases max MP by 50.

HP +100

Increases max HP by 100.

Synth Quality +5

Increases the quality of the final product by 5 when used as a synthesis ingredient.

Synth Quality +7

Increases the quality of the final product by 7 when used as a synthesis ingredient.

Synth Quality +10

Increases the quality of the final product by 10 when used as a synthesis ingredient.

Synth Quality +12

Increases the quality of the final product by 12 when used as a synthesis ingredient.

Synth Quality +15

Increases the quality of the final product by 15 when used as a synthesis ingredient.

Synth Quality +20

Increases the quality of the final product by 20 when used as a synthesis ingredient.

Synth Quality +25

Increases the quality of the final product by 25 when used as a synthesis ingredient.

Synth Quality +30

Increases the quality of the final product by 30 when used as a synthesis ingredient.

Synth Quality +35

Increases the quality of the final product by 35 when used as a synthesis ingredient.

Synth Quantity +1

Increases the number of items produced by 1 when used as a synthesis ingredient.

Synth Quantity +2

Increases the number of items produced by 2 when used as a synthesis ingredient.

Synth Quantity +3

Increases the number of items produced by 3 when used as a synthesis ingredient.

Synth Quantity +4

Increases the number of items produced by 4 when used as a synthesis ingredient.

Synth Quantity +5

Increases the number of items produced by 5 when used as a synthesis ingredient.

Fire Lv. +1

Increases fire effect level by 1 when used as a synthesis ingredient.

Fire Lv. +2

Increases fire effect level by 2 when used as a synthesis ingredient.

Fire Lv. +3

Increases fire effect level by 3 when used as a synthesis ingredient.

Ice Lv. +1

Increases ice effect level by 1 when used as a synthesis ingredient.

Ice Lv. +2

Increases ice effect level by 2 when used as a synthesis ingredient.

Ice Lv. +3

Increases ice effect level by 3 when used as a synthesis ingredient.

Lightning Lv. +1

Increases lightning effect level by 1 when used as a synthesis ingredient.

Lightning Lv. +2

Increases lightning effect level by 2 when used as a synthesis ingredient.

Lightning Lv. +3

Increases lightning effect level by 3 when used as a synthesis ingredient.

Wind Lv. +1

Increases wind effect level by 1 when used as a synthesis ingredient.

Wind Lv. +2

Increases wind effect level by 2 when used as a synthesis ingredient.

Wind Lv. +3

Increases wind effect level by 3 when used as a synthesis ingredient.

Light Lv. +1

Increases light effect level by 1 when used as a synthesis ingredient.

Light Lv. +2

Increases light effect level by 2 when used as a synthesis ingredient.

Light Lv. +3

Increases light effect level by 3 when used as a synthesis ingredient.

Fire Max Lv. +1

Increases max fire effect level by 1 when used as a synthesis ingredient.

Fire Max Lv. +2

Increases max fire effect level by 2 when used as a synthesis ingredient.

Fire Max Lv. +3

Increases max fire effect level by 3 when used as a synthesis ingredient.

Ice Max Lv. +1

Increases max ice effect level by 1 when used as a synthesis ingredient.

Ice Max Lv. +2

Increases max ice effect level by 2 when used as a synthesis ingredient.

Ice Max Lv. +3

Increases max ice effect level by 3 when used as a synthesis ingredient.

Lightning Max Lv. +1

Increases max lightning effect level by 1 when used as a synthesis ingredient.

Lightning Max Lv. +2

Increases max lightning effect level by 2 when used as a synthesis ingredient.

Lightning Max Lv. +3

Increases max lightning effect level by 3 when used as a synthesis ingredient.

Wind Max Lv. +1

Increases max wind effect level by 1 when used as a synthesis ingredient.

Wind Max Lv. +2

Increases max wind effect level by 2 when used as a synthesis ingredient.

Wind Max Lv. +3

Increases max wind effect level by 3 when used as a synthesis ingredient.

Light Max Lv. +1

Increases max light effect level by 1 when used as a synthesis ingredient.

Light Max Lv. +2

Increases max light effect level by 2 when used as a synthesis ingredient.

Light Max Lv. +3

Increases max light effect level by 3 when used as a synthesis ingredient.

Four Elements Lv.

Increases all fire, ice, lightning, and wind effect levels by 2 when used as a synthesis ingredient.

Four Elements Max Lv.

Increases all fire, ice, lightning, and wind max effect levels by 2 when used as a synthesis ingredient.

Fire Lv. +4

Increases fire effect level by 4 when used as a synthesis ingredient.

Ice Lv. +4

Increases ice effect level by 4 when used as a synthesis ingredient.

Lightning Lv. +4

Increases lightning effect level by 4 when used as a synthesis ingredient.

Wind Lv. +4

Increases wind effect level by 4 when used as a synthesis ingredient.

Light Lv. +4

Increases light effect level by 4 when used as a synthesis ingredient.

Super Success Rate Up XS

Adds a 1% bonus chance of a Super Success when used as a synthesis ingredient.

Super Success Rate Up S

Adds a 2% bonus chance of a Super Success when used as a synthesis ingredient.

Super Success Rate Up M

Adds a 3% bonus chance of a Super Success when used as a synthesis ingredient.

Super Success Rate Up L

Adds a 4% bonus chance of a Super Success when used as a synthesis ingredient.

Super Success Rate Up XL

Adds a 5% bonus chance of a Super Success when used as a synthesis ingredient.

Gear Synth: ATK +3

Increases ATK of the finished product by 3 when used to make weapons, armor, or accessories.

Gear Synth: ATK +6

Increases ATK of the finished product by 6 when used to make weapons, armor, or accessories.

Gear Synth: ATK +10

Increases ATK of the finished product by 10 when used to make weapons, armor, or accessories.

Gear Synth: ATK +12

Increases ATK of the finished product by 12 when used to make weapons, armor, or accessories.

Gear Synth: DEF +3

Increases DEF of the finished product by 3 when used to make weapons, armor, or accessories.

Gear Synth: DEF +6

Increases DEF of the finished product by 6 when used to make weapons, armor, or accessories.

Gear Synth: DEF +10

Increases DEF of the finished product by 10 when used to make weapons, armor, or accessories.

Gear Synth: DEF +12

Increases DEF of the finished product by 12 when used to make weapons, armor, or accessories.

Gear Synth: SPD +3

Increases SPD of the finished product by 3 when used to make weapons, armor, or accessories.

Gear Synth: SPD +6

Increases SPD of the finished product by 6 when used to make weapons, armor, or accessories.

Gear Synth: SPD +10

Increases SPD of the finished product by 10 when used to make weapons, armor, or accessories.

Gear Synth: SPD +12

Increases SPD of the finished product by 12 when used to make weapons, armor, or accessories.

Gear Synth: ATK-SPD +2

Increases ATK and SPD of the finished product by 2 when used to make weapons, armor, or accessories.

Gear Synth: ATK-SPD +4

Increases ATK and SPD of the finished product by 4 when used to make weapons, armor, or accessories.

Gear Synth: ATK-SPD +6

Increases ATK and SPD of the finished product by 6 when used to make weapons, armor, or accessories.

Gear Synth: ATK-SPD +8

Increases ATK and SPD of the finished product by 8 when used to make weapons, armor, or accessories.

Gear Synth: ATK-SPD +10

Increases ATK and SPD of the finished product by 10 when used to make weapons, armor, or accessories.

Gear Synth: DEF-SPD +2

Increases DEF and SPD of the finished product by 2 when used to make weapons, armor, or accessories.

Gear Synth: DEF-SPD +4

Increases DEF and SPD of the finished product by 4 when used to make weapons, armor, or accessories.

Gear Synth: DEF-SPD +6

Increases DEF and SPD of the finished product by 6 when used to make weapons, armor, or accessories.

Gear Synth: DEF-SPD +8

Increases DEF and SPD of the finished product by 8 when used to make weapons, armor, or accessories.

Gear Synth: DEF-SPD +10

Increases DEF and SPD of the finished product by 10 when used to make weapons, armor, or accessories.

Gear Synth: All +2

Increases all stat values of the finished product by 2 when used to make weapons, armor, or accessories.

Gear Synth: All +4

Increases all stat values of the finished product by 4 when used to make weapons, armor, or accessories.

Gear Synth: All +6

Increases all stat values of the finished product by 6 when used to make weapons, armor, or accessories.

Gear Synth: All +8

Increases all stat values of the finished product by 8 when used to make weapons, armor, or accessories.

Gear Synth: All +10

Increases all stat values of the finished product by 10 when used to make weapons, armor, or accessories.

Gear Synth: All +12

Increases all stat values of the finished product by 12 when used to make weapons, armor, or accessories.

Gear Synth: All +14

Increases all stat values of the finished product by 14 when used to make weapons, armor, or accessories.

Lv. Boost

In addition to the normal increase, increases each element's effect level by half of the number of that element's links.

Link Boost

In addition to the normal increase, increases each element's max effect level by half of the number of that element's links.

Area Dye

When a component is placed, it changes the elements of any components already placed nearby to the same element.

Skills in Reserve

The assist skills Element Switch and Link Morph can be activated at any time. Use <IM06> to select and activate effects.

Link Restore

When an assist skill is activated, linked components will disappear, while effect level, max effect level, and quality are preserved.

Line Return

Components disappear when a line of the panel is filled with the same element while preserving effect level, max effect level, and quality, increasing Super Success rate.

Element Transfer

For every 3 components added, the catalyst will memorize the element of the first component and transfer it to the third component.

Panels: 5x5

Sets the size of the synthesis panel to 5x5.

Panels: 6x6

Sets the size of the synthesis panel to 6x6.

Panels: 7x7

Sets the size of the synthesis panel to 7x7.

Components Inverted

When placing a component on the synthesis panel, use <IM13> and <IM17> to flip it horizontally.

Components Divided

When components are placed over other components already on the panel, only the squares that directly overlap will be changed.

Add (Water)

Affixes the (Water) category.

Add (Plants)

Affixes the (Plants) category.

Add (Uni)

Affixes the (Uni) category.

Add (Flowers)

Affixes the (Flowers) category.

Add (Medicinal)

Affixes the (Medicinal) category.

Add (Poisons)

Affixes the (Poisons) category.

Add (Elixirs)

Affixes the (Elixirs) category.

Add (Sand)

Affixes the (Sand) category.

Add (Stone)

Affixes the (Stone) category.

Add (Ore)

Affixes the (Ore) category.

Add (Gemstones)

Affixes the (Gemstones) category.

Add (Gunpowder)

Affixes the (Gunpowder) category.

Add (Fuel)

Affixes the (Fuel) category.

Add (Edibles)

Affixes the (Edibles) category.

Add (Mushrooms)

Affixes the (Mushrooms) category.

Add (Seafood)

Affixes the (Seafood) category.

Add (Bugs)

Affixes the (Bugs) category.

Add (Threads)

Affixes the (Threads) category.

Add (Gases)

Affixes the (Gases) category.

Add (Magical)

Affixes the (Magical) category.

Add (Puni)

Affixes the (Puni) category.

Add (Animal Mat.)

Affixes the (Animal Mat.) category.

Add (Dragon Mat.)

Affixes the (Dragon Mat.) category.

Add (Neutralizers)

Affixes the (Neutralizers) category.

Add (Misc.)

Affixes the (Misc.) category.

Add (Spices)

Affixes the (Spices) category.

Add (Metal)

Affixes the (Metal) category.

Add (Jewels)

Affixes the (Jewels) category.

Pick-up Quantity Up S

The yield when harvesting crops grown from seeds with this effect increases by 1.

Pick-up Quantity Up M

The yield when harvesting crops grown from seeds with this effect increases by 2.

Pick-up Quantity Up L

The yield when harvesting crops grown from seeds with this effect increases by 3.

Pick-up Quantity Up XL

The yield when harvesting crops grown from seeds with this effect increases by 4.

Pick-up Quantity Up XXL

The yield when harvesting crops grown from seeds with this effect increases by 5.

High Growth S

Crops grown from seeds with this effect will be ready to harvest 1 days quicker.

High Growth M

Crops grown from seeds with this effect will be ready to harvest 2 days quicker.

High Growth L

Crops grown from seeds with this effect will be ready to harvest 3 days quicker.

High Growth XL

Crops grown from seeds with this effect will be ready to harvest 4 days quicker.

High Growth XXL

Crops grown from seeds with this effect will be ready to harvest 5 days quicker.

Rare Pick-up Rate Up S

Seeds with this effect have a very slightly increased chance to produce rare crops.

Rare Pick-up Rate Up M

Seeds with this effect have a slightly increased chance to produce rare crops.

Rare Pick-up Rate Up L

Seeds with this effect have an increased chance to produce rare crops.

Rare Pick-up Rate Up XL

Seeds with this effect have a greatly increased chance to produce rare crops.

Rare Pick-up Rate Up XXL

Seeds with this effect have a massively increased chance to produce rare crops.

Trait Harvester S

Crops grown from seeds with this effect have very slightly improved traits.

Trait Harvester M

Crops grown from seeds with this effect have slightly improved traits.

Trait Harvester L

Crops grown from seeds with this effect have improved traits.

Trait Harvester XL

Crops grown from seeds with this effect have greatly improved traits.

Trait Harvester XXL

Crops grown from seeds with this effect have massively improved traits.