Effects

Physical DMG-S

Deals physical damage. Physical damage is affected by the target's defense value.

Physical DMG-M

Deals moderate physical damage. Physical damage is affected by the target's defense value.

Physical DMG-L

Deals strong physical damage. Physical damage is affected by the target's defense value.

Absorbs Stamina

Deals moderate physical damage. Physical damage is affected by the target's defense value.

Absorbs Soul

Deals moderate physical damage. Physical damage is affected by the target's defense value.

Absorbs All

Deals physical damage. Physical damage is affected by the target's defense value.

Fire DMG-S

Deals fire damage. Fire damage is affected by the target's fire resistance.

Fire DMG-M

Deals moderate fire damage. Fire damage is affected by the target's fire resistance.

Fire DMG-L

Deals strong fire damage. Fire damage is affected by the target's fire resistance.

Water DMG-S

Deals water damage. Water damage is affected by the target's water resistance.

Water DMG-M

Deals moderate water damage. Water damage is affected by the target's water resistance.

Water DMG-L

Deals strong water damage. Water damage is affected by the target's water resistance.

Wind DMG-S

Deals wind damage. Wind damage is affected by the target's wind resistance.

Wind DMG-M

Deals moderate wind damage. Wind damage is affected by the target's wind resistance.

Wind DMG-L

Deals strong wind damage. Wind damage is affected by the target's wind resistance.

Earth DMG-S

Deals earth damage. Earth damage is affected by the target's earth resistance.

Earth DMG-M

Deals moderate earth damage. Earth damage is affected by the target's earth resistance.

Earth DMG-L

Deals strong earth damage. Earth damage is affected by the target's earth resistance.

Rain of Fire

Causes a rain of fire, dealing fire damage to the target. This effect occurs a set number of times during battle.

Rain of Hellfire

Causes a rain of hellfire, dealing fire damage to the target. This effect occurs a set number of times during battle.

Rain of Magma

Causes a rain of magma, dealing fire damage to the target. This effect occurs a set number of times during battle.

Physical DMG-XL

Deals extremely strong physical damage. Physical damage is affected by the target's defense value.

Fire DMG-XL

Deals extremely strong fire damage. Fire damage is affected by the target's fire resistance.

Wind DMG-XL

Deals extremely strong wind damage. Wind damage is affected by the target's wind resistance.

Water DMG-XL

Deals extremely strong water damage. Water damage is affected by the target's water resistance.

Earth DMG-XL

Deals extremely strong earth damage. Earth damage is affected by the target's earth resistance.

Destruction Light

Deals the highest level of physical damage. Physical damage is affected by the target's defense value.

Flames of Hell

Deals the highest level of fire damage. Fire damage is affected by the target's fire resistance.

Heavy Water

Deals the highest level of water damage. Also, the larger the target, the greater the effect.

Thunder of Judgment

Deals the highest level of wind damage. Wind damage is affected by the target's wind resistance.

Force of Mountains

Deals the highest level of earth damage. Also, the larger the target, the greater the effect.

Falling Stars

Summons enormous star-like objects, crashing them down to deal damage. This effect persists for some time once activated.

Summon Beast King

Borrows the strength of the King of Beastmen, unleashing a powerful attack.

Commands the Herd

Summons a herd of Food Rabbits out of nowhere, trampling the enemy for great damage.

Commands the Horde

Summons a horde of Food Rabbits out of nowhere, trampling the enemy for huge damage.

Pumpkin Guard

Summons a pumpkin monster and orders it to attack, dealing fire damage for a period of time.

Blitzkrieg Special

Performs a blitz attack against the enemy using a Flying Board, dealing huge damage.

Painful Attack

Uses a pickling weight stone to perform a painful physical attack.

Intense Attack

Uses a pickling weight stone to perform an intensely painful physical attack.

Blackout Attack

Uses a pickling weight stone to perform an unendurably painful physical attack.

Barrel Impact

Crashes a hard barrel into the target to deal large damage.

Barrel Dynamite

Crashes a ridiculously hard barrel into the target to deal extremely large damage.

Bursts

Bursts open, dealing minute physical damage to the target. Its power is extremely small.

Explodes

Explodes, dealing physical damage to the target. Its power is small.

Successive Charge

This high speed charge has a very low chance of allowing for another consecutive turn.

Complete Freeze

Freezes the target with extreme cold, pushing back their turn. The power of this effect is reduced every time it is used, until the target takes a turn.

Intense Shock

An intense electrical shock reduces the target's HP by a small amount. The amount reduced depends on the target's max HP.

Burns

Burns deal continuous damage. The effect is fairly small.

Severe Burns

Severe burns deal continuous damage. The effect is large.

Fixed DMG

Deals fixed damage, not affected by the target's defense. The power is very small.

Penetrating DMG

Deals fixed damage, not affected by the target's defense. The power is small.

Ignores Defense

Deals fixed damage, not affected by the target's defense. The power is large.

Proportional DMG

Deals fixed damage, not affected by the target's defense. The power is very large.

Unstable DMG

Deals fixed damage, not affected by the target's defense. The power is very large, but the variation is also large.

Stray Bullets

The rain of fire also causes stray fragments to fly about, dealing fixed additional damage to the target.

Shooting Stars

The rain of fire also causes shooting stars to fly about, dealing large fixed additional damage to the target.

Reduces All Stats

Reduces all stat values of the target by a large amount.

Triple Handicap

Has a set chance to inflict poison, blindness, and weakness to the target.

Quick Throw

Can be thrown quickly, reducing wait time after using the item.

Steals Attack Power

Reduces the target's attack power, and temporarily increases the user's attack power by the amount reduced.

Steals Defense

Reduces the target's defense, and temporarily increases the user's defense by the amount reduced.

Steals Speed

Reduces the target's speed, and temporarily increases the user's speed by the amount reduced.

Break Addition-S

Increases Break effect inflicted on the target. However, this effect is distributed if multiple targets are hit.

Break Addition-M

Moderately increases Break effect inflicted on the target. However, this effect is distributed if multiple targets are hit.

Break Addition-L

Greatly increases Break effect inflicted on the target. However, this effect is distributed if multiple targets are hit.

Break Addition-XL

Vastly increases Break effect inflicted on the target. However, this effect is distributed if multiple targets are hit.

Hinders Movement-S

Pushes the target's turn back by a small amount. The power of this effect is reduced every time it is used, until the target takes a turn.

Hinders Movement-M

Pushes the target's turn back by a fair amount. The power of this effect is reduced every time it is used, until the target takes a turn.

Hinders Movement-L

Pushes the target's turn back by a large amount. The power of this effect is reduced every time it is used, until the target takes a turn.

Attack Power Down-S

Reduces attack power of the target by a small amount.

Attack Power Down-M

Reduces attack power of the target.

Attack Power Down-L

Reduces attack power of the target by a large amount.

Defense Down-S

Reduces defense of the target by a small amount.

Defense Down-M

Reduces defense of the target.

Defense Down-L

Reduces defense of the target by a large amount.

Speed Down-S

Reduces speed of the target by a small amount.

Speed Down-M

Reduces speed of the target.

Speed Down-L

Reduces speed of the target by a large amount.

Weak Blindness

Has a set chance to inflict blindness on the target. The effect is small. Blindness reduces attack hit chance and evasion chance.

Blindness

Has a set chance to inflict blindness on the target. The effect is moderate. Blindness reduces attack hit chance and evasion chance.

Strong Blindness

Has a set chance to inflict blindness on the target. The effect is large. Blindness reduces attack hit chance and evasion chance.

Weak Poison

Has a set chance to inflict poison on the target. The effect is small. Poison deals damage to the target on every turn.

Poison

Has a set chance to inflict poison on the target. The effect is moderate. Poison deals damage to the target on every turn.

Strong Poison

Has a set chance to inflict poison on the target. The effect is large. Poison deals damage to the target on every turn.

Level Down-S

Reduces the target's level by a small amount. Reduced level reduces all stats, as well as damage inflicted.

Level Down-M

Reduces the target's level. Reduced level reduces all stats, as well as damage inflicted.

Level Down-L

Reduces the target's level by a large amount. Reduced level reduces all stats, as well as damage inflicted.

Weakens Legs-S

Has a set chance to inflict slow on the target. The effect is small. Slow increases wait time after taking turns by a fixed amount.

Weakens Legs-M

Has a set chance to inflict slow on the target. The effect is moderate. Slow increases wait time after taking turns by a fixed amount.

Weakens Legs-L

Has a set chance to inflict slow on the target. The effect is large. Slow increases wait time after taking turns by a fixed amount.

Reduces Stats-S

Has a set chance to inflict weakness on the target. The effect is small. Weakness greatly reduces the effectiveness of skills.

Reduces Stats-M

Has a set chance to inflict weakness on the target. The effect is moderate. Weakness greatly reduces the effectiveness of skills.

Reduces Stats-L

Has a set chance to inflict weakness on the target. The effect is large. Weakness greatly reduces the effectiveness of skills.

Causes Ailments

Has a set chance to inflict status ailments on the target. 1 of the following effects will occur: poison, blindness, slow, or weakness.

Reduces Critical

Reduces the target's chance to score a critical hit.

Draws Attention

Greatly increases the chance that enemies will decide to attack the user of this effect.

Opens Wounds-S

Deals continuous damage to the target. The damage inflicted by this effect grows as the target's remaining HP decreases.

Opens Wounds-M

Deals continuous damage to the target. The damage inflicted by this effect grows greatly as the target's remaining HP decreases.

Continuous DMG-S

Deals continuous damage to the target. The effect is small, and the number of turns is short.

Continuous DMG-M

Deals continuous damage to the target. The effect is moderate, and the number of turns is short.

Continuous DMG-L

Deals continuous damage to the target. The effect is large, and the number of turns is short.

DMG Absorb-S

Deals physical damage to the target, and returns a portion of damage dealt as HP to the user.

Reduces Evasion-S

Reduces the target's evasion chance.

Reduces Evasion-M

Greatly reduces the target's evasion chance.

Weak to Ailments

Increases the effectiveness of status conditions on the target. This effect does not increase the chance to inflict conditions.

Weak to DMG

Increases damage value done to the target by a set ratio. This is not cumulative, and only affects the highest effect.

Resonant DMG

Deals physical damage to the target. This effect is greatly increased proportional to the number of enemies within range of the target.

Word of Healing

Restores the target's HP. The lower the character's remaining HP, the bigger the effect, but the default effect is small.

Power of Healing

Restores the target's HP. The lower the character's remaining HP, the bigger the effect, but the default effect is fairly small.

Heal Incantation

Restores the target's HP. The lower the character's remaining HP, the bigger the effect, but the default effect is moderate.

Dragon Power

Carry the power of dragons within the body temporarily, increasing level by a fair amount. Higher level increases attack power and speed.

Great Dragon Power

Carry the power of great dragons within the body temporarily, increasing level. Higher level increases attack power and speed.

Four Beasts' Power

Carry the power of the 4 Great Beasts within the body temporarily, increasing level by a large amount. Higher level increases attack power and speed.

Undead Power

If the target of this effect is KO'd, they will automatically recover on their next turn.

HP Recovery-XS

The target recovers a minute amount of HP.

HP Recovery-S

The target recovers a small amount of HP.

HP Recovery-M

The target recovers HP.

HP Recovery-L

The target recovers a large amount of HP.

HP Recovery-XL

The target recovers a great amount of HP.

HP Recovery-XXL

The target recovers a huge amount of HP.

MP Recovery-XS

The target recovers a minute amount of MP.

MP Recovery-S

The target recovers a small amount of MP.

MP Recovery-M

The target recovers MP.

MP Recovery-L

The target recovers a large amount of MP.

MP Recovery-XL

The target recovers a great amount of MP.

MP Recovery-XXL

The target recovers a huge amount of MP.

Recover KO-XS

The target recovers from KO, and a minute amount of HP.

Recover KO-S

The target recovers from KO, and a small amount of HP.

Recover KO-M

The target recovers from KO, and some HP.

Recover KO-L

The target recovers from KO, and a large amount of HP.

Recover KO-XL

The target recovers from KO, and a great amount of HP.

Continuous Healing-S

The target recovers a small amount of HP on the next turn.

Continuous Healing-M

The target recovers HP on the next turn.

Continuous Healing-L

The target recovers a large amount of HP on the next turn.

Eat and Recover-XS

The target recovers a minute amount of HP. The amount recovered increases with higher maximum HP.

Eat and Recover-S

The target recovers a small amount of HP. The amount recovered increases with higher maximum HP.

Eat and Recover-M

The target recovers HP. The amount recovered increases with higher maximum HP.

Eat and Recover-L

The target recovers a large amount of HP. The amount recovered increases with higher maximum HP.

Eat and Recover-XL

The target recovers a great amount of HP. The amount recovered increases with higher maximum HP.

Eat and Recover-XXL

The target recovers a huge amount of HP. The amount recovered increases with higher maximum HP.

Automatic Revive-S

After being KO'd, the target automatically revives on their next turn. HP recovered during revival is small.

Automatic Revive-M

After being KO'd, the target automatically revives on their next turn. HP recovered during revival is moderate.

Automatic Revive-L

After being KO'd, the target automatically revives on their next turn. HP recovered during revival is fairly large.

Avoid KO

If the target is KO'd, they automatically revive on their next turn.

Lighten Ailments-S

Lightens the effects of status conditions by a small amount.

Lighten Ailments-M

Lightens the effects of status conditions by a fair amount.

Lighten Ailments-L

Lightens the effects of status conditions by a decent amount.

Recover KO

The target recovers from KO.

Cure Poison

The target recovers from poison.

Cure Blindness

The target recovers from blindness.

Cure Weakness

The target recovers from weakness.

Cure Slow

The target recovers from slow.

Cure All

The target recovers from all status conditions.

Refreshing

Causes a refreshing feeling, recovering a tiny amount of Break value.

Clears the Mind

Clears the mind, recovering a small amount of Break value.

Awakening

Awakens the mind, recovering a fair amount of Break value.

Cures Vertigo

Cures vertigo, recovering Break value.

Pep Up

Completely peps up the user, recovering a large amount of Break value.

Great Mood

Causes a great mood, recovering a huge amount of Break value.

Goddess' Protect-S

Temporarily reduces physical damage received by the target. The effect is small.

Goddess' Protect-M

Temporarily reduces physical damage received by the target. The effect is moderate.

Goddess' Protect-L

Temporarily reduces physical damage received by the target. The effect is fairly large.

HP & MP Recovery-XS

The target recovers a slight amount of HP and MP.

HP & MP Recovery-S

The target recovers a small amount of HP and MP.

HP & MP Recovery-L

The target recovers a large amount of HP and MP.

HP & MP Recovery-XL

The target recovers a great amount of HP and MP.

Bad Taste

A horrible taste causes pain, dealing damage.

Delicious

Deliciously recovers a small amount of HP.

Fattening

Certain nutrients that could cause certain effects when eaten are in here.

100% Fattening

Certain nutrients that will definitely cause certain effects when eaten are in here.

Instant Fattening

Certain nutrients in this cause instantaneous effects when eaten.

Quick Digestion

This is digested immediately when eaten, causing no effects on the body whatsoever.

Forbidden Power

Greatly increases all stats of the target. However, their maximum HP will also be temporarily reduced.

HP Regen-XS

Regenerates a minute amount of HP on the target each turn. The effect lasts for 3 turns.

HP Regen-S

Regenerates a small amount of HP on the target each turn. The effect lasts for 3 turns.

HP Regen-M

Regenerates HP on the target each turn. The effect lasts for 3 turns.

HP Regen-L

Regenerates a large amount of HP on the target each turn. The effect lasts for 3 turns.

HP Regen-XL

Regenerates a great amount of HP on the target each turn. The effect lasts for 3 turns.

HP Regen-XXL

Regenerates a huge amount of HP on the target each turn. The effect lasts for 3 turns.

Shortens Wait-S

Reduces the wait time after the target's next turn by a small amount.

Shortens Wait-L

Reduces the wait time after the target's next turn by a fair amount.

Doping

Temporarily increases level, increasing attack power and speed. This increase grows against higher level enemies.

HP to MP Convert

Consumes HP to greatly restore MP.

Divine Protect-S

Reduces the effectiveness of the next attack the target receives.

Divine Protect-M

Greatly reduces the effectiveness of the next attack the target receives.

Divine Protect-L

Massively reduces the effectiveness of the next attack the target receives.

Temp Stamina Up-S

Increases the target's maximum HP value during battle. The effect is small.

Temp Stamina Up-M

Increases the target's maximum HP value during battle. The effect is moderate.

Temp Stamina Up-L

Increases the target's maximum HP value during battle. The effect is large.

Nutritious

Nutritious and flavorful, increasing all stat values by a small amount.

Very Nutritious

Full of nutrients and flavor, increasing all stat values.

MP Consume-XS

Consumes a minute amount of MP. The effect is weakened if there is not enough MP.

MP Consume-S

Consumes a small amount of MP. The effect is weakened if there is not enough MP.

MP Consume-M

Consumes MP. The effect is weakened if there is not enough MP.

MP Consume-L

Consumes a large amount of MP. The effect is weakened if there is not enough MP.

MP Consume-XL

Consumes a huge amount of MP. The effect is weakened if there is not enough MP.

HP Consume-L

Consumes a large amount of HP. The amount consumed depends on maximum HP.

Attack Power Up-S

Increases the target's attack power by a small amount. The effect lasts for 5 turns.

Attack Power Up-M

Increases the target's attack power. The effect lasts for 5 turns.

Attack Power Up-L

Increases the target's attack power by a large amount. The effect lasts for 5 turns.

Speed Up-S

Increases the target's speed by a small amount. The effect lasts for 5 turns.

Speed Up-M

Increases the target's speed. The effect lasts for 5 turns.

Speed Up-L

Increases the target's speed by a large amount. The effect lasts for 5 turns.

Defense Up-S

Increases the target's defense by a small amount. The effect lasts for 5 turns.

Defense Up-M

Increases the target's defense. The effect lasts for 5 turns.

Defense Up-L

Increases the target's defense by a large amount. The effect lasts for 5 turns.

All Stats Up-S

Increases all of the target's stats by a small amount. The effect lasts for 5 turns.

All Stats Up-M

Increases all of the target's stats. The effect lasts for 5 turns.

All Stats Up-L

Increases all of the target's stats by a large amount. The effect lasts for 5 turns.

Evasion Up-S

Increases the target's evasion rate by a small amount. The effect lasts for 5 turns.

Evasion Up-M

Increases the target's evasion rate. The effect lasts for 5 turns.

Evasion Up-L

Increases the target's evasion rate by a large amount. The effect lasts for 5 turns.

Accuracy Up-S

Increases the target's accuracy by a small amount. The effect lasts for 5 turns.

Accuracy Up-M

Increases the target's accuracy. The effect lasts for 5 turns.

Accuracy Up-L

Increases the target's accuracy by a large amount. The effect lasts for 5 turns.

Quicken Action

Moves the target's turn ahead by a small amount.

Cold

Coldness dulls the body, reducing the target's speed by a small amount.

Warm

Warms the body, increasing the target's speed by a small amount.

Blessing of Warriors

All of the target's stat values increase for the duration of the battle. This increase grows when fighting stronger enemies.

Blessing of Heroes

All of the target's stat values increase for the duration of the battle. This increase grows greatly when fighting stronger enemies.

Blessing of Gods

All of the target's stat values increase for the duration of the battle. This increase grows immensely when fighting stronger enemies.

DMG Reduction-S

Reduces the amount of physical damage taken by the target by a fixed proportion. The effect is small.

Crit Increase-S

Increases the target's critical hit chance by a small amount.

Crit Increase-M

Increases the target's critical hit chance by a fair amount.

Crit Increase-L

Increases the target's critical hit chance by a large amount.

Crit PWR Increase-S

Increases the damage bonus when the target scores a critical hit by a small amount.

Crit PWR Increase-M

Increases the damage bonus when the target scores a critical hit by a fair amount.

Crit PWR Increase-L

Increases the damage bonus when the target scores a critical hit by a large amount.

Becomes Good Ing.?

Increases the chances of finding better materials in the field.

Becomes Amazing Ing.?

Greatly increases the chances of finding better materials in the field.

Increases Resources

Increases the number of materials obtained when gathering in the field.

Discover Good Relic?

Increases the chances of finding better relics in the field.

Discover Great Relic?

Greatly increases the chances of finding better relics in the field.

Survey Eff. Up

Increases the field gauge by 25%.

Survey Eff. Up-L

Increases the field gauge by 50%.

Return to Base

Instantly return to the workshop upon use.

Can Catch Fish

Allows you to catch fish in waters where fish are present.

DMG Absorb-M

Absorb a portion of damage dealt to the target to restore HP. The effect is fairly small.

DMG Absorb-L

Absorb a portion of damage dealt to the target to restore HP. The effect is decent.

DMG Absorb-XL

Absorb a portion of damage dealt to the target to restore HP. The effect is large.

Enhance Break-S

Increases the Break value when attacking enemies by a small amount.

Enhance Break-M

Increases the Break value when attacking enemies by a fair amount.

Enhance Break-L

Increases the Break value when attacking enemies.

Enhance Break-XL

Increases the Break value when attacking enemies by a large amount.

Enhance Burst-S

Enhances the damage bonus during Bursts. Damage increases by 5%.

Enhance Burst-M

Enhances the damage bonus during Bursts. Damage increases by 6%.

Enhance Burst-L

Enhances the damage bonus during Bursts. Damage increases by 8%.

Enhance Burst-XL

Enhances the damage bonus during Bursts. Damage increases by 10%.

Burst Bonus-S

Increases the Burst gauge fill rate by 1%.

Break Resist-S

Resistance to Break increases by a small amount.

Break Resist-M

Resistance to Break increases by a fair amount.

Break Resist-L

Resistance to Break increases by a decent amount.

Assist Recovery-S

The recovery speed of assist actions increases by a small amount.

Assist Recovery-M

The recovery speed of assist actions increases by a fair amount.

Assist Recovery-L

The recovery speed of assist actions increases.

Enhance Rear Regen-S

The rate of HP recovery when in the rear line increases by a small amount, and MP also recovers.

Enhance Rear Regen-M

The rate of HP recovery when in the rear line increases by a fair amount, and MP also recovers.

Enhance Rear Regen-L

The rate of HP recovery when in the rear line increases by a decent amount, and MP also recovers.

Less Action Time-S

Reduces the wait time after using skills by 5%.

Less Action Time-M

Reduces the wait time after using skills by 7%.

Less Action Chance-S

There is a fixed chance that after taking a turn, wait time will be reduced by 10%.

Less Action Chance-M

There is a fixed chance that after taking a turn, wait time will be reduced by 15%.

Enhance Item-S

Increases the item's power by 5%.

Shorten Item-S

Reduces wait time after using an item by 5%.

Attack Power +25

Increases attack power by 25.

Defense +15

Increases defense by 15.

Speed +15

Increases speed by 15.

Resonating Bell

Increases fill rate of Burst gauge by 3.

Harmonizing Bell

Increases fill rate of Burst gauge by 4%.

Wisdom of Experts

Switches 50% of maximum HP and MP values.

Wisdom of Sages

Completely switches maximum HP and MP values.

Hard Leather

Increases defense by 7.

Easy to Use Strength

Increases Break value caused by attacks by a small amount.

Increases Dexterity

Increases the accuracy of attacks by 25%.

Magician Blessing

7% of damage received is converted into MP damage.

Angel Blessing

10% of damage received is converted into MP damage.

Ancient God's Blessing

15% of damage received is converted into MP damage.

Quick ATK Knowledge

Reduces the wait time after using skills by 8%.

Quick ATK Mystery

Reduces the wait time after using skills by 10%.

Prayer for Harmony

Averages attack power, defense, and speed values.

Attack Specialization

15% of defense and speed are changed into attack power.

Defense Specialize

15% of attack power and speed are changed into defense.

Speed Specialization

15% of attack power and defense are changed into speed.

Awakens the Body

Attack power, defense, and speed are increased by a small amount dependent on current level. Higher level enhances the effect.

Awakens Body & Mind

Attack power, defense, and speed are increased dependent on current level. Higher level enhances the effect.

Soul Change

Increases the expected value of damage by a small amount. Higher level increases this effect.

Soul Enhancement

Increases the expected value of damage. Higher level increases this effect.

Soul Evolution

Increases the expected value of damage by a large amount. Higher level increases this effect.

Tempers the Body

Increases maximum HP value by 15.

Tempers the Being

Increases maximum HP value by 25.

Tempers the Heart

Increases maximum MP value by 15.

Tempers the Mind

Increases maximum MP value by 25.

Tempers the Spirit

Maximum HP and MP are both increased by 15.

Strength

Increases attack power by 15.

Herculean Strength

Increases attack power by 25.

Protection

Increases defense by 15.

Divine Protection

Increases defense by 25.

Speed

Increases speed by 15.

Godspeed

Increases speed by 25.

Soothing Fragrance

Recover a small amount of HP with each turn.

Draws Attention

Become targeted in battle more often.

Hard to Notice

Become targeted in battle less often.

Heavy Strikes

Increases the Break value dealt when attacking enemies by a small amount.

Hard Hits

Increases the Break value dealt when attacking enemies by a fair amount.

Super Heavy Followup

Increases the Break value dealt when attacking enemies by a moderate amount.

Strong on Impacts

Resistance to Break increases by a small amount.

Resists Impacts

Resistance to Break increases by a moderate amount.

Overcomes Impacts

Resistance to Break increases by a sizable amount.

Stun Recovery

Recover faster from Break condition.

Fast Stun Recovery

Recover much faster from Break condition.

Fast Assist Recovery

The recovery speed of assist actions increases.

Seal of Relief

Increases rate of HP recovery when in the rear line by a small amount.

Seal of Great Repose

Increases rate of HP recovery when in the rear line.

Seal of Meditation

Increases rate of MP recovery when in the rear line by a small amount.

Seal of Concentration

Increases rate of MP recovery when in the rear line.

Hot Fighting Spirit

Stats increase on every turn during battle. There is a limit to this bonus.

Tranquil Spirit

Temporarily increases stats during battle, but this value decreases with each turn.

Explosive Power

Increases damage dealt to enemies during a Burst by 5%.

Up Explosive Power

Increases damage dealt to enemies during a Burst by 7%.

More Explosive Power

Increases damage dealt to enemies during a Burst by 10%.

Fighting Spirit-S

Critical hit chance and critical hit damage increase by a slight amount.

Fighting Spirit-M

Critical hit chance and critical hit damage increase by a small amount.

Fighting Spirit-L

Critical hit chance and critical hit damage increase by a decent amount.

Time into Strength

Increases the power of attack skills dependent on the wait time afterwards.

Life into Strength

Increases attack power, defense, and speed by 10% of maximum HP.

Spirit into Strength

Increases attack power, defense, and speed by 10% of maximum MP.

Band of Circulation

A portion of HP damage and MP consumption are absorbed into the opposite pool. The effect is small.

Hits Vitals

Increases critical hit chance by 10%.

Mitigates Ailments

Reduces the effect of status ailments by 15%.

Weakens Conditions

Reduces the effect of status ailments by 33%.

Challenger's Spirit

All stats increase by a fixed proportion when fighting higher level enemies, and powerful foes.

Brings Success

Increases the chance of causing chance based effects, such as status conditions, by 33%.

Strong Predicament

Increases critical hit chance, evasion rate, and other stats when HP is below 25%.

Cooperation Knowledge

The effect of all assist actions increases by 7%.

Cooperation Mastery

The effect of all assist actions increases by 10%.

Enhance Substitution

Increases assist guard effect by 50%.

Movement of Acrobats

Increases chance to evade attacks by 7%.

Nullify Poison

Nullifies poison condition.

Nullify Weakness

Nullifies weakness condition.

Nullify Blindness

Nullifies blindness condition.

Nullify One Hit KO

Nullifies instant KO condition.

Nullify All

Nullifies all conditions.

Awakening of Wings

Automatically revive from KO status on turn during battle. HP when revived is low.

Awakening of Souls

Automatically revive from KO status on turn during battle. HP when revived is fairly low.

Awakening of Samsara

Automatically revive from KO status on turn during battle. HP when revived is moderate.

Ultimate Mastery

Greatly increases the power of Ultimate attacks.

Resist Gravity

Reduces the effectiveness of any turn delaying effects received.

Super Resist Gravity

Halves the effectiveness of any turn delaying effects received.

Crystal Protection

Reduces damage taken by 5%, and also reduces the effectiveness of status ailments by a small amount.

Protection of Mirages

A portion of HP damage and MP consumption are absorbed into the opposite pool. The effect is moderate.

Endow Fire Resist

Gain fire resistance while equipped.

Endow Water Resist

Gain water resistance while equipped.

Endow Wind Resist

Gain wind resistance while equipped.

Endow Earth Resist

Gain earth resistance while equipped.

Master of Bargains

Increases item drop chance from battle. Effective as long as at least one character is equipped with this effect.

Master of Misers

Increases money obtained from battle. Effective as long as at least one character is equipped with this effect.

Master of Studies

Increases experience points gained from battle. Effective as long as at least one character is equipped with this effect.

Power of Blessings

Increases attack power and success rates by a small amount.

Blessing of Feathers

A portion of HP damage and MP consumption are absorbed into the opposite pool. The effect is very small.

Power of Growth

Increases the expected value of damage by a slight amount. Higher level increases this effect.

Enhance Crit-S

Increases the damage bonus of critical hits by 5%.

Enhance Crit-M

Increases the damage bonus of critical hits by 7%.

Enhance Crit-L

Increases the damage bonus of critical hits by 10%.

Enhance Crit-XL

Increases the damage bonus of critical hits by 15%.

Fast Action

Fixed chance to shorten wait time after turns by a small amount. The chance is low.

Quick Action

Fixed chance to shorten wait time after turns by a small amount. The chance is fairly low.

Tireless Legs

HP and MP recovery rate while in the rear line is increased by a small amount.

Scholar's Mentality

Increases maximum MP by 15.

Sage's Mentality

Increases maximum MP by 30.

HP Regen-S

Recover a small amount of HP every turn.

HP Regen-M

Recover a fair amount of HP every turn.

HP Regen-L

Recover HP every turn.

HP Regen-XL

Recover a large amount of HP every turn.

Critical-S

Increases critical hit chance by 10%.

Critical-M

Increases critical hit chance by 15%.

Evade Attack-M

Increases evasion rate by 5%.

Avoid KO-XS

Fixed chance when taking damage that would reduce HP to 0 that you will survive with 1 HP. The chance is very low.

Avoid KO-S

Fixed chance when taking damage that would reduce HP to 0 that you will survive with 1 HP. The chance is low.

Avoid KO-M

Fixed chance when taking damage that would reduce HP to 0 that you will survive with 1 HP. The chance is fairly low.

Avoid KO-L

Fixed chance when taking damage that would reduce HP to 0 that you will survive with 1 HP. The chance is moderate.

DMG Cut-S

Reduces damage taken by 5%.

Obliterate Monsters

Removes all enemy symbols from the field upon use. Does not affect powerful enemies.

Ultimate Life Energy

Gain ultimate life energy. Increases maximum HP by 50.

Ultimate Mental Energy

Gain ultimate life energy. Increases maximum HP by 50.

Ultimate Power

Gain ultimate power. Critical hit damage increases by 20%.

Ultimate Movement

Gain ultimate movement. Invincible against effect to slow you down.

Ultimate MP Drain

Gain ultimate MP drain. 15% of damage you receive becomes your MP.

Ultimate Dexterity

Gain ultimate dexterity. Wait time after using a skill decreases by 15%.

Ultimate Regen

Gain ultimate regen. Regen 30 HP every time your turn.

Ultimate Critical Hit

Gain ultimate critical hit. Chance of critical hit increases by 50%.

Ultimate Energy

Gain ultimate energy. 15% of damage you take becomes MP.

Ultimate Attack

Gain ultimate attack. Attack increases by 35.

Ultimate Fire Resistance

Gain ultimate fire resistance. Become extremely resistant to fire.

Ultimate Wind Resistance

Gain ultimate wind resistance. Become extremely resistant to wind.

Ultimate Power Up

Gain ultimate power up. Maximum HP and MP increases by 35.

Ultimate Assist

Gain ultimate assist. Assist effect increases by 15%.

Ultimate Skill

Gain ultimate skill. Skill effect increases by 25%.

Ultimate Growth

Gain ultimate growth. Damage increases by a large amount.

Ultimate Revive

Gain ultimate revive. Automatically revives on your next turn.

Ultimate Comeback

Gain ultimate comeback. Your stats increase when battling tough enemies.

Ultimate Explosion

Gain ultimate explosion. During Burst stats increase by 15%.

Ultimate Defense

Gain ultimate defense. Defense increases by 35.

Ultimate Accuracy

Gain ultimate accuracy. Accuracy increases by 50%.

Ultimate Assist Speed

Gain ultimate assist speed. Assist gauge refills faster.

Ultimate Resistance

Gain ultimate resistance. Resistance against all ailments.

Ultimate Action

Gain ultimate action. Increases speed by 35.

Ultimate Toughness

Gain ultimate toughness. 35% chance of withstanding a KO by 1 HP.

Ultimate Fastness

Gain ultimate fastness. 30% of decreasing your wait time by 15%.

Ultimate Reduction

Gain ultimate reduction. Reduce all damage by 10%.

Ultimate Water Resistance

Gain ultimate water resistance. Become extremely resistant to water.

Ultimate Earth Resistance

Gain ultimate earth resistance. Become extremely resistant to earth.

Ultimate Dodge

Gain ultimate dodge. Ability to dodge enemy attacks increase by 15%.

Ultimate Burst

Gain ultimate burst. Burst gauge increase by 75% every time you attack.

Ultimate Break

Gain ultimate break. Break point increases during attack.

Ultimate Evolution

Gain ultimate evolution. Stats increase depending on equipment.

Ultimate Resist Power

Gain ultimate resist power. Damage you take and damage you inflict change against tough enemies.

Master's Used Article

It's totally beat after a lot of use by Wilbell. It doesn't have much of its original power remaining.