DonateAtelier Series GuideShallie GuideFAQChaptersChapter 1Chapter 2Chapter 3Chapter 4Chapter 5Chapter 6Chapter 7Chapter 8Chapter 9Chapter 10Alchemy SkillsBattle SkillsEventsAchievementsEncyclopediaItemsRecipe BooksPropertiesEffectsMonstersLife TasksTutorialsAdvanced MechanicsUltimate Build DiscussionPreparation and FarmingUltimate EquipmentUltimate ItemsLocationsBaskes RegionStellard Southern ArchipelagoDusk SeaEastern ContinentUnexplored Lands

Properties

Effect: Increases sell price at shops by a small amount.

Grade: 2

Effect: Increases sell price at shops by a good amount.

Grade: 5

Effect: Increases sell price at shops by a significant amount.

Grade: 7

High Price x High Price +

Effect: Increases sell price at shops by a significant amount.

Grade: 10

High Price + x High Price ++

Effect: Increases sell price at shops by a huge amount.

Grade: 20

High Class Item x Rare Item

Effect: Increases sell price at shops by leaps and bounds.

Grade: 30

Effect: Reduces necessary Search Equipment frames by 1. Cannot be reduced lower than 1.

Grade: 15

Effect: Reduces necessary Search Equipment frames by 2. Cannot be reduced lower than 1.

Grade: 30

Equipment Compression x Equipment Compression+

Effect: Reduces necessary Search Equipment frames by 3. Cannot be reduced lower than 1.

Grade: 60

Effect: Increases necessary Search Equipment frames by 1. Item's effect increases by a small amount in exchange.

Grade: 1

Effect: Increases necessary Search Equipment frames by 2. Item's effect increases in exchange.

Grade: 10

Equipment Expansion x Equipment Expansion+

Effect: Increases Search Equipment frames by 4. Instead item's effect increases.

Grade: 30

Effect: Raises item's effect by equipment frames x 2%.

Grade: 5

Effect: Raises item's effect by equipment frames x 4%.

Grade: 15

Equipment Enhance x Equipment Enhance+

Effect: Raises item's effect by equipment frames x 5%.

Grade: 25

Effect: Selecting this property increases the item's effect power by 10%.

Grade: 2

Effect: Selecting this property increases the item's effect power by 15%.

Grade: 5

Effect: Selecting this property increases the item's effect power by 20%.

Grade: 11

Effect Power Increase x Effect Power Increase+

Effect: Selecting this property increases the item's effect power by 20%.

Grade: 10

Effect Power Increase+ x Effect Power Increase++

Effect: Selecting this property increases the item's effect power by 30%.

Grade: 20

Well Made x Pro Finish

Effect: Selecting this property increases the item's effect power by 50%.

Grade: 40

Effect: Increases the effect of attack items by 5%.

Grade: 3

Effect: Increases the effect of attack items by 7%.

Grade: 6

Effect: Increases the effect of attack items by 10%.

Grade: 8

Destructive Power Up x Destructive Power Up+

Effect: Increases the effect of attack items by 12%.

Grade: 11

Destructive Power Up+ x Destructive Power Up++

Effect: Increases the effect of attack items by 17%.

Grade: 20

Big Destructive Power x Intense Destruct Power

Effect: Increases the effect of attack items by 30%.

Grade: 40

Effect: Slightly enhances attack items by a fixed amount. Weaker power results in stronger enhancement.

Grade: 6

Effect: Enhances attack items by a fixed amount. Weaker power results in stronger enhancement.

Grade: 12

Effect: Greatly enhances attack items by a fixed amount. Weaker power results in stronger enhancement.

Grade: 16

Fixed Power Enhance x Fixed Power Enhance+

Effect: Enhances attack items by a fixed amount. Weaker power results in stronger enhancement.

Grade: 22

Fixed Power Enhance+ x Fixed Power Enhance++

Effect: Greatly enhances attack items by a fixed amount. Weaker power results in stronger enhancement.

Grade: 30

Painful Numbers x Damage Up Numbers

Effect: Massively enhances attack items by a fixed amount. Weaker power results in stronger enhancement.

Grade: 50

Effect: Increases the effect of healing items by 10%.

Grade: 2

Effect: Increases the effect of healing items by 15%.

Grade: 6

Effect: Increases the effect of healing items by 20%.

Grade: 8

Healing Power Up x Healing Power Up+

Effect: Increases the effect of healing items by 25%.

Grade: 11

Healing Power Up+ x Healing Power Up++

Effect: Increases the effect of healing items by 35%.

Grade: 20

Big Healing Power x Intense Healing Power

Effect: Increases the effect of healing items by 50%.

Grade: 40

Effect: Slightly enhances healing items by a fixed amount. Weaker power results in stronger enhancement.

Grade: 4

Effect: Enhances healing items by a fixed amount. Weaker power results in stronger enhancement.

Grade: 12

Effect: Greatly enhances healing items by a fixed amount. Weaker power results in stronger enhancement.

Items:

Grade: 16

Fixed Healing Enhance x Fixed Healing Enhance+

Effect: Enhances healing items by a fixed amount. Weaker power results in stronger enhancement.

Grade: 22

Fixed Healing Enhance+ x Fixed Healing Enhance++

Effect: Greatly enhances healing items by a fixed amount. Weaker power results in stronger enhancement.

Grade: 30

Enhance Medicine x Greatly Enhance Medicine

Effect: Massively enhances healing items by a fixed amount. Weaker power results in stronger enhancement.

Grade: 50

Effect: Increases the item's critical chance by 15%.

Grade: 15

Effect: Increases the item's critical chance by 25%.

Grade: 25

Effect: Increases the item's critical chance by 35%.

Grade: 35

Critical x Critical+

Effect: Increases the item's critical chance by 40%.

Grade: 40

Critical+ x Critical++

Effect: Item will always critically hit.

Grade: 60

Congenial Finish x Highly Critical

Effect: Item will always critically hit, and result in a kill. (Does not apply to bosses)

Grade: 99

Effect: Reduces the numeric variability of the item, making it easier to get higher numbers.

Grade: 7

Effect: Halves the numeric variability of the item, making it easier to get higher numbers.

Grade: 10

Effect Stability x Effect Stability+

Effect: Removes the numeric variability of the item, always resulting in the highest numbers.

Grade: 20

Recycle

PP: 4

Effect: There is a 15% chance not to consume use count of the item during battle, but it will consume MP instead.

Grade: 10

Effect: There is a 25% chance not to consume use count of the item during battle, but it will consume MP instead.

Grade: 20

Recycle++

PP: 10

Effect: There is a 35% chance not to consume use count of the item during battle, but it will consume MP instead.

Grade: 30

Recycle x Recycle+

Effect: There is a 30% chance not to consume use count of the item during battle, but it will consume MP instead.

Grade: 30

Recycle+ x Recycle++

Effect: There is a 50% chance not to consume use count of the item during battle, but it will consume MP instead.

Grade: 50

Low Energy Mode x Reuse Resources

Effect: Use count of the item will never be consumed during battle, but it will consume MP instead.

Grade: 99

Effect: This item will be used automatically when the alchemist's HP falls below 20% in battle, but it will consume MP.

Grade: 5

Effect: This item will be used automatically when the alchemist's HP falls below 30% in battle, but it will consume MP.

Grade: 10

Effect: This item will be used automatically when the alchemist's HP falls below 50% in battle, but it will consume MP.

Grade: 15

Increases item's use count by 1. Power is reduced by a small amount in exchange.

Grade: 6

Increases item's use count by 2. Power is reduced by a fair amount in exchange.

Grade: 12

Large

PP: 6

Use Count +1 x Use Count +2

Increases item's use count by 3.

Grade: 24

Decreases item's use count by 1. Power is increased by a small amount in exchange.

Grade: 6

Decreases item's use count by 2. Power is increased in exchange.

Grade: 12

Small

PP: 6

Use Count -1 x Use Count -2

Decreases item's use count by 5. Power is massively increased in exchange.

Grade: 24

Increases transfer PP by 3 when this item is used as a material in Synthesis.

Grade: 3

Increases transfer PP by 5 when this item is used as a material in Synthesis.

Grade: 7

Increases transfer PP by 7 when this item is used as a material in Synthesis.

Grade: 10

Transfer PP +3 x Transfer PP +5

Increases transfer PP by 8 when this item is used as a material in Synthesis.

Grade: 15

Transfer PP +5 x Transfer PP +7

Increases transfer PP by 12 when this item is used as a material in Synthesis.

Grade: 25

PP Frame Expansion x PP Efficiency Enhance

Increases transfer PP by 20 when this item is used as a material in Synthesis.

Grade: 40

HP +10

PP: 1

Causes armor to increase maximum HP. Effect: Maximum HP increases by 10.

Grade: 3

HP +15

PP: 2

Causes armor to increase maximum HP. Effect: Maximum HP increases by 15.

Grade: 6

HP +25

PP: 3

Causes armor to increase maximum HP. Effect: Maximum HP increases by 25.

Grade: 9

HP +10 x HP +15

Effect: Maximum HP increases by 25.

Grade: 10

HP +15 x HP +25

Effect: Maximum HP increases by 40.

Grade: 15

HP Enhance x HP Big Increase

Effect: Maximum HP increases by 70.

Grade: 25

MP +10

PP: 1

Causes armor to increase maximum MP. Effect: Maximum MP increases by 10.

Grade: 2

MP +15

PP: 2

Causes armor to increase maximum MP. Effect: Maximum MP increases by 15.

Grade: 5

MP +25

PP: 3

Causes armor to increase maximum MP. Effect: Maximum MP increases by 25.

Grade: 9

MP +10 x MP +15

Effect: Maximum MP increases by 25.

Grade: 10

MP +15 x MP +25

Effect: Maximum MP increases by 40.

Grade: 15

MP Enhance x MP Big Increase

Effect: Maximum MP increases by 70.

Grade: 25

Causes armor to enhance all stats. Effect: Increases value of base stats by 5%.

Grade: 5

Causes armor to enhance all stats. Effect: Increases value of base stats by 7%.

Grade: 10

Causes armor to enhance all stats. Effect: Increases value of base stats by 10%.

Grade: 15

Parameters +5% x Parameters +7%

Effect: Increases value of base stats by 10%.

Grade: 15

Parameters +7% x Parameters +10%

Effect: Increases value of base stats by 15%.

Grade: 25

Enhances the Body x Draws Out Power

Effect: Increases value of base stats by 20%.

Grade: 50

Causes weapon to enhance attack power. Effect: Increases attack power by 5.

Grade: 2

Causes weapon to enhance attack power. Effect: Increases attack power by 10.

Grade: 5

Causes weapon to enhance attack power. Effect: Increases attack power by 15.

Items:

Grade: 9

Attack Power +5 x Attack Power +10

Effect: Increases attack power by 15.

Items:

Grade: 12

Attack Power +10 x Attack Power +15

Effect: Increases attack power by 25.

Grade: 30

Attack Enhance x Attack Boost

Effect: Increases attack power by 40.

Grade: 45

Causes armor to enhance defense. Effect: Increases defense by 5.

Grade: 3

Causes armor to enhance defense. Effect: Increases defense by 10.

Grade: 4

Causes armor to enhance defense. Effect: Increases defense by 15.

Grade: 9

Defense +5 x Defense +10

Effect: Increases defense by 15.

Grade: 12

Defense +10 x Defense +15

Effect: Increases defense by 25.

Grade: 30

Defense Enhance x Defense Boost

Effect: Increases defense by 40.

Grade: 45

Causes accessory to increase speed. Effect: Increases speed by 5.

Grade: 1

Causes accessory to increase speed. Effect: Increases speed by 10.

Grade: 4

Causes accessory to increase speed. Effect: Increases speed by 15.

Grade: 8

Speed +5 x Speed +10

Effect: Increases speed by 15.

Grade: 12

Speed +10 x Speed +15

Effect: Increases speed by 25.

Grade: 25

Speed Enhance x Speed Boost

Effect: Increases speed by 40.

Grade: 40

Effect: Increases attack power and defense by 10.

Grade: 10

Attack Enhance x Speed Enhance

Effect: Increases attack power and speed by 10.

Grade: 10

Defense Enhance x Speed Enhance

Effect: Increases defense and speed by 10.

Grade: 10

Effect: Increases attack power and defense by 15.

Grade: 20

Attack Boost x Speed Boost

Effect: Increases attack power and speed by 15.

Grade: 20

Defense Boost x Speed Boost

Effect: Increases defense and speed by 15.

Grade: 20

Reduces the consumption of MP. Effect: Reduces MP consumption of skills by 10%.

Grade: 4

Reduces the consumption of MP. Effect: Reduces MP consumption of skills by 15%.

Grade: 7

Reduces the consumption of MP. Effect: Reduces MP consumption of skills by 20%.

Grade: 10

Consumption -10% x Consumption -15%

Effect: Reduces MP consumption of skills by 20%.

Grade: 10

Consumption -15% x Consumption -20%

Effect: Reduces MP consumption of skills by 30%.

Grade: 20

Reduce MP Consump x Condense MP Consump

Effect: Reduces MP consumption of skills by 50%.

Grade: 40

Increases the power of skills. Effect: Increases skill power and MP consumption by 5%.

Grade: 4

Increases the power of skills. Effect: Increases skill power and MP consumption by 7%.

Grade: 7

Increases the power of skills. Effect: Increases skill power and MP consumption by 10%.

Grade: 10

Skill Power +5% x Skill Power +7%

Effect: Increases skill power and MP consumption by 12%.

Grade: 10

Skill Power +7% x Skill Power +10%

Effect: Increases skill power and MP consumption by 17%.

Grade: 20

Skill Power Enhance x Skill Boost

Effect: Increases skill power and MP consumption by 30%.

Grade: 40

Eco Skill

PP: 10

Reduce MP Consump x Skill Power Enhance

Effect: Increases skill power by 10%.

Grade: 15

Condense MP Consump x Skill Boost

Effect: Increases skill power by 15%.

Grade: 20

Halve MP Consump x Skill Huge Enhance

Effect: Increases skill power by 25%.

Grade: 40

Effect: Has a chance to cause Poison when dealing damage.

Grade: 4

Effect: Has a chance to cause Weakness when dealing damage.

Grade: 6

Effect: Has a chance to cause Blindness when dealing damage.

Grade: 9

Effect: Has a chance to cause Slow when dealing damage.

Grade: 10

Effect: Increases all stats except resistances by 5.

Grade: 3

Effect: Increases all stats except resistances by 7.

Grade: 6

Effect: Increases all stats except resistances by 10.

Grade: 9

All Stats +5 x All Stats +7

Effect: Increases all stats except resistances by 12.

Items:

Grade: 15

All Stats +7 x All Stats +10

Effect: Increases all stats except resistances by 17.

Grade: 25

All Stats Enhance x All Stats +17

Effect: Increases all stats except resistances by 30.

Grade: 50

Effect: 3% of damage dealt through attacks is absorbed to recover HP.

Grade: 4

Effect: 5% of damage dealt through attacks is absorbed to recover HP.

Grade: 7

Effect: 7% of damage dealt through attacks is absorbed to recover HP.

Grade: 10

Damage Absorb x Damage Absorb+

Effect: 7% of damage dealt through attacks is absorbed to recover HP.

Grade: 15

Damage Absorb+ x Damage Absorb++

Effect: 10% of damage dealt through attacks is absorbed to recover HP.

Grade: 25

HP Absorb x Vitality Absorb

Effect: 15% of damage dealt through attacks is absorbed to recover HP.

Grade: 50

Effect: Enhances the item's effect depending on the strength of Properties present. Stronger Properties cause stronger enhancement.

Grade: 10

Effect: Enhances the item's effect depending on the strength of Properties present. Stronger Properties cause much stronger enhancement.

Grade: 20

Effect: Enhances the item's effect depending on the strength of Properties present. Stronger Properties cause vastly stronger enhancement.

Grade: 40

Launches very sharp thorns, causing large continuous damage to the target.

Items:

Induces a superheated state, greatly reducing the target's defense.

Items:

Engulfs the target in extremely cold air, greatly reducing their speed.

Items:

Releases a complex electrical signal affecting the target's nervous system, making them more vulnerable to status conditions.

Steel thorns ignore defense and deal damage.

Items:

Utilizes scorching geothermal heat from the ground, dealing very large continuous damage to the target.

Items:

Tears a hole into the gap between dimensions, with a chance to instantly KO the target. Does not affect certain enemies.

Induces powerful electromagnetic waves, pushing the target's turn back a small amount.

Rotates quickly, increasing the chance of a critical effect.

Items:

Invokes freezing winds, with a chance to slow the target.

The power of twinkling stars reduces the target's level. Reduced level reduces all stats, as well as damage dealt.

Items:

Draws out the Beast King's blade, ignoring defense and dealing damage to the target.

An exhausting tone reduces the target's attack power, defense, and speed.

Uses the destructive power of a solid rock to deal fixed damage to the target.

A barrel impact deals physical damage to the target.

Items:

The pumpkin monster's curse has a chance to induce weakness in the target.

All absorbing power neutralizes all enhancing status conditions on the target.

Greatly enhances the abilities of an attack item, causing additional damage.

Is very effective against pain, restoring a small amount of HP to the target.

Heals wounds, restoring HP to the target.

Stimulates the five senses, restoring a small amount of Break value to the target.

The power of apples causes the target to recover MP.

Causes a great mood, reducing the effectiveness of status ailments.

Activates the source of life, temporarily increasing the maximum HP of the target.

The mere assumption that this is good medicine restores the target's MP, and a small amount of Break value.

Causes a condition of stability, reducing the effect of status ailments.

A refreshing aroma causes the target to recover from KO. The effect is weak.

A traditional flavor causes the target to recover HP.

Medicinal compounds cause the target to recover from poison and weakness.

A soothing flavor causes the target to recover a small amount of HP and MP.

The shining golden flavor causes the target to deal additional damage when they score a critical hit.

The secret of life allows the target to automatically revive once after being KO'd.

The soft, fluffy texture increases the target's defense. This effect lasts for 5 turns.

An unidentifiable flavor recovers Break value.

Items:

A cleansing aura increases attack power, defense, and speed. This effect lasts for 5 turns.

Recover from all status ailments.

Opens the mind's eye, increasing the accuracy of attacks.

The power of dragons temporarily increases the target's level, increasing their attack power and speed.

An injection of Slag extract causes recovery from KO.

Temporarily reduces the amount of MP consumed when using skills.

The goddess' blessing reduces damage taken by the target by a small amount. Only affects physical and magical damage.

Dispels the demons of ill health, recovering from blindness and slow.

Manipulates the flow of time, shortening the wait time after the target's next turn by a small amount.

Reflects upon exquisite craftsmanship, causing the target to recover a large amount of HP.

Receive the power of the gods, increasing level, attack power, defense, and speed. This effect lasts for 5 turns.

Bestows resistance to the elements, reducing fire, water, wind, and earth damage taken.

Receive the power of dragons, increasing attack power, defense, and speed. This effect grows when facing stronger enemies.

Releases the power hidden in the elixir, restoring a large amount of HP and MP.

Items:

The taste of fruit restores HP with every turn.

Effect: Increases power by number of affected targets x 5%.

Grade: 8

Effect: Increases power by number of affected targets x 10%.

Grade: 12

Area Bonus x Area Bonus+

Effect: Increases power by number of affected targets x 15%.

Grade: 35

Effect: Increases power by 10 ÷ number of affected targets %.

Grade: 8

Effect: Increases power by 15 ÷ number of affected targets %.

Grade: 12

Small Number Bonus x Small Number Bonus+

Effect: Increases power by 25 ÷ number of affected targets %.

Grade: 40

Effect: Increases power when use count remaining is 1 by 15%.

Grade: 8

Effect: Increases power when use count remaining is 1 by 20%.

Grade: 12

Use Up Enhance x Use Up Enhance+

Effect: Increases power when use count remaining is 1 by 35%.

Grade: 40

Effect: Wait time after using item is shortened by 10%. Power is slightly reduced in exchange.

Grade: 10

Effect: Wait time after using item is shortened by 20%. Power is reduced by a small amount in exchange.

Grade: 20

Quick Use x Quick Use+

Effect: Wait time after using item is shortened by 30%. Power is reduced by a small amount.

Grade: 50

Effect: The item is completely used up in a single use during battle, but its power increases by use count x 2%.

Grade: 8

Effect: The item is completely used up in a single use during battle, but its power increases by use count x 4%.

Grade: 12

Count Compression x Count Compression+

Effect: The item is completely used up in a single use during battle, but its power increases by use count x 6%.

Grade: 10

Effect: Increases item's power by use count x 1%.

Grade: 8

Effect: Increases item's power by use count x 2%.

Grade: 12

Count Bonus x Count Bonus+

Effect: Increases item's power by use count x 3%.

Grade: 50

Effect: Turns the healing item into a heal over time effect. It persists for 1 turn. Wait time after use is increased by 50% in exchange.

Grade: 10

Effect: Turns the healing item into a heal over time effect. It persists for 2 turns. Wait time after use is increased by 75% in exchange.

Grade: 20

Time Effect x Time Effect+

Effect: Turns the healing item into a heal over time effect. It persists for 3 turns. Wait time after use is doubled in exchange.

Grade: 40

A traditional soul enhances the material it inhabits. Effect: Increases transfer PP by 50.

Grade: 50

A fire spirit soul enhances the material it inhabits. Effect: Increases HP and attack power.

Grade: 60

A water spirit soul enhances the material it inhabits. Effect: Increases MP and defense.

Grade: 60

A wind spirit soul enhances the material it inhabits. Effect: Increases critical bonus and accuracy.

Grade: 60

An earth spirit soul enhances the material it inhabits. Effect: Bestows turn delay resistance and increases assist recovery rate.

Grade: 60

A light god soul enhances the material it inhabits. Effect: Bestows damage reversal and neutralizes all status ailments.

Grade: 75

A dark god soul enhances the material it inhabits. Effect: Bestows speed increase and reduces skill wait time.

Grade: 75

A lord of day soul enhances the material it inhabits. Effect: Bestows HP regeneration and a chance to avoid KO.

Grade: 75

A lord of night soul enhances the material it inhabits. Effect: Increases critical hit chance and has a chance to reduce wait time.

Grade: 75

Holy Soul

PP: 33

A holy soul enhances the material it inhabits. Effect: Bestows damage conversion and reduces physical damage taken.

Grade: 99

A demonic soul enhances the material it inhabits. Effect: Bestows massive attack power increase and massive HP loss per turn.

Grade: 99

A sunlight soul enhances the material it inhabits. Effect: Increases all stats except for resistances and fire and water resistance.

Grade: 60

A moonlight soul enhances the material it inhabits. Effect: Increases all stats except for resistances and wind and earth resistance.

Grade: 60

Star Soul

PP: 20

A star soul enhances the material it inhabits. Effect: Swaps HP and MP, and increases evasion rate.

Grade: 60

Sky Soul

PP: 20

A sky soul enhances the material it inhabits. Effect: Increases Assist effects and Burst Gauge fill rate.

Grade: 60

A valorous soul enhances the material it inhabits. Effect: Greatly increases skill power and adds Break value.

Grade: 120

A champion soul enhances the material it inhabits. Effect: Adds damage and causes status changes.

Grade: 120

A vampiric soul enhances the material it inhabits. Effect: Causes a portion of damage dealt to be absorbed.

Grade: 99

A force soul enhances the material it inhabits. Effect: Adds extra damage.

Grade: 120

An awakened soul enhances the material it inhabits. Effect: Bestows enhancement proportional to level differences.

Grade: 120

A dynamic soul enhances the material it inhabits. Effect: Increases maximum HP and bestows automatic KO revival.

Grade: 75

A heroic soul enhances the material it inhabits. Effect: Provides bonuses against powerful enemies and bosses.

Grade: 60

A benevolent soul enhances the material it inhabits. Effect: Provides bonuses against powerful enemies and bosses.

Grade: 99

An enduring soul enhances the material it inhabits. Effect: Greatly increases Break resistance and recovery speed from Breaks.

Grade: 75

A tranquil soul enhances the material it inhabits. Effect: Greatly increases HP and MP recovery while in the rear line.

Grade: 75

Effect: Increases item's effect by 40%.

Grade: 99

Effect: Increases item's effect by 40%.

Grade: 99

Auto Use

PP: 17

Effect: This item will be used automatically when the alchemist's HP falls below 60% in battle.

Grade: 50

Effect: Increases maximum HP and MP by 50.

Grade: 60

Effect: Increases defense by 30, and all base stats by 15%.

Grade: 60

Effect: Increases attack power by 20, and 10% of damage dealt through attacks is absorbed into HP.

Grade: 50

Effect: Increases skill power by 25%, and also reduces skill MP consumption by 25%.

Grade: 75

Effect: Increases power by number of targets affected x 20%.

Grade: 50

Effect: Increases power by 40 ÷ number of targets affected %.

Grade: 50

Effect: Increases power by 25 ÷ number of targets affected % + number of targets affected x 15%.

Grade: 60

Effect: Increases power by 45% when there is 1 use count left.

Grade: 50

Effect: Wait time after using the item is reduced by 50%.

Grade: 75

Effect: The item is completely consumed after 1 use, but its power increases by use count x 7%.

Grade: 50

Effect: Item power increases by use count x 5%.

Grade: 75

The healing item is converted into a heal over time effect, and will also be used automatically when the alchemist's HP falls below 25%.

Grade: 75

Adds extra damage to attacks. Also increases the power of skills.

Grade: 40

Adds a large amount of extra damage to attacks. Also greatly increases the power of skills.

Grade: 75

Adds extra damage to attacks. Also increases the power of skills.

Grade: 60

Adds a large amount of extra damage to attacks. Also greatly increases the power of skills.

Grade: 50

Adds a large amount of extra damage to attacks. Also increases the power of skills by a small amount.

Grade: 20

Effect: Item's effect is enhanced by equipment frames x 10%.

Grade: 120

Effect: Massively increases the attack item's effect by a fixed amount. The amount gained is inversely proportional to the original value.

Grade: 120

Effect: Massively increases the healing item's effect by a fixed amount. The amount gained is inversely proportional to the original value.

Grade: 120

Effect: Increases all base stats by 33%.

Grade: 120

Effect: Enhances the item's effect dependent on the Properties present. Stronger Properties result in vastly greater enhancement.

Grade: 80

HP Enhance x MP Enhance

Effect: Increases maximum HP and MP by 15.

Grade: 15

HP Big Increase x MP Big Increase

Effect: Increases maximum HP and MP by 25.

Grade: 25

HP Huge Enhance x MP Huge Enhance

Effect: Increases maximum HP and MP by 40.

Grade: 40

Effect: Greatly reduces the target's attack power.

Grade: 120

Effect: Greatly reduces the target's defense.

Grade: 120

Effect: Greatly reduces the target's speed.

Grade: 120

Effect: Greatly increases the target's attack power.

Grade: 120

Reduces level

Grade: 120

Effect: Greatly increases the target's defense.

Grade: 120

Effect: Greatly increases the target's speed.

Grade: 120

Effect: Greatly increases the target's level.

Grade: 120

Enhances the item's power by a small amount, dependent on the wait time after using it.

Grade: 15

Enhances the item's power by a fair amount, dependent on the wait time after using it.

Grade: 30

Wait Time Enhance x Wait Time Enhance+

Enhances the item's power, dependent on the wait time after using it.

Grade: 60

Increases the power of the item by a small amount, as well as the wait time after using it.

Grade: 15

Increases the power of the item, as well as the wait time after using it.

Grade: 30

Power Throw x Power Throw+

Increases the power of the item by a large amount, as well as the wait time after using it.

Grade: 60

Effect: Increases the power and cost of skills by 35%.

Grade: 50

Effect: Deals additional damage to the target. The variation in power is very large.

Grade: 50

Effect: Increases damage done to Broken enemies by 10%.

Grade: 3

Effect: Increases damage done to Broken enemies by 20%.

Grade: 6

Effect: Increases damage done to Broken enemies by 30%.

Grade: 9

Follow Up Enhance

Effect: Increases damage done to Broken enemies by 20%.

Grade: 10

Follow Up Enhance+ x Follow Up Enhance++

Effect: Increases damage done to Broken enemies by 40%.

Grade: 18

Pitiless Attack x Full On Attack

Effect: Increases damage done to Broken enemies by 60%.

Grade: 30

Effect: Adds a minute amount of extra damage to attacks.

Grade: 4

Effect: Adds a small amount of extra damage to attacks.

Grade: 7

Effect: Adds a fair amount of extra damage to attacks.

Grade: 10

Extra Attack x Extra Attack+

Effect: Adds extra damage to attacks.

Grade: 10

Extra Attack+ x Extra Attack++

Effect: Adds a moderate amount of extra damage to attacks.

Grade: 15

Sub Attack x Double Attack

Effect: Adds a large amount of extra damage to attacks.

Grade: 30

Effect: Slightly increases the amount of Burst Gauge gained when attacking.

Grade: 5

Effect: Increases the amount of Burst Gauge gained when attacking by a small amount.

Grade: 10

Effect: Somewhat increases the amount of Burst Gauge gained when attacking.

Grade: 20

Burst Addition x Burst Addition +

Effect: Increases the amount of Burst Gauge gained when attacking by a fair amount.

Grade: 15

Burst Up

PP: 10

Burst Addition + x Burst Addition ++

Effect: Increases the amount of Burst Gauge gained when attacking.

Grade: 30

Burst Plus x Burst Up

Effect: Increases the amount of Burst Gauge gained when attacking by a large amount.

Grade: 50

Skill frames increase by 1 (to a maximum of 4). Only has an effect when this item is used as a material for Synthesis.

Increases the base Chain Count by 3. Only has an effect when this item is used as a material for Synthesis.

Adds the Fire elemental attribute. Only has an effect when this item is used as a material for Synthesis.

Adds the Water elemental attribute. Only has an effect when this item is used as a material for Synthesis.

Adds the Wind elemental attribute. Only has an effect when this item is used as a material for Synthesis.

Adds the Earth elemental attribute. Only has an effect when this item is used as a material for Synthesis.

Increases Property level by 1 (to a maximum of 3). Only has an effect when this item is used as a material for Synthesis.

Allows the use of special Synthesis skills when this item is used as a material. Multiple instances of this will enhance the effect of the skill.