Effects
Physical DMG-S
Deals physical damage. Physical damage is affected by the target's defense value.
Physical DMG-M
Deals moderate physical damage. Physical damage is affected by the target's defense value.
Physical DMG-L
Deals strong physical damage. Physical damage is affected by the target's defense value.
Absorbs Stamina
Deals moderate physical damage. Physical damage is affected by the target's defense value.
Absorbs Soul
Deals moderate physical damage. Physical damage is affected by the target's defense value.
Absorbs All
Deals physical damage. Physical damage is affected by the target's defense value.
Fire DMG-L
Deals strong fire damage. Fire damage is affected by the target's fire resistance.
Water DMG-M
Deals moderate water damage. Water damage is affected by the target's water resistance.
Water DMG-L
Deals strong water damage. Water damage is affected by the target's water resistance.
Wind DMG-M
Deals moderate wind damage. Wind damage is affected by the target's wind resistance.
Wind DMG-L
Deals strong wind damage. Wind damage is affected by the target's wind resistance.
Earth DMG-M
Deals moderate earth damage. Earth damage is affected by the target's earth resistance.
Earth DMG-L
Deals strong earth damage. Earth damage is affected by the target's earth resistance.
Rain of Fire
Causes a rain of fire, dealing fire damage to the target. This effect occurs a set number of times during battle.
Rain of Hellfire
Causes a rain of hellfire, dealing fire damage to the target. This effect occurs a set number of times during battle.
Rain of Magma
Causes a rain of magma, dealing fire damage to the target. This effect occurs a set number of times during battle.
Physical DMG-XL
Deals extremely strong physical damage. Physical damage is affected by the target's defense value.
Fire DMG-XL
Deals extremely strong fire damage. Fire damage is affected by the target's fire resistance.
Wind DMG-XL
Deals extremely strong wind damage. Wind damage is affected by the target's wind resistance.
Water DMG-XL
Deals extremely strong water damage. Water damage is affected by the target's water resistance.
Earth DMG-XL
Deals extremely strong earth damage. Earth damage is affected by the target's earth resistance.
Destruction Light
Deals the highest level of physical damage. Physical damage is affected by the target's defense value.
Flames of Hell
Deals the highest level of fire damage. Fire damage is affected by the target's fire resistance.
Heavy Water
Deals the highest level of water damage. Also, the larger the target, the greater the effect.
Thunder of Judgment
Deals the highest level of wind damage. Wind damage is affected by the target's wind resistance.
Force of Mountains
Deals the highest level of earth damage. Also, the larger the target, the greater the effect.
Falling Stars
Summons enormous star-like objects, crashing them down to deal damage. This effect persists for some time once activated.
Summon Beast King
Borrows the strength of the King of Beastmen, unleashing a powerful attack.
Commands the Herd
Summons a herd of Food Rabbits out of nowhere, trampling the enemy for great damage.
Commands the Horde
Summons a horde of Food Rabbits out of nowhere, trampling the enemy for huge damage.
Pumpkin Guard
Summons a pumpkin monster and orders it to attack, dealing fire damage for a period of time.
Blitzkrieg Special
Performs a blitz attack against the enemy using a Flying Board, dealing huge damage.
Intense Attack
Uses a pickling weight stone to perform an intensely painful physical attack.
Blackout Attack
Uses a pickling weight stone to perform an unendurably painful physical attack.
Barrel Dynamite
Crashes a ridiculously hard barrel into the target to deal extremely large damage.
Successive Charge
This high speed charge has a very low chance of allowing for another consecutive turn.
Complete Freeze
Freezes the target with extreme cold, pushing back their turn. The power of this effect is reduced every time it is used, until the target takes a turn.
Intense Shock
An intense electrical shock reduces the target's HP by a small amount. The amount reduced depends on the target's max HP.
Fixed DMG
Deals fixed damage, not affected by the target's defense. The power is very small.
Penetrating DMG
Deals fixed damage, not affected by the target's defense. The power is small.
Ignores Defense
Deals fixed damage, not affected by the target's defense. The power is large.
Proportional DMG
Deals fixed damage, not affected by the target's defense. The power is very large.
Unstable DMG
Deals fixed damage, not affected by the target's defense. The power is very large, but the variation is also large.
Stray Bullets
The rain of fire also causes stray fragments to fly about, dealing fixed additional damage to the target.
Shooting Stars
The rain of fire also causes shooting stars to fly about, dealing large fixed additional damage to the target.
Triple Handicap
Has a set chance to inflict poison, blindness, and weakness to the target.
Steals Attack Power
Reduces the target's attack power, and temporarily increases the user's attack power by the amount reduced.
Steals Defense
Reduces the target's defense, and temporarily increases the user's defense by the amount reduced.
Steals Speed
Reduces the target's speed, and temporarily increases the user's speed by the amount reduced.
Break Addition-S
Increases Break effect inflicted on the target. However, this effect is distributed if multiple targets are hit.
Break Addition-M
Moderately increases Break effect inflicted on the target. However, this effect is distributed if multiple targets are hit.
Break Addition-L
Greatly increases Break effect inflicted on the target. However, this effect is distributed if multiple targets are hit.
Break Addition-XL
Vastly increases Break effect inflicted on the target. However, this effect is distributed if multiple targets are hit.
Hinders Movement-S
Pushes the target's turn back by a small amount. The power of this effect is reduced every time it is used, until the target takes a turn.
Hinders Movement-M
Pushes the target's turn back by a fair amount. The power of this effect is reduced every time it is used, until the target takes a turn.
Hinders Movement-L
Pushes the target's turn back by a large amount. The power of this effect is reduced every time it is used, until the target takes a turn.
Weak Blindness
Has a set chance to inflict blindness on the target. The effect is small. Blindness reduces attack hit chance and evasion chance.
Blindness
Has a set chance to inflict blindness on the target. The effect is moderate. Blindness reduces attack hit chance and evasion chance.
Strong Blindness
Has a set chance to inflict blindness on the target. The effect is large. Blindness reduces attack hit chance and evasion chance.
Weak Poison
Has a set chance to inflict poison on the target. The effect is small. Poison deals damage to the target on every turn.
Poison
Has a set chance to inflict poison on the target. The effect is moderate. Poison deals damage to the target on every turn.
Strong Poison
Has a set chance to inflict poison on the target. The effect is large. Poison deals damage to the target on every turn.
Level Down-S
Reduces the target's level by a small amount. Reduced level reduces all stats, as well as damage inflicted.
Level Down-M
Reduces the target's level. Reduced level reduces all stats, as well as damage inflicted.
Level Down-L
Reduces the target's level by a large amount. Reduced level reduces all stats, as well as damage inflicted.
Weakens Legs-S
Has a set chance to inflict slow on the target. The effect is small. Slow increases wait time after taking turns by a fixed amount.
Weakens Legs-M
Has a set chance to inflict slow on the target. The effect is moderate. Slow increases wait time after taking turns by a fixed amount.
Weakens Legs-L
Has a set chance to inflict slow on the target. The effect is large. Slow increases wait time after taking turns by a fixed amount.
Reduces Stats-S
Has a set chance to inflict weakness on the target. The effect is small. Weakness greatly reduces the effectiveness of skills.
Reduces Stats-M
Has a set chance to inflict weakness on the target. The effect is moderate. Weakness greatly reduces the effectiveness of skills.
Reduces Stats-L
Has a set chance to inflict weakness on the target. The effect is large. Weakness greatly reduces the effectiveness of skills.
Causes Ailments
Has a set chance to inflict status ailments on the target. 1 of the following effects will occur: poison, blindness, slow, or weakness.
Draws Attention
Greatly increases the chance that enemies will decide to attack the user of this effect.
Opens Wounds-S
Deals continuous damage to the target. The damage inflicted by this effect grows as the target's remaining HP decreases.
Opens Wounds-M
Deals continuous damage to the target. The damage inflicted by this effect grows greatly as the target's remaining HP decreases.
Continuous DMG-S
Deals continuous damage to the target. The effect is small, and the number of turns is short.
Continuous DMG-M
Deals continuous damage to the target. The effect is moderate, and the number of turns is short.
Continuous DMG-L
Deals continuous damage to the target. The effect is large, and the number of turns is short.
DMG Absorb-S
Deals physical damage to the target, and returns a portion of damage dealt as HP to the user.
Weak to Ailments
Increases the effectiveness of status conditions on the target. This effect does not increase the chance to inflict conditions.
Weak to DMG
Increases damage value done to the target by a set ratio. This is not cumulative, and only affects the highest effect.
Resonant DMG
Deals physical damage to the target. This effect is greatly increased proportional to the number of enemies within range of the target.
Word of Healing
Restores the target's HP. The lower the character's remaining HP, the bigger the effect, but the default effect is small.
Power of Healing
Restores the target's HP. The lower the character's remaining HP, the bigger the effect, but the default effect is fairly small.
Heal Incantation
Restores the target's HP. The lower the character's remaining HP, the bigger the effect, but the default effect is moderate.
Dragon Power
Carry the power of dragons within the body temporarily, increasing level by a fair amount. Higher level increases attack power and speed.
Great Dragon Power
Carry the power of great dragons within the body temporarily, increasing level. Higher level increases attack power and speed.
Four Beasts' Power
Carry the power of the 4 Great Beasts within the body temporarily, increasing level by a large amount. Higher level increases attack power and speed.
Undead Power
If the target of this effect is KO'd, they will automatically recover on their next turn.
Eat and Recover-XS
The target recovers a minute amount of HP. The amount recovered increases with higher maximum HP.
Eat and Recover-S
The target recovers a small amount of HP. The amount recovered increases with higher maximum HP.
Eat and Recover-M
The target recovers HP. The amount recovered increases with higher maximum HP.
Eat and Recover-L
The target recovers a large amount of HP. The amount recovered increases with higher maximum HP.
Eat and Recover-XL
The target recovers a great amount of HP. The amount recovered increases with higher maximum HP.
Eat and Recover-XXL
The target recovers a huge amount of HP. The amount recovered increases with higher maximum HP.
Automatic Revive-S
After being KO'd, the target automatically revives on their next turn. HP recovered during revival is small.
Automatic Revive-M
After being KO'd, the target automatically revives on their next turn. HP recovered during revival is moderate.
Automatic Revive-L
After being KO'd, the target automatically revives on their next turn. HP recovered during revival is fairly large.
Lighten Ailments-S
Lightens the effects of status conditions by a small amount.
Lighten Ailments-M
Lightens the effects of status conditions by a fair amount.
Pep Up
Completely peps up the user, recovering a large amount of Break value.
Goddess' Protect-S
Temporarily reduces physical damage received by the target. The effect is small.
Goddess' Protect-M
Temporarily reduces physical damage received by the target. The effect is moderate.
Goddess' Protect-L
Temporarily reduces physical damage received by the target. The effect is fairly large.
Fattening
Certain nutrients that could cause certain effects when eaten are in here.
100% Fattening
Certain nutrients that will definitely cause certain effects when eaten are in here.
Instant Fattening
Certain nutrients in this cause instantaneous effects when eaten.
Quick Digestion
This is digested immediately when eaten, causing no effects on the body whatsoever.
Forbidden Power
Greatly increases all stats of the target. However, their maximum HP will also be temporarily reduced.
HP Regen-XS
Regenerates a minute amount of HP on the target each turn. The effect lasts for 3 turns.
HP Regen-S
Regenerates a small amount of HP on the target each turn. The effect lasts for 3 turns.
HP Regen-M
Regenerates HP on the target each turn. The effect lasts for 3 turns.
HP Regen-L
Regenerates a large amount of HP on the target each turn. The effect lasts for 3 turns.
HP Regen-XL
Regenerates a great amount of HP on the target each turn. The effect lasts for 3 turns.
HP Regen-XXL
Regenerates a huge amount of HP on the target each turn. The effect lasts for 3 turns.
Shortens Wait-S
Reduces the wait time after the target's next turn by a small amount.
Doping
Temporarily increases level, increasing attack power and speed. This increase grows against higher level enemies.
Divine Protect-M
Greatly reduces the effectiveness of the next attack the target receives.
Divine Protect-L
Massively reduces the effectiveness of the next attack the target receives.
Temp Stamina Up-S
Increases the target's maximum HP value during battle. The effect is small.
Temp Stamina Up-M
Increases the target's maximum HP value during battle. The effect is moderate.
Temp Stamina Up-L
Increases the target's maximum HP value during battle. The effect is large.
Nutritious
Nutritious and flavorful, increasing all stat values by a small amount.
Very Nutritious
Full of nutrients and flavor, increasing all stat values.
MP Consume-S
Consumes a small amount of MP. The effect is weakened if there is not enough MP.
MP Consume-M
Consumes MP. The effect is weakened if there is not enough MP.
MP Consume-L
Consumes a large amount of MP. The effect is weakened if there is not enough MP.
MP Consume-XL
Consumes a huge amount of MP. The effect is weakened if there is not enough MP.
Attack Power Up-S
Increases the target's attack power by a small amount. The effect lasts for 5 turns.
Attack Power Up-L
Increases the target's attack power by a large amount. The effect lasts for 5 turns.
Defense Up-S
Increases the target's defense by a small amount. The effect lasts for 5 turns.
Defense Up-L
Increases the target's defense by a large amount. The effect lasts for 5 turns.
All Stats Up-S
Increases all of the target's stats by a small amount. The effect lasts for 5 turns.
All Stats Up-L
Increases all of the target's stats by a large amount. The effect lasts for 5 turns.
Evasion Up-S
Increases the target's evasion rate by a small amount. The effect lasts for 5 turns.
Evasion Up-L
Increases the target's evasion rate by a large amount. The effect lasts for 5 turns.
Accuracy Up-S
Increases the target's accuracy by a small amount. The effect lasts for 5 turns.
Accuracy Up-L
Increases the target's accuracy by a large amount. The effect lasts for 5 turns.
Blessing of Warriors
All of the target's stat values increase for the duration of the battle. This increase grows when fighting stronger enemies.
Blessing of Heroes
All of the target's stat values increase for the duration of the battle. This increase grows greatly when fighting stronger enemies.
Blessing of Gods
All of the target's stat values increase for the duration of the battle. This increase grows immensely when fighting stronger enemies.
DMG Reduction-S
Reduces the amount of physical damage taken by the target by a fixed proportion. The effect is small.
Crit Increase-S
Increases the target's critical hit chance by a small amount.
Crit Increase-M
Increases the target's critical hit chance by a fair amount.
Crit Increase-L
Increases the target's critical hit chance by a large amount.
Crit PWR Increase-S
Increases the damage bonus when the target scores a critical hit by a small amount.
Crit PWR Increase-M
Increases the damage bonus when the target scores a critical hit by a fair amount.
Crit PWR Increase-L
Increases the damage bonus when the target scores a critical hit by a large amount.
Becomes Amazing Ing.?
Greatly increases the chances of finding better materials in the field.
Increases Resources
Increases the number of materials obtained when gathering in the field.
Discover Great Relic?
Greatly increases the chances of finding better relics in the field.
DMG Absorb-M
Absorb a portion of damage dealt to the target to restore HP. The effect is fairly small.
DMG Absorb-L
Absorb a portion of damage dealt to the target to restore HP. The effect is decent.
DMG Absorb-XL
Absorb a portion of damage dealt to the target to restore HP. The effect is large.
Enhance Break-S
Increases the Break value when attacking enemies by a small amount.
Enhance Break-M
Increases the Break value when attacking enemies by a fair amount.
Enhance Break-L
Increases the Break value when attacking enemies.
Enhance Break-XL
Increases the Break value when attacking enemies by a large amount.
Enhance Burst-S
Enhances the damage bonus during Bursts. Damage increases by 5%.
Enhance Burst-M
Enhances the damage bonus during Bursts. Damage increases by 6%.
Enhance Burst-L
Enhances the damage bonus during Bursts. Damage increases by 8%.
Enhance Burst-XL
Enhances the damage bonus during Bursts. Damage increases by 10%.
Burst Bonus-S
Increases the Burst gauge fill rate by 1%.
Burst Bonus-M
Increases the Burst gauge fill rate by 2%.
Burst Bonus-L
Increases the Burst gauge fill rate by 3%.
Burst Bonus-XL
Increases the Burst gauge fill rate by 4%.
Assist Recovery-S
The recovery speed of assist actions increases by a small amount.
Enhance Rear Regen-S
The rate of HP recovery when in the rear line increases by a small amount, and MP also recovers.
Enhance Rear Regen-M
The rate of HP recovery when in the rear line increases by a fair amount, and MP also recovers.
Enhance Rear Regen-L
The rate of HP recovery when in the rear line increases by a decent amount, and MP also recovers.
Less Action Chance-S
There is a fixed chance that after taking a turn, wait time will be reduced by 10%.
Less Action Chance-M
There is a fixed chance that after taking a turn, wait time will be reduced by 15%.
Enhance Item-L
Increases the item's power by 10%.
Shorten Item-L
Reduces wait time after using an item by 10%.
Maximum HP +25
Increases maximum HP value by 25.
Maximum MP +30
Increases maximum MP value by 30.
Attack Power +20
Increases attack power by 20.
Awakens the Body
Attack power, defense, and speed are increased by a small amount dependent on current level. Higher level enhances the effect.
Awakens Body & Mind
Attack power, defense, and speed are increased dependent on current level. Higher level enhances the effect.
Soul Change
Increases the expected value of damage by a small amount. Higher level increases this effect.
Soul Enhancement
Increases the expected value of damage. Higher level increases this effect.
Soul Evolution
Increases the expected value of damage by a large amount. Higher level increases this effect.
Heavy Strikes
Increases the Break value dealt when attacking enemies by a small amount.
Hard Hits
Increases the Break value dealt when attacking enemies by a fair amount.
Super Heavy Followup
Increases the Break value dealt when attacking enemies by a moderate amount.
Seal of Relief
Increases rate of HP recovery when in the rear line by a small amount.
Seal of Meditation
Increases rate of MP recovery when in the rear line by a small amount.
Hot Fighting Spirit
Stats increase on every turn during battle. There is a limit to this bonus.
Tranquil Spirit
Temporarily increases stats during battle, but this value decreases with each turn.
Fighting Spirit-S
Critical hit chance and critical hit damage increase by a slight amount.
Fighting Spirit-M
Critical hit chance and critical hit damage increase by a small amount.
Fighting Spirit-L
Critical hit chance and critical hit damage increase by a decent amount.
Time into Strength
Increases the power of attack skills dependent on the wait time afterwards.
Band of Circulation
A portion of HP damage and MP consumption are absorbed into the opposite pool. The effect is small.
Challenger's Spirit
All stats increase by a fixed proportion when fighting higher level enemies, and powerful foes.
Enhance Skill-S
Increases skill power by 5%.
Enhance Skill-M
Increases skill power by 7%.
Enhance Skill-XL
Increases skill power by 15%.
Brings Success
Increases the chance of causing chance based effects, such as status conditions, by 33%.
Strong Predicament
Increases critical hit chance, evasion rate, and other stats when HP is below 25%.
Awakening of Wings
Automatically revive from KO status on turn during battle. HP when revived is low.
Awakening of Souls
Automatically revive from KO status on turn during battle. HP when revived is fairly low.
Awakening of Samsara
Automatically revive from KO status on turn during battle. HP when revived is moderate.
Super Resist Gravity
Halves the effectiveness of any turn delaying effects received.
Crystal Protection
Reduces damage taken by 5%, and also reduces the effectiveness of status ailments by a small amount.
Protection of Mirages
A portion of HP damage and MP consumption are absorbed into the opposite pool. The effect is moderate.
Master of Bargains
Increases item drop chance from battle. Effective as long as at least one character is equipped with this effect.
Master of Misers
Increases money obtained from battle. Effective as long as at least one character is equipped with this effect.
Master of Studies
Increases experience points gained from battle. Effective as long as at least one character is equipped with this effect.
Blessing of Feathers
A portion of HP damage and MP consumption are absorbed into the opposite pool. The effect is very small.
Power of Growth
Increases the expected value of damage by a slight amount. Higher level increases this effect.
Enhance Crit-L
Increases the damage bonus of critical hits by 10%.
Enhance Crit-XL
Increases the damage bonus of critical hits by 15%.
Fast Action
Fixed chance to shorten wait time after turns by a small amount. The chance is low.
Quick Action
Fixed chance to shorten wait time after turns by a small amount. The chance is fairly low.
Tireless Legs
HP and MP recovery rate while in the rear line is increased by a small amount.
Critical-XL
Increases critical hit chance by 25%.
Evade Attack-L
Increases evasion rate by 7%.
Accuracy Increase-S
Increases hit rate by 10%.
Accuracy Increase-XL
Increases hit rate by 40%.
Avoid KO-XS
Fixed chance when taking damage that would reduce HP to 0 that you will survive with 1 HP. The chance is very low.
Avoid KO-S
Fixed chance when taking damage that would reduce HP to 0 that you will survive with 1 HP. The chance is low.
Avoid KO-M
Fixed chance when taking damage that would reduce HP to 0 that you will survive with 1 HP. The chance is fairly low.
Avoid KO-L
Fixed chance when taking damage that would reduce HP to 0 that you will survive with 1 HP. The chance is moderate.
Obliterate Monsters
Removes all enemy symbols from the field upon use. Does not affect powerful enemies.
Ultimate Movement
Gain ultimate movement. Invincible against effect to slow you down.
Ultimate Dexterity
Gain ultimate dexterity. Wait time after using a skill decreases by 15%.
Ultimate Critical Hit
Gain ultimate critical hit. Chance of critical hit increases by 50%.
Ultimate Fire Resistance
Gain ultimate fire resistance. Become extremely resistant to fire.
Ultimate Wind Resistance
Gain ultimate wind resistance. Become extremely resistant to wind.
Ultimate Comeback
Gain ultimate comeback. Your stats increase when battling tough enemies.
Ultimate Water Resistance
Gain ultimate water resistance. Become extremely resistant to water.
Ultimate Earth Resistance
Gain ultimate earth resistance. Become extremely resistant to earth.
Ultimate Resist Power
Gain ultimate resist power. Damage you take and damage you inflict change against tough enemies.
Master's Used Article
It's totally beat after a lot of use by Wilbell. It doesn't have much of its original power remaining.