Traits

If selected when transferring traits, increases the item quality by 5%.

If selected when transferring traits, increases the item quality by 10%.

If selected when transferring traits, increases the item quality by 15%.

Quality x Quality +

If selected when transferring traits, increases the item quality by 15%.

Quality + x Quality ++

If selected when transferring traits, increases the item quality by 20%.

Well-Made x Pro Perfection

If selected when transferring traits, increases the item quality by 30%.

Superb Quality x Ultimate Power

If selected when transferring traits, increases the item quality by 50%.

Decreases the selling price in shops by 10%, but also decreases the duplication and restock prices.

Decreases the selling price in shops by 20%, but also decreases the duplication and restock prices.

Decreases the selling price in shops by 30%, but also decreases the duplication and restock prices.

Cheap x Cheap +

Decreases the selling price in shops by 30%, but also decreases the duplication and restock prices.

Cheap + x Cheap ++

Decreases the selling price in shops by 40%, but also decreases the duplication and restock prices.

Bulk-Produced x Mass-Produced

Decreases the selling price in shops by 50%, but also decreases the duplication and restock prices.

Economical x Ultimate Power

Decreases the selling price in shops by 70%, but also decreases the duplication and restock prices.

Increases the selling price in shops by 10% plus additional 5 Cole, but also increases the duplication and restock prices.

Increases the selling price in shops by 20% plus additional 10 Cole, but also increases the duplication and restock prices.

Increases the selling price in shops by 30% plus additional 15 Cole, but also increases the duplication and restock prices.

Expensive x Expensive +

Increases the selling price in shops by 30% plus additional 20 Cole, but also increases the duplication and restock prices.

Expensive + x Expensive ++

Increases the selling price in shops by 40% plus additional 25 Cole, but also increases the duplication and restock prices.

Finest x Rare Item

Increases the selling price in shops by 50% plus additional 30 Cole, but also increases the duplication and restock prices.

Overpriced x Ultimate Power

Increases the selling price in shops by 80% plus additional 50 Cole, but also increases the duplication and restock prices.

Increases the item's power by 10%.

Increases the item's power by 15%.

Increases the item's power by 20%.

Destruction Up x Destruction Up +

Increases the item's power by 20%.

Destruction Up + x Destruction Up ++

Increases the item's power by 25%.

Rather Devastating x Very Devastating

Increases the item's power by 30%.

Extremely Devastating x Ultimate Power

Increases the item's power by 50%.

Increases the item's recovery power by 10%.

Increases the item's recovery power by 15%.

Increases the item's recovery power by 20%.

Recovery Up x Recovery Up +

Increases the item's recovery power by 20%.

Recovery Up + x Recovery Up ++

Increases the item's recovery power by 25%.

Ample Healing x Terrific Healing

Increases the item's recovery power by 30%.

Tremendous Healing x Ultimate Power

Increases the item's recovery power by 50%.

Increases the item's critical rate by 10%.

Increases the item's critical rate by 20%.

Increases the item's critical rate by 30%.

Critical x Critical +

Increases the item's critical rate by 30%.

Critical + x Critical ++

Increases the item's critical rate by 50%.

Half Critical x Vorpal Strike

Provides a 50% chance of killing the target, excluding bosses and powerful enemies.

Certain Critical x Vorpal Strike

Guaranteed to kill the target, excluding bosses and powerful enemies.

Increases item uses by 1 but decreases the power by 10%.

Increases item uses by 2 but decreases the power by 20%.

Uses +1 x Uses +2

Increases item uses by 3 but decreases the power by 30%.

Reduces the item's use count by 1, but increases its power by 20%.

Reduces the item's use count by 2, but increases its power by 40%.

Uses -1 x Uses -2

Reduces the item's use count by 3, but increases its power by 60%.

Applies 1 stack(s) of ATK increase on the target.

Applies 2 stack(s) of ATK increase on the target.

Mighty Blessing x Transcendent Mastery

Applies 3 stack(s) of ATK increase on the target.

Applies 1 stack(s) of DEF increase on the target.

Applies 2 stack(s) of DEF increase on the target.

Guardian's Blessing x Transcendent Mastery

Applies 3 stack(s) of DEF increase on the target.

Applies 1 stack(s) of SPD increase on the target.

Applies 2 stack(s) of SPD increase on the target.

Light-Speed Blessing x Transcendent Mastery

Applies 3 stack(s) of SPD increase on the target.

Cures Poison.

Cures Sleep.

Cures Curse.

Cures Burns.

Cures Frostbite.

Cures Paralysis.

Cures Restraints.

Applies 1 stack(s) of ATK decrease to the target.

Applies 2 stack(s) of ATK decrease to the target.

Banish Strength x Transcendent Mastery

Applies 3 stack(s) of ATK decrease to the target.

Applies 1 stack(s) of DEF decrease to the target.

Applies 2 stack(s) of DEF decrease to the target.

Banish Protection x Transcendent Mastery

Applies 3 stack(s) of DEF decrease to the target.

Applies 1 stack(s) of SPD decrease to the target.

Applies 2 stack(s) of SPD decrease to the target.

Banish Speed x Transcendent Mastery

Applies 3 stack(s) of SPD decrease to the target.

Provides a 50% chance of applying 1 stack(s) of Poison to the target. The success of inflicting status effects depends on the resistances.

Provides a 100% chance of applying 1 stack(s) of Poison to the target. The success of inflicting status effects depends on the resistances.

Inflict Venom x Transcendent Mastery

Provides a 100% chance of applying 2 stack(s) of Poison to the target. The success of inflicting status effects depends on the resistances.

Provides a 50% chance of applying 1 stack(s) of Sleep to the target. The success of inflicting status effects depends on the resistances.

Provides a 100% chance of applying 1 stack(s) of Sleep to the target. The success of inflicting status effects depends on the resistances.

Inflict Torpor x Transcendent Mastery

Provides a 100% chance of applying 2 stack(s) of Sleep to the target. The success of inflicting status effects depends on the resistances.

Provides a 50% chance of applying 1 stack(s) of Curse to the target. The success of inflicting status effects depends on the resistances.

Provides a 100% chance of applying 1 stack(s) of Curse to the target. The success of inflicting status effects depends on the resistances.

Inflict Grudge x Transcendent Mastery

Provides a 100% chance of applying 2 stack(s) of Curse to the target. The success of inflicting status effects depends on the resistances.

Provides a 50% chance of applying 1 stack(s) of Burns to the target. The success of inflicting status effects depends on the resistances.

Provides a 100% chance of applying 1 stack(s) of Burns to the target. The success of inflicting status effects depends on the resistances.

Inflict Blaze x Transcendent Mastery

Provides a 100% chance of applying 2 stack(s) of Burns to the target. The success of inflicting status effects depends on the resistances.

Provides a 50% chance of applying 1 stack(s) of Frostbite to the target. The success of inflicting status effects depends on the resistances.

Provides a 100% chance of applying 1 stack(s) of Frostbite to the target. The success of inflicting status effects depends on the resistances.

Inflict Glacier x Transcendent Mastery

Provides a 100% chance of applying 2 stack(s) of Frostbite to the target. The success of inflicting status effects depends on the resistances.

Provides a 50% chance of applying 1 stack(s) of Paralysis to the target. The success of inflicting status effects depends on the resistances.

Provides a 100% chance of applying 1 stack(s) of Paralysis to the target. The success of inflicting status effects depends on the resistances.

Inflict Numbness x Transcendent Mastery

Provides a 100% chance of applying 2 stack(s) of Paralysis to the target. The success of inflicting status effects depends on the resistances.

Provides a 50% chance of applying 1 stack(s) of Restraints to the target. The success of inflicting status effects depends on the resistances.

Provides a 100% chance of applying 1 stack(s) of Restraints to the target. The success of inflicting status effects depends on the resistances.

Inflict Binding x Transcendent Mastery

Provides a 100% chance of applying 2 stack(s) of Restraints to the target. The success of inflicting status effects depends on the resistances.

Increases the item's power and recover power by [targets in area of effect x 5]%.

Increases the item's power and recover power by [targets in area of effect x 10]%.

Area Bonus x Area Bonus +

Increases the item's power and recovery power by [targets in area of effect x 12]%.

Area Bonus + x Effective vs Many

Increases the item's power and recovery power by [targets in area of effect x 15]%.

Multi Bonus x Ultimate Power

Increases the item's power and recovery power by [targets in area of effect x 20]%.

Increases the item's power and recovery power by [15 ÷ targets in area of effect]%.

Increases the item's power and recovery power by [20 ÷ targets in area of effect]%.

Few Bonus x Few Bonus +

Increases the item's power and recovery power by [25 ÷ targets in area of effect]%.

Few Bonus + x Effective vs One

Increases the item's power and recovery power by [30 ÷ targets in area of effect]%.

Single Bonus x Ultimate Power

Increases the item's power and recovery power by [60 ÷ targets in area of effect]%.

Single Bonus x Multi Bonus

Increases the item's power and recovery power by [20 ÷ targets in area of effect + targets in area of effect x 10]%.

Few+Many Bonus x Ultimate Power

Increases the item's power and recovery power by [30 ÷ targets in area of effect + targets in area of effect x 15]%.

Increases the item's power and recovery power by 10% when only a single use remains.

Increases the item's power and recovery power by 20% when only a single use remains.

Enhance Last x Enhance Last +

Increases the item's power and recovery power by 30% when only a single use remains.

Final Blow x Ultimate Power

Increases the item's power and recovery power by 50% when only a single use remains.

Increases the item's power and recovery power by [max use count x 10]%, but changes the number of remaining uses to 1.

Increases the item's power and recovery power by [max use count x 12]%, but changes the number of remaining uses to 1.

Compress Count x Compress Count +

Increases the item's power and recovery power by [max use count x 15]%, but changes the number of remaining uses to 1.

Force Use x Ultimate Power

Increases the item's power and recovery power by [max use count x 20]%, but changes the number of remaining uses to 1.

Increases the item's power and recovery power by [max use count x 4]%.

Increases the item's power and recovery power by [max use count x 6]%.

Charge by Number x Charge by Number +

Increases the item's power and recovery power by [max use count x 10]%.

Supercharge By Number x Ultimate Power

Increases the item's power and recovery power by [max use count x 15]%.

Shortens WT after use by 10%, but reduces power and recovery power by 10%.

Shortens WT after use by 20%, but reduces power and recovery power by 20%.

Rapid Use x Rapid Use +

Shortens WT after use by 30%, but reduces power and recovery power by 30%.

Sonic Throw x Transcendent Mastery

Shortens WT after use by 80%, but reduces power and recovery power by 80%.

Increases power and recovery power by 20%, but extends WT after use by 20%.

Increases power and recovery power by 30%, but extends WT after use by 30%.

Power Throw x Power Throw +

Increases power and recovery power by 45%, but extends WT after use by 50%.

Strong Throw x Transcendent Mastery

Increases power and recovery power by 100%, but extends WT after use by 200%.

Deals 20% more damage to stunned targets.

Deals 30% more damage to stunned targets.

Deals 40% more damage to stunned targets.

Enhance Finisher x Enhance Finisher +

Deals 40% more damage to stunned targets.

Enhance Finisher + x Enhance Finisher ++

Deals 50% more damage to stunned targets.

Ruthless Strike x Relentless Blow

Deals 60% more damage to stunned targets.

Merciless Strike x Ultimate Power

Deals 80% more damage to stunned targets.

Increases max HP by 20.

Increases max HP by 40.

Increases max HP by 60.

HP Charge x HP Boost

Increases max HP by 60.

HP Boost x HP Supercharge

Increases max HP by 100.

Swelling Power x Overflowing Life

Increases max HP by 150.

Life Force x Awakening

Increases max HP by 200.

Increases max MP by 10.

Increases max MP by 20.

Increases max MP by 30.

MP Charge x MP Boost

Increases max MP by 30.

Sage's Wisdom x Awakening

Increases max MP by 100.

Swelling Power x Magician's Wisdom

Increases max HP and MP by 20.

Overflowing Life x Grand Magician's Wisdom

Increases max HP and MP by 30.

Life Force x Sage's Wisdom

Increases max HP and MP by 50.

HPMP Supercharge x Awakening

Increases max HP and MP by 80.

Increases ATK by 10.

Increases ATK by 15.

Increases ATK by 20.

ATK Charge x ATK Boost

Increases ATK by 20.

Increases DEF by 10.

Increases DEF by 15.

Increases DEF by 20.

Increases SPD by 10.

Increases SPD by 15.

Increases SPD by 20.

SPD Charge x SPD Boost

Increases SPD by 20.

ATK Charge x DEF Charge

Increases ATK and DEF by 10.

ATK Charge x SPD Charge

Increases ATK and SPD by 10.

DEF Charge x SPD Charge

Increases DEF and SPD by 10.

ATK Boost x DEF Boost

Increases ATK and DEF by 15.

ATK Boost x SPD Boost

Increases ATK and SPD by 15.

DEF Boost x SPD Boost

Increases DEF and SPD by 15.

ATK-DEF Boost x ATK-SPD Boost

Increases all stats by 15.

Increases base stats by 5%.

Increases base stats by 8%.

Increases base stats by 10%.

Parameters +5% x Parameters +8%

Increases base stats by 10%.

Develop the Body x Awakening

Increases base stats by 30%.

Reduces MP cost of skills by 10%.

Reduces MP cost of skills by 15%.

Reduces MP cost of skills by 20%.

Halve MP Consumption x Awakening

Reduces MP cost of skills by 75%.

Increases skill power by 10%, but also increases MP cost by 10%.

Increases skill power by 12%, but also increases MP cost by 12%.

Increases skill power by 15%, but also increases MP cost by 15%.

Skill Power +10% x Skill Power +12%

Increases skill power by 15%, but also increases MP cost by 15%.

Skill Power +12% x Skill Power +15%

Increases skill power by 20%, but also increases MP cost by 20%.

Skill Charge x Skill Boost

Increases skill power by 30%, but also increases MP cost by 30%.

Skill Supercharge x Awakening

Increases skill power by 50%, but also increases MP cost by 50%.

Skill Charge x Cut MP Consumption

Increases skill power by 8% and reduces MP cost by 8%.

Skill Boost x Lower MP Consumption

Increases skill power by 10% and reduces MP cost by 10%.

Skill Supercharge x Halve MP Consumption

Increases skill power by 15% and reduces MP cost by 15%.

Reduce Skill Cost x Saving on Skills

Increases skill power by 25% and reduces MP cost by 25%.

Expert Skill x Awakening

Increases skill power by 35% and reduces MP cost by 35%.

Deal 10% more damage when attacking.

Deal 15% more damage when attacking.

Deal 20% more damage when attacking.

Increase Sharpness x Sharpen the Edge

Deal 20% more damage when attacking. Also increases skill power by 10%.

Sharpen the Edge x Increase Aggression

Deal 30% more damage when attacking. Also increases skill power by 15%.

Skillful Attack x Awakening

Deal 40% more damage when attacking. Also increases skill power by 20%.

Item:

Increases damage dealt by 10% and reduces damage taken by 10% for attacks without a secondary element.

Item:

Provides a 50% chance of having attacks focus on the target.

Item:

Deals fixed amount of fire magic damage and applies 1 stack(s) of fire resistance decrease. Power: 100.

Item:

Increases ATK, DEF, and SPD by 10% during morning or midday.

Item:

Increases ATK, DEF, and SPD by 10% during evening or night.

Item:

Restores HP and cures Poison. Recovery: 40.

Item:

Applies 1 stack of acceleration.

Item:

Increases ATK, DEF, and SPD by 20% while debuffed. Restores HP by 10% on inflicting the enemy with a status effect.

Item:

Increases critical rate, damage reduction, evasion rate, and accuracy by 25% when HP is below 25%. Adds a 10% chance of surviving a KO with 1 HP.

Item:

Shortens WT by 100 and adds 1 stack of SPD increase.

Item:

Extends WT by 50 and applies 1 stack of SPD decrease.

Item:

Increases critical rate by 10%. Also increases SPD by 3% after each turn (max 30%).

Item:

Reduces damage taken by 10%.

Item:

Reduces the chance of parameters being lowered by 30%. On removing a debuff, applies 1 stack of ATK, DEF, and SPD increase.

Item:

Restores HP equal to 10% of consumed MP and restores MP equal to 10% of damage taken.

Item:

Deals magic damage. Damage dealt increases the more enemies are targeted. Power: 60.

Item:

Increases ATK, DEF, and SPD by 30%. Effect reduces after each turn.

Item:

Restores HP and applies 1 stack of ice resistance increase. Recovery: 40.

Item:

Restores HP and applies 1 stack of TP Gain Boost. The lower the target's HP, the greater the HP restored. Recovery: 30.

Item:

Applies KO recovery.

Item:

Increases ATK, DEF, and SPD by 1% every 5 levels. When affected by a parameter buff, the parameter is increased by an extra 25%.

Item:

Instantly kills the target if their HP is below 15%. Ineffective on bosses and certain powerful enemies.

Item:

Increases ATK, DEF, and SPD by 2% after each turn (max 20%).

Item:

Earn an additional 60% when selling at a store, plus a guaranteed extra 50 Cole.

Item:

Increases DEF by 20 and reduces the effect of knockback by 10%.

Item:

Adds an extra stack whenever the target is debuffed.

Item:

Cures KO and recovers 20% of HP.

Item:

Removes a random debuff.

Item:

Shortens skill WT by 10%.

Item:

Applies 1 stack of all stats increase.

Item:

Inflicts Aura Inhibition and deals magic damage that ignores DEF. Power: 30.

Item:

Applies 3 stacks of DEF increase.

Item:

Cures KO, recovers 30% of HP and applies 1 stack of HP Regen.

Item:

Defeating an enemy restores 10% HP. Increases max MP by 50.

Item:

Attacks against a target with an aura reduce the aura gauge by an additional 1.

Item:

Increases critical rate by 30%. Restores HP equal to 20% of the damage dealt.

Item:

Applies 1 stack of Sleep and SPD decrease.

Applies 1 stack of max HP increase and max MP increase.

Makes it 10% easier to deal high damage when attacking.

Extremely Devastating x Dragon God Blessing

Increases the item's power by 30%, with a further increase depending on the strength of applied traits.

Tremendous Healing x Dragon God Blessing

Increases the item's recovery power by 30%, with a further increase depending on the strength of the applied traits.

Life Force x Dragon God Blessing

Increases max HP by 175 and restores 30 HP on turn.

Sage's Wisdom x Dragon God Blessing

Increases max MP by 100 and restores 15 MP on turn.

War God's Power x Dragon God Blessing

Increases ATK by 50 and skill power by 20%.

Dragonscale Protection x Dragon God Blessing

Increases DEF by 50 and reduces the chance of being afflicted with status effects by 30%.

Speed of Light x Dragon God Blessing

Increases SPD by 50 and evasion rate by 10%.

All Stats Supercharge x Dragon God Blessing

Increases all stats by 30 and makes it 25% easier to deal higher damage when attacking.

Extremely Devastating x Devil's Brand

Increases the item's power by 100% at the cost of consuming 20% of max HP.

Tremendous Healing x Devil's Brand

Increases the item's recovery power by 100% at the cost of consuming 20% of max MP.

Sonic Throw x Devil's Brand

Shortens WT after use by 75%, but reduces item's power by 50%.

Strong Throw x Devil's Brand

Increases the item's power by 80%, but also extends WT after use by 150%.

Transforms into a trait with an effect when fused with a trait with "Anxiety" or "Mind" in the name.

Transforms into a trait with an effect when fused with a trait with "Anxiety" or "Mind" in the name.

Transforms into a trait with an effect when fused with a trait with "Anxiety" or "Mind" in the name.

Red Surge x Green Surge

Transforms into a trait with an effect when fused with a trait with "Illness" or "Familiar" in the name.

Green Surge x Blue Surge

Transforms into a trait with an effect when fused with a trait with "Illness" or "Familiar" in the name.

Blue Surge x Red Surge

Transforms into a trait with an effect when fused with a trait with "Illness" or "Familiar" in the name.

Yellow Rhythm x Blue Surge

Transforms into a trait with an effect when fused with a trait with "Decline" or "Prosperity" in the name.

Transforms into a trait with an effect when fused with a trait with red, green, or blue in the name.

Transforms into a trait with an effect when fused with a trait with yellow, cyan, or purple in the name.

Empty Anxiety x Invisible Illness

Transforms into a trait with an effect when fused with a trait with "Pure White" in the name.

Transforms into a trait with an effect when fused with a trait with red, green, or blue in the name.

Transforms into a trait with an effect when fused with a trait with yellow, cyan, or purple in the name.

Sharp Mind x Familiar Presence

Transforms into a trait with an effect when fused with a trait with "Pure White" in the name.

Red Surge x Empty Anxiety

Applies 1 stack of either ATK, DEF, or SPD decrease. The success of inflicting status effects depends on the resistances.

Green Surge x Empty Anxiety

Applies 1 stack of either fire, ice, lightning, or wind resistance decrease. The success of inflicting status effects depends on the resistances.

Blue Surge x Empty Anxiety

Has a 50% chance of inflicting a random status effect. The success of inflicting status effects depends on the resistances.

Yellow Rhythm x Invisible Illness

Applies 1 stack each of random stat decrease and secondary element resistance decrease. The success of inflicting status effects depends on the resistances.

Cyan Rhythm x Invisible Illness

Applies 1 stack of random secondary element resistance decrease and has a 50% chance of inflicting 3 random status effects.

Purple Rhythm x Invisible Illness

Applies 1 stack of random stat decrease and has a 50% chance of inflicting 3 random status effects.

Pure White Resonance x Dark Decline

Applies 1 stack each of all stats decrease and random secondary element resistance decrease, and has a 50% chance of inflicting 5 random status effects.

Red Surge x Sharp Mind

Applies 1 stack of either ATK, DEF, or SPD increase.

Green Surge x Sharp Mind

Applies 1 stack of either fire, ice, lightning, or wind resistance increase.

Blue Surge x Sharp Mind

Applies a random buff.

Yellow Rhythm x Familiar Presence

Applies 1 stack of random stat increase and a secondary element resistance increase.

Cyan Rhythm x Familiar Presence

Applies 1 stack of random secondary element resistance increase and 2 random buffs.

Purple Rhythm x Familiar Presence

Applies 1 stack of random stat increase and 2 random buffs.

Pure White Resonance x Feeble Prosperity

Applies 1 stack each of all stats increase and random resistance increase, and 3 random buffs.

Transforms into a trait with a new effect when fused with a trait associated with an inexperienced leader or teammate.

Transforms into a trait with a new effect when fused with a trait associated with a maturing leader or teammate.

Transforms into a trait with a new effect when fused with a trait associated with a dependable leader or teammate.

Transforms into a trait with a new effect when fused with a trait associated with a dependable leader or teammate.

Transforms into a trait with a new effect when fused with a trait associated with a fantastic leader or teammate.

Transforms into a trait with a new effect when fused with a trait associated with a fantastic leader or teammate.

Transforms into a trait with a new effect when fused with a trait associated with a fantastic leader or teammate.

Transforms into a trait with a new effect when fused with a trait that stimulates growth.

King of the Hill x Sign of Growth

Increases ATK, DEF, and SPD by 15.

Trusty Leader x Inner Ambition

Increases ATK, DEF, and SPD by 30.

Benevolent Ruler x One for All

When the user is in the attack team, increases the whole attack team's ATK, DEF, and SPD by 20.

Scholar King x Pure-Hearted

When the user is in the attack team, increases the whole attack team's SPD by 30 and shortens WT by 10%.

Scholar King x Reliable Skill

When the user is in the attack team, increases the whole attack team's ATK by 30 and item and skill damage by 10%.

Scholar King x Healthy Body

When the user is in the attack team, increases the attack team's DEF by 30 and SE resistance by 10%.

Benevolent Ruler x All for One

Increases ATK, DEF, and SPD by 50.

Tyrant King x Pure-Hearted

Increases SPD by 50 and user's TP gain by 30%.

Tyrant King x Reliable Skill

Increases ATK by 50. Attacks against a target with an aura reduce the aura gauge by an additional 3.

Tyrant King x Healthy Body

Increases DEF by 50 and restores HP and MP at the start of each turn. Recovery: 30

Transforms into a trait with a new effect when fused with a trait that stimulates growth.

Follower x Sign of Growth

When moving back, restores the substituting ally's HP. Recovery: 50

Partner x Inner Ambition

When moving back, restores the substituting ally's HP and MP. Recovery: 50

Sworn Ally x One for All

When moving back, applies 1 stack of all stats increase on the substituting ally.

Genius Advisor x Pure-Hearted

When moving back, restores the substituting ally's HP and MP by 50, and increases their TP and DG gain by 20%.

Genius Advisor x Reliable Skill

When moving back, restores the substituting ally's MP by 100, and applies 1 stack of critical rate increase and accuracy increase on them.

Genius Advisor x Healthy Body

When moving back, restores the substituting ally's HP by 100 and adds 1 TP on a successful block.

Sworn Ally x All for One

When moving to the front, applies 1 stack of either ATK, DEF, or SPD increase.

Stalwart Ally x Pure-Hearted

When moving to the front, applies 1 stack of SPD increase and acceleration on the user.

Stalwart Ally x Reliable Skill

When moving to the front, applies 1 stack of ATK increase, skill damage boost, and item damage boost on the user.

Stalwart Ally x Healthy Body

When moving to the front, applies 1 stack of DEF increase and a 100% chance to be the target of enemy attacks on the user.

Can be fused with certain traits relating to quality, price, power, and recovery to upgrade them to stronger traits.

Transforms into a more powerful train when fused with some specific traits relating to WT, buffing, and debuffing.

Can be fused with certain traits relating to stats to upgrade them to stronger traits.

Can be fused with certain traits relating to critical hits to upgrade them to stronger traits.

Item:

Can be fused with certain traits to upgrade them to stronger traits. This also applies a "Dragon God" trait.

Item:

Can be fused with certain traits to upgrade them to stronger traits. This also applies a "Demon" trait.