Traits
If selected when transferring traits, increases the item quality by 20%.
If selected when transferring traits, increases the item quality by 30%.
Superb Quality x Ultimate Power
If selected when transferring traits, increases the item quality by 50%.
Cheap
Decreases the selling price in shops by 10%, but also decreases the duplication and restock prices.
Cheap +
Decreases the selling price in shops by 20%, but also decreases the duplication and restock prices.
Cheap ++
Decreases the selling price in shops by 30%, but also decreases the duplication and restock prices.
Decreases the selling price in shops by 30%, but also decreases the duplication and restock prices.
Decreases the selling price in shops by 40%, but also decreases the duplication and restock prices.
Economical
Decreases the selling price in shops by 50%, but also decreases the duplication and restock prices.
Bargain
Decreases the selling price in shops by 70%, but also decreases the duplication and restock prices.
Increases the selling price in shops by 10% plus additional 5 Cole, but also increases the duplication and restock prices.
Expensive +
Increases the selling price in shops by 20% plus additional 10 Cole, but also increases the duplication and restock prices.
Expensive ++
Increases the selling price in shops by 30% plus additional 15 Cole, but also increases the duplication and restock prices.
Finest
Increases the selling price in shops by 30% plus additional 20 Cole, but also increases the duplication and restock prices.
Rare Item
Increases the selling price in shops by 40% plus additional 25 Cole, but also increases the duplication and restock prices.
Overpriced
Increases the selling price in shops by 50% plus additional 30 Cole, but also increases the duplication and restock prices.
Increases the selling price in shops by 80% plus additional 50 Cole, but also increases the duplication and restock prices.
One Hit Kill
Certain Critical x Vorpal Strike
Guaranteed to kill the target, excluding bosses and powerful enemies.
Provides a 50% chance of applying 1 stack(s) of Poison to the target. The success of inflicting status effects depends on the resistances.
Provides a 100% chance of applying 1 stack(s) of Poison to the target. The success of inflicting status effects depends on the resistances.
Final Venom
Inflict Venom x Transcendent Mastery
Provides a 100% chance of applying 2 stack(s) of Poison to the target. The success of inflicting status effects depends on the resistances.
Provides a 50% chance of applying 1 stack(s) of Sleep to the target. The success of inflicting status effects depends on the resistances.
Provides a 100% chance of applying 1 stack(s) of Sleep to the target. The success of inflicting status effects depends on the resistances.
Final Torpor
Inflict Torpor x Transcendent Mastery
Provides a 100% chance of applying 2 stack(s) of Sleep to the target. The success of inflicting status effects depends on the resistances.
Provides a 50% chance of applying 1 stack(s) of Curse to the target. The success of inflicting status effects depends on the resistances.
Provides a 100% chance of applying 1 stack(s) of Curse to the target. The success of inflicting status effects depends on the resistances.
Final Grudge
Inflict Grudge x Transcendent Mastery
Provides a 100% chance of applying 2 stack(s) of Curse to the target. The success of inflicting status effects depends on the resistances.
Provides a 50% chance of applying 1 stack(s) of Burns to the target. The success of inflicting status effects depends on the resistances.
Provides a 100% chance of applying 1 stack(s) of Burns to the target. The success of inflicting status effects depends on the resistances.
Final Blaze
Inflict Blaze x Transcendent Mastery
Provides a 100% chance of applying 2 stack(s) of Burns to the target. The success of inflicting status effects depends on the resistances.
Provides a 50% chance of applying 1 stack(s) of Frostbite to the target. The success of inflicting status effects depends on the resistances.
Provides a 100% chance of applying 1 stack(s) of Frostbite to the target. The success of inflicting status effects depends on the resistances.
Inflict Glacier x Transcendent Mastery
Provides a 100% chance of applying 2 stack(s) of Frostbite to the target. The success of inflicting status effects depends on the resistances.
Provides a 50% chance of applying 1 stack(s) of Paralysis to the target. The success of inflicting status effects depends on the resistances.
Provides a 100% chance of applying 1 stack(s) of Paralysis to the target. The success of inflicting status effects depends on the resistances.
Inflict Numbness x Transcendent Mastery
Provides a 100% chance of applying 2 stack(s) of Paralysis to the target. The success of inflicting status effects depends on the resistances.
Provides a 50% chance of applying 1 stack(s) of Restraints to the target. The success of inflicting status effects depends on the resistances.
Provides a 100% chance of applying 1 stack(s) of Restraints to the target. The success of inflicting status effects depends on the resistances.
Inflict Binding x Transcendent Mastery
Provides a 100% chance of applying 2 stack(s) of Restraints to the target. The success of inflicting status effects depends on the resistances.
Increases the item's power and recovery power by [targets in area of effect x 12]%.
Multi Bonus
Area Bonus + x Effective vs Many
Increases the item's power and recovery power by [targets in area of effect x 15]%.
Increases the item's power and recovery power by [25 ÷ targets in area of effect]%.
Single Bonus
Few Bonus + x Effective vs One
Increases the item's power and recovery power by [30 ÷ targets in area of effect]%.
Increases the item's power and recovery power by [20 ÷ targets in area of effect + targets in area of effect x 10]%.
Few+Many Bonus x Ultimate Power
Increases the item's power and recovery power by [30 ÷ targets in area of effect + targets in area of effect x 15]%.
Enhance Last
Increases the item's power and recovery power by 10% when only a single use remains.
Increases the item's power and recovery power by 20% when only a single use remains.
Increases the item's power and recovery power by [max use count x 10]%, but changes the number of remaining uses to 1.
Increases the item's power and recovery power by [max use count x 12]%, but changes the number of remaining uses to 1.
Force Use
Compress Count x Compress Count +
Increases the item's power and recovery power by [max use count x 15]%, but changes the number of remaining uses to 1.
Final One
Increases the item's power and recovery power by [max use count x 20]%, but changes the number of remaining uses to 1.
Charge by Number x Charge by Number +
Increases the item's power and recovery power by [max use count x 10]%.
Supercharge By Number x Ultimate Power
Increases the item's power and recovery power by [max use count x 15]%.
Sonic Throw x Transcendent Mastery
Shortens WT after use by 80%, but reduces power and recovery power by 80%.
God Throw
Strong Throw x Transcendent Mastery
Increases power and recovery power by 100%, but extends WT after use by 200%.
Skill Charge
Skill Power +10% x Skill Power +12%
Increases skill power by 15%, but also increases MP cost by 15%.
Skill Boost
Skill Power +12% x Skill Power +15%
Increases skill power by 20%, but also increases MP cost by 20%.
Increases skill power by 30%, but also increases MP cost by 30%.
Increases skill power by 50%, but also increases MP cost by 50%.
Expert Skill
Reduce Skill Cost x Saving on Skills
Increases skill power by 25% and reduces MP cost by 25%.
Increase Sharpness x Sharpen the Edge
Deal 20% more damage when attacking. Also increases skill power by 10%.
Sharpen the Edge x Increase Aggression
Deal 30% more damage when attacking. Also increases skill power by 15%.
Deal 40% more damage when attacking. Also increases skill power by 20%.
Increases damage dealt by 10% and reduces damage taken by 10% for attacks without a secondary element.
Piping Hot
Deals fixed amount of fire magic damage and applies 1 stack(s) of fire resistance decrease. Power: 100.
Increases ATK, DEF, and SPD by 20% while debuffed. Restores HP by 10% on inflicting the enemy with a status effect.
Increases critical rate, damage reduction, evasion rate, and accuracy by 25% when HP is below 25%. Adds a 10% chance of surviving a KO with 1 HP.
Inner Storm
Increases critical rate by 10%. Also increases SPD by 3% after each turn (max 30%).
Reduces the chance of parameters being lowered by 30%. On removing a debuff, applies 1 stack of ATK, DEF, and SPD increase.
Restores HP equal to 10% of consumed MP and restores MP equal to 10% of damage taken.
Mini Bombs
Deals magic damage. Damage dealt increases the more enemies are targeted. Power: 60.
Increases ATK, DEF, and SPD by 30%. Effect reduces after each turn.
Restores HP and applies 1 stack of ice resistance increase. Recovery: 40.
Restores HP and applies 1 stack of TP Gain Boost. The lower the target's HP, the greater the HP restored. Recovery: 30.
Secluded
Increases ATK, DEF, and SPD by 1% every 5 levels. When affected by a parameter buff, the parameter is increased by an extra 25%.
Reaping
Instantly kills the target if their HP is below 15%. Ineffective on bosses and certain powerful enemies.
Golden Glow
Earn an additional 60% when selling at a store, plus a guaranteed extra 50 Cole.
Defeating an enemy restores 10% HP. Increases max MP by 50.
Attacks against a target with an aura reduce the aura gauge by an additional 1.
Extremely Devastating x Dragon God Blessing
Increases the item's power by 30%, with a further increase depending on the strength of applied traits.
Tremendous Healing x Dragon God Blessing
Increases the item's recovery power by 30%, with a further increase depending on the strength of the applied traits.
Dragonscale Protection x Dragon God Blessing
Increases DEF by 50 and reduces the chance of being afflicted with status effects by 30%.
All Stats Supercharge x Dragon God Blessing
Increases all stats by 30 and makes it 25% easier to deal higher damage when attacking.
Demon Flare
Extremely Devastating x Devil's Brand
Increases the item's power by 100% at the cost of consuming 20% of max HP.
Demon Heal
Tremendous Healing x Devil's Brand
Increases the item's recovery power by 100% at the cost of consuming 20% of max MP.
Red Surge
Transforms into a trait with an effect when fused with a trait with "Anxiety" or "Mind" in the name.
Green Surge
Transforms into a trait with an effect when fused with a trait with "Anxiety" or "Mind" in the name.
Blue Surge
Transforms into a trait with an effect when fused with a trait with "Anxiety" or "Mind" in the name.
Transforms into a trait with an effect when fused with a trait with "Illness" or "Familiar" in the name.
Cyan Rhythm
Transforms into a trait with an effect when fused with a trait with "Illness" or "Familiar" in the name.
Transforms into a trait with an effect when fused with a trait with "Illness" or "Familiar" in the name.
Transforms into a trait with an effect when fused with a trait with "Decline" or "Prosperity" in the name.
Transforms into a trait with an effect when fused with a trait with red, green, or blue in the name.
Transforms into a trait with an effect when fused with a trait with yellow, cyan, or purple in the name.
Dark Decline
Empty Anxiety x Invisible Illness
Transforms into a trait with an effect when fused with a trait with "Pure White" in the name.
Sharp Mind
Transforms into a trait with an effect when fused with a trait with red, green, or blue in the name.
Transforms into a trait with an effect when fused with a trait with yellow, cyan, or purple in the name.
Sharp Mind x Familiar Presence
Transforms into a trait with an effect when fused with a trait with "Pure White" in the name.
Red Delusion
Applies 1 stack of either ATK, DEF, or SPD decrease. The success of inflicting status effects depends on the resistances.
Applies 1 stack of either fire, ice, lightning, or wind resistance decrease. The success of inflicting status effects depends on the resistances.
Has a 50% chance of inflicting a random status effect. The success of inflicting status effects depends on the resistances.
Yellow Rhythm x Invisible Illness
Applies 1 stack each of random stat decrease and secondary element resistance decrease. The success of inflicting status effects depends on the resistances.
Cyan Sorrow
Cyan Rhythm x Invisible Illness
Applies 1 stack of random secondary element resistance decrease and has a 50% chance of inflicting 3 random status effects.
Purple Rhythm x Invisible Illness
Applies 1 stack of random stat decrease and has a 50% chance of inflicting 3 random status effects.
Pure White Resonance x Dark Decline
Applies 1 stack each of all stats decrease and random secondary element resistance decrease, and has a 50% chance of inflicting 5 random status effects.
Applies 1 stack of either fire, ice, lightning, or wind resistance increase.
Yellow Rhythm x Familiar Presence
Applies 1 stack of random stat increase and a secondary element resistance increase.
Cyan Finesse
Cyan Rhythm x Familiar Presence
Applies 1 stack of random secondary element resistance increase and 2 random buffs.
Pure White Resonance x Feeble Prosperity
Applies 1 stack each of all stats increase and random resistance increase, and 3 random buffs.
Transforms into a trait with a new effect when fused with a trait associated with an inexperienced leader or teammate.
Transforms into a trait with a new effect when fused with a trait associated with a maturing leader or teammate.
One for All
Transforms into a trait with a new effect when fused with a trait associated with a dependable leader or teammate.
All for One
Transforms into a trait with a new effect when fused with a trait associated with a dependable leader or teammate.
Pure-Hearted
Transforms into a trait with a new effect when fused with a trait associated with a fantastic leader or teammate.
Transforms into a trait with a new effect when fused with a trait associated with a fantastic leader or teammate.
Healthy Body
Transforms into a trait with a new effect when fused with a trait associated with a fantastic leader or teammate.
Transforms into a trait with a new effect when fused with a trait that stimulates growth.
Scholar King
Benevolent Ruler x One for All
When the user is in the attack team, increases the whole attack team's ATK, DEF, and SPD by 20.
When the user is in the attack team, increases the whole attack team's SPD by 30 and shortens WT by 10%.
When the user is in the attack team, increases the whole attack team's ATK by 30 and item and skill damage by 10%.
When the user is in the attack team, increases the attack team's DEF by 30 and SE resistance by 10%.
Increases ATK by 50. Attacks against a target with an aura reduce the aura gauge by an additional 3.
Increases DEF by 50 and restores HP and MP at the start of each turn. Recovery: 30
Follower
Transforms into a trait with a new effect when fused with a trait that stimulates growth.
When moving back, applies 1 stack of all stats increase on the substituting ally.
When moving back, restores the substituting ally's HP and MP by 50, and increases their TP and DG gain by 20%.
Genius Advisor x Reliable Skill
When moving back, restores the substituting ally's MP by 100, and applies 1 stack of critical rate increase and accuracy increase on them.
When moving back, restores the substituting ally's HP by 100 and adds 1 TP on a successful block.
When moving to the front, applies 1 stack of either ATK, DEF, or SPD increase.
When moving to the front, applies 1 stack of SPD increase and acceleration on the user.
Stalwart Ally x Reliable Skill
When moving to the front, applies 1 stack of ATK increase, skill damage boost, and item damage boost on the user.
When moving to the front, applies 1 stack of DEF increase and a 100% chance to be the target of enemy attacks on the user.
Can be fused with certain traits relating to quality, price, power, and recovery to upgrade them to stronger traits.
Transforms into a more powerful train when fused with some specific traits relating to WT, buffing, and debuffing.
Can be fused with certain traits relating to critical hits to upgrade them to stronger traits.
Can be fused with certain traits to upgrade them to stronger traits. This also applies a "Dragon God" trait.
Can be fused with certain traits to upgrade them to stronger traits. This also applies a "Demon" trait.