Properties
Effect: Reduces necessary Search Equipment frames by 1. Cannot be reduced lower than 1.
Items:Grade: 15
Effect: Reduces necessary Search Equipment frames by 2. Cannot be reduced lower than 1.
Grade: 30
Highest Comp Ratio
PP 15Equipment Compression x Equipment Compression+
Effect: Reduces necessary Search Equipment frames by 3. Cannot be reduced lower than 1.
Grade: 60
Effect: Increases necessary Search Equipment frames by 1. Item's effect increases by a small amount in exchange.
Items:Grade: 1
Effect: Increases necessary Search Equipment frames by 2. Item's effect increases in exchange.
Items:Grade: 10
Equipment Expansion x Equipment Expansion+
Effect: Increases Search Equipment frames by 4. Instead item's effect increases.
Grade: 30
Effect: Raises item's effect by equipment frames x 2%.
Items:Grade: 5
Effect: Raises item's effect by equipment frames x 4%.
Items:Grade: 15
Equipment Enhance x Equipment Enhance+
Effect: Raises item's effect by equipment frames x 5%.
Grade: 25
Effect: Selecting this property increases the item's effect power by 10%.
Items:Grade: 2
Effect: Selecting this property increases the item's effect power by 15%.
Items:Grade: 5
Effect: Selecting this property increases the item's effect power by 20%.
Items:Grade: 11
Well Made
PP 3Effect Power Increase x Effect Power Increase+
Effect: Selecting this property increases the item's effect power by 20%.
Grade: 10
Pro Finish
PP 6Effect Power Increase+ x Effect Power Increase++
Effect: Selecting this property increases the item's effect power by 30%.
Grade: 20
Effect: Increases the effect of attack items by 5%.
Items:Grade: 3
Effect: Increases the effect of attack items by 7%.
Items:Grade: 6
Effect: Increases the effect of attack items by 10%.
Items:Grade: 8
Destructive Power Up x Destructive Power Up+
Effect: Increases the effect of attack items by 12%.
Grade: 11
Destructive Power Up+ x Destructive Power Up++
Effect: Increases the effect of attack items by 17%.
Grade: 20
Big Destructive Power x Intense Destruct Power
Effect: Increases the effect of attack items by 30%.
Grade: 40
Effect: Slightly enhances attack items by a fixed amount. Weaker power results in stronger enhancement.
Items:Grade: 6
Effect: Enhances attack items by a fixed amount. Weaker power results in stronger enhancement.
Items:Grade: 12
Effect: Greatly enhances attack items by a fixed amount. Weaker power results in stronger enhancement.
Items:Grade: 16
Painful Numbers
PP 6Fixed Power Enhance x Fixed Power Enhance+
Effect: Enhances attack items by a fixed amount. Weaker power results in stronger enhancement.
Grade: 22
Damage Up Numbers
PP 10Fixed Power Enhance+ x Fixed Power Enhance++
Effect: Greatly enhances attack items by a fixed amount. Weaker power results in stronger enhancement.
Grade: 30
Huge Damage Numbers
PP 16Painful Numbers x Damage Up Numbers
Effect: Massively enhances attack items by a fixed amount. Weaker power results in stronger enhancement.
Grade: 50
Effect: Increases the effect of healing items by 15%.
Items:Grade: 6
Effect: Increases the effect of healing items by 20%.
Items:Grade: 8
Healing Power Up+ x Healing Power Up++
Effect: Increases the effect of healing items by 35%.
Grade: 20
Big Healing Power x Intense Healing Power
Effect: Increases the effect of healing items by 50%.
Grade: 40
Effect: Slightly enhances healing items by a fixed amount. Weaker power results in stronger enhancement.
Items:Grade: 4
Effect: Enhances healing items by a fixed amount. Weaker power results in stronger enhancement.
Items:Grade: 12
Effect: Greatly enhances healing items by a fixed amount. Weaker power results in stronger enhancement.
Items:Grade: 16
Enhance Medicine
PP 6Fixed Healing Enhance x Fixed Healing Enhance+
Effect: Enhances healing items by a fixed amount. Weaker power results in stronger enhancement.
Grade: 22
Fixed Healing Enhance+ x Fixed Healing Enhance++
Effect: Greatly enhances healing items by a fixed amount. Weaker power results in stronger enhancement.
Grade: 30
Enhance Medicine x Greatly Enhance Medicine
Effect: Massively enhances healing items by a fixed amount. Weaker power results in stronger enhancement.
Grade: 50
Deadly Strike
PP 35Congenial Finish x Highly Critical
Effect: Item will always critically hit, and result in a kill. (Does not apply to bosses)
Grade: 99
Effect Stability
PP 3Effect: Reduces the numeric variability of the item, making it easier to get higher numbers.
Items:Grade: 7
Effect: Halves the numeric variability of the item, making it easier to get higher numbers.
Items:Grade: 10
Constant Effect
PP 7Effect Stability x Effect Stability+
Effect: Removes the numeric variability of the item, always resulting in the highest numbers.
Grade: 20
Recycle
PP 4Effect: There is a 15% chance not to consume use count of the item during battle, but it will consume MP instead.
Items:Grade: 10
Recycle+
PP 7Effect: There is a 25% chance not to consume use count of the item during battle, but it will consume MP instead.
Items:Grade: 20
Recycle++
PP 10Effect: There is a 35% chance not to consume use count of the item during battle, but it will consume MP instead.
Grade: 30
Low Energy Mode
PP 11Effect: There is a 30% chance not to consume use count of the item during battle, but it will consume MP instead.
Grade: 30
Reuse Resources
PP 17Effect: There is a 50% chance not to consume use count of the item during battle, but it will consume MP instead.
Grade: 50
Perpetual Motion
PP 33Low Energy Mode x Reuse Resources
Effect: Use count of the item will never be consumed during battle, but it will consume MP instead.
Grade: 99
Effect: This item will be used automatically when the alchemist's HP falls below 20% in battle, but it will consume MP.
Items:Grade: 5
Effect: This item will be used automatically when the alchemist's HP falls below 30% in battle, but it will consume MP.
Items:Grade: 10
Effect: This item will be used automatically when the alchemist's HP falls below 50% in battle, but it will consume MP.
Grade: 15
Use Count +1
PP 2Increases item's use count by 1. Power is reduced by a small amount in exchange.
Items:Grade: 6
Use Count +2
PP 4Increases item's use count by 2. Power is reduced by a fair amount in exchange.
Items:Grade: 12
Use Count -1
PP 2Decreases item's use count by 1. Power is increased by a small amount in exchange.
Items:Grade: 6
Transfer PP +3
PP 2Increases transfer PP by 3 when this item is used as a material in Synthesis.
Items:Grade: 3
Transfer PP +5
PP 3Increases transfer PP by 5 when this item is used as a material in Synthesis.
Items:Grade: 7
Transfer PP +7
PP 5Increases transfer PP by 7 when this item is used as a material in Synthesis.
Items:Grade: 10
Transfer PP +3 x Transfer PP +5
Increases transfer PP by 8 when this item is used as a material in Synthesis.
Items:Grade: 15
Transfer PP +5 x Transfer PP +7
Increases transfer PP by 12 when this item is used as a material in Synthesis.
Grade: 25
PP Frame Expansion x PP Efficiency Enhance
Increases transfer PP by 20 when this item is used as a material in Synthesis.
Grade: 40
Parameters +5%
PP 2Causes armor to enhance all stats. Effect: Increases value of base stats by 5%.
Items:Grade: 5
Parameters +7%
PP 4Causes armor to enhance all stats. Effect: Increases value of base stats by 7%.
Items:Grade: 10
Parameters +10%
PP 5Causes armor to enhance all stats. Effect: Increases value of base stats by 10%.
Grade: 15
Draws Out Power
PP 9Parameters +7% x Parameters +10%
Effect: Increases value of base stats by 15%.
Grade: 25
Evolves the Body
PP 15Enhances the Body x Draws Out Power
Effect: Increases value of base stats by 20%.
Grade: 50
Attack Power +5
PP 1Causes weapon to enhance attack power. Effect: Increases attack power by 5.
Items:Grade: 2
Attack Power +10
PP 2Causes weapon to enhance attack power. Effect: Increases attack power by 10.
Items:Grade: 5
Attack Power +15
PP 3Causes weapon to enhance attack power. Effect: Increases attack power by 15.
Items:Grade: 9
Attack Enhance
PP 3Attack Power +5 x Attack Power +10
Effect: Increases attack power by 15.
Items:Grade: 12
Effect: Increases attack power and defense by 10.
Items:Grade: 10
Stat Enhance
PP 12Attack & Defense Enhance x Attack & Speed Enhance x Defense & Speed Enhance
Effect: Increases all stats by 15.
Grade: 15
Effect: Increases defense and speed by 15.
Grade: 20
All Stat Boost
PP 20Attack & Defense Boost x Attack & Speed Boost x Defense & Speed Boost
Effect: Increases all stats by 25.
Grade: 25
Consumption -10%
PP 2Reduces the consumption of MP. Effect: Reduces MP consumption of skills by 10%.
Items:Grade: 4
Consumption -15%
PP 3Reduces the consumption of MP. Effect: Reduces MP consumption of skills by 15%.
Items:Grade: 7
Consumption -20%
PP 4Reduces the consumption of MP. Effect: Reduces MP consumption of skills by 20%.
Items:Grade: 10
Halve MP Consump
PP 12Reduce MP Consump x Condense MP Consump
Effect: Reduces MP consumption of skills by 50%.
Grade: 40
Skill Power +5%
PP 2Increases the power of skills. Effect: Increases skill power and MP consumption by 5%.
Items:Grade: 4
Skill Power +7%
PP 3Increases the power of skills. Effect: Increases skill power and MP consumption by 7%.
Items:Grade: 7
Skill Power +10%
PP 4Increases the power of skills. Effect: Increases skill power and MP consumption by 10%.
Items:Grade: 10
Skill Boost
PP 7Skill Power +7% x Skill Power +10%
Effect: Increases skill power and MP consumption by 17%.
Items:Grade: 20
Skill Huge Enhance
PP 12Skill Power Enhance x Skill Boost
Effect: Increases skill power and MP consumption by 30%.
Grade: 40
Eco Skill
PP 10Reduce MP Consump x Skill Power Enhance
Effect: Increases skill power by 10%.
Items:Grade: 15
Skill Savings
PP 24Halve MP Consump x Skill Huge Enhance
Effect: Increases skill power by 25%.
Grade: 40
Effect: Increases all stats except resistances by 12.
Items:Grade: 15
Damage Absorb
PP 2Effect: 3% of damage dealt through attacks is absorbed to recover HP.
Items:Grade: 4
Damage Absorb+
PP 3Effect: 5% of damage dealt through attacks is absorbed to recover HP.
Items:Grade: 7
Damage Absorb++
PP 4Effect: 7% of damage dealt through attacks is absorbed to recover HP.
Items:Grade: 10
HP Absorb
PP 5Damage Absorb x Damage Absorb+
Effect: 7% of damage dealt through attacks is absorbed to recover HP.
Items:Grade: 15
Vitality Absorb
PP 7Damage Absorb+ x Damage Absorb++
Effect: 10% of damage dealt through attacks is absorbed to recover HP.
Items:Grade: 25
Property Enhance
PP 4Effect: Enhances the item's effect depending on the strength of Properties present. Stronger Properties cause stronger enhancement.
Items:Grade: 10
Effect: Enhances the item's effect depending on the strength of Properties present. Stronger Properties cause much stronger enhancement.
Items:Grade: 20
Cost Bonus
PP 11Effect: Enhances the item's effect depending on the strength of Properties present. Stronger Properties cause vastly stronger enhancement.
Grade: 40
Sharp Thorns
PP 2Launches very sharp thorns, causing large continuous damage to the target.
Items:Carries Cold
PP 5Engulfs the target in extremely cold air, greatly reducing their speed.
Items:Releases a complex electrical signal affecting the target's nervous system, making them more vulnerable to status conditions.
Items:Scorching Earth
PP 6Utilizes scorching geothermal heat from the ground, dealing very large continuous damage to the target.
Items:Dimensional Gap
PP 6Tears a hole into the gap between dimensions, with a chance to instantly KO the target. Does not affect certain enemies.
Items:Controls Time
PP 6Induces powerful electromagnetic waves, pushing the target's turn back a small amount.
Items:Twinkling Stars
PP 6The power of twinkling stars reduces the target's level. Reduced level reduces all stats, as well as damage dealt.
Items:Beast King's Blade
PP 10Draws out the Beast King's blade, ignoring defense and dealing damage to the target.
Items:An exhausting tone reduces the target's attack power, defense, and speed.
Items:Weight of Stones
PP 10Uses the destructive power of a solid rock to deal fixed damage to the target.
Items:Pumpkin Curse
PP 6The pumpkin monster's curse has a chance to induce weakness in the target.
Items:All absorbing power neutralizes all enhancing status conditions on the target.
Items:Ability Enhancement
PP 10Greatly enhances the abilities of an attack item, causing additional damage.
Items:Is very effective against pain, restoring a small amount of HP to the target.
Items:Stimulates the five senses, restoring a small amount of Break value to the target.
Items:Great Mood
PP 2Causes a great mood, reducing the effectiveness of status ailments.
Items:Source of Life
PP 2Activates the source of life, temporarily increasing the maximum HP of the target.
Items:Good Medicine
PP 4The mere assumption that this is good medicine restores the target's MP, and a small amount of Break value.
Items:Stabilizing
PP 2Causes a condition of stability, reducing the effect of status ailments.
Items:Soothing Aroma
PP 4A refreshing aroma causes the target to recover from KO. The effect is weak.
Items:Medicinal compounds cause the target to recover from poison and weakness.
Items:Soothing Flavor
PP 2A soothing flavor causes the target to recover a small amount of HP and MP.
Items:Golden Flavor
PP 4The shining golden flavor causes the target to deal additional damage when they score a critical hit.
Items:Secret of Life
PP 6The secret of life allows the target to automatically revive once after being KO'd.
Items:Fluffy Texture
PP 6The soft, fluffy texture increases the target's defense. This effect lasts for 5 turns.
Items:Cleansing Aura
PP 2A cleansing aura increases attack power, defense, and speed. This effect lasts for 5 turns.
Items:Opens the mind's eye, increasing the accuracy of attacks.
Items:The power of dragons temporarily increases the target's level, increasing their attack power and speed.
Items:The goddess' blessing reduces damage taken by the target by a small amount. Only affects physical and magical damage.
Items:Dispels Disease
PP 6Dispels the demons of ill health, recovering from blindness and slow.
Items:Crosses Time
PP 6Manipulates the flow of time, shortening the wait time after the target's next turn by a small amount.
Items:Reflects upon exquisite craftsmanship, causing the target to recover a large amount of HP.
Items:Receive the power of the gods, increasing level, attack power, defense, and speed. This effect lasts for 5 turns.
Items:Bestows resistance to the elements, reducing fire, water, wind, and earth damage taken.
Items:Power of Dragons
PP 5Receive the power of dragons, increasing attack power, defense, and speed. This effect grows when facing stronger enemies.
Items:Releases the power hidden in the elixir, restoring a large amount of HP and MP.
Items:Effect: Increases power by number of affected targets x 15%.
Grade: 35
Effect: Increases power by 10 ÷ number of affected targets %.
Items:Grade: 8
Small Number Bonus x Small Number Bonus+
Effect: Increases power by 25 ÷ number of affected targets %.
Grade: 40
Final Attack
PP 7Use Up Enhance x Use Up Enhance+
Effect: Increases power when use count remaining is 1 by 35%.
Grade: 40
Quick Use
PP 4Effect: Wait time after using item is shortened by 10%. Power is slightly reduced in exchange.
Items:Grade: 10
Quick Use+
PP 7Effect: Wait time after using item is shortened by 20%. Power is reduced by a small amount in exchange.
Items:Grade: 20
Sonic Throw
PP 11Effect: Wait time after using item is shortened by 30%. Power is reduced by a small amount.
Grade: 50
Effect: The item is completely used up in a single use during battle, but its power increases by use count x 2%.
Items:Grade: 8
Effect: The item is completely used up in a single use during battle, but its power increases by use count x 4%.
Grade: 12
Count Compression x Count Compression+
Effect: The item is completely used up in a single use during battle, but its power increases by use count x 6%.
Grade: 10
Time Effect
PP 4Effect: Turns the healing item into a heal over time effect. It persists for 1 turn. Wait time after use is increased by 50% in exchange.
Items:Grade: 10
Time Effect+
PP 7Effect: Turns the healing item into a heal over time effect. It persists for 2 turns. Wait time after use is increased by 75% in exchange.
Grade: 20
Item Clone
PP 11Effect: Turns the healing item into a heal over time effect. It persists for 3 turns. Wait time after use is doubled in exchange.
Grade: 40
Traditional Soul
PP 17A traditional soul enhances the material it inhabits. Effect: Increases transfer PP by 50.
Grade: 50
Fire Spirit Soul
PP 20A fire spirit soul enhances the material it inhabits. Effect: Increases HP and attack power.
Grade: 60
Water Spirit Soul
PP 20A water spirit soul enhances the material it inhabits. Effect: Increases MP and defense.
Grade: 60
Wind Spirit Soul
PP 20A wind spirit soul enhances the material it inhabits. Effect: Increases critical bonus and accuracy.
Grade: 60
Earth Spirit Soul
PP 20An earth spirit soul enhances the material it inhabits. Effect: Bestows turn delay resistance and increases assist recovery rate.
Grade: 60
Light God Soul
PP 25A light god soul enhances the material it inhabits. Effect: Bestows damage reversal and neutralizes all status ailments.
Grade: 75
Dark God Soul
PP 25A dark god soul enhances the material it inhabits. Effect: Bestows speed increase and reduces skill wait time.
Grade: 75
Lord of Day Soul
PP 25A lord of day soul enhances the material it inhabits. Effect: Bestows HP regeneration and a chance to avoid KO.
Grade: 75
Lord of Night Soul
PP 25A lord of night soul enhances the material it inhabits. Effect: Increases critical hit chance and has a chance to reduce wait time.
Grade: 75
Holy Soul
PP 33A holy soul enhances the material it inhabits. Effect: Bestows damage conversion and reduces physical damage taken.
Grade: 99
Demon Soul
PP 33A demonic soul enhances the material it inhabits. Effect: Bestows massive attack power increase and massive HP loss per turn.
Grade: 99
Sunlight Soul
PP 20A sunlight soul enhances the material it inhabits. Effect: Increases all stats except for resistances and fire and water resistance.
Grade: 60
Moonlight Soul
PP 20A moonlight soul enhances the material it inhabits. Effect: Increases all stats except for resistances and wind and earth resistance.
Grade: 60
Star Soul
PP 20A star soul enhances the material it inhabits. Effect: Swaps HP and MP, and increases evasion rate.
Grade: 60
Sky Soul
PP 20A sky soul enhances the material it inhabits. Effect: Increases Assist effects and Burst Gauge fill rate.
Grade: 60
Valorous Soul
PP 40A valorous soul enhances the material it inhabits. Effect: Greatly increases skill power and adds Break value.
Grade: 120
Champion Soul
PP 40A champion soul enhances the material it inhabits. Effect: Adds damage and causes status changes.
Grade: 120
Vampiric Soul
PP 33A vampiric soul enhances the material it inhabits. Effect: Causes a portion of damage dealt to be absorbed.
Grade: 99
Awakened Soul
PP 40An awakened soul enhances the material it inhabits. Effect: Bestows enhancement proportional to level differences.
Grade: 120
Dynamic Soul
PP 25A dynamic soul enhances the material it inhabits. Effect: Increases maximum HP and bestows automatic KO revival.
Grade: 75
Heroic Soul
PP 20A heroic soul enhances the material it inhabits. Effect: Provides bonuses against powerful enemies and bosses.
Grade: 60
Benevolent Soul
PP 33A benevolent soul enhances the material it inhabits. Effect: Provides bonuses against powerful enemies and bosses.
Grade: 99
Enduring Soul
PP 25An enduring soul enhances the material it inhabits. Effect: Greatly increases Break resistance and recovery speed from Breaks.
Grade: 75
Tranquil Soul
PP 25A tranquil soul enhances the material it inhabits. Effect: Greatly increases HP and MP recovery while in the rear line.
Grade: 75
Auto Use
PP 17Effect: This item will be used automatically when the alchemist's HP falls below 60% in battle.
Grade: 50
Overflowing Power
PP 17Effect: Increases attack power by 20, and 10% of damage dealt through attacks is absorbed into HP.
Grade: 50
Expert Technique
PP 25Effect: Increases skill power by 25%, and also reduces skill MP consumption by 25%.
Grade: 75
Effect: Increases power by 25 ÷ number of targets affected % + number of targets affected x 15%.
Grade: 60
One Time End
PP 17Effect: The item is completely consumed after 1 use, but its power increases by use count x 7%.
Grade: 50
Auto Material
PP 25The healing item is converted into a heal over time effect, and will also be used automatically when the alchemist's HP falls below 25%.
Grade: 75
Chaos Attack
PP 25Adds a large amount of extra damage to attacks. Also greatly increases the power of skills.
Grade: 75
Persisting Attack
PP 17Adds a large amount of extra damage to attacks. Also greatly increases the power of skills.
Grade: 50
Barrage Attack
PP 7Adds a large amount of extra damage to attacks. Also increases the power of skills by a small amount.
Items:Grade: 20
Effect: Massively increases the attack item's effect by a fixed amount. The amount gained is inversely proportional to the original value.
Grade: 120
Legend Healing Power
PP 40Effect: Massively increases the healing item's effect by a fixed amount. The amount gained is inversely proportional to the original value.
Grade: 120
Effect: Enhances the item's effect dependent on the Properties present. Stronger Properties result in vastly greater enhancement.
Grade: 80
HP & MP Big Increase
PP 10HP Big Increase x MP Big Increase
Effect: Increases maximum HP and MP by 25.
Grade: 25
HP & MP Huge Enhance
PP 16HP Huge Enhance x MP Huge Enhance
Effect: Increases maximum HP and MP by 40.
Grade: 40
Enhances the item's power by a small amount, dependent on the wait time after using it.
Items:Grade: 15
Wait Time Enhance+
PP 10Enhances the item's power by a fair amount, dependent on the wait time after using it.
Grade: 30
Charge Item
PP 15Wait Time Enhance x Wait Time Enhance+
Enhances the item's power, dependent on the wait time after using it.
Grade: 60
Power Throw
PP 5Increases the power of the item by a small amount, as well as the wait time after using it.
Items:Grade: 15
Strong Throw
PP 15Increases the power of the item by a large amount, as well as the wait time after using it.
Grade: 60
Annihilation Attack
PP 17Effect: Deals additional damage to the target. The variation in power is very large.
Grade: 50
Full On Attack
PP 6Follow Up Enhance+ x Follow Up Enhance++
Effect: Increases damage done to Broken enemies by 40%.
Grade: 18
Merciless Attack
PP 10Pitiless Attack x Full On Attack
Effect: Increases damage done to Broken enemies by 60%.
Grade: 30
Double Attack
PP 5Extra Attack+ x Extra Attack++
Effect: Adds a moderate amount of extra damage to attacks.
Grade: 15
Burst Addition
PP 2Effect: Slightly increases the amount of Burst Gauge gained when attacking.
Items:Grade: 5
Burst Addition +
PP 4Effect: Increases the amount of Burst Gauge gained when attacking by a small amount.
Items:Grade: 10
Effect: Somewhat increases the amount of Burst Gauge gained when attacking.
Grade: 20
Burst Plus
PP 5Burst Addition x Burst Addition +
Effect: Increases the amount of Burst Gauge gained when attacking by a fair amount.
Grade: 15
Burst Up
PP 10Burst Addition + x Burst Addition ++
Effect: Increases the amount of Burst Gauge gained when attacking.
Grade: 30
Twin Burst
PP 17Effect: Increases the amount of Burst Gauge gained when attacking by a large amount.
Grade: 50
Skill frames increase by 1 (to a maximum of 4). Only has an effect when this item is used as a material for Synthesis.
Items:Increases the base Chain Count by 3. Only has an effect when this item is used as a material for Synthesis.
Items:Adds the Fire elemental attribute. Only has an effect when this item is used as a material for Synthesis.
Items:Adds the Water elemental attribute. Only has an effect when this item is used as a material for Synthesis.
Items:Adds the Wind elemental attribute. Only has an effect when this item is used as a material for Synthesis.
Items:Adds the Earth elemental attribute. Only has an effect when this item is used as a material for Synthesis.
Items:Increases Property level by 1 (to a maximum of 3). Only has an effect when this item is used as a material for Synthesis.
Items:Allows the use of special Synthesis skills when this item is used as a material. Multiple instances of this will enhance the effect of the skill.
Items: