奪取靈魂

以一定機率使目標陷入束縛狀態並降低敏捷

From Item:Child Effects:Advanced Data:
  • ACT_BAD_SNARE
    • Value 1: 100
    • Value 2: 2
  • ACT_MINUS_SPD
    • Value 1: 50
    • Value 2: 50