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Effects

Deals physical damage. Physical damage is affected by the target's defense value.

Deals moderate physical damage. Physical damage is affected by the target's defense value.

Deals strong physical damage. Physical damage is affected by the target's defense value.

Deals moderate physical damage. Physical damage is affected by the target's defense value.

Deals moderate physical damage. Physical damage is affected by the target's defense value.

Deals physical damage. Physical damage is affected by the target's defense value.

Deals fire damage. Fire damage is affected by the target's fire resistance.

Deals moderate fire damage. Fire damage is affected by the target's fire resistance.

Deals strong fire damage. Fire damage is affected by the target's fire resistance.

Deals water damage. Water damage is affected by the target's water resistance.

Deals moderate water damage. Water damage is affected by the target's water resistance.

Deals strong water damage. Water damage is affected by the target's water resistance.

Deals wind damage. Wind damage is affected by the target's wind resistance.

Deals moderate wind damage. Wind damage is affected by the target's wind resistance.

Deals strong wind damage. Wind damage is affected by the target's wind resistance.

Deals earth damage. Earth damage is affected by the target's earth resistance.

Deals moderate earth damage. Earth damage is affected by the target's earth resistance.

Deals strong earth damage. Earth damage is affected by the target's earth resistance.

Causes a rain of fire, dealing fire damage to the target. This effect occurs a set number of times during battle.

Causes a rain of hellfire, dealing fire damage to the target. This effect occurs a set number of times during battle.

Causes a rain of magma, dealing fire damage to the target. This effect occurs a set number of times during battle.

Deals extremely strong physical damage. Physical damage is affected by the target's defense value.

Deals extremely strong fire damage. Fire damage is affected by the target's fire resistance.

Deals extremely strong wind damage. Wind damage is affected by the target's wind resistance.

Deals extremely strong water damage. Water damage is affected by the target's water resistance.

Deals extremely strong earth damage. Earth damage is affected by the target's earth resistance.

Deals the highest level of physical damage. Physical damage is affected by the target's defense value.

Deals the highest level of fire damage. Fire damage is affected by the target's fire resistance.

Deals the highest level of water damage. Also, the larger the target, the greater the effect.

Deals the highest level of wind damage. Wind damage is affected by the target's wind resistance.

Deals the highest level of earth damage. Also, the larger the target, the greater the effect.

Summons enormous star-like objects, crashing them down to deal damage. This effect persists for some time once activated.

Borrows the strength of the King of Beastmen, unleashing a powerful attack.

Summons a herd of Food Rabbits out of nowhere, trampling the enemy for great damage.

Summons a horde of Food Rabbits out of nowhere, trampling the enemy for huge damage.

Summons a pumpkin monster and orders it to attack, dealing fire damage for a period of time.

Performs a blitz attack against the enemy using a Flying Board, dealing huge damage.

Uses a pickling weight stone to perform a painful physical attack.

Uses a pickling weight stone to perform an intensely painful physical attack.

Uses a pickling weight stone to perform an unendurably painful physical attack.

Crashes a hard barrel into the target to deal large damage.

Crashes a ridiculously hard barrel into the target to deal extremely large damage.

Bursts open, dealing minute physical damage to the target. Its power is extremely small.

Explodes, dealing physical damage to the target. Its power is small.

This high speed charge has a very low chance of allowing for another consecutive turn.

Freezes the target with extreme cold, pushing back their turn. The power of this effect is reduced every time it is used, until the target takes a turn.

An intense electrical shock reduces the target's HP by a small amount. The amount reduced depends on the target's max HP.

Burns deal continuous damage. The effect is fairly small.

Severe burns deal continuous damage. The effect is large.

Deals fixed damage, not affected by the target's defense. The power is very small.

Deals fixed damage, not affected by the target's defense. The power is small.

Deals fixed damage, not affected by the target's defense. The power is large.

Deals fixed damage, not affected by the target's defense. The power is very large.

Deals fixed damage, not affected by the target's defense. The power is very large, but the variation is also large.

The rain of fire also causes stray fragments to fly about, dealing fixed additional damage to the target.

The rain of fire also causes shooting stars to fly about, dealing large fixed additional damage to the target.

Reduces all stat values of the target by a large amount.

Has a set chance to inflict poison, blindness, and weakness to the target.

Can be thrown quickly, reducing wait time after using the item.

Reduces the target's attack power, and temporarily increases the user's attack power by the amount reduced.

Reduces the target's defense, and temporarily increases the user's defense by the amount reduced.

Reduces the target's speed, and temporarily increases the user's speed by the amount reduced.

Increases Break effect inflicted on the target. However, this effect is distributed if multiple targets are hit.

Moderately increases Break effect inflicted on the target. However, this effect is distributed if multiple targets are hit.

Greatly increases Break effect inflicted on the target. However, this effect is distributed if multiple targets are hit.

Vastly increases Break effect inflicted on the target. However, this effect is distributed if multiple targets are hit.

Pushes the target's turn back by a small amount. The power of this effect is reduced every time it is used, until the target takes a turn.

Pushes the target's turn back by a fair amount. The power of this effect is reduced every time it is used, until the target takes a turn.

Pushes the target's turn back by a large amount. The power of this effect is reduced every time it is used, until the target takes a turn.

Reduces attack power of the target by a small amount.

Reduces attack power of the target.

Reduces attack power of the target by a large amount.

Reduces defense of the target by a small amount.

Reduces defense of the target.

Reduces defense of the target by a large amount.

Reduces speed of the target by a small amount.

Reduces speed of the target.

Reduces speed of the target by a large amount.

Has a set chance to inflict blindness on the target. The effect is small. Blindness reduces attack hit chance and evasion chance.

Has a set chance to inflict blindness on the target. The effect is moderate. Blindness reduces attack hit chance and evasion chance.

Has a set chance to inflict blindness on the target. The effect is large. Blindness reduces attack hit chance and evasion chance.

Has a set chance to inflict poison on the target. The effect is small. Poison deals damage to the target on every turn.

Has a set chance to inflict poison on the target. The effect is moderate. Poison deals damage to the target on every turn.

Has a set chance to inflict poison on the target. The effect is large. Poison deals damage to the target on every turn.

Reduces the target's level by a small amount. Reduced level reduces all stats, as well as damage inflicted.

Reduces the target's level. Reduced level reduces all stats, as well as damage inflicted.

Reduces the target's level by a large amount. Reduced level reduces all stats, as well as damage inflicted.

Has a set chance to inflict slow on the target. The effect is small. Slow increases wait time after taking turns by a fixed amount.

Has a set chance to inflict slow on the target. The effect is moderate. Slow increases wait time after taking turns by a fixed amount.

Has a set chance to inflict slow on the target. The effect is large. Slow increases wait time after taking turns by a fixed amount.

Has a set chance to inflict weakness on the target. The effect is small. Weakness greatly reduces the effectiveness of skills.

Has a set chance to inflict weakness on the target. The effect is moderate. Weakness greatly reduces the effectiveness of skills.

Has a set chance to inflict weakness on the target. The effect is large. Weakness greatly reduces the effectiveness of skills.

Has a set chance to inflict status ailments on the target. 1 of the following effects will occur: poison, blindness, slow, or weakness.

Reduces the target's chance to score a critical hit.

Greatly increases the chance that enemies will decide to attack the user of this effect.

Deals continuous damage to the target. The damage inflicted by this effect grows as the target's remaining HP decreases.

Deals continuous damage to the target. The damage inflicted by this effect grows greatly as the target's remaining HP decreases.

Deals continuous damage to the target. The effect is small, and the number of turns is short.

Deals continuous damage to the target. The effect is moderate, and the number of turns is short.

Deals continuous damage to the target. The effect is large, and the number of turns is short.

Deals physical damage to the target, and returns a portion of damage dealt as HP to the user.

Reduces the target's evasion chance.

Greatly reduces the target's evasion chance.

Increases the effectiveness of status conditions on the target. This effect does not increase the chance to inflict conditions.

Increases damage value done to the target by a set ratio. This is not cumulative, and only affects the highest effect.

Deals physical damage to the target. This effect is greatly increased proportional to the number of enemies within range of the target.

Restores the target's HP. The lower the character's remaining HP, the bigger the effect, but the default effect is small.

Restores the target's HP. The lower the character's remaining HP, the bigger the effect, but the default effect is fairly small.

Restores the target's HP. The lower the character's remaining HP, the bigger the effect, but the default effect is moderate.

Carry the power of dragons within the body temporarily, increasing level by a fair amount. Higher level increases attack power and speed.

Carry the power of great dragons within the body temporarily, increasing level. Higher level increases attack power and speed.

Carry the power of the 4 Great Beasts within the body temporarily, increasing level by a large amount. Higher level increases attack power and speed.

If the target of this effect is KO'd, they will automatically recover on their next turn.

The target recovers a minute amount of HP.

The target recovers a small amount of HP.

The target recovers HP.

The target recovers a large amount of HP.

The target recovers a great amount of HP.

The target recovers a huge amount of HP.

The target recovers a minute amount of MP.

The target recovers a small amount of MP.

The target recovers MP.

The target recovers a large amount of MP.

The target recovers a great amount of MP.

The target recovers a huge amount of MP.

The target recovers from KO, and a minute amount of HP.

The target recovers from KO, and a small amount of HP.

The target recovers from KO, and some HP.

The target recovers from KO, and a large amount of HP.

The target recovers from KO, and a great amount of HP.

The target recovers a small amount of HP on the next turn.

The target recovers HP on the next turn.

The target recovers a large amount of HP on the next turn.

The target recovers a minute amount of HP. The amount recovered increases with higher maximum HP.

The target recovers a small amount of HP. The amount recovered increases with higher maximum HP.

The target recovers HP. The amount recovered increases with higher maximum HP.

The target recovers a large amount of HP. The amount recovered increases with higher maximum HP.

The target recovers a great amount of HP. The amount recovered increases with higher maximum HP.

The target recovers a huge amount of HP. The amount recovered increases with higher maximum HP.

After being KO'd, the target automatically revives on their next turn. HP recovered during revival is small.

After being KO'd, the target automatically revives on their next turn. HP recovered during revival is moderate.

After being KO'd, the target automatically revives on their next turn. HP recovered during revival is fairly large.

If the target is KO'd, they automatically revive on their next turn.

Lightens the effects of status conditions by a small amount.

Lightens the effects of status conditions by a fair amount.

Lightens the effects of status conditions by a decent amount.

The target recovers from KO.

The target recovers from poison.

The target recovers from blindness.

The target recovers from weakness.

The target recovers from slow.

The target recovers from all status conditions.

Causes a refreshing feeling, recovering a tiny amount of Break value.

Clears the mind, recovering a small amount of Break value.

Awakens the mind, recovering a fair amount of Break value.

Cures vertigo, recovering Break value.

Completely peps up the user, recovering a large amount of Break value.

Causes a great mood, recovering a huge amount of Break value.

Temporarily reduces physical damage received by the target. The effect is small.

Temporarily reduces physical damage received by the target. The effect is moderate.

Temporarily reduces physical damage received by the target. The effect is fairly large.

The target recovers a slight amount of HP and MP.

The target recovers a small amount of HP and MP.

The target recovers a large amount of HP and MP.

The target recovers a great amount of HP and MP.

A horrible taste causes pain, dealing damage.

Deliciously recovers a small amount of HP.

Certain nutrients that could cause certain effects when eaten are in here.

Certain nutrients that will definitely cause certain effects when eaten are in here.

Certain nutrients in this cause instantaneous effects when eaten.

This is digested immediately when eaten, causing no effects on the body whatsoever.

Greatly increases all stats of the target. However, their maximum HP will also be temporarily reduced.

Regenerates a minute amount of HP on the target each turn. The effect lasts for 3 turns.

Regenerates a small amount of HP on the target each turn. The effect lasts for 3 turns.

Regenerates HP on the target each turn. The effect lasts for 3 turns.

Regenerates a large amount of HP on the target each turn. The effect lasts for 3 turns.

Regenerates a great amount of HP on the target each turn. The effect lasts for 3 turns.

Regenerates a huge amount of HP on the target each turn. The effect lasts for 3 turns.

Reduces the wait time after the target's next turn by a small amount.

Reduces the wait time after the target's next turn by a fair amount.

Temporarily increases level, increasing attack power and speed. This increase grows against higher level enemies.

Consumes HP to greatly restore MP.

Reduces the effectiveness of the next attack the target receives.

Greatly reduces the effectiveness of the next attack the target receives.

Massively reduces the effectiveness of the next attack the target receives.

Increases the target's maximum HP value during battle. The effect is small.

Increases the target's maximum HP value during battle. The effect is moderate.

Increases the target's maximum HP value during battle. The effect is large.

Nutritious and flavorful, increasing all stat values by a small amount.

Full of nutrients and flavor, increasing all stat values.

Consumes a minute amount of MP. The effect is weakened if there is not enough MP.

Consumes a small amount of MP. The effect is weakened if there is not enough MP.

Consumes MP. The effect is weakened if there is not enough MP.

Consumes a large amount of MP. The effect is weakened if there is not enough MP.

Consumes a huge amount of MP. The effect is weakened if there is not enough MP.

Consumes a large amount of HP. The amount consumed depends on maximum HP.

Increases the target's attack power by a small amount. The effect lasts for 5 turns.

Increases the target's attack power. The effect lasts for 5 turns.

Increases the target's attack power by a large amount. The effect lasts for 5 turns.

Increases the target's speed by a small amount. The effect lasts for 5 turns.

Increases the target's speed. The effect lasts for 5 turns.

Increases the target's speed by a large amount. The effect lasts for 5 turns.

Increases the target's defense by a small amount. The effect lasts for 5 turns.

Increases the target's defense. The effect lasts for 5 turns.

Increases the target's defense by a large amount. The effect lasts for 5 turns.

Increases all of the target's stats by a small amount. The effect lasts for 5 turns.

Increases all of the target's stats. The effect lasts for 5 turns.

Increases all of the target's stats by a large amount. The effect lasts for 5 turns.

Increases the target's evasion rate by a small amount. The effect lasts for 5 turns.

Increases the target's evasion rate. The effect lasts for 5 turns.

Increases the target's evasion rate by a large amount. The effect lasts for 5 turns.

Increases the target's accuracy by a small amount. The effect lasts for 5 turns.

Increases the target's accuracy. The effect lasts for 5 turns.

Increases the target's accuracy by a large amount. The effect lasts for 5 turns.

Moves the target's turn ahead by a small amount.

Coldness dulls the body, reducing the target's speed by a small amount.

Warms the body, increasing the target's speed by a small amount.

All of the target's stat values increase for the duration of the battle. This increase grows when fighting stronger enemies.

All of the target's stat values increase for the duration of the battle. This increase grows greatly when fighting stronger enemies.

All of the target's stat values increase for the duration of the battle. This increase grows immensely when fighting stronger enemies.

Reduces the amount of physical damage taken by the target by a fixed proportion. The effect is small.

Increases the target's critical hit chance by a small amount.

Increases the target's critical hit chance by a fair amount.

Increases the target's critical hit chance by a large amount.

Increases the damage bonus when the target scores a critical hit by a small amount.

Increases the damage bonus when the target scores a critical hit by a fair amount.

Increases the damage bonus when the target scores a critical hit by a large amount.

Increases the chances of finding better materials in the field.

Greatly increases the chances of finding better materials in the field.

Increases the number of materials obtained when gathering in the field.

Increases the chances of finding better relics in the field.

Greatly increases the chances of finding better relics in the field.

Increases the field gauge by 25%.

Increases the field gauge by 50%.

Instantly return to the workshop upon use.

Allows you to catch fish in waters where fish are present.

Absorb a portion of damage dealt to the target to restore HP. The effect is fairly small.

Absorb a portion of damage dealt to the target to restore HP. The effect is decent.

Absorb a portion of damage dealt to the target to restore HP. The effect is large.

Increases the Break value when attacking enemies by a small amount.

Increases the Break value when attacking enemies by a fair amount.

Increases the Break value when attacking enemies.

Increases the Break value when attacking enemies by a large amount.

Enhances the damage bonus during Bursts. Damage increases by 5%.

Enhances the damage bonus during Bursts. Damage increases by 6%.

Enhances the damage bonus during Bursts. Damage increases by 8%.

Enhances the damage bonus during Bursts. Damage increases by 10%.

Increases the Burst gauge fill rate by 3%.

Resistance to Break increases by a small amount.

Resistance to Break increases by a fair amount.

Resistance to Break increases by a decent amount.

The recovery speed of assist actions increases by a small amount.

The recovery speed of assist actions increases by a fair amount.

The recovery speed of assist actions increases.

The rate of HP recovery when in the rear line increases by a small amount, and MP also recovers.

The rate of HP recovery when in the rear line increases by a fair amount, and MP also recovers.

The rate of HP recovery when in the rear line increases by a decent amount, and MP also recovers.

Reduces the wait time after using skills by 5%.

Reduces the wait time after using skills by 7%.

There is a fixed chance that after taking a turn, wait time will be reduced by 10%.

There is a fixed chance that after taking a turn, wait time will be reduced by 15%.

Reduces wait time after using an item by 5%.

Increases fill rate of Burst gauge by 3.

Increases fill rate of Burst gauge by 4%.

Switches 50% of maximum HP and MP values.

Completely switches maximum HP and MP values.

Increases defense by 7.

Increases Break value caused by attacks by a small amount.

Increases the accuracy of attacks by 25%.

7% of damage received is converted into MP damage.

10% of damage received is converted into MP damage.

15% of damage received is converted into MP damage.

Reduces the wait time after using skills by 8%.

Reduces the wait time after using skills by 10%.

Averages attack power, defense, and speed values.

15% of defense and speed are changed into attack power.

15% of attack power and speed are changed into defense.

15% of attack power and defense are changed into speed.

Attack power, defense, and speed are increased by a small amount dependent on current level. Higher level enhances the effect.

Attack power, defense, and speed are increased dependent on current level. Higher level enhances the effect.

Increases the expected value of damage by a small amount. Higher level increases this effect.

Increases the expected value of damage. Higher level increases this effect.

Increases the expected value of damage by a large amount. Higher level increases this effect.

Increases maximum HP value by 15.

Increases maximum HP value by 25.

Increases maximum MP value by 15.

Increases maximum MP value by 25.

Maximum HP and MP are both increased by 15.

Increases attack power by 15.

Increases attack power by 25.

Increases defense by 15.

Increases defense by 25.

Increases speed by 15.

Increases speed by 25.

Recover a small amount of HP with each turn.

Become targeted in battle more often.

Become targeted in battle less often.

Increases the Break value dealt when attacking enemies by a small amount.

Increases the Break value dealt when attacking enemies by a fair amount.

Increases the Break value dealt when attacking enemies by a moderate amount.

Resistance to Break increases by a small amount.

Resistance to Break increases by a moderate amount.

Resistance to Break increases by a sizable amount.

Recover faster from Break condition.

Recover much faster from Break condition.

The recovery speed of assist actions increases.

Increases rate of HP recovery when in the rear line by a small amount.

Increases rate of HP recovery when in the rear line.

Increases rate of MP recovery when in the rear line by a small amount.

Increases rate of MP recovery when in the rear line.

Stats increase on every turn during battle. There is a limit to this bonus.

Temporarily increases stats during battle, but this value decreases with each turn.

Increases damage dealt to enemies during a Burst by 5%.

Increases damage dealt to enemies during a Burst by 7%.

Increases damage dealt to enemies during a Burst by 10%.

Critical hit chance and critical hit damage increase by a slight amount.

Critical hit chance and critical hit damage increase by a small amount.

Critical hit chance and critical hit damage increase by a decent amount.

Increases the power of attack skills dependent on the wait time afterwards.

Increases attack power, defense, and speed by 10% of maximum HP.

Increases attack power, defense, and speed by 10% of maximum MP.

A portion of HP damage and MP consumption are absorbed into the opposite pool. The effect is small.

Increases critical hit chance by 10%.

Reduces the effect of status ailments by 15%.

Reduces the effect of status ailments by 33%.

All stats increase by a fixed proportion when fighting higher level enemies, and powerful foes.

Increases the chance of causing chance based effects, such as status conditions, by 33%.

Increases critical hit chance, evasion rate, and other stats when HP is below 25%.

The effect of all assist actions increases by 7%.

The effect of all assist actions increases by 10%.

Increases assist guard effect by 50%.

Increases chance to evade attacks by 7%.

Nullifies poison condition.

Nullifies weakness condition.

Nullifies blindness condition.

Nullifies instant KO condition.

Nullifies all conditions.

Automatically revive from KO status on turn during battle. HP when revived is low.

Automatically revive from KO status on turn during battle. HP when revived is fairly low.

Automatically revive from KO status on turn during battle. HP when revived is moderate.

Greatly increases the power of Ultimate attacks.

Reduces the effectiveness of any turn delaying effects received.

Halves the effectiveness of any turn delaying effects received.

Reduces damage taken by 5%, and also reduces the effectiveness of status ailments by a small amount.

A portion of HP damage and MP consumption are absorbed into the opposite pool. The effect is moderate.

Gain fire resistance while equipped.

Gain water resistance while equipped.

Gain wind resistance while equipped.

Gain earth resistance while equipped.

Increases item drop chance from battle. Effective as long as at least one character is equipped with this effect.

Increases money obtained from battle. Effective as long as at least one character is equipped with this effect.

Increases experience points gained from battle. Effective as long as at least one character is equipped with this effect.

Increases attack power and success rates by a small amount.

A portion of HP damage and MP consumption are absorbed into the opposite pool. The effect is very small.

Increases the expected value of damage by a slight amount. Higher level increases this effect.

Increases the damage bonus of critical hits by 5%.

Increases the damage bonus of critical hits by 7%.

Increases the damage bonus of critical hits by 10%.

Increases the damage bonus of critical hits by 15%.

Fixed chance to shorten wait time after turns by a small amount. The chance is low.

Fixed chance to shorten wait time after turns by a small amount. The chance is fairly low.

HP and MP recovery rate while in the rear line is increased by a small amount.

Increases maximum MP by 15.

Increases maximum MP by 30.

Recover a small amount of HP every turn.

Recover a fair amount of HP every turn.

Recover HP every turn.

Recover a large amount of HP every turn.

Increases critical hit chance by 10%.

Increases critical hit chance by 15%.

Increases critical hit chance by 20%.

Fixed chance when taking damage that would reduce HP to 0 that you will survive with 1 HP. The chance is very low.

Fixed chance when taking damage that would reduce HP to 0 that you will survive with 1 HP. The chance is low.

Fixed chance when taking damage that would reduce HP to 0 that you will survive with 1 HP. The chance is fairly low.

Fixed chance when taking damage that would reduce HP to 0 that you will survive with 1 HP. The chance is moderate.

Removes all enemy symbols from the field upon use. Does not affect powerful enemies.

Gain ultimate life energy. Increases maximum HP by 50.

Gain ultimate life energy. Increases maximum HP by 50.

Gain ultimate power. Critical hit damage increases by 20%.

Gain ultimate movement. Invincible against effect to slow you down.

Gain ultimate MP drain. 15% of damage you receive becomes your MP.

Gain ultimate dexterity. Wait time after using a skill decreases by 15%.

Gain ultimate regen. Regen 30 HP every time your turn.

Gain ultimate critical hit. Chance of critical hit increases by 50%.

Gain ultimate energy. 15% of damage you take becomes MP.

Gain ultimate attack. Attack increases by 35.

Gain ultimate fire resistance. Become extremely resistant to fire.

Gain ultimate wind resistance. Become extremely resistant to wind.

Gain ultimate power up. Maximum HP and MP increases by 35.

Gain ultimate assist. Assist effect increases by 15%.

Gain ultimate skill. Skill effect increases by 25%.

Gain ultimate growth. Damage increases by a large amount.

Gain ultimate revive. Automatically revives on your next turn.

Gain ultimate comeback. Your stats increase when battling tough enemies.

Gain ultimate explosion. During Burst stats increase by 15%.

Gain ultimate defense. Defense increases by 35.

Gain ultimate accuracy. Accuracy increases by 50%.

Gain ultimate assist speed. Assist gauge refills faster.

Gain ultimate resistance. Resistance against all ailments.

Gain ultimate action. Increases speed by 35.

Gain ultimate toughness. 35% chance of withstanding a KO by 1 HP.

Gain ultimate fastness. 30% of decreasing your wait time by 15%.

Gain ultimate reduction. Reduce all damage by 10%.

Gain ultimate water resistance. Become extremely resistant to water.

Gain ultimate earth resistance. Become extremely resistant to earth.

Gain ultimate dodge. Ability to dodge enemy attacks increase by 15%.

Gain ultimate burst. Burst gauge increase by 75% every time you attack.

Gain ultimate break. Break point increases during attack.

Gain ultimate evolution. Stats increase depending on equipment.

Gain ultimate resist power. Damage you take and damage you inflict change against tough enemies.

It's totally beat after a lot of use by Wilbell. It doesn't have much of its original power remaining.