Barrel Wisdom Atelier Sophie 2 Effects Effects Deals physical damage. Power: 140 Deals physical damage. Power: 150 Deals physical damage. Power: 170 Deals physical damage. Power: 210 Deals physical damage. Power: 270 Deals physical damage. Power: 350 Deals physical damage. Power: 450 Deals fire magic damage. Power: 150 Deals fire magic damage. Power: 160 Deals fire magic damage. Power: 180 Deals fire magic damage. Power: 220 Deals fire magic damage. Power: 280 Deals fire magic damage. Power: 360 Deals fire magic damage. Power: 460 Deals ice magic damage. Power: 145 Deals ice magic damage. Power: 155 Deals ice magic damage. Power: 175 Deals ice magic damage. Power: 215 Deals ice magic damage. Power: 275 Deals ice magic damage. Power: 355 Deals ice magic damage. Power: 455 Deals lightning magic damage. Power: 225 Deals lightning magic damage. Power: 240 Deals lightning magic damage. Power: 270 Deals lightning magic damage. Power: 315 Deals lightning magic damage. Power: 375 Deals lightning magic damage. Power: 450 Deals lightning magic damage. Power: 560 Deals wind magic damage. Power: 220 Deals wind magic damage. Power: 240 Deals wind magic damage. Power: 265 Deals wind magic damage. Power: 310 Deals wind magic damage. Power: 370 Deals wind magic damage. Power: 445 Deals wind magic damage. Power: 555 Deals magic damage. Power: 230 Deals magic damage. Power: 260 Deals magic damage. Power: 320 Deals magic damage. Power: 420 Deals physical damage and issues 1 Time Card with the same effect. Power: 100 Deals physical damage and issues 1 Time Card with the same effect. Power: 120 Deals physical damage and issues 1 Time Card with the same effect. Power: 155 Deals physical damage and issues 1 Time Card with the same effect. Power: 210 Deals fire magic damage. Power: 350 Deals ice magic damage. Power: 370 Deals lightning magic damage. Power: 400 Deals wind magic damage. Power: 450 Deals physical damage and issues 1 Time Card with the same effect. Power: 160 Deals magic damage and issues 1 Time Card with the same effect. Power: 180 Deals fire physical damage and issues 1 Time Card with the same effect. Power: 220 Deals fire magic damage and issues 1 Time Card with the same effect. Power: 280 Deals physical damage and issues 1 Time Card with the same effect. Power: 250 Deals fire magic damage and issues 1 Time Card with the same effect. Power: 270 Deals physical damage and issues 1 Time Card with the same effect. Power: 310 Deals magic damage and issues 1 Time Card with the same effect. Power: 380 Deals physical damage, fire magic damage, ice magic damage, or lightning magic damage at random. Power: 600 Deals physical damage, fire magic damage, ice magic damage, or lightning magic damage at random. Power: 720 Deals magic damage. Damage dealt increases according to the strength of the applied trait. Power: 290 Deals magic damage. Damage dealt increases according to the strength of the applied trait. Power: 340 Deals magic damage. Consumes 10% of current MP, increasing power by 1% for each MP consumed. Power: 100 Deals magic damage. Consumes 20% of current MP, increasing power by 1% for each MP consumed. Power: 110 Deals magic damage. Consumes 50% of current MP, increasing power by 1% for each MP consumed. Power: 130 Deals magic damage. Consumes 80% of current MP, increasing power by 1% for each MP consumed. Power: 160 Deals magic damage. Consumes all of current MP, increasing power by 1% for each MP consumed. Power: 200 Deals wind physical damage and issues 1 Time Card with the same effect. Power: 420 Deals wind physical damage and issues 1 Time Card with the same effect. Power: 450 Deals wind physical damage and issues 2 Time Cards with the same effect. Power: 500 Deals wind physical damage and issues 2 Time Cards with the same effect. Power: 570 Deals wind physical damage and issues 3 Time Cards with the same effect. Power: 660 Deals magic damage. Power increases by 5% for each Time Card issued. Power: 200 Deals magic damage. Power increases by 7% for each Time Card issued. Power: 230 Deals magic damage. Power increases by 10% for each Time Card issued. Power: 270 Deals magic damage. Power increases by 15% for each Time Card issued. Power: 320 Deals magic damage. Power increases by 20% for each Time Card issued. Power: 400 Deals magic damage. Damage dealt increases according to the strength of the applied trait. Power: 410 Deals magic damage. Damage dealt increases according to the strength of the applied trait. Power: 500 Deals magic damage. Power: 560 Deals magic damage. Power: 640 Deals magic damage. Power: 750 Deals magic damage. Power: 880 Deals magic damage. While using a Twin Action, it will have the same element as the skill or item used before it. Power: 620 Deals magic damage. While using a Twin Action, it will have the same element as the skill or item used before it. Power: 660 Deals magic damage. While using a Twin Action, it will have the same element as the skill or item used before it. Power: 720 Deals magic damage. While using a Twin Action, it will have the same element as the skill or item used before it. Power: 800 Deals physical damage. Recovers 5% of the damage dealt as the user's MP. Power: 610 Deals physical damage. Recovers 7% of the damage dealt as the user's MP. Power: 680 Deals physical damage. Recovers 10% of the damage dealt as the user's MP. Power: 770 Deals physical damage. Recovers 15% of the damage dealt as the user's MP. Power: 880 Deals physical damage. Recovers 20% of the damage dealt as the user's MP. Power: 1000 Deals magic damage. Damage dealt increases by 50% if the target is stunned. Power: 410 Deals magic damage. Damage dealt increases by 50% if the target is stunned. Power: 440 Deals magic damage. Damage dealt increases by 100% if the target is stunned. Power: 480 Deals magic damage. Damage dealt increases by 100% if the target is stunned. Power: 530 Deals magic damage. Damage dealt increases by 100% if the target is stunned. Power: 600 Deals additional physical damage. Power: 30 Deals additional physical damage. Power: 50 Deals additional physical damage. Power: 80 Deals additional fixed physical damage. Power: 30 Deals additional fixed physical damage. Power: 50 Deals additional fixed physical damage. Power: 100 Deals physical damage that ignores target's DEF. Power: 40 Deals physical damage that ignores target's DEF. Power: 60 Deals physical damage that ignores target's DEF. Power: 90 Deals physical damage that ignores target's DEF. Power: 140 Instantly KOs the target if their HP is below 25%. Ineffective on bosses and certain powerful enemies. Deals fire magic damage that ignores target's DEF. Power: 50 Deals additional fire magic damage that ignores target's DEF, but effect is restricted to a single enemy. Power: 100 Deals additional fire magic damage that ignores target's DEF, but effect is restricted to a single enemy. Power: 200 Extends the target's WT, but effect is restricted to a single enemy. Power: 50 Extends the target's WT, but effect is restricted to a single enemy. Power: 100 Extends the target's WT. The magnitude of the increase depends on the target's resistances. Power: 20 Extends the target's WT. The magnitude of the increase depends on the target's resistances. Power: 50 Extends the target's WT. The magnitude of the increase depends on the target's resistances. Power: 75 Extends area of effect to all enemies, but WT after use is increased by 100. Extends area of effect to all enemies. Extends area of effect to all enemies, but WT after use is increased by 100. Extends area of effect to all enemies. Activates automatically once the equipped character's HP falls below 10%. Activates automatically once the equipped character's HP falls below 35%. Activates automatically once the equipped character's HP falls below 60%. Deals additional fixed magic damage. Provides a 10% chance of cancelling an enemy's charge. Provides a 30% chance of cancelling an enemy's charge. Provides a 50% chance of cancelling an enemy's charge. Increases issued Time Cards by 1. Increases critical rate by 30% when exploiting the target's elemental vulnerability. Increases critical rate by 50% when exploiting the target's elemental vulnerability. Provides an 80% chance of applying 3 stacks of a random status effect. The success of inflicting status effects depends on the resistances. Provides an 80% chance of applying 5 stacks of a random status effect. The success of inflicting status effects depends on the resistances. Provides an 80% chance of applying 7 stacks of a random status effect. The success of inflicting status effects depends on the resistances. Extends the target's WT and has a 30% chance of applying 1 stack of Restraints. The success of inflicting status effects depends on the resistances. Power: 50 Extends the target's WT and has a 50% chance of applying 1 stack of Restraints. The success of inflicting status effects depends on the resistances. Power: 100 Extends the target's WT and has a 70% chance of applying 1 stack of Restraints. The success of inflicting status effects depends on the resistances. Power: 150 Extends the target's WT and has an 90% chance of applying 1 stack of Restraints. The success of inflicting status effects depends on the resistances. Power: 200 Deals additional wind magic damage when attacking the target's vulnerability. Power: 100 Deals additional wind magic damage when attacking the target's vulnerability. Power: 200 Damage increases by 5% for each buff applied to the target. Damage increases by 5% for each debuff applied to the target. When landing a critical hit, damage increases by 20% and the user recovers 10% of the damage dealt as HP. When landing a critical hit, damage increases by 30% and the user recovers 20% of the damage dealt as HP. Activates automatically when the equipped character's HP falls below 75%. Applies 1 stack(s) of SE resistance decrease and has a 80% chance of applying 80 stack(s) of Curse to the target. The success of inflicting status effects depends on the resistances. Applies 2 stack(s) of SE resistance decrease and has a 100% chance of applying 100 stack(s) of Curse to the target. The success of inflicting status effects depends on the resistances. Applies 3 stack(s) of SE resistance decrease and has a 100% chance of applying 100 stack(s) of Curse to the target. The success of inflicting status effects depends on the resistances. Applies 1 stack(s) of random parameter down to the target. Applies 2 stack(s) of random parameter down to the target. Applies 3 stack(s) of random parameter down to the target. Extends target's WT and reduces the strong attack gauge by 1. The magnitude of the effect changes depending on the resistance. Power: 100 Decreases the level of physical resistance by 1. Decreases the level of magic resistance by 1. Decreases the levels of physical and magic resistance by 1. Activates automatically once the equipped character's HP falls below 70%. Activates automatically once the equipped character's HP falls below 80%. Damage increases by 10% when the target is debuffed. Damage increases by 20% when the target is debuffed. Damage increases by 30% when the target is debuffed. Applies 2 stack(s) of DEF decrease to the target and reduces the aura gauge by an additional 5. The success of inflicting status effects depends on the resistances. Applies 3 stack(s) of DEF decrease to the target and reduces the aura gauge by an additional 7. The success of inflicting status effects depends on the resistances. Applies 4 stack(s) of DEF decrease to the target and reduces the aura gauge by an additional 10. The success of inflicting status effects depends on the resistances. Applies 1 stack(s) of accuracy decrease to the target and removes a random buff. The success of inflicting status effects depends on the resistances. Applies 2 stack(s) of accuracy decrease to the target and removes a random buff. The success of inflicting status effects depends on the resistances. Applies 3 stack(s) of accuracy decrease to the target and removes 2 random buffs. The success of inflicting status effects depends on the resistances. Issues 1 Time Card(s) with the same effect when an enemy is defeated. The effect lasts for 1 turn(s). Issues 1 Time Card(s) with the same effect when an enemy is defeated. The effect lasts for 2 turn(s). Issues 1 Time Card(s) with the same effect when an enemy is defeated. The effect lasts for 3 turn(s). Deals elemental magic damage. Power: 100 Deals elemental magic damage. Power: 110 Deals elemental magic damage. Power: 140 Deals elemental magic damage. Power: 180 Increases critical rate by 10% when exploiting the target's elemental vulnerability. Increases critical damage by 10%. Increases critical rate by 20% when exploiting the target's elemental vulnerability. Increases critical damage by 15%. Increases critical rate by 30% when exploiting the target's elemental vulnerability. Increases critical damage by 20%. Increases critical rate by 50% when exploiting the target's elemental vulnerability. Increases critical damage by 30%. Restores HP. Recovery: 30 Restores HP. Recovery: 45 Restores HP. Recovery: 70 Restores HP. Recovery: 110 Restores HP. Recovery: 160 Restores HP. Recovery: 250 Restores MP. Recovery: 30 Restores MP. Recovery: 45 Restores MP. Recovery: 70 Restores MP. Recovery: 110 Restores MP. Recovery: 160 Restores MP. Recovery: 250 Restores MP, but extends the target's WT. Recovery: 50 Restores MP, but extends the target's WT. Recovery: 70 Restores MP, but extends the target's WT. Recovery: 100 Restores HP and MP. Recovery: 20 Restores HP and MP. Recovery: 30 Restores HP and MP. Recovery: 50 Restores HP and MP. Recovery: 80 Restores HP and MP. Recovery: 120 Restores HP and MP. Recovery: 200 Revives after a KO. Recovery: 10 Revives after a KO. Recovery: 20 Revives after a KO. Recovery: 35 Revives after a KO. Recovery: 50 Revives after a KO. Recovery: 70 Revives after a KO. Recovery: 95 Restores a fixed percentage of max HP. Recovery: 10 Restores a fixed percentage of max HP. Recovery: 20 Restores a fixed percentage of max HP. Recovery: 35 Restores a fixed percentage of max HP. Recovery: 50 Restores a fixed percentage of max HP. Recovery: 70 Restores a fixed percentage of max HP. Recovery: 95 Applies 1 stack of HP Regen. Applies 2 stacks of HP Regen. Applies 3 stacks of HP Regen. Applies 1 stack of MP Regen. Applies 2 stacks of MP Regen. Applies 3 stacks of MP Regen. Removes 1 random debuff from the target. Removes 3 random debuffs from the target. Removes all debuffs from the target. Restores HP. Recovery: 30 Restores HP. Recovery: 45 Restores HP. Recovery: 80 Restores HP. Recovery: 130 Restores HP and applies 2 stacks of max HP increase. Recovery: 400 Restores a fixed percentage of max HP and applies 2 stacks of HP Regen. Recovery: 100 Applies 1 stack of SPD decrease to the target. The success of inflicting status effects depends on the resistances. Applies 1 stack of SPD increase on the target. Applies 2 stacks of SPD increase on the target and applies 1 stack of Burns. The success of inflicting status effects depends on the resistances. Restores the target's HP. The closer the time is to 7AM, the greater the amount recovered. Restores the target's HP. The closer the time is to 3PM, the greater the amount recovered. Restores the target's HP. The closer the time is to 10PM, the greater the amount recovered. Applies 1 stack of ATK decrease to the target. Applies 1 stack of ATK increase on the target. Applies 1 stack of ATK increase and 1 stack of HP Regen on the target. Applies 1 stack of DEF decrease to the target. The success of inflicting status effects depends on the resistances. Applies 1 stack of DEF increase on the target. Applies 1 stack of DEF increase and Acceleration on the target. Applies 2 stacks of HP Regen and MP Regen. Applies 2 stacks of ATK increase, SPD increase, and Burns to the target. The success of inflicting status effects depends on the resistances. Applies 1 stack of max HP increase and adds 1 TP. Applies 2 stacks of max HP increase and adds 3 TP. Shortens the target's WT and adds 1 TP. Shortens the target's WT and adds 2 TP. Shortens the target's WT and adds 3 TP. Extends area of effect to all targets and adds 1 TP. Applies 1 stack of ATK, DEF, and SPD increase on the target. Removes 1 random debuff from the target, and applies 1 stack of ATK, DEF, and SPD increase. Removes all status effects from the target. Removes all debuffs from the target. Removes a random debuff and extends the target's WT. Recovery: 100 Removes a random debuff and shortens the target's WT. Recovery: 50 Removes 3 random debuffs and shortens the target's WT. Recovery: 100 Removes 3 random debuffs and shortens the target's WT. Recovery: 150 Removes 3 random debuffs and shortens the target's WT. Recovery: 200 Cures KO. Applies KO Recovery instead if the target is not KO'd. Recovery: 50 Cures KO. Applies KO Recovery instead if the target is not KO'd. Recovery: 75 Cures KO. Applies KO Recovery instead if the target is not KO'd. Recovery: 100 Removes a random debuff and applies 1 stack(s) of max HP increase. Removes a random debuff and applies 2 stack(s) of max HP increase. Removes a random debuff and applies 3 stack(s) of max HP increase. Removes a random debuff and applies 4 stack(s) of max HP increase. Applies 5 stacks of SE resistance increase. Applies 1 stack of Acceleration. Applies 2 stacks of Acceleration. Applies 1 stack of damage reduction. Applies 2 stacks of damage reduction. Applies 1 stack each of fire, ice, lightning, and wind resistances. Increases fire, ice, lightning, and wind damage by 10%. Increases fire, ice, lightning, and wind damage by 15%. Increases fire, ice, lightning, and wind damage by 25%. Applies 3 stack(s) of critical rate increase. Applies 4 stack(s) of critical rate increase. Applies 5 stack(s) of critical rate increase. Converts all TP into DG and increases DG by 10% for every 1 TP. Converts all TP into DG and increases DG by 15% for every 1 TP. Converts all TP into DG and increases DG by 20% for every 1 TP. Applies 1 stack of damage reduction. Applies 2 stacks of damage reduction. Applies 3 stacks of DEF increase and evasion rate increase. Applies 5 stacks of ATK increase, but consumes 50% of HP. Increases normal attack count by 3 and applies 3 stacks of max HP increase. Increases skill damage by 20%. Increases item damage by 20%. Increases skill damage and item damage by 20%. Applies TP gain increase. Applies DG gain increase. Applies TP gain increase and 1 stack(s) of acceleration. Applies TP gain increase and 2 stack(s) of acceleration. Applies TP gain increase and 3 stack(s) of acceleration. Applies 1 stack of ATK increase. Applies 2 stacks of ATK increase. Applies 3 stacks of ATK increase. Applies 1 stack of DEF increase. Applies 2 stacks of DEF increase. Applies 3 stacks of DEF increase. Applies 1 stack of SPD increase. Applies 2 stacks of SPD increase. Applies 3 stacks of SPD increase. Applies 1 stack of all stats increase. Applies 2 stacks of all stats increase. Applies 3 stacks of all stats increase. Applies 1 stack of accuracy increase. Applies 2 stacks of accuracy increase. Applies 3 stacks of accuracy increase. Applies 1 stack of evasion rate increase. Applies 2 stacks of evasion rate increase. Applies 3 stacks of evasion rate increase. Applies 1 stack of critical rate increase. Applies 2 stacks of critical rate increase. Applies 3 stacks of critical rate increase. Applies 1 stack of max HP increase. Applies 2 stacks of max HP increase. Applies 3 stacks of max HP increase. Applies 1 stack of SE resistance increase. Applies 2 stacks of SE resistance increase. Applies 3 stacks of SE resistance increase. Increases normal attack count by 1. Increases normal attack count by 2. Increases normal attack count by 3. Deals physical damage, recovering 50% of the damage dealt as HP. Power: 150 Deals physical damage, recovering 50% of the damage dealt as HP. Power: 180 Deals physical damage, recovering 50% of the damage dealt as HP. Power: 230 Deals physical damage, recovering 50% of the damage dealt as HP. Power: 300 Provides a 30% chance of applying Aura Inhibition. The success of inflicting status effects depends on the resistances. Provides a 50% chance of applying Aura Inhibition. The success of inflicting status effects depends on the resistances. Provides a 100% chance of applying Aura Inhibition. The success of inflicting status effects depends on the resistances. Reduces evasion rate by 1 stack and applies 10% damage received increase. Reduces evasion rate by 2 stacks and applies 20% damage received increase. Reduces evasion rate by 3 stacks and applies 30% damage received increase. Applies 1 stack of SE resistance decrease. Applies 2 stacks of SE resistance decrease. Applies 3 stacks of SE resistance decrease. Applies 1 stack(s) of ATK decrease. Provides a 60% chance of cancelling an enemy's charge. Applies 2 stack(s) of ATK decrease. Provides a 80% chance of cancelling an enemy's charge. Applies 3 stack(s) of ATK decrease. Provides a 100% chance of cancelling an enemy's charge. Applies 3 stack(s) of SE resistance decrease and inflicts 3 random status effects. The success of inflicting status effects depends on the resistances. Applies 4 stack(s) of SE resistance decrease and inflicts 3 random status effects. The success of inflicting status effects depends on the resistances. Applies 5 stack(s) of SE resistance decrease and inflicts 3 random status effects. The success of inflicting status effects depends on the resistances. Provides a 50% chance of reducing target's ATK by 1 stack and increasing the user's ATK by 1 stack if successful. The success of inflicting status effects depends on the resistances. Provides a 50% chance of reducing target's DEF by 1 stack and increasing the user's DEF by 1 stack if successful. The success of inflicting status effects depends on the resistances. Provides a 50% chance of reducing target's SPD by 1 stack and increasing the user's SPD by 1 stack if successful. The success of inflicting status effects depends on the resistances. Provides an 80% chance of reducing target's ATK by 1 stack and increasing the user's ATK by 1 stack if successful. The success of inflicting status effects depends on the resistances. Provides an 80% chance of reducing target's DEF by 1 stack and increasing the user's DEF by 1 stack if successful. The success of inflicting status effects depends on the resistances. Provides a 100% chance of applying 3 stacks of DEF decrease and Curse. The success of inflicting status effects depends on the resistances. Provides a 100% chance of applying 3 stacks of Restraints to the target and extending their WT. The success of inflicting status effects depends on the resistances. Power: 200 Applies 3 stacks of critical rate decrease and extends the target's WT. The success of inflicting status effects depends on the resistances. Power: 150 Applies 5 stacks of critical rate decrease and extends the target's WT. The success of inflicting status effects depends on the resistances. Power: 200 Applies 2% all stats decrease and 100% damage received increase. The success of inflicting status effects depends on the resistances. Applies 3% all stats decrease and 100% damage received increase. The success of inflicting status effects depends on the resistances. Provides a 50% chance of applying 1 stack of ATK decrease. The success of inflicting status effects depends on the resistances. Provides a 70% chance of applying 1 stack of ATK decrease. The success of inflicting status effects depends on the resistances. Provides a 100% chance of applying 1 stack of ATK decrease. The success of inflicting status effects depends on the resistances. Provides a 100% chance of applying 2 stacks of ATK decrease. The success of inflicting status effects depends on the resistances. Provides a 50% chance of applying 1 stack of DEF decrease. The success of inflicting status effects depends on the resistances. Provides a 70% chance of applying 1 stack of DEF decrease. The success of inflicting status effects depends on the resistances. Provides a 100% chance of applying 1 stack of DEF decrease. The success of inflicting status effects depends on the resistances. Provides a 100% chance of applying 2 stacks of DEF decrease. The success of inflicting status effects depends on the resistances. Provides a 50% chance of applying 1 stack of SPD decrease. The success of inflicting status effects depends on the resistances. Provides a 70% chance of applying 1 stack of SPD decrease. The success of inflicting status effects depends on the resistances. Provides a 100% chance of applying 1 stack of SPD decrease. The success of inflicting status effects depends on the resistances. Provides a 100% chance of applying 2 stacks of SPD decrease. The success of inflicting status effects depends on the resistances. Provides a 50% chance of applying 1 stack of all stats decrease. The success of inflicting status effects depends on the resistances. Provides a 70% chance of applying 1 stack of all stats decrease. The success of inflicting status effects depends on the resistances. Provides a 100% chance of applying 1 stack of all stats decrease. The success of inflicting status effects depends on the resistances. Provides a 100% chance of applying 2 stacks of all stats decrease. The success of inflicting status effects depends on the resistances. Provides a 50% chance of applying 1 stack of Poison. The success of inflicting status effects depends on the resistances. Provides a 70% chance of applying 1 stack of Poison. The success of inflicting status effects depends on the resistances. Provides a 100% chance of applying 1 stack of Poison. The success of inflicting status effects depends on the resistances. Provides a 100% chance of applying 2 stacks of Poison. The success of inflicting status effects depends on the resistances. Provides a 50% chance of applying 1 stack of Sleep. The success of inflicting status effects depends on the resistances. Provides a 70% chance of applying 1 stack of Sleep. The success of inflicting status effects depends on the resistances. Provides a 100% chance of applying 1 stack of Sleep. The success of inflicting status effects depends on the resistances. Provides a 100% chance of applying 2 stacks of Sleep. The success of inflicting status effects depends on the resistances. Provides a 50% chance of applying 1 stack of Curse. The success of inflicting status effects depends on the resistances. Provides a 70% chance of applying 1 stack of Curse. The success of inflicting status effects depends on the resistances. Provides a 100% chance of applying 1 stack of Curse. The success of inflicting status effects depends on the resistances. Provides a 100% chance of applying 2 stacks of Curse. The success of inflicting status effects depends on the resistances. Provides a 50% chance of applying 1 stack of Burns. The success of inflicting status effects depends on the resistances. Provides a 70% chance of applying 1 stack of Burns. The success of inflicting status effects depends on the resistances. Provides a 100% chance of applying 1 stack of Burns. The success of inflicting status effects depends on the resistances. Provides a 100% chance of applying 2 stacks of Burns. The success of inflicting status effects depends on the resistances. Provides a 50% chance of applying 1 stack of Frostbite. The success of inflicting status effects depends on the resistances. Provides a 70% chance of applying 1 stack of Frostbite. The success of inflicting status effects depends on the resistances. Provides a 100% chance of applying 1 stack of Frostbite. The success of inflicting status effects depends on the resistances. Provides a 100% chance of applying 2 stacks of Frostbite. The success of inflicting status effects depends on the resistances. Provides a 50% chance of applying 1 stack of Paralysis. The success of inflicting status effects depends on the resistances. Provides a 70% chance of applying 1 stack of Paralysis. The success of inflicting status effects depends on the resistances. Provides a 100% chance of applying 1 stack of Paralysis. The success of inflicting status effects depends on the resistances. Provides a 100% chance of applying 2 stacks of Paralysis. The success of inflicting status effects depends on the resistances. Provides a 50% chance of applying 1 stack of Restraints. The success of inflicting status effects depends on the resistances. Provides a 70% chance of applying 1 stack of Restraints. The success of inflicting status effects depends on the resistances. Provides a 100% chance of applying 1 stack of Restraints. The success of inflicting status effects depends on the resistances. Provides a 100% chance of applying 2 stacks of Restraints. The success of inflicting status effects depends on the resistances. Applies 1 stack of fire resistance decrease. The success of inflicting status effects depends on the resistances. Applies 1 stack of ice resistance decrease. The success of inflicting status effects depends on the resistances. Applies 1 stack of lightning resistance decrease. The success of inflicting status effects depends on the resistances. Applies 1 stack of wind resistance decrease. The success of inflicting status effects depends on the resistances. Removes 1 buff from the target. Removes 2 buffs from the target. Removes 3 buffs from the target. Applies 1 stack of fire resistance decrease, ice resistance decrease, lightning resistance decrease, and wind resistance decrease. Consumes 10% of max HP on use. Consumes 30% of max HP on use. Consumes 50% of max HP on use. Consumes 80% of max HP on use. Consumes 10% of max MP on use. Consumes 30% of max MP on use. Consumes 50% of max MP on use. Consumes 80% of max MP on use. If the target has an aura, reduces the aura gauge by an additional 1. If the target has an aura, reduces the aura gauge by an additional 3. If the target has an aura, reduces the aura gauge by an additional 5. If the target has an aura, reduces the aura gauge by an additional 10. Provides a 15% chance to preserve the number of remaining uses when using an item. Provides a 25% chance to preserve the number of remaining uses when using an item. Provides a 50% chance to preserve the number of remaining uses when using an item. Issues 1 Time Card with the same effect. The effect lasts for 1 turn. Issues 1 Time Card with the same effect. The effect lasts for 2 turns. Issues 1 Time Card with the same effect. The effect lasts for 3 turns. Activates automatically when the equipped character's HP falls below 20%. Activates automatically when the equipped character's HP falls below 30%. Activates automatically when the equipped character's HP falls below 50%. Allows to gather grasses, flowers, and other materials up to Rank 1 by cutting grass. Allows to gather grasses, flowers, and other materials up to Rank 1 by cutting grass. The quality of items gathered increases by 10, then by a further 10%. Allows to gather grasses, flowers, and other materials up to Rank 2 by cutting grass. The quality of items gathered increases by 15, then by a further 15%. Allows to gather grasses, flowers, and other materials up to Rank 2 by cutting grass. The quality of items gathered increases by 20, then by a further 20%. Allows to gather grasses, flowers, and other materials up to Rank 3 by cutting grass. The quality of items gathered increases by 25, then by a further 25%. Allows to gather rocks, ore, and other materials up to Rank 1 by breaking rocks. Allows to gather rocks, ore, and other materials up to Rank 1 by breaking rocks. The quality of items gathered increases by 10, then by a further 10%. Allows to gather rocks, ore, and other materials up to Rank 2 by breaking rocks. The quality of items gathered increases by 15, then by a further 15%. Allows to gather rocks, ore, and other materials up to Rank 2 by breaking rocks. The quality of items gathered increases by 20, then by a further 20%. Allows to gather rocks, ore, and other materials up to Rank 3 by breaking rocks. The quality of items gathered increases by 25, then by a further 25%. Allows to gather fruits and other materials up to Rank 1 by shooting them down. Allows to gather fruits and other materials up to Rank 1 by shooting them down. The quality of gathered items increases by 10. Allows to gather fruits and other materials up to Rank 2 by shooting them down. The quality of gathered items increases by 15. Allows to gather fruits and other materials up to Rank 2 by shooting them down. The quality of gathered items increases by 20. Allows to gather fruits and other materials up to Rank 3 by shooting them down. The quality of gathered items increases by 25. Allows to catch bugs up to Rank 1 in tall grass and other locations. Allows to catch bugs up to Rank 1 in tall grass and other locations. The quality of gathered items increases by 10. Allows to catch bugs up to Rank 2 in tall grass and other locations. The quality of gathered items increases by 15. Allows to catch bugs up to Rank 2 in tall grass and other locations. The quality of gathered items increases by 20. Allows to catch bugs up to Rank 3 in tall grass and other locations. The quality of gathered items increases by 25. Allows to gather gemstones and other materials up to Rank 1 by smashing crystals. Allows to gather gemstones and other materials up to Rank 1 by smashing crystals. The quality of gathered items increases by 10. Allows to gather gemstones and other materials up to Rank 2 by smashing crystals. The quality of gathered items increases by 15. Allows to gather gemstones and other materials up to Rank 2 by smashing crystals. The quality of gathered items increases by 20. Allows to gather gemstones and other materials up to Rank 3 by smashing crystals. The quality of gathered items increases by 25. Allows to reel in fish and other seafood up to Rank 1 from water sources. Allows to reel in fish and other seafood up to Rank 1 from water sources. The quality of gathered items increases by 10. Allows to reel in fish and other seafood up to Rank 2 from water sources. The quality of gathered items increases by 15. Allows to reel in fish and other seafood up to Rank 2 from water sources. The quality of gathered items increases by 20. Allows to reel in fish and other seafood up to Rank 3 from water sources. The quality of gathered items increases by 25. Increases yield by 1 when using gathering tools. Increases yield by 2 when using gathering tools. Increases yield by 3 when using gathering tools. Increases yield by 4 when using gathering tools. Unlocks Major Gathering minigames. Unlocks Major Gathering minigames and gives you more attempts and time. Unlocks Major Gathering minigames and gives you more attempts and time. Very slightly improves the traits of gathered materials. Slightly improves the traits of gathered materials. Improves the traits of gathered materials. Greatly improves the traits of gathered materials. All Dream Vessels merged into one, allowing for unlimited weather manipulation. The power that lies within is immeasurable. Changes the area weather to sunshine on use. Changes the area weather to rain on use. Changes the area weather to snow on use. Changes the area weather to thunderstorm on use. Allows to make a target object float by controlling gravity. Increases the success rate of fleeing by 15%. Increases the success rate of fleeing by 25%. Increases the success rate of fleeing by 35%. Increases the success rate of fleeing by 50%. Allows you to rest at bonfires in the field. Resting restores all party members' HP and MP by 40%. Allows you to rest at bonfires in the field. Resting restores all party members' HP and MP by 60%. Allows you to rest at bonfires in the field. Resting restores all party members' HP and MP by 80%. Allows you to rest at bonfires in the field. Resting restores all party members' HP and MP by 100%. Movement speed increases by 5%. Movement speed increases by 10%. Movement speed increases by 20%. Movement speed increases by 30%. Reduces the probability of losing items when defeated in battle by 5%. Reduces the probability of losing items when defeated in battle by 10%. Reduces the probability of losing items when defeated in battle by 20%. Reduces the probability of losing items when defeated in battle by 35%. Gain 2% more Cole in battle, plus a bonus of 10 Cole. Gain 4% more Cole in battle, plus a bonus of 20 Cole. Gain 6% more Cole in battle, plus a bonus of 30 Cole. Gain 10% more Cole in battle, plus a bonus of 50 Cole. Increases EXP gained from battles by 5%. Increases EXP gained from battles by 10%. Increases EXP gained from battles by 20%. Increases EXP gained from battles by 35%. Increases use count by 1. Increases use count by 2. Increases use count by 3. Increases use count by 5. Increases use count by 7. Increases use count by 10. Increases use count by 12. Increases use count by 15. Increases use count by 17. Increases use count by 20. Increases use count by 25. Increases use count by 30. Increases critical rate by 5% during sunshine. Increases critical rate by 7% during sunshine. Increases critical rate by 10% during sunshine. Increases critical rate by 15% during sunshine. Increases accuracy by 10% and magic damage by 5%. Increases accuracy by 15% and magic damage by 7%. Increases accuracy by 20% and magic damage by 10%. Increases accuracy by 30% and magic damage by 15%. Increases item power by 5% and SPD by 10. Increases item power by 7% and SPD by 20. Increases item power by 10% and SPD by 30. Increases item power by 15% and SPD by 50. Shortens the WT by 5% after acting. Increases ATK, DEF, and SPD by 10% during snow and thunderstorm. Shortens the WT by 10% after acting. Increases ATK, DEF, and SPD by 15% during snow and thunderstorm. Shortens the WT by 15% after acting. Increases ATK, DEF, and SPD by 20% during snow and thunderstorm. Shortens the WT by 20% after acting. Increases ATK, DEF, and SPD by 25% during snow and thunderstorm. Reduces MP consumption by 10% and increases TP gain by 10%. Reduces MP consumption by 15% and increases TP gain by 15%. Reduces MP consumption by 20% and increases TP gain by 20%. Reduces MP consumption by 30% and increases TP gain by 30%. Increases ATK by 10 and adds a 3% chance of applying 1 stack of Curse during an attack. The success of inflicting status effects depends on the resistances. Increases ATK by 15 and adds a 5% chance of applying 1 stack of Curse during an attack. The success of inflicting status effects depends on the resistances. Increases ATK by 20 and adds a 7% chance of applying 1 stack of Curse during an attack. The success of inflicting status effects depends on the resistances. Increases ATK by 30 and adds a 10% chance of applying 1 stack of Curse during an attack. The success of inflicting status effects depends on the resistances. Increases skill damage by 5% and DEF by 10. Increases skill damage by 7% and DEF by 15. Increases skill damage by 10% and DEF by 20. Increases skill damage by 15% and DEF by 30. Attacks restore 5% of the damage dealt as HP. Defeating an enemy restores 10% HP. Attacks restore 7% of the damage dealt as HP. Defeating an enemy restores 15% HP. Attacks restore 10% of the damage dealt as HP. Defeating an enemy restores 20% HP. Attacks restore 15% of the damage dealt as HP. Defeating an enemy restores 30% HP. Restores 3% of MP after applying a debuff to an enemy. Increases damage dealt by skills during thunderstorm by 20%. Restores 5% of MP after applying a debuff to an enemy. Increases damage dealt by skills during thunderstorm by 25%. Restores 7% of MP after applying a debuff to an enemy. Increases damage dealt by skills during thunderstorm by 30%. Restores 10% of MP after applying a debuff to an enemy. Increases damage dealt by skills during thunderstorm by 40%. Increases physical damage by 5% and ATK by 10. Increases physical damage by 7% and ATK by 15. Increases physical damage by 10% and ATK by 20. Increases physical damage by 15% and ATK by 30. Attacks deal additional ice physical damage. Increases ATK by 10% during snow. Power: 10 Attacks deal additional ice physical damage. Increases ATK by 20% during snow. Power: 15 Attacks deal additional ice physical damage. Increases ATK by 30% during snow. Power: 20 Attacks deal additional ice physical damage. Increases ATK by 40% during snow. Power: 30 Attacking a target with an aura reduces the aura gauge by an additional 1. Increases all stats by 5% when fighting strong opponents. Attacking a target with an aura reduces the aura gauge by an additional 1. Increases all stats by 7% when fighting strong opponents. Attacking a target with an aura reduces the aura gauge by an additional 1. Increases all stats by 10% when fighting strong opponents. Attacking a target with an aura reduces the aura gauge by an additional 1. Increases all stats by 15% when fighting strong opponents. Increases critical rate by 10%. Critical hits deal additional physical damage that ignores DEF. Power: 10 Increases critical rate by 20%. Critical hits deal additional physical damage that ignores DEF. Power: 20 Increases critical rate by 30%. Critical hits deal additional physical damage that ignores DEF. Power: 30 Increases critical rate by 40%. Critical hits deal additional physical damage that ignores DEF. Power: 40 Increases physical damage by 3%. Increases physical damage by 5%. Increases physical damage by 7%. Increases physical damage by 10%. Increases magic damage by 5% and MP by 10. Increases magic damage by 7% and MP by 20. Increases magic damage by 10% and MP by 30. Increases magic damage by 15% and MP by 50. Reduces chance of being targeted by 10%. Increases SPD by 20% during rain. Reduces chance of being targeted by 15%. Increases SPD by 30% during rain. Reduces chance of being targeted by 20%. Increases SPD by 40% during rain. Reduces chance of being targeted by 30%. Increases SPD by 50% during rain. Increases critical damage by 20% and has a 50% chance of applying 1 stack of DEF decrease. Increases critical damage by 25% and has a 60% chance of applying 1 stack of DEF decrease. Increases critical damage by 30% and has a 70% chance of applying 1 stack of DEF decrease. Increases critical damage by 40% and has an 80% chance of applying 1 stack of DEF decrease. Shortens WT after acting by 10% and increases evasion rate by 1% for every 50 SPD (max 5%). Shortens WT after acting by 15% and increases evasion rate by 1% for every 50 SPD (max 7%). Shortens WT after acting by 20% and increases evasion rate by 1% for every 50 SPD (max 10%). Shortens WT after acting by 30% and increases evasion rate by 1% for every 50 SPD (max 15%). Increases critical damage by 10%. Increases critical damage by 15%. Increases critical damage by 20%. Increases critical damage by 30%. Increases magic damage by 3% and ATK by 10. Increases magic damage by 5% and ATK by 15. Increases magic damage by 7% and ATK by 20. Increases magic damage by 10% and ATK by 30. Increases accuracy and critical rate by 10%. Increases accuracy and critical rate by 15%. Increases accuracy and critical rate by 20%. Increases accuracy and critical rate by 30%. Attacks deal additional lightning magic damage during thunderstorm and have a 5% chance of applying 1 stack of Paralysis. Power: 20 Attacks deal additional lightning magic damage during thunderstorm and have a 7% chance of applying 1 stack of Paralysis. Power: 30 Attacks deal additional lightning magic damage during thunderstorm and have a 10% chance of applying 1 stack of Paralysis. Power: 40 Attacks deal additional lightning magic damage during thunderstorm and have a 15% chance of applying 1 stack of Paralysis. Power: 50 Increases skill damage by 10% and has a 5% chance of applying 1 stack of DEF decrease. Increases skill damage by 12% and has a 7% chance of applying 1 stack of DEF decrease. Increases skill damage by 15% and has a 10% chance of applying 1 stack of DEF decrease. Increases skill damage by 20% and has a 15% chance of applying 1 stack of DEF decrease. Increases evasion rate by 3%. Increases evasion rate by 5%. Increases evasion rate by 7%. Increases evasion rate by 10%. Increases DEF by 10. Attacks deal additional physical damage based on own DEF. Power: 10 Increases DEF by 15. Attacks deal additional physical damage based on own DEF. Power: 15 Increases DEF by 20. Attacks deal additional physical damage based on own DEF. Power: 20 Increases DEF by 30. Attacks deal additional physical damage based on own defense. Power: 30 Increases TP gain by 10%. Increases DEF by 10% during sunshine. Increases TP gain by 15%. Increases DEF by 15% during sunshine. Increases TP gain by 20%. Increases DEF by 20% during sunshine. Increases TP gain by 30%. Increases DEF by 30% during sunshine. Attacks deal additional magic damage and have a 5% chance of applying 1 stack of Poison. Attacks deal additional magic damage and have a 7% chance of applying 1 stack of Poison. Attacks deal additional magic damage and have a 10% chance of applying 1 stack of Poison. Attacks deal additional magic damage and have a 15% chance of applying 1 stack of Poison. Increases physical damage by 10%. Attacking a target with an aura reduces the aura gauge by an additional 1. Increases physical damage by 15%. Attacking a target with an aura reduces the aura gauge by an additional 1. Increases physical damage by 20%. Attacking a target with an aura reduces the aura gauge by an additional 1. Increases physical damage by 30%. Attacking a target with an aura reduces the aura gauge by an additional 1. Shortens the WT by 20% after acting. Increases ATK, DEF, and SPD by 30% during snow and thunderstorm. Reduces MP consumption by 40% and increases TP gain by 40%. Attacks restore 20% of the damage dealt as HP. Defeating an enemy restores 40% HP. Restores 15% of MP after applying a debuff to an enemy. Increases damage dealt by skills during thunderstorm by 50%. Attacking a target with an aura reduces the aura gauge by an additional 1. Increases all stats by 20% when fighting strong opponents. Increases critical rate by 50%. Critical hits deal additional physical damage that ignores DEF. Power: 50 Increases critical damage by 50% and has a 90% chance of applying 1 stack of DEF decrease. Shortens WT after acting by 40% and increases evasion rate by 1% for every 50 SPD (max 20%). Attacks deal additional lightning magic damage during thunderstorm and have a 20% chance of applying 1 stack of Paralysis. Power: 60 Increases skill damage by 30% and has a 20% chance of applying 1 stack of DEF decrease. Increases physical damage by 40%. Attacking a target with an aura reduces the aura gauge by an additional 1. Attacks deal additional magic damage and have a 20% chance of applying 1 stack of Poison. Increases normal attack count by 1. Increases normal attack count by 2. Increases normal attack count by 3. Has a 50% chance to nullify Burns. Increases SE resistance by 10% during rain and snow. Has a 60% chance to nullify Burns. Increases SE resistance by 15% during rain and snow. Has 75% chance to nullify Burns. Increases SE resistance by 20% during rain and snow. Has 100% chance to nullify Burns. Increases SE resistance by 30% during rain and snow. Reduces the effect of knockback by 10% and increases max HP by 10. Reduces the effect of knockback by 20% and increases max HP by 20. Reduces the effect of knockback by 30% and increases max HP by 30. Reduces the effect of knockback by 50% and increases max HP by 50. Increases evasion rate by 5%. Restores 1% of MP each turn during sunshine and thunderstorm. Increases evasion rate by 7%. Restores 2% of MP each turn during sunshine and thunderstorm. Increases evasion rate by 10%. Restores 3% of MP each turn during sunshine and thunderstorm. Increases evasion rate by 15%. Restores 5% of MP each turn during sunshine and thunderstorm. Reduces chances of being targeted by 10%. Increases critical rate by 10% during sunshine. Reduces chances of being targeted by 15%. Increases critical rate by 15% during sunshine. Reduces chances of being targeted by 20%. Increases critical rate by 20% during sunshine. Reduces chances of being targeted by 30%. Increases critical rate by 30% during sunshine. Shortens WT after using items by 10%. Issuing a Time Card restores HP by 5%. Shortens WT after using items by 15%. Issuing a Time Card restores HP by 7%. Shortens WT after using items by 20%. Issuing a Time Card restores HP by 10%. Shortens WT after using items by 30%. Issuing a Time Card restores HP by 15%. Restores 2% of HP and MP on turn. Restores 3% of HP and MP on turn. Restores 5% of HP and MP on turn. Restores 7% of HP and MP on turn. Increases chance of being targeted by 10%. Increases ATK, DEF, and SPD by 20 when HP is below 50%. Increases chance of being targeted by 15%. Increases ATK, DEF, and SPD by 30 when HP is below 50%. Increases chance of being targeted by 20%. Increases ATK, DEF, and SPD by 45 when HP is below 50%. Increases chance of being targeted by 30%. Increases ATK, DEF, and SPD by 70 when HP is below 50%. Reduces damage received by 10% when HP is full. Reduces damage received by 15% when HP is full. Reduces damage received by 20% when HP is full. Shortens WT after using skills by 10%. Shortens WT after using skills by 15%. Shortens WT after using skills by 20%. Recovers 10% of the damage received as MP when being hit. Recovers 15% of the damage received as MP when being hit. Recovers 20% of the damage received as MP when being hit. Provides a 5% chance of surviving a KO with 1 HP. Provides a 7% chance of surviving a KO with 1 HP. Provides a 10% chance of surviving a KO with 1 HP. Increases the recovery amount by 30% when HP is below 10%. Increases the recovery amount by 30% when HP is below 20%. Restores HP and MP by 10% on turn. Increases SE resistance by 10%. Applies 1 stack of SPD increase on successfully nullifying a status effect. Increases SE resistance by 20%. Applies 1 stack of SPD increase on successfully nullifying a status effect. Increases SE resistance by 30%. Applies 1 stack of SPD increase on successfully nullifying a status effect. Reduces critical damage received by 10%. Reduces critical damage received by 20%. Reduces critical damage received by 30%. Increases chance of being targeted by 50%. Increases ATK, DEF, and SPD by 100 while HP is below 50%. Increases ice resistance by 1 level. Decreases damage taken by 5% during snow. Increases ice resistance by 2 levels. Decreases damage taken by 10% during snow. Increases wind resistance by 1 level. Decreases damage taken by 5% during rain. Increases wind resistance by 2 levels. Decreases damage taken by 10% during rain. Reduces the effect of knockback by 25%. Reduces the effect of knockback by 55%. Increases damage against boss enemies by 20%. Provides a 5% chance to remove a random debuff on turn. Provides a 7% chance to remove a random debuff on turn. Provides a 10% chance to remove a random debuff on turn. Increases critical rate and critical damage by 10%. Increases critical rate and critical damage by 20%. Increases critical rate and critical damage by 40%. Applies 1 stack of ATK, DEF, and SPD increase when recovering from a debuff. Applies 2 stacks of ATK, DEF, and SPD increase when recovering from a debuff. Shortens WT after acting by 15%. Shortens WT after acting by 20%. Shortens WT after acting by 30%. Increases DG gain by 10%. Increases DG gain by 20%. Increases DG gain by 30%. Increases skill damage by 10%. Increases item damage by 10% and shortens WT for using items by 10%. Reduces damage received by 10%. Increases fire resistance by 1 level. Decreases damage taken by 5% during sunshine. Increases fire resistance by 2 levels. Decreases damage taken by 10% during sunshine. Increases lightning resistance by 1 level. Decreases damage taken by 5% during thunderstorm. Increases lightning resistance by 2 levels. Decreases damage taken by 10% during thunderstorm. Restores extra HP when healing or when a status effect is cured. Recovery: 30 Cures a status effect whenever HP is restored. Restores extra HP when healing or when a status effect is cured. Recovery: 50 Increases ATK, DEF, and SPD by 15% during the morning. Increases ATK, DEF, and SPD by 15% during midday. Increases ATK, DEF, and SPD by 15% during morning or midday. Restores 3% HP each turn during sunshine. Increases ATK, DEF, and SPD by 5%. Increases ATK, DEF, and SPD by 10%. Increases ATK by 15% of SPD. Increases ATK by 30% of SPD. Makes it 15% easier to deal high damage when attacking. Makes it 25% easier to deal high damage when attacking. Makes it 35% easier to deal high damage when attacking. Increases damage dealt by Twin Actions by 10% and decreases damage received during Support Guard by 10%. Increases damage dealt by Twin Actions by 20% and decreases damage received during Support Guard by 20%. Increases damage dealt by Twin Actions by 30% and decreases damage received during Support Guard by 30%. Increases TP gain by 10%. Decreases the WT by 10% during snow. Increases TP gain by 20%. Decreases the WT by 20% during snow. Increases TP gain by 30%. Decreases the WT by 30% during snow. Increases guard damage reduction by 10%. Successfully blocking an attack increases DG by 10%. Increases guard damage reduction by 15%. Successfully blocking an attack increases DG by 10%. Increases guard damage reduction by 20%. Successfully blocking an attack increases DG by 20%. Increases guard damage reduction by 25%. Successfully blocking an attack increases DG by 30%. Increases guard damage reduction by 10%. Successfully blocking an attack reduces the enemy's strong attack gauge by 1. Increases guard damage reduction by 15%. Successfully blocking an attack reduces the enemy's strong attack gauge by 1. Increases guard damage reduction by 20%. Successfully blocking an attack reduces the enemy's strong attack gauge by 2. Increases guard damage reduction by 25%. Successfully blocking an attack reduces the enemy's strong attack gauge by 3. Increases guard damage reduction by 10%. Successfully blocking an attack increases the enemy's WT. The magnitude of the WT increase changes depending on the resistance. Power: 50 Increases guard damage reduction by 15%. Successfully blocking an attack increases the enemy's WT. The magnitude of the WT increase changes depending on the resistance. Power: 50 Increases guard damage reduction by 20%. Successfully blocking an attack increases the enemy's WT. The magnitude of the WT increase changes depending on the resistance. Power: 100 Increases guard damage reduction by 25%. Successfully blocking an attack increases the enemy's WT. The magnitude of the WT increase changes depending on the resistance. Power: 150 Increases guard damage reduction by 10%. Successfully blocking an attack applies 1 stack of critical rate increase on the user. Increases guard damage reduction by 15%. Successfully blocking an attack applies 1 stack of critical rate increase on the user. Increases guard damage reduction by 20%. Successfully blocking an attack applies 2 stacks of critical rate increase on the user. Increases guard damage reduction by 25%. Successfully blocking an attack applies 3 stacks of critical rate increase on the user. Increases guard damage reduction by 10%. Successfully blocking an attack removes 1 random buff from the enemy. Increases guard damage reduction by 15%. Successfully blocking an attack removes 1 random buff from the enemy. Increases guard damage reduction by 20%. Successfully blocking an attack removes 2 random buffs from the enemy. Increases guard damage reduction by 25%. Successfully blocking an attack removes 3 random buffs from the enemy. Increases guard damage reduction by 10%. Successfully blocking an attack reflects 50% of damage received back to the enemy. Reflected damage cannot kill the enemy. Increases guard damage reduction by 15%. Successfully blocking an attack reflects 50% of damage received back to the enemy. Reflected damage cannot kill the enemy. Increases guard damage reduction by 20%. Successfully blocking an attack reflects 100% of damage received back to the enemy. Reflected damage cannot kill the enemy. Increases guard damage reduction by 25%. Successfully blocking an attack reflects 200% of damage received back to the enemy. Reflected damage cannot kill the enemy. Increases guard damage reduction by 10%. Successfully blocking an attack applies 1 stack of DEF increase on the user. Increases guard damage reduction by 15%. Successfully blocking an attack applies 1 stack of DEF increase on the user. Increases guard damage reduction by 20%. Successfully blocking an attack applies 1 stack of DEF increase on the user. Increases guard damage reduction by 25%. Successfully blocking an attack applies 2 stacks of DEF increase on the user. Increases guard damage reduction by 10%. Successfully blocking an attack restores 5% of HP. Increases guard damage reduction by 15%. Successfully blocking an attack restores 5% of HP. Increases guard damage reduction by 20%. Successfully blocking an attack restores 7% of HP. Increases guard damage reduction by 25%. Successfully blocking an attack restores 10% of HP. Increases guard damage reduction by 10%. Successfully blocking an attack applies 1 stack of critical rate decrease and accuracy decrease to the enemy. Increases guard damage reduction by 15%. Successfully blocking an attack applies 1 stack of critical rate decrease and accuracy decrease to the enemy. Increases guard damage reduction by 20%. Successfully blocking an attack applies 2 stacks of critical rate decrease and accuracy decrease to the enemy. Increases guard damage reduction by 25%. Successfully blocking an attack applies 3 stacks of critical rate decrease and accuracy decrease to the enemy. Increases guard damage reduction by 10%. Successfully blocking an attack applies 1 stack of fire resistance increase on the user. Increases guard damage reduction by 15%. Successfully blocking an attack applies 1 stack of fire resistance increase on the user. Increases guard damage reduction by 20%. Successfully blocking an attack applies 1 stack of fire resistance increase on the user. Increases guard damage reduction by 25%. Successfully blocking an attack applies 2 stacks of fire resistance increase on the user. Increases guard damage reduction by 10%. Successfully blocking an attack applies 1 stack of ice resistance increase on the user. Increases guard damage reduction by 15%. Successfully blocking an attack applies 1 stack of ice resistance increase on the user. Increases guard damage reduction by 20%. Successfully blocking an attack applies 1 stack of ice resistance increase on the user. Increases guard damage reduction by 25%. Successfully blocking an attack applies 2 stacks of ice resistance increase on the user. Increases guard damage reduction by 10%. Successfully blocking an attack applies 1 stack of lightning resistance increase on the user. Increases guard damage reduction by 15%. Successfully blocking an attack applies 1 stack of lightning resistance increase on the user. Increases guard damage reduction by 20%. Successfully blocking an attack applies 1 stack of lightning resistance increase on the user. Increases guard damage reduction by 25%. Successfully blocking an attack applies 2 stacks of lightning resistance increase on the user. Increases guard damage reduction by 10%. Successfully blocking an attack applies 1 stack of wind resistance increase on the user. Increases guard damage reduction by 15%. Successfully blocking an attack applies 1 stack of wind resistance increase on the user. Increases guard damage reduction by 20%. Successfully blocking an attack applies 1 stack of wind resistance increase on the user. Increases guard damage reduction by 25%. Successfully blocking an attack applies 2 stacks of wind resistance increase on the user. Increases guard damage reduction by 10%. Chance of being targeted increases by 50% while blocking. Increases guard damage reduction by 15%. Chance of being targeted increases by 50% while blocking. Increases guard damage reduction by 20%. Chance of being targeted increases by 70% while blocking. Increases guard damage reduction by 25%. Chance of being targeted increases by 100% while blocking. Increases guard damage reduction by 10%. Successfully blocking an attack applies Aura Inhibition and reduces the aura gauge by 1. Increases guard damage reduction by 15%. Successfully blocking an attack applies Aura Inhibition and reduces the aura gauge by 1. Increases guard damage reduction by 20%. Successfully blocking an attack applies Aura Inhibition and reduces the aura gauge by 2. Increases guard damage reduction by 25%. Successfully blocking an attack applies Aura Inhibition and reduces the aura gauge by 3. Increases guard damage reduction by 10%. Successfully blocking an attack grants 1 TP. Increases guard damage reduction by 15%. Successfully blocking an attack grants 1 TP. Increases guard damage reduction by 20%. Successfully blocking an attack grants 2 TP. Increases guard damage reduction by 25%. Successfully blocking an attack grants 3 TP. Increases guard damage reduction by 10%. Successfully blocking an attack applies 1 stack of SE resistance increase on the user. Increases guard damage reduction by 15%. Successfully blocking an attack applies 1 stack of SE resistance increase on the user. Increases guard damage reduction by 20%. Successfully blocking an attack applies 2 stacks of SE resistance increase on the user. Increases guard damage reduction by 25%. Successfully blocking an attack applies 3 stacks of SE resistance increase on the user. Increases guard damage reduction by 10%. Successfully blocking an attack increases normal attack count by 1. Increases guard damage reduction by 15%. Successfully blocking an attack increases normal attack count by 1. Increases guard damage reduction by 20%. Successfully blocking an attack increases normal attack count by 2. Increases guard damage reduction by 25%. Successfully blocking an attack increases normal attack count by 3. Increases guard damage reduction by 10%. Successfully blocking an attack applies 10% item damage boost on the user. Increases guard damage reduction by 15%. Successfully blocking an attack applies 10% item damage boost on the user. Increases guard damage reduction by 20%. Successfully blocking an attack applies 20% item damage boost on the user. Increases guard damage reduction by 25%. Successfully blocking an attack applies 30% item damage boost on the user. Increases guard damage reduction by 10%. Successfully blocking an attack applies 10% skill damage boost on the user. Increases guard damage reduction by 15%. Successfully blocking an attack applies 10% skill damage boost on the user. Increases guard damage reduction by 20%. Successfully blocking an attack applies 20% skill damage boost on the user. Increases guard damage reduction by 25%. Successfully blocking an attack applies 30% skill damage boost on the user. Increases accuracy by 3%. Increases accuracy by 5%. Increases accuracy by 7%. Increases accuracy by 10%. Increases accuracy by 15%. Increases evasion rate by 1%. Increases evasion rate by 2%. Increases evasion rate by 3%. Increases evasion rate by 4%. Increases evasion rate by 5%. Increases critical rate by 3%. Increases critical rate by 5%. Increases critical rate by 7%. Increases critical rate by 10%. Increases critical rate by 15%. Increases critical damage by 5%. Increases critical damage by 10%. Increases critical damage by 15%. Increases critical damage by 20%. Increases critical damage by 30%. Increases skill damage by 3%. Increases skill damage by 5%. Increases skill damage by 7%. Increases skill damage by 10%. Increases skill damage by 15%. Increases item damage by 3%. Increases item damage by 5%. Increases item damage by 7%. Increases item damage by 10%. Increases item damage by 15%. Shortens WT for items by 3%. Shortens WT for items by 5%. Shortens WT for items by 7%. Shortens WT for items by 10%. Shortens WT for items by 15%. Increases SE resistance by 3%. Increases SE resistance by 5%. Increases SE resistance by 7%. Increases SE resistance by 10%. Increases SE resistance by 15%. Provides a 3% chance of surviving a KO with 1 HP. Provides a 5% chance of surviving a KO with 1 HP. Provides a 7% chance of surviving a KO with 1 HP. Provides a 10% chance of surviving a KO with 1 HP. Provides a 15% chance of surviving a KO with 1 HP. Reduces damage received by 3%. Reduces damage received by 5%. Reduces damage received by 7%. Reduces damage received by 10%. Reduces damage received by 15%. Restores 1% of max HP on turn. Restores 2% of max HP on turn. Restores 3% of max HP on turn. Restores 4% of max HP on turn. Restores 5% of max HP on turn. Restores 1% of max MP on turn. Restores 2% of max MP on turn. Restores 3% of max MP on turn. Restores 4% of max MP on turn. Restores 5% of max MP on turn. Shortens WT for skills by 3%. Shortens WT for skills by 5%. Shortens WT for skills by 7%. Shortens WT for skills by 10%. Shortens WT for skills by 15%. Increases the quality of the final product by 5 when used as a synthesis ingredient. Increases the quality of the final product by 7 when used as a synthesis ingredient. Increases the quality of the final product by 10 when used as a synthesis ingredient. Increases the quality of the final product by 12 when used as a synthesis ingredient. Increases the quality of the final product by 15 when used as a synthesis ingredient. Increases the quality of the final product by 20 when used as a synthesis ingredient. Increases the quality of the final product by 25 when used as a synthesis ingredient. Increases the quality of the final product by 30 when used as a synthesis ingredient. Increases the quality of the final product by 35 when used as a synthesis ingredient. Increases the number of items produced by 1 when used as a synthesis ingredient. Increases the number of items produced by 2 when used as a synthesis ingredient. Increases the number of items produced by 3 when used as a synthesis ingredient. Increases the number of items produced by 4 when used as a synthesis ingredient. Increases the number of items produced by 5 when used as a synthesis ingredient. Increases fire effect level by 1 when used as a synthesis ingredient. Increases fire effect level by 2 when used as a synthesis ingredient. Increases fire effect level by 3 when used as a synthesis ingredient. Increases ice effect level by 1 when used as a synthesis ingredient. Increases ice effect level by 2 when used as a synthesis ingredient. Increases ice effect level by 3 when used as a synthesis ingredient. Increases lightning effect level by 1 when used as a synthesis ingredient. Increases lightning effect level by 2 when used as a synthesis ingredient. Increases lightning effect level by 3 when used as a synthesis ingredient. Increases wind effect level by 1 when used as a synthesis ingredient. Increases wind effect level by 2 when used as a synthesis ingredient. Increases wind effect level by 3 when used as a synthesis ingredient. Increases light effect level by 1 when used as a synthesis ingredient. Increases light effect level by 2 when used as a synthesis ingredient. Increases light effect level by 3 when used as a synthesis ingredient. Increases max fire effect level by 1 when used as a synthesis ingredient. Increases max fire effect level by 2 when used as a synthesis ingredient. Increases max fire effect level by 3 when used as a synthesis ingredient. Increases max ice effect level by 1 when used as a synthesis ingredient. Increases max ice effect level by 2 when used as a synthesis ingredient. Increases max ice effect level by 3 when used as a synthesis ingredient. Increases max lightning effect level by 1 when used as a synthesis ingredient. Increases max lightning effect level by 2 when used as a synthesis ingredient. Increases max lightning effect level by 3 when used as a synthesis ingredient. Increases max wind effect level by 1 when used as a synthesis ingredient. Increases max wind effect level by 2 when used as a synthesis ingredient. Increases max wind effect level by 3 when used as a synthesis ingredient. Increases max light effect level by 1 when used as a synthesis ingredient. Increases max light effect level by 2 when used as a synthesis ingredient. Increases max light effect level by 3 when used as a synthesis ingredient. Increases all fire, ice, lightning, and wind effect levels by 2 when used as a synthesis ingredient. Increases all fire, ice, lightning, and wind max effect levels by 2 when used as a synthesis ingredient. Increases fire effect level by 4 when used as a synthesis ingredient. Increases ice effect level by 4 when used as a synthesis ingredient. Increases lightning effect level by 4 when used as a synthesis ingredient. Increases wind effect level by 4 when used as a synthesis ingredient. Increases light effect level by 4 when used as a synthesis ingredient. Adds a 1% bonus chance of a Super Success when used as a synthesis ingredient. Adds a 2% bonus chance of a Super Success when used as a synthesis ingredient. Adds a 3% bonus chance of a Super Success when used as a synthesis ingredient. Adds a 4% bonus chance of a Super Success when used as a synthesis ingredient. Adds a 5% bonus chance of a Super Success when used as a synthesis ingredient. Increases ATK of the finished product by 3 when used to make weapons, armor, or accessories. Increases ATK of the finished product by 6 when used to make weapons, armor, or accessories. Increases ATK of the finished product by 10 when used to make weapons, armor, or accessories. Increases ATK of the finished product by 12 when used to make weapons, armor, or accessories. Increases DEF of the finished product by 3 when used to make weapons, armor, or accessories. Increases DEF of the finished product by 6 when used to make weapons, armor, or accessories. Increases DEF of the finished product by 10 when used to make weapons, armor, or accessories. Increases DEF of the finished product by 12 when used to make weapons, armor, or accessories. Increases SPD of the finished product by 3 when used to make weapons, armor, or accessories. Increases SPD of the finished product by 6 when used to make weapons, armor, or accessories. Increases SPD of the finished product by 10 when used to make weapons, armor, or accessories. Increases SPD of the finished product by 12 when used to make weapons, armor, or accessories. Increases ATK and SPD of the finished product by 2 when used to make weapons, armor, or accessories. Increases ATK and SPD of the finished product by 4 when used to make weapons, armor, or accessories. Increases ATK and SPD of the finished product by 6 when used to make weapons, armor, or accessories. Increases ATK and SPD of the finished product by 8 when used to make weapons, armor, or accessories. Increases ATK and SPD of the finished product by 10 when used to make weapons, armor, or accessories. Increases DEF and SPD of the finished product by 2 when used to make weapons, armor, or accessories. Increases DEF and SPD of the finished product by 4 when used to make weapons, armor, or accessories. Increases DEF and SPD of the finished product by 6 when used to make weapons, armor, or accessories. Increases DEF and SPD of the finished product by 8 when used to make weapons, armor, or accessories. Increases DEF and SPD of the finished product by 10 when used to make weapons, armor, or accessories. Increases all stat values of the finished product by 2 when used to make weapons, armor, or accessories. Increases all stat values of the finished product by 4 when used to make weapons, armor, or accessories. Increases all stat values of the finished product by 6 when used to make weapons, armor, or accessories. Increases all stat values of the finished product by 8 when used to make weapons, armor, or accessories. Increases all stat values of the finished product by 10 when used to make weapons, armor, or accessories. Increases all stat values of the finished product by 12 when used to make weapons, armor, or accessories. Increases all stat values of the finished product by 14 when used to make weapons, armor, or accessories. In addition to the normal increase, increases each element's effect level by half of the number of that element's links. In addition to the normal increase, increases each element's max effect level by half of the number of that element's links. When a component is placed, it changes the elements of any components already placed nearby to the same element. The assist skills Element Switch and Link Morph can be activated at any time. Use <IM06> to select and activate effects. When an assist skill is activated, linked components will disappear, while effect level, max effect level, and quality are preserved. Components disappear when a line of the panel is filled with the same element while preserving effect level, max effect level, and quality, increasing Super Success rate. For every 3 components added, the catalyst will memorize the element of the first component and transfer it to the third component. Sets the size of the synthesis panel to 5x5. Sets the size of the synthesis panel to 6x6. Sets the size of the synthesis panel to 7x7. When placing a component on the synthesis panel, use <IM13> and <IM17> to flip it horizontally. When components are placed over other components already on the panel, only the squares that directly overlap will be changed. Affixes the (Water) category. Affixes the (Plants) category. Affixes the (Uni) category. Affixes the (Flowers) category. Affixes the (Medicinal) category. Affixes the (Poisons) category. Affixes the (Elixirs) category. Affixes the (Sand) category. Affixes the (Stone) category. Affixes the (Ore) category. Affixes the (Gemstones) category. Affixes the (Gunpowder) category. Affixes the (Fuel) category. Affixes the (Edibles) category. Affixes the (Mushrooms) category. Affixes the (Seafood) category. Affixes the (Bugs) category. Affixes the (Threads) category. Affixes the (Gases) category. Affixes the (Magical) category. Affixes the (Puni) category. Affixes the (Animal Mat.) category. Affixes the (Dragon Mat.) category. Affixes the (Neutralizers) category. Affixes the (Misc.) category. Affixes the (Spices) category. Affixes the (Metal) category. Affixes the (Jewels) category. The yield when harvesting crops grown from seeds with this effect increases by 1. The yield when harvesting crops grown from seeds with this effect increases by 2. The yield when harvesting crops grown from seeds with this effect increases by 3. The yield when harvesting crops grown from seeds with this effect increases by 4. The yield when harvesting crops grown from seeds with this effect increases by 5. Crops grown from seeds with this effect will be ready to harvest 1 days quicker. Crops grown from seeds with this effect will be ready to harvest 2 days quicker. Crops grown from seeds with this effect will be ready to harvest 3 days quicker. Crops grown from seeds with this effect will be ready to harvest 4 days quicker. Crops grown from seeds with this effect will be ready to harvest 5 days quicker. Seeds with this effect have a very slightly increased chance to produce rare crops. Seeds with this effect have a slightly increased chance to produce rare crops. Seeds with this effect have an increased chance to produce rare crops. Seeds with this effect have a greatly increased chance to produce rare crops. Seeds with this effect have a massively increased chance to produce rare crops. Crops grown from seeds with this effect have very slightly improved traits. Crops grown from seeds with this effect have slightly improved traits. Crops grown from seeds with this effect have improved traits. Crops grown from seeds with this effect have greatly improved traits. Crops grown from seeds with this effect have massively improved traits.