Traits

Quality

5

If selected when transferring traits, increases the item quality by 5%.

Quality +

13

If selected when transferring traits, increases the item quality by 10%.

Quality ++

20

If selected when transferring traits, increases the item quality by 15%.

Well-Made

26

Quality x Quality +

If selected when transferring traits, increases the item quality by 15%.

Pro Perfection

30

Quality + x Quality ++

If selected when transferring traits, increases the item quality by 20%.

Superb Quality

39

Well-Made x Pro Perfection

If selected when transferring traits, increases the item quality by 30%.

Superb Quality x Ultimate Power

If selected when transferring traits, increases the item quality by 50%.

Cheap

1

Decreases the selling price in shops by 10%, but also decreases the duplication and restock prices.

Cheap +

11

Decreases the selling price in shops by 20%, but also decreases the duplication and restock prices.

Cheap ++

21

Decreases the selling price in shops by 30%, but also decreases the duplication and restock prices.

Bulk-Produced

25

Cheap x Cheap +

Decreases the selling price in shops by 30%, but also decreases the duplication and restock prices.

Mass-Produced

30

Cheap + x Cheap ++

Decreases the selling price in shops by 40%, but also decreases the duplication and restock prices.

Economical

42

Bulk-Produced x Mass-Produced

Decreases the selling price in shops by 50%, but also decreases the duplication and restock prices.

Bargain

50

Economical x Ultimate Power

Decreases the selling price in shops by 70%, but also decreases the duplication and restock prices.

Expensive

2

Increases the selling price in shops by 10% plus additional 5 Cole, but also increases the duplication and restock prices.

Expensive +

13

Increases the selling price in shops by 20% plus additional 10 Cole, but also increases the duplication and restock prices.

Expensive ++

21

Increases the selling price in shops by 30% plus additional 15 Cole, but also increases the duplication and restock prices.

Finest

25

Expensive x Expensive +

Increases the selling price in shops by 30% plus additional 20 Cole, but also increases the duplication and restock prices.

Rare Item

30

Expensive + x Expensive ++

Increases the selling price in shops by 40% plus additional 25 Cole, but also increases the duplication and restock prices.

Overpriced

36

Finest x Rare Item

Increases the selling price in shops by 50% plus additional 30 Cole, but also increases the duplication and restock prices.

One of a Kind

50

Overpriced x Ultimate Power

Increases the selling price in shops by 80% plus additional 50 Cole, but also increases the duplication and restock prices.

Increases the item's power by 10%.

Increases the item's power by 15%.

Increases the item's power by 20%.

Destruction Up x Destruction Up +

Increases the item's power by 20%.

Destruction Up + x Destruction Up ++

Increases the item's power by 25%.

Rather Devastating x Very Devastating

Increases the item's power by 30%.

Extremely Devastating x Ultimate Power

Increases the item's power by 50%.

Recovery Up

4

Increases the item's recovery power by 10%.

Recovery Up +

13

Increases the item's recovery power by 15%.

Recovery Up ++

28

Increases the item's recovery power by 20%.

Ample Healing

24

Recovery Up x Recovery Up +

Increases the item's recovery power by 20%.

Recovery Up + x Recovery Up ++

Increases the item's recovery power by 25%.

Ample Healing x Terrific Healing

Increases the item's recovery power by 30%.

Tremendous Healing x Ultimate Power

Increases the item's recovery power by 50%.

Critical

15

Increases the item's critical rate by 10%.

Critical +

25

Increases the item's critical rate by 20%.

Critical ++

35

Increases the item's critical rate by 30%.

Critical Finish

40

Critical x Critical +

Increases the item's critical rate by 30%.

Half Critical

45

Critical + x Critical ++

Increases the item's critical rate by 50%.

Critical Finish x Half Critical

Guarantees a critical hit.

Half-Kill

65

Half Critical x Vorpal Strike

Provides a 50% chance of killing the target, excluding bosses and powerful enemies.

One Hit Kill

70

Certain Critical x Vorpal Strike

Guaranteed to kill the target, excluding bosses and powerful enemies.

Uses +1

12

Increases item uses by 1 but decreases the power by 10%.

Uses +2

28

Increases item uses by 2 but decreases the power by 20%.

Multiply

36

Uses +1 x Uses +2

Increases item uses by 3 but decreases the power by 30%.

Uses -1

8

Reduces the item's use count by 1, but increases its power by 20%.

Uses -2

26

Reduces the item's use count by 2, but increases its power by 40%.

Reduction

35

Uses -1 x Uses -2

Reduces the item's use count by 3, but increases its power by 60%.

Strong Blessing

20

Applies 1 stack(s) of ATK increase on the target.

Mighty Blessing

30

Applies 2 stack(s) of ATK increase on the target.

Mighty Blessing x Transcendent Mastery

Applies 3 stack(s) of ATK increase on the target.

Applies 1 stack(s) of DEF increase on the target.

Applies 2 stack(s) of DEF increase on the target.

Guardian's Blessing x Transcendent Mastery

Applies 3 stack(s) of DEF increase on the target.

Quick Blessing

20

Applies 1 stack(s) of SPD increase on the target.

Applies 2 stack(s) of SPD increase on the target.

Light-Speed Blessing x Transcendent Mastery

Applies 3 stack(s) of SPD increase on the target.

Poison Cure

13

Cures Poison.

Sleep Cure

11

Cures Sleep.

Curse Cure

31

Cures Curse.

Burns Cure

15

Cures Burns.

Frostbite Cure

17

Cures Frostbite.

Paralysis Cure

31

Cures Paralysis.

Restraint Cure

20

Cures Restraints.

Curse Strength

20

Applies 1 stack(s) of ATK decrease to the target.

Banish Strength

30

Applies 2 stack(s) of ATK decrease to the target.

Banish Strength x Transcendent Mastery

Applies 3 stack(s) of ATK decrease to the target.

Applies 1 stack(s) of DEF decrease to the target.

Applies 2 stack(s) of DEF decrease to the target.

Banish Protection x Transcendent Mastery

Applies 3 stack(s) of DEF decrease to the target.

Curse Speed

20

Applies 1 stack(s) of SPD decrease to the target.

Banish Speed

30

Applies 2 stack(s) of SPD decrease to the target.

Banish Speed x Transcendent Mastery

Applies 3 stack(s) of SPD decrease to the target.

Inflict Poison

18

Provides a 50% chance of applying 1 stack(s) of Poison to the target. The success of inflicting status effects depends on the resistances.

Inflict Venom

37

Provides a 100% chance of applying 1 stack(s) of Poison to the target. The success of inflicting status effects depends on the resistances.

Final Venom

55

Inflict Venom x Transcendent Mastery

Provides a 100% chance of applying 2 stack(s) of Poison to the target. The success of inflicting status effects depends on the resistances.

Inflict Sleep

18

Provides a 50% chance of applying 1 stack(s) of Sleep to the target. The success of inflicting status effects depends on the resistances.

Inflict Torpor

37

Provides a 100% chance of applying 1 stack(s) of Sleep to the target. The success of inflicting status effects depends on the resistances.

Final Torpor

55

Inflict Torpor x Transcendent Mastery

Provides a 100% chance of applying 2 stack(s) of Sleep to the target. The success of inflicting status effects depends on the resistances.

Inflict Curse

18

Provides a 50% chance of applying 1 stack(s) of Curse to the target. The success of inflicting status effects depends on the resistances.

Inflict Grudge

37

Provides a 100% chance of applying 1 stack(s) of Curse to the target. The success of inflicting status effects depends on the resistances.

Final Grudge

55

Inflict Grudge x Transcendent Mastery

Provides a 100% chance of applying 2 stack(s) of Curse to the target. The success of inflicting status effects depends on the resistances.

Inflict Burns

18

Provides a 50% chance of applying 1 stack(s) of Burns to the target. The success of inflicting status effects depends on the resistances.

Inflict Blaze

37

Provides a 100% chance of applying 1 stack(s) of Burns to the target. The success of inflicting status effects depends on the resistances.

Final Blaze

55

Inflict Blaze x Transcendent Mastery

Provides a 100% chance of applying 2 stack(s) of Burns to the target. The success of inflicting status effects depends on the resistances.

Provides a 50% chance of applying 1 stack(s) of Frostbite to the target. The success of inflicting status effects depends on the resistances.

Inflict Glacier

37

Provides a 100% chance of applying 1 stack(s) of Frostbite to the target. The success of inflicting status effects depends on the resistances.

Final Glacier

55

Inflict Glacier x Transcendent Mastery

Provides a 100% chance of applying 2 stack(s) of Frostbite to the target. The success of inflicting status effects depends on the resistances.

Provides a 50% chance of applying 1 stack(s) of Paralysis to the target. The success of inflicting status effects depends on the resistances.

Provides a 100% chance of applying 1 stack(s) of Paralysis to the target. The success of inflicting status effects depends on the resistances.

Final Numbness

55

Inflict Numbness x Transcendent Mastery

Provides a 100% chance of applying 2 stack(s) of Paralysis to the target. The success of inflicting status effects depends on the resistances.

Provides a 50% chance of applying 1 stack(s) of Restraints to the target. The success of inflicting status effects depends on the resistances.

Inflict Binding

37

Provides a 100% chance of applying 1 stack(s) of Restraints to the target. The success of inflicting status effects depends on the resistances.

Final Binding

55

Inflict Binding x Transcendent Mastery

Provides a 100% chance of applying 2 stack(s) of Restraints to the target. The success of inflicting status effects depends on the resistances.

Area Bonus

12

Increases the item's power and recover power by [targets in area of effect x 5]%.

Area Bonus +

30

Increases the item's power and recover power by [targets in area of effect x 10]%.

Area Bonus x Area Bonus +

Increases the item's power and recovery power by [targets in area of effect x 12]%.

Multi Bonus

43

Area Bonus + x Effective vs Many

Increases the item's power and recovery power by [targets in area of effect x 15]%.

Multi Burst

55

Multi Bonus x Ultimate Power

Increases the item's power and recovery power by [targets in area of effect x 20]%.

Few Bonus

14

Increases the item's power and recovery power by [15 ÷ targets in area of effect]%.

Few Bonus +

30

Increases the item's power and recovery power by [20 ÷ targets in area of effect]%.

Few Bonus x Few Bonus +

Increases the item's power and recovery power by [25 ÷ targets in area of effect]%.

Single Bonus

42

Few Bonus + x Effective vs One

Increases the item's power and recovery power by [30 ÷ targets in area of effect]%.

Single Blast

55

Single Bonus x Ultimate Power

Increases the item's power and recovery power by [60 ÷ targets in area of effect]%.

Few+Many Bonus

50

Single Bonus x Multi Bonus

Increases the item's power and recovery power by [20 ÷ targets in area of effect + targets in area of effect x 10]%.

Few+Many Bonus x Ultimate Power

Increases the item's power and recovery power by [30 ÷ targets in area of effect + targets in area of effect x 15]%.

Enhance Last

14

Increases the item's power and recovery power by 10% when only a single use remains.

Enhance Last +

25

Increases the item's power and recovery power by 20% when only a single use remains.

Final Blow

34

Enhance Last x Enhance Last +

Increases the item's power and recovery power by 30% when only a single use remains.

Last Strike

50

Final Blow x Ultimate Power

Increases the item's power and recovery power by 50% when only a single use remains.

Compress Count

13

Increases the item's power and recovery power by [max use count x 10]%, but changes the number of remaining uses to 1.

Increases the item's power and recovery power by [max use count x 12]%, but changes the number of remaining uses to 1.

Force Use

37

Compress Count x Compress Count +

Increases the item's power and recovery power by [max use count x 15]%, but changes the number of remaining uses to 1.

Final One

50

Force Use x Ultimate Power

Increases the item's power and recovery power by [max use count x 20]%, but changes the number of remaining uses to 1.

Increases the item's power and recovery power by [max use count x 4]%.

Increases the item's power and recovery power by [max use count x 6]%.

Charge by Number x Charge by Number +

Increases the item's power and recovery power by [max use count x 10]%.

Supercharge By Number x Ultimate Power

Increases the item's power and recovery power by [max use count x 15]%.

Rapid Use

12

Shortens WT after use by 10%, but reduces power and recovery power by 10%.

Rapid Use +

26

Shortens WT after use by 20%, but reduces power and recovery power by 20%.

Sonic Throw

40

Rapid Use x Rapid Use +

Shortens WT after use by 30%, but reduces power and recovery power by 30%.

Lightning Throw

50

Sonic Throw x Transcendent Mastery

Shortens WT after use by 80%, but reduces power and recovery power by 80%.

Power Throw

17

Increases power and recovery power by 20%, but extends WT after use by 20%.

Power Throw +

30

Increases power and recovery power by 30%, but extends WT after use by 30%.

Strong Throw

44

Power Throw x Power Throw +

Increases power and recovery power by 45%, but extends WT after use by 50%.

God Throw

50

Strong Throw x Transcendent Mastery

Increases power and recovery power by 100%, but extends WT after use by 200%.

Deals 20% more damage to stunned targets.

Deals 30% more damage to stunned targets.

Deals 40% more damage to stunned targets.

Ruthless Strike

37

Enhance Finisher x Enhance Finisher +

Deals 40% more damage to stunned targets.

Relentless Blow

43

Enhance Finisher + x Enhance Finisher ++

Deals 50% more damage to stunned targets.

Ruthless Strike x Relentless Blow

Deals 60% more damage to stunned targets.

Stun Burst

55

Merciless Strike x Ultimate Power

Deals 80% more damage to stunned targets.

HP Charge

6

Increases max HP by 20.

HP Boost

20

Increases max HP by 40.

HP Supercharge

35

Increases max HP by 60.

Swelling Power

30

HP Charge x HP Boost

Increases max HP by 60.

HP Boost x HP Supercharge

Increases max HP by 100.

Life Force

42

Swelling Power x Overflowing Life

Increases max HP by 150.

Life Force x Awakening

Increases max HP by 200.

MP Charge

6

Increases max MP by 10.

MP Boost

20

Increases max MP by 20.

MP Supercharge

35

Increases max MP by 30.

MP Charge x MP Boost

Increases max MP by 30.

MP Boost x MP Supercharge

Increases max MP by 50.

Sage's Wisdom

42

Magician's Wisdom x Grand Magician's Wisdom

Increases max MP by 75.

Awakened Spirit

50

Sage's Wisdom x Awakening

Increases max MP by 100.

HPMP Charge

30

Swelling Power x Magician's Wisdom

Increases max HP and MP by 20.

HPMP Boost

40

Overflowing Life x Grand Magician's Wisdom

Increases max HP and MP by 30.

Life Force x Sage's Wisdom

Increases max HP and MP by 50.

HPMP Supercharge x Awakening

Increases max HP and MP by 80.

ATK Charge

5

Increases ATK by 10.

ATK Boost

20

Increases ATK by 15.

ATK Supercharge

40

Increases ATK by 20.

Beastly Power

33

ATK Charge x ATK Boost

Increases ATK by 20.

ATK Boost x ATK Supercharge

Increases ATK by 30.

War God's Power

45

Beastly Power x Power of Destruction

Increases ATK by 40.

Awakened Power

50

War God's Power x Awakening

Increases ATK by 60.

DEF Charge

3

Increases DEF by 10.

DEF Boost

20

Increases DEF by 15.

DEF Supercharge

38

Increases DEF by 20.

DEF Charge x DEF Boost

Increases DEF by 20.

Diamond Defense

38

DEF Boost x DEF Supercharge

Increases DEF by 30.

SPD Charge

3

Increases SPD by 10.

SPD Boost

20

Increases SPD by 15.

SPD Supercharge

38

Increases SPD by 20.

Speed of Skanda

31

SPD Charge x SPD Boost

Increases SPD by 20.

Speed of Gods

38

SPD Boost x SPD Supercharge

Increases SPD by 30.

Speed of Light

43

Speed of Skanda x Speed of Gods

Increases SPD by 40.

Awakened Speed

50

Speed of Light x Awakening

Increases SPD by 60.

ATK-DEF Charge

18

ATK Charge x DEF Charge

Increases ATK and DEF by 10.

ATK-SPD Charge

17

ATK Charge x SPD Charge

Increases ATK and SPD by 10.

DEF-SPD Charge

16

DEF Charge x SPD Charge

Increases DEF and SPD by 10.

ATK-DEF Boost

28

ATK Boost x DEF Boost

Increases ATK and DEF by 15.

ATK-SPD Boost

27

ATK Boost x SPD Boost

Increases ATK and SPD by 15.

DEF-SPD Boost

26

DEF Boost x SPD Boost

Increases DEF and SPD by 15.

ATK Supercharge x DEF Supercharge

Increases ATK and DEF by 20.

ATK Supercharge x SPD Supercharge

Increases ATK and SPD by 20.

DEF Supercharge x SPD Supercharge

Increases DEF and SPD by 20.

ATK-DEF Charge x ATK-SPD Charge

Increases all stats by 10.

All Stats Boost

38

ATK-DEF Boost x ATK-SPD Boost

Increases all stats by 15.

All-Stat Power

60

All Stats Supercharge x Awakening

Increases all stats by 40.

Parameters +5%

15

Increases base stats by 5%.

Parameters +8%

26

Increases base stats by 8%.

Parameters +10%

40

Increases base stats by 10%.

Parameters +5% x Parameters +8%

Increases base stats by 10%.

Parameters +8% x Parameters +10%

Increases base stats by 15%.

Enhance the Body x Superenhanced Body

Increases base stats by 20%.

Evolve the Body

50

Develop the Body x Awakening

Increases base stats by 30%.

Reduces MP cost of skills by 10%.

Reduces MP cost of skills by 15%.

Reduces MP cost of skills by 20%.

MP Consumption -10% x MP Consumption -15%

Reduces MP cost of skills by 20%.

MP Consumption -15% x MP Consumption -20%

Reduces MP cost of skills by 30%.

Cut MP Consumption x Lower MP Consumption

Reduces MP cost of skills by 50%.

Halve MP Consumption x Awakening

Reduces MP cost of skills by 75%.

Increases skill power by 10%, but also increases MP cost by 10%.

Increases skill power by 12%, but also increases MP cost by 12%.

Increases skill power by 15%, but also increases MP cost by 15%.

Skill Charge

33

Skill Power +10% x Skill Power +12%

Increases skill power by 15%, but also increases MP cost by 15%.

Skill Boost

38

Skill Power +12% x Skill Power +15%

Increases skill power by 20%, but also increases MP cost by 20%.

Skill Charge x Skill Boost

Increases skill power by 30%, but also increases MP cost by 30%.

Perfect Skills

50

Skill Supercharge x Awakening

Increases skill power by 50%, but also increases MP cost by 50%.

Eco Skill Use

26

Skill Charge x Cut MP Consumption

Increases skill power by 8% and reduces MP cost by 8%.

Skill Boost x Lower MP Consumption

Increases skill power by 10% and reduces MP cost by 10%.

Skill Supercharge x Halve MP Consumption

Increases skill power by 15% and reduces MP cost by 15%.

Expert Skill

55

Reduce Skill Cost x Saving on Skills

Increases skill power by 25% and reduces MP cost by 25%.

Super Skill

60

Expert Skill x Awakening

Increases skill power by 35% and reduces MP cost by 35%.

Deal 10% more damage when attacking.

Deal 15% more damage when attacking.

Deal 20% more damage when attacking.

Barrage Attack

37

Increase Sharpness x Sharpen the Edge

Deal 20% more damage when attacking. Also increases skill power by 10%.

Skillful Attack

50

Sharpen the Edge x Increase Aggression

Deal 30% more damage when attacking. Also increases skill power by 15%.

Skillful Attack x Awakening

Deal 40% more damage when attacking. Also increases skill power by 20%.

Fifth Element

42
Item:

Increases damage dealt by 10% and reduces damage taken by 10% for attacks without a secondary element.

Enchanting Tail

19
Item:

Provides a 50% chance of having attacks focus on the target.

Piping Hot

35
Item:

Deals fixed amount of fire magic damage and applies 1 stack(s) of fire resistance decrease. Power: 100.

Beaming Sun

26
Item:

Increases ATK, DEF, and SPD by 10% during morning or midday.

Pale Moonlight

28
Item:

Increases ATK, DEF, and SPD by 10% during evening or night.

Item:

Restores HP and cures Poison. Recovery: 40.

Item:

Applies 1 stack of acceleration.

Item:

Increases ATK, DEF, and SPD by 20% while debuffed. Restores HP by 10% on inflicting the enemy with a status effect.

Item:

Increases critical rate, damage reduction, evasion rate, and accuracy by 25% when HP is below 25%. Adds a 10% chance of surviving a KO with 1 HP.

Silky

20
Item:

Shortens WT by 100 and adds 1 stack of SPD increase.

Item:

Extends WT by 50 and applies 1 stack of SPD decrease.

Inner Storm

39
Item:

Increases critical rate by 10%. Also increases SPD by 3% after each turn (max 30%).

Perfectly Round

28
Item:

Reduces damage taken by 10%.

Item:

Reduces the chance of parameters being lowered by 30%. On removing a debuff, applies 1 stack of ATK, DEF, and SPD increase.

Ever-Changing

43
Item:

Restores HP equal to 10% of consumed MP and restores MP equal to 10% of damage taken.

Mini Bombs

24
Item:

Deals magic damage. Damage dealt increases the more enemies are targeted. Power: 60.

Anticlimactic

27
Item:

Increases ATK, DEF, and SPD by 30%. Effect reduces after each turn.

Frozen Delicacy

27
Item:

Restores HP and applies 1 stack of ice resistance increase. Recovery: 40.

Nutrient Rich

37
Item:

Restores HP and applies 1 stack of TP Gain Boost. The lower the target's HP, the greater the HP restored. Recovery: 30.

Sticky

25
Item:

Applies KO recovery.

Secluded

32
Item:

Increases ATK, DEF, and SPD by 1% every 5 levels. When affected by a parameter buff, the parameter is increased by an extra 25%.

Item:

Adds 1 TP.

Reaping

36
Item:

Instantly kills the target if their HP is below 15%. Ineffective on bosses and certain powerful enemies.

Tightly Coiled

32
Item:

Increases ATK, DEF, and SPD by 2% after each turn (max 20%).

Golden Glow

30
Item:

Earn an additional 60% when selling at a store, plus a guaranteed extra 50 Cole.

Sturdy

7
Item:

Increases DEF by 20 and reduces the effect of knockback by 10%.

Spine-Chilling

22
Item:

Adds an extra stack whenever the target is debuffed.

Awakening Heal

25
Item:

Cures KO and recovers 20% of HP.

Divine Scent

28
Item:

Removes a random debuff.

Windrider

16
Item:

Shortens skill WT by 10%.

Eternal Time

20
Item:

Applies 1 stack of all stats increase.

Outlaw

35
Item:

Inflicts Aura Inhibition and deals magic damage that ignores DEF. Power: 30.

Superhard

26
Item:

Applies 3 stacks of DEF increase.

Life Awakening

32
Item:

Cures KO, recovers 30% of HP and applies 1 stack of HP Regen.

Item:

Defeating an enemy restores 10% HP. Increases max MP by 50.

Breath of Ruin

45
Item:

Attacks against a target with an aura reduce the aura gauge by an additional 1.

Demon Soul

35
Item:

Increases critical rate by 30%. Restores HP equal to 20% of the damage dealt.

Fact & Fiction

42
Item:

Applies 1 stack of Sleep and SPD decrease.

Growth Spurt

8

Applies 1 stack of max HP increase and max MP increase.

A Little Lucky

13

Makes it 10% easier to deal high damage when attacking.

Dragon God Roar

60

Extremely Devastating x Dragon God Blessing

Increases the item's power by 30%, with a further increase depending on the strength of applied traits.

Dragon God Cure

60

Tremendous Healing x Dragon God Blessing

Increases the item's recovery power by 30%, with a further increase depending on the strength of the applied traits.

Life Force x Dragon God Blessing

Increases max HP by 175 and restores 30 HP on turn.

Dragon God Soul

60

Sage's Wisdom x Dragon God Blessing

Increases max MP by 100 and restores 15 MP on turn.

Dragon God Fang

60

War God's Power x Dragon God Blessing

Increases ATK by 50 and skill power by 20%.

Dragonscale Protection x Dragon God Blessing

Increases DEF by 50 and reduces the chance of being afflicted with status effects by 30%.

Dragon God Limb

60

Speed of Light x Dragon God Blessing

Increases SPD by 50 and evasion rate by 10%.

All Stats Supercharge x Dragon God Blessing

Increases all stats by 30 and makes it 25% easier to deal higher damage when attacking.

Demon Flare

60

Extremely Devastating x Devil's Brand

Increases the item's power by 100% at the cost of consuming 20% of max HP.

Demon Heal

60

Tremendous Healing x Devil's Brand

Increases the item's recovery power by 100% at the cost of consuming 20% of max MP.

Demon Sonic

60

Sonic Throw x Devil's Brand

Shortens WT after use by 75%, but reduces item's power by 50%.

Demon Throw

60

Strong Throw x Devil's Brand

Increases the item's power by 80%, but also extends WT after use by 150%.

Red Surge

30

Transforms into a trait with an effect when fused with a trait with "Anxiety" or "Mind" in the name.

Green Surge

30

Transforms into a trait with an effect when fused with a trait with "Anxiety" or "Mind" in the name.

Blue Surge

30

Transforms into a trait with an effect when fused with a trait with "Anxiety" or "Mind" in the name.

Yellow Rhythm

40

Red Surge x Green Surge

Transforms into a trait with an effect when fused with a trait with "Illness" or "Familiar" in the name.

Cyan Rhythm

40

Green Surge x Blue Surge

Transforms into a trait with an effect when fused with a trait with "Illness" or "Familiar" in the name.

Purple Rhythm

40

Blue Surge x Red Surge

Transforms into a trait with an effect when fused with a trait with "Illness" or "Familiar" in the name.

Yellow Rhythm x Blue Surge

Transforms into a trait with an effect when fused with a trait with "Decline" or "Prosperity" in the name.

Empty Anxiety

30

Transforms into a trait with an effect when fused with a trait with red, green, or blue in the name.

Transforms into a trait with an effect when fused with a trait with yellow, cyan, or purple in the name.

Dark Decline

50

Empty Anxiety x Invisible Illness

Transforms into a trait with an effect when fused with a trait with "Pure White" in the name.

Sharp Mind

30

Transforms into a trait with an effect when fused with a trait with red, green, or blue in the name.

Transforms into a trait with an effect when fused with a trait with yellow, cyan, or purple in the name.

Sharp Mind x Familiar Presence

Transforms into a trait with an effect when fused with a trait with "Pure White" in the name.

Red Delusion

38

Red Surge x Empty Anxiety

Applies 1 stack of either ATK, DEF, or SPD decrease. The success of inflicting status effects depends on the resistances.

Green Delusion

38

Green Surge x Empty Anxiety

Applies 1 stack of either fire, ice, lightning, or wind resistance decrease. The success of inflicting status effects depends on the resistances.

Blue Delusion

38

Blue Surge x Empty Anxiety

Has a 50% chance of inflicting a random status effect. The success of inflicting status effects depends on the resistances.

Yellow Sorrow

42

Yellow Rhythm x Invisible Illness

Applies 1 stack each of random stat decrease and secondary element resistance decrease. The success of inflicting status effects depends on the resistances.

Cyan Sorrow

42

Cyan Rhythm x Invisible Illness

Applies 1 stack of random secondary element resistance decrease and has a 50% chance of inflicting 3 random status effects.

Purple Sorrow

42

Purple Rhythm x Invisible Illness

Applies 1 stack of random stat decrease and has a 50% chance of inflicting 3 random status effects.

Pure White Resonance x Dark Decline

Applies 1 stack each of all stats decrease and random secondary element resistance decrease, and has a 50% chance of inflicting 5 random status effects.

Red Expertise

40

Red Surge x Sharp Mind

Applies 1 stack of either ATK, DEF, or SPD increase.

Green Expertise

40

Green Surge x Sharp Mind

Applies 1 stack of either fire, ice, lightning, or wind resistance increase.

Blue Expertise

40

Blue Surge x Sharp Mind

Applies a random buff.

Yellow Finesse

45

Yellow Rhythm x Familiar Presence

Applies 1 stack of random stat increase and a secondary element resistance increase.

Cyan Finesse

45

Cyan Rhythm x Familiar Presence

Applies 1 stack of random secondary element resistance increase and 2 random buffs.

Purple Finesse

45

Purple Rhythm x Familiar Presence

Applies 1 stack of random stat increase and 2 random buffs.

Pure White Resonance x Feeble Prosperity

Applies 1 stack each of all stats increase and random resistance increase, and 3 random buffs.

Sign of Growth

25

Transforms into a trait with a new effect when fused with a trait associated with an inexperienced leader or teammate.

Inner Ambition

38

Transforms into a trait with a new effect when fused with a trait associated with a maturing leader or teammate.

One for All

45

Transforms into a trait with a new effect when fused with a trait associated with a dependable leader or teammate.

All for One

48

Transforms into a trait with a new effect when fused with a trait associated with a dependable leader or teammate.

Pure-Hearted

55

Transforms into a trait with a new effect when fused with a trait associated with a fantastic leader or teammate.

Reliable Skill

55

Transforms into a trait with a new effect when fused with a trait associated with a fantastic leader or teammate.

Healthy Body

55

Transforms into a trait with a new effect when fused with a trait associated with a fantastic leader or teammate.

Transforms into a trait with a new effect when fused with a trait that stimulates growth.

Trusty Leader

38

King of the Hill x Sign of Growth

Increases ATK, DEF, and SPD by 15.

Trusty Leader x Inner Ambition

Increases ATK, DEF, and SPD by 30.

Scholar King

59

Benevolent Ruler x One for All

When the user is in the attack team, increases the whole attack team's ATK, DEF, and SPD by 20.

Scholar King x Pure-Hearted

When the user is in the attack team, increases the whole attack team's SPD by 30 and shortens WT by 10%.

Scholar King x Reliable Skill

When the user is in the attack team, increases the whole attack team's ATK by 30 and item and skill damage by 10%.

Scholar King x Healthy Body

When the user is in the attack team, increases the attack team's DEF by 30 and SE resistance by 10%.

Tyrant King

59

Benevolent Ruler x All for One

Increases ATK, DEF, and SPD by 50.

Tyrant King x Pure-Hearted

Increases SPD by 50 and user's TP gain by 30%.

Tyrant King x Reliable Skill

Increases ATK by 50. Attacks against a target with an aura reduce the aura gauge by an additional 3.

Tyrant King x Healthy Body

Increases DEF by 50 and restores HP and MP at the start of each turn. Recovery: 30

Follower

28

Transforms into a trait with a new effect when fused with a trait that stimulates growth.

Partner

38

Follower x Sign of Growth

When moving back, restores the substituting ally's HP. Recovery: 50

Sworn Ally

45

Partner x Inner Ambition

When moving back, restores the substituting ally's HP and MP. Recovery: 50

Genius Advisor

59

Sworn Ally x One for All

When moving back, applies 1 stack of all stats increase on the substituting ally.

Genius Advisor x Pure-Hearted

When moving back, restores the substituting ally's HP and MP by 50, and increases their TP and DG gain by 20%.

Genius Advisor x Reliable Skill

When moving back, restores the substituting ally's MP by 100, and applies 1 stack of critical rate increase and accuracy increase on them.

Genius Advisor x Healthy Body

When moving back, restores the substituting ally's HP by 100 and adds 1 TP on a successful block.

Stalwart Ally

59

Sworn Ally x All for One

When moving to the front, applies 1 stack of either ATK, DEF, or SPD increase.

Stalwart Ally x Pure-Hearted

When moving to the front, applies 1 stack of SPD increase and acceleration on the user.

Stalwart Ally x Reliable Skill

When moving to the front, applies 1 stack of ATK increase, skill damage boost, and item damage boost on the user.

Stalwart Ally x Healthy Body

When moving to the front, applies 1 stack of DEF increase and a 100% chance to be the target of enemy attacks on the user.

Ultimate Power

55

Can be fused with certain traits relating to quality, price, power, and recovery to upgrade them to stronger traits.

Transforms into a more powerful train when fused with some specific traits relating to WT, buffing, and debuffing.

Awakening

55

Can be fused with certain traits relating to stats to upgrade them to stronger traits.

Vorpal Strike

65

Can be fused with certain traits relating to critical hits to upgrade them to stronger traits.

Item:

Can be fused with certain traits to upgrade them to stronger traits. This also applies a "Dragon God" trait.

Devil's Brand

55
Item:

Can be fused with certain traits to upgrade them to stronger traits. This also applies a "Demon" trait.