Properties

Effect: Increases sell price at shops by a small amount.

Items:

Grade: 2

Effect: Increases sell price at shops by a good amount.

Items:

Grade: 5

Effect: Increases sell price at shops by a significant amount.

Items:

Grade: 7

High Price x High Price +

Effect: Increases sell price at shops by a significant amount.

Grade: 10

High Price + x High Price ++

Effect: Increases sell price at shops by a huge amount.

Grade: 20

High Class Item x Rare Item

Effect: Increases sell price at shops by leaps and bounds.

Grade: 30

Effect: Reduces necessary Search Equipment frames by 1. Cannot be reduced lower than 1.

Items:

Grade: 15

Effect: Reduces necessary Search Equipment frames by 2. Cannot be reduced lower than 1.

Grade: 30

Equipment Compression x Equipment Compression+

Effect: Reduces necessary Search Equipment frames by 3. Cannot be reduced lower than 1.

Grade: 60

Effect: Increases necessary Search Equipment frames by 1. Item's effect increases by a small amount in exchange.

Items:

Grade: 1

Effect: Increases necessary Search Equipment frames by 2. Item's effect increases in exchange.

Items:

Grade: 10

Equipment Expansion x Equipment Expansion+

Effect: Increases Search Equipment frames by 4. Instead item's effect increases.

Grade: 30

Effect: Raises item's effect by equipment frames x 2%.

Items:

Grade: 5

Effect: Raises item's effect by equipment frames x 4%.

Items:

Grade: 15

Equipment Enhance x Equipment Enhance+

Effect: Raises item's effect by equipment frames x 5%.

Grade: 25

Effect: Selecting this property increases the item's effect power by 10%.

Items:

Grade: 2

Effect: Selecting this property increases the item's effect power by 15%.

Items:

Grade: 5

Effect: Selecting this property increases the item's effect power by 20%.

Items:

Grade: 11

Effect Power Increase x Effect Power Increase+

Effect: Selecting this property increases the item's effect power by 20%.

Grade: 10

Effect Power Increase+ x Effect Power Increase++

Effect: Selecting this property increases the item's effect power by 30%.

Grade: 20

Well Made x Pro Finish

Effect: Selecting this property increases the item's effect power by 50%.

Grade: 40

Effect: Increases the effect of attack items by 5%.

Items:

Grade: 3

Effect: Increases the effect of attack items by 7%.

Items:

Grade: 6

Effect: Increases the effect of attack items by 10%.

Items:

Grade: 8

Destructive Power Up x Destructive Power Up+

Effect: Increases the effect of attack items by 12%.

Grade: 11

Destructive Power Up+ x Destructive Power Up++

Effect: Increases the effect of attack items by 17%.

Grade: 20

Big Destructive Power x Intense Destruct Power

Effect: Increases the effect of attack items by 30%.

Grade: 40

Effect: Slightly enhances attack items by a fixed amount. Weaker power results in stronger enhancement.

Items:

Grade: 6

Effect: Enhances attack items by a fixed amount. Weaker power results in stronger enhancement.

Items:

Grade: 12

Effect: Greatly enhances attack items by a fixed amount. Weaker power results in stronger enhancement.

Items:

Grade: 16

Fixed Power Enhance x Fixed Power Enhance+

Effect: Enhances attack items by a fixed amount. Weaker power results in stronger enhancement.

Grade: 22

Fixed Power Enhance+ x Fixed Power Enhance++

Effect: Greatly enhances attack items by a fixed amount. Weaker power results in stronger enhancement.

Grade: 30

Painful Numbers x Damage Up Numbers

Effect: Massively enhances attack items by a fixed amount. Weaker power results in stronger enhancement.

Grade: 50

Effect: Increases the effect of healing items by 10%.

Items:

Grade: 2

Effect: Increases the effect of healing items by 15%.

Items:

Grade: 6

Effect: Increases the effect of healing items by 20%.

Items:

Grade: 8

Healing Power Up x Healing Power Up+

Effect: Increases the effect of healing items by 25%.

Grade: 11

Healing Power Up+ x Healing Power Up++

Effect: Increases the effect of healing items by 35%.

Grade: 20

Big Healing Power x Intense Healing Power

Effect: Increases the effect of healing items by 50%.

Grade: 40

Effect: Slightly enhances healing items by a fixed amount. Weaker power results in stronger enhancement.

Items:

Grade: 4

Effect: Enhances healing items by a fixed amount. Weaker power results in stronger enhancement.

Items:

Grade: 12

Effect: Greatly enhances healing items by a fixed amount. Weaker power results in stronger enhancement.

Items:

Grade: 16

Fixed Healing Enhance x Fixed Healing Enhance+

Effect: Enhances healing items by a fixed amount. Weaker power results in stronger enhancement.

Grade: 22

Fixed Healing Enhance+ x Fixed Healing Enhance++

Effect: Greatly enhances healing items by a fixed amount. Weaker power results in stronger enhancement.

Grade: 30

Enhance Medicine x Greatly Enhance Medicine

Effect: Massively enhances healing items by a fixed amount. Weaker power results in stronger enhancement.

Grade: 50

Effect: Increases the item's critical chance by 15%.

Items:

Grade: 15

Effect: Increases the item's critical chance by 25%.

Items:

Grade: 25

Effect: Increases the item's critical chance by 35%.

Grade: 35

Critical x Critical+

Effect: Increases the item's critical chance by 40%.

Grade: 40

Critical+ x Critical++

Effect: Item will always critically hit.

Grade: 60

Congenial Finish x Highly Critical

Effect: Item will always critically hit, and result in a kill. (Does not apply to bosses)

Grade: 99

Effect: Reduces the numeric variability of the item, making it easier to get higher numbers.

Items:

Grade: 7

Effect: Halves the numeric variability of the item, making it easier to get higher numbers.

Items:

Grade: 10

Effect Stability x Effect Stability+

Effect: Removes the numeric variability of the item, always resulting in the highest numbers.

Grade: 20

Effect: There is a 15% chance not to consume use count of the item during battle, but it will consume MP instead.

Items:

Grade: 10

Effect: There is a 25% chance not to consume use count of the item during battle, but it will consume MP instead.

Items:

Grade: 20

Effect: There is a 35% chance not to consume use count of the item during battle, but it will consume MP instead.

Grade: 30

Recycle x Recycle+

Effect: There is a 30% chance not to consume use count of the item during battle, but it will consume MP instead.

Grade: 30

Recycle+ x Recycle++

Effect: There is a 50% chance not to consume use count of the item during battle, but it will consume MP instead.

Grade: 50

Low Energy Mode x Reuse Resources

Effect: Use count of the item will never be consumed during battle, but it will consume MP instead.

Grade: 99

Effect: This item will be used automatically when the alchemist's HP falls below 20% in battle, but it will consume MP.

Items:

Grade: 5

Effect: This item will be used automatically when the alchemist's HP falls below 30% in battle, but it will consume MP.

Items:

Grade: 10

Effect: This item will be used automatically when the alchemist's HP falls below 50% in battle, but it will consume MP.

Grade: 15

Increases item's use count by 1. Power is reduced by a small amount in exchange.

Items:

Grade: 6

Increases item's use count by 2. Power is reduced by a fair amount in exchange.

Items:

Grade: 12

Large

PP 6

Use Count +1 x Use Count +2

Increases item's use count by 3.

Grade: 24

Decreases item's use count by 1. Power is increased by a small amount in exchange.

Items:

Grade: 6

Decreases item's use count by 2. Power is increased in exchange.

Items:

Grade: 12

Small

PP 6

Use Count -1 x Use Count -2

Decreases item's use count by 5. Power is massively increased in exchange.

Grade: 24

Increases transfer PP by 3 when this item is used as a material in Synthesis.

Items:

Grade: 3

Increases transfer PP by 5 when this item is used as a material in Synthesis.

Items:

Grade: 7

Increases transfer PP by 7 when this item is used as a material in Synthesis.

Items:

Grade: 10

Transfer PP +3 x Transfer PP +5

Increases transfer PP by 8 when this item is used as a material in Synthesis.

Items:

Grade: 15

Transfer PP +5 x Transfer PP +7

Increases transfer PP by 12 when this item is used as a material in Synthesis.

Grade: 25

PP Frame Expansion x PP Efficiency Enhance

Increases transfer PP by 20 when this item is used as a material in Synthesis.

Grade: 40

HP +10

PP 1

Causes armor to increase maximum HP. Effect: Maximum HP increases by 10.

Items:

Grade: 3

HP +15

PP 2

Causes armor to increase maximum HP. Effect: Maximum HP increases by 15.

Items:

Grade: 6

HP +25

PP 3

Causes armor to increase maximum HP. Effect: Maximum HP increases by 25.

Items:

Grade: 9

HP +10 x HP +15

Effect: Maximum HP increases by 25.

Grade: 10

HP +15 x HP +25

Effect: Maximum HP increases by 40.

Items:

Grade: 15

HP Enhance x HP Big Increase

Effect: Maximum HP increases by 70.

Grade: 25

MP +10

PP 1

Causes armor to increase maximum MP. Effect: Maximum MP increases by 10.

Items:

Grade: 2

MP +15

PP 2

Causes armor to increase maximum MP. Effect: Maximum MP increases by 15.

Items:

Grade: 5

MP +25

PP 3

Causes armor to increase maximum MP. Effect: Maximum MP increases by 25.

Items:

Grade: 9

MP +10 x MP +15

Effect: Maximum MP increases by 25.

Grade: 10

MP +15 x MP +25

Effect: Maximum MP increases by 40.

Grade: 15

MP Enhance x MP Big Increase

Effect: Maximum MP increases by 70.

Grade: 25

Causes armor to enhance all stats. Effect: Increases value of base stats by 5%.

Items:

Grade: 5

Causes armor to enhance all stats. Effect: Increases value of base stats by 7%.

Items:

Grade: 10

Causes armor to enhance all stats. Effect: Increases value of base stats by 10%.

Grade: 15

Parameters +5% x Parameters +7%

Effect: Increases value of base stats by 10%.

Grade: 15

Parameters +7% x Parameters +10%

Effect: Increases value of base stats by 15%.

Grade: 25

Enhances the Body x Draws Out Power

Effect: Increases value of base stats by 20%.

Grade: 50

Causes weapon to enhance attack power. Effect: Increases attack power by 5.

Items:

Grade: 2

Causes weapon to enhance attack power. Effect: Increases attack power by 10.

Items:

Grade: 5

Causes weapon to enhance attack power. Effect: Increases attack power by 15.

Items:

Grade: 9

Attack Power +5 x Attack Power +10

Effect: Increases attack power by 15.

Items:

Grade: 12

Attack Power +10 x Attack Power +15

Effect: Increases attack power by 25.

Grade: 30

Attack Enhance x Attack Boost

Effect: Increases attack power by 40.

Grade: 45

Causes armor to enhance defense. Effect: Increases defense by 5.

Items:

Grade: 3

Causes armor to enhance defense. Effect: Increases defense by 10.

Items:

Grade: 4

Causes armor to enhance defense. Effect: Increases defense by 15.

Grade: 9

Defense +5 x Defense +10

Effect: Increases defense by 15.

Grade: 12

Defense +10 x Defense +15

Effect: Increases defense by 25.

Grade: 30

Defense Enhance x Defense Boost

Effect: Increases defense by 40.

Grade: 45

Causes accessory to increase speed. Effect: Increases speed by 5.

Items:

Grade: 1

Causes accessory to increase speed. Effect: Increases speed by 10.

Items:

Grade: 4

Causes accessory to increase speed. Effect: Increases speed by 15.

Grade: 8

Speed +5 x Speed +10

Effect: Increases speed by 15.

Grade: 12

Speed +10 x Speed +15

Effect: Increases speed by 25.

Grade: 25

Speed Enhance x Speed Boost

Effect: Increases speed by 40.

Grade: 40

Effect: Increases attack power and defense by 10.

Items:

Grade: 10

Attack Enhance x Speed Enhance

Effect: Increases attack power and speed by 10.

Items:

Grade: 10

Defense Enhance x Speed Enhance

Effect: Increases defense and speed by 10.

Items:

Grade: 10

Effect: Increases attack power and defense by 15.

Grade: 20

Attack Boost x Speed Boost

Effect: Increases attack power and speed by 15.

Grade: 20

Defense Boost x Speed Boost

Effect: Increases defense and speed by 15.

Grade: 20

Reduces the consumption of MP. Effect: Reduces MP consumption of skills by 10%.

Items:

Grade: 4

Reduces the consumption of MP. Effect: Reduces MP consumption of skills by 15%.

Items:

Grade: 7

Reduces the consumption of MP. Effect: Reduces MP consumption of skills by 20%.

Items:

Grade: 10

Consumption -10% x Consumption -15%

Effect: Reduces MP consumption of skills by 20%.

Items:

Grade: 10

Consumption -15% x Consumption -20%

Effect: Reduces MP consumption of skills by 30%.

Items:

Grade: 20

Reduce MP Consump x Condense MP Consump

Effect: Reduces MP consumption of skills by 50%.

Grade: 40

Increases the power of skills. Effect: Increases skill power and MP consumption by 5%.

Items:

Grade: 4

Increases the power of skills. Effect: Increases skill power and MP consumption by 7%.

Items:

Grade: 7

Increases the power of skills. Effect: Increases skill power and MP consumption by 10%.

Items:

Grade: 10

Skill Power +5% x Skill Power +7%

Effect: Increases skill power and MP consumption by 12%.

Grade: 10

Skill Power +7% x Skill Power +10%

Effect: Increases skill power and MP consumption by 17%.

Items:

Grade: 20

Skill Power Enhance x Skill Boost

Effect: Increases skill power and MP consumption by 30%.

Grade: 40

Reduce MP Consump x Skill Power Enhance

Effect: Increases skill power by 10%.

Items:

Grade: 15

Condense MP Consump x Skill Boost

Effect: Increases skill power by 15%.

Grade: 20

Halve MP Consump x Skill Huge Enhance

Effect: Increases skill power by 25%.

Grade: 40

Effect: Has a chance to cause Poison when dealing damage.

Items:

Grade: 4

Effect: Has a chance to cause Weakness when dealing damage.

Items:

Grade: 6

Effect: Has a chance to cause Blindness when dealing damage.

Items:

Grade: 9

Effect: Has a chance to cause Slow when dealing damage.

Items:

Grade: 10

Effect: Increases all stats except resistances by 5.

Items:

Grade: 3

Effect: Increases all stats except resistances by 7.

Items:

Grade: 6

Effect: Increases all stats except resistances by 10.

Grade: 9

All Stats +5 x All Stats +7

Effect: Increases all stats except resistances by 12.

Items:

Grade: 15

All Stats +7 x All Stats +10

Effect: Increases all stats except resistances by 17.

Grade: 25

All Stats Enhance x All Stats +17

Effect: Increases all stats except resistances by 30.

Grade: 50

Effect: 3% of damage dealt through attacks is absorbed to recover HP.

Items:

Grade: 4

Effect: 5% of damage dealt through attacks is absorbed to recover HP.

Items:

Grade: 7

Effect: 7% of damage dealt through attacks is absorbed to recover HP.

Items:

Grade: 10

Damage Absorb x Damage Absorb+

Effect: 7% of damage dealt through attacks is absorbed to recover HP.

Items:

Grade: 15

Damage Absorb+ x Damage Absorb++

Effect: 10% of damage dealt through attacks is absorbed to recover HP.

Items:

Grade: 25

HP Absorb x Vitality Absorb

Effect: 15% of damage dealt through attacks is absorbed to recover HP.

Grade: 50

Effect: Enhances the item's effect depending on the strength of Properties present. Stronger Properties cause stronger enhancement.

Items:

Grade: 10

Effect: Enhances the item's effect depending on the strength of Properties present. Stronger Properties cause much stronger enhancement.

Items:

Grade: 20

Effect: Enhances the item's effect depending on the strength of Properties present. Stronger Properties cause vastly stronger enhancement.

Grade: 40

Launches very sharp thorns, causing large continuous damage to the target.

Items:

Induces a superheated state, greatly reducing the target's defense.

Items:

Engulfs the target in extremely cold air, greatly reducing their speed.

Items:

Releases a complex electrical signal affecting the target's nervous system, making them more vulnerable to status conditions.

Items:

Steel thorns ignore defense and deal damage.

Items:

Utilizes scorching geothermal heat from the ground, dealing very large continuous damage to the target.

Items:

Tears a hole into the gap between dimensions, with a chance to instantly KO the target. Does not affect certain enemies.

Items:

Induces powerful electromagnetic waves, pushing the target's turn back a small amount.

Items:

Rotates quickly, increasing the chance of a critical effect.

Items:

Invokes freezing winds, with a chance to slow the target.

Items:

The power of twinkling stars reduces the target's level. Reduced level reduces all stats, as well as damage dealt.

Items:

Draws out the Beast King's blade, ignoring defense and dealing damage to the target.

Items:

An exhausting tone reduces the target's attack power, defense, and speed.

Items:

Uses the destructive power of a solid rock to deal fixed damage to the target.

Items:

A barrel impact deals physical damage to the target.

Items:

The pumpkin monster's curse has a chance to induce weakness in the target.

Items:

All absorbing power neutralizes all enhancing status conditions on the target.

Items:

Greatly enhances the abilities of an attack item, causing additional damage.

Items:

Is very effective against pain, restoring a small amount of HP to the target.

Items:

Heals wounds, restoring HP to the target.

Items:

Stimulates the five senses, restoring a small amount of Break value to the target.

Items:

The power of apples causes the target to recover MP.

Items:

Causes a great mood, reducing the effectiveness of status ailments.

Items:

Activates the source of life, temporarily increasing the maximum HP of the target.

Items:

The mere assumption that this is good medicine restores the target's MP, and a small amount of Break value.

Items:

Causes a condition of stability, reducing the effect of status ailments.

Items:

A refreshing aroma causes the target to recover from KO. The effect is weak.

Items:

A traditional flavor causes the target to recover HP.

Items:

Medicinal compounds cause the target to recover from poison and weakness.

Items:

A soothing flavor causes the target to recover a small amount of HP and MP.

Items:

The shining golden flavor causes the target to deal additional damage when they score a critical hit.

Items:

The secret of life allows the target to automatically revive once after being KO'd.

Items:

The soft, fluffy texture increases the target's defense. This effect lasts for 5 turns.

Items:

An unidentifiable flavor recovers Break value.

Items:

A cleansing aura increases attack power, defense, and speed. This effect lasts for 5 turns.

Items:

Recover from all status ailments.

Items:

Opens the mind's eye, increasing the accuracy of attacks.

Items:

The power of dragons temporarily increases the target's level, increasing their attack power and speed.

Items:

An injection of Slag extract causes recovery from KO.

Items:

Temporarily reduces the amount of MP consumed when using skills.

Items:

The goddess' blessing reduces damage taken by the target by a small amount. Only affects physical and magical damage.

Items:

Dispels the demons of ill health, recovering from blindness and slow.

Items:

Manipulates the flow of time, shortening the wait time after the target's next turn by a small amount.

Items:

Reflects upon exquisite craftsmanship, causing the target to recover a large amount of HP.

Items:

Receive the power of the gods, increasing level, attack power, defense, and speed. This effect lasts for 5 turns.

Items:

Bestows resistance to the elements, reducing fire, water, wind, and earth damage taken.

Items:

Receive the power of dragons, increasing attack power, defense, and speed. This effect grows when facing stronger enemies.

Items:

Releases the power hidden in the elixir, restoring a large amount of HP and MP.

Items:

The taste of fruit restores HP with every turn.

Items:

Effect: Increases power by number of affected targets x 5%.

Items:

Grade: 8

Effect: Increases power by number of affected targets x 10%.

Items:

Grade: 12

Area Bonus x Area Bonus+

Effect: Increases power by number of affected targets x 15%.

Grade: 35

Effect: Increases power by 10 ÷ number of affected targets %.

Items:

Grade: 8

Effect: Increases power by 15 ÷ number of affected targets %.

Grade: 12

Small Number Bonus x Small Number Bonus+

Effect: Increases power by 25 ÷ number of affected targets %.

Grade: 40

Effect: Increases power when use count remaining is 1 by 15%.

Items:

Grade: 8

Effect: Increases power when use count remaining is 1 by 20%.

Grade: 12

Use Up Enhance x Use Up Enhance+

Effect: Increases power when use count remaining is 1 by 35%.

Grade: 40

Effect: Wait time after using item is shortened by 10%. Power is slightly reduced in exchange.

Items:

Grade: 10

Effect: Wait time after using item is shortened by 20%. Power is reduced by a small amount in exchange.

Items:

Grade: 20

Quick Use x Quick Use+

Effect: Wait time after using item is shortened by 30%. Power is reduced by a small amount.

Grade: 50

Effect: The item is completely used up in a single use during battle, but its power increases by use count x 2%.

Items:

Grade: 8

Effect: The item is completely used up in a single use during battle, but its power increases by use count x 4%.

Grade: 12

Count Compression x Count Compression+

Effect: The item is completely used up in a single use during battle, but its power increases by use count x 6%.

Grade: 10

Effect: Increases item's power by use count x 1%.

Items:

Grade: 8

Effect: Increases item's power by use count x 2%.

Items:

Grade: 12

Count Bonus x Count Bonus+

Effect: Increases item's power by use count x 3%.

Grade: 50

Effect: Turns the healing item into a heal over time effect. It persists for 1 turn. Wait time after use is increased by 50% in exchange.

Items:

Grade: 10

Effect: Turns the healing item into a heal over time effect. It persists for 2 turns. Wait time after use is increased by 75% in exchange.

Grade: 20

Time Effect x Time Effect+

Effect: Turns the healing item into a heal over time effect. It persists for 3 turns. Wait time after use is doubled in exchange.

Grade: 40

A traditional soul enhances the material it inhabits. Effect: Increases transfer PP by 50.

Grade: 50

A fire spirit soul enhances the material it inhabits. Effect: Increases HP and attack power.

Grade: 60

A water spirit soul enhances the material it inhabits. Effect: Increases MP and defense.

Grade: 60

A wind spirit soul enhances the material it inhabits. Effect: Increases critical bonus and accuracy.

Grade: 60

An earth spirit soul enhances the material it inhabits. Effect: Bestows turn delay resistance and increases assist recovery rate.

Grade: 60

A light god soul enhances the material it inhabits. Effect: Bestows damage reversal and neutralizes all status ailments.

Grade: 75

A dark god soul enhances the material it inhabits. Effect: Bestows speed increase and reduces skill wait time.

Grade: 75

A lord of day soul enhances the material it inhabits. Effect: Bestows HP regeneration and a chance to avoid KO.

Grade: 75

A lord of night soul enhances the material it inhabits. Effect: Increases critical hit chance and has a chance to reduce wait time.

Grade: 75

A holy soul enhances the material it inhabits. Effect: Bestows damage conversion and reduces physical damage taken.

Grade: 99

A demonic soul enhances the material it inhabits. Effect: Bestows massive attack power increase and massive HP loss per turn.

Grade: 99

A sunlight soul enhances the material it inhabits. Effect: Increases all stats except for resistances and fire and water resistance.

Grade: 60

A moonlight soul enhances the material it inhabits. Effect: Increases all stats except for resistances and wind and earth resistance.

Grade: 60

A star soul enhances the material it inhabits. Effect: Swaps HP and MP, and increases evasion rate.

Grade: 60

A sky soul enhances the material it inhabits. Effect: Increases Assist effects and Burst Gauge fill rate.

Grade: 60

A valorous soul enhances the material it inhabits. Effect: Greatly increases skill power and adds Break value.

Grade: 120

A champion soul enhances the material it inhabits. Effect: Adds damage and causes status changes.

Grade: 120

A vampiric soul enhances the material it inhabits. Effect: Causes a portion of damage dealt to be absorbed.

Grade: 99

A force soul enhances the material it inhabits. Effect: Adds extra damage.

Grade: 120

An awakened soul enhances the material it inhabits. Effect: Bestows enhancement proportional to level differences.

Grade: 120

A dynamic soul enhances the material it inhabits. Effect: Increases maximum HP and bestows automatic KO revival.

Grade: 75

A heroic soul enhances the material it inhabits. Effect: Provides bonuses against powerful enemies and bosses.

Grade: 60

A benevolent soul enhances the material it inhabits. Effect: Provides bonuses against powerful enemies and bosses.

Grade: 99

An enduring soul enhances the material it inhabits. Effect: Greatly increases Break resistance and recovery speed from Breaks.

Grade: 75

A tranquil soul enhances the material it inhabits. Effect: Greatly increases HP and MP recovery while in the rear line.

Grade: 75

Effect: Increases item's effect by 40%.

Grade: 99

Effect: Increases item's effect by 40%.

Grade: 99

Effect: This item will be used automatically when the alchemist's HP falls below 60% in battle.

Grade: 50

Effect: Increases maximum HP and MP by 50.

Grade: 60

Effect: Increases defense by 30, and all base stats by 15%.

Grade: 60

Effect: Increases attack power by 20, and 10% of damage dealt through attacks is absorbed into HP.

Grade: 50

Effect: Increases skill power by 25%, and also reduces skill MP consumption by 25%.

Grade: 75

Effect: Increases power by number of targets affected x 20%.

Grade: 50

Effect: Increases power by 40 ÷ number of targets affected %.

Grade: 50

Effect: Increases power by 25 ÷ number of targets affected % + number of targets affected x 15%.

Grade: 60

Effect: Increases power by 45% when there is 1 use count left.

Grade: 50

Effect: Wait time after using the item is reduced by 50%.

Grade: 75

Effect: The item is completely consumed after 1 use, but its power increases by use count x 7%.

Grade: 50

Effect: Item power increases by use count x 5%.

Grade: 75

The healing item is converted into a heal over time effect, and will also be used automatically when the alchemist's HP falls below 25%.

Grade: 75

Adds extra damage to attacks. Also increases the power of skills.

Grade: 40

Adds a large amount of extra damage to attacks. Also greatly increases the power of skills.

Grade: 75

Adds extra damage to attacks. Also increases the power of skills.

Grade: 60

Adds a large amount of extra damage to attacks. Also greatly increases the power of skills.

Grade: 50

Adds a large amount of extra damage to attacks. Also increases the power of skills by a small amount.

Items:

Grade: 20

Effect: Item's effect is enhanced by equipment frames x 10%.

Grade: 120

Effect: Massively increases the attack item's effect by a fixed amount. The amount gained is inversely proportional to the original value.

Grade: 120

Effect: Massively increases the healing item's effect by a fixed amount. The amount gained is inversely proportional to the original value.

Grade: 120

Effect: Increases all base stats by 33%.

Grade: 120

Effect: Enhances the item's effect dependent on the Properties present. Stronger Properties result in vastly greater enhancement.

Grade: 80

HP Enhance x MP Enhance

Effect: Increases maximum HP and MP by 15.

Items:

Grade: 15

HP Big Increase x MP Big Increase

Effect: Increases maximum HP and MP by 25.

Grade: 25

HP Huge Enhance x MP Huge Enhance

Effect: Increases maximum HP and MP by 40.

Grade: 40

Effect: Greatly reduces the target's attack power.

Grade: 120

Effect: Greatly reduces the target's defense.

Grade: 120

Effect: Greatly reduces the target's speed.

Grade: 120

Effect: Greatly increases the target's attack power.

Grade: 120

Reduces level

Grade: 120

Effect: Greatly increases the target's defense.

Grade: 120

Effect: Greatly increases the target's speed.

Grade: 120

Effect: Greatly increases the target's level.

Grade: 120

Enhances the item's power by a small amount, dependent on the wait time after using it.

Items:

Grade: 15

Enhances the item's power by a fair amount, dependent on the wait time after using it.

Grade: 30

Wait Time Enhance x Wait Time Enhance+

Enhances the item's power, dependent on the wait time after using it.

Grade: 60

Increases the power of the item by a small amount, as well as the wait time after using it.

Items:

Grade: 15

Increases the power of the item, as well as the wait time after using it.

Grade: 30

Power Throw x Power Throw+

Increases the power of the item by a large amount, as well as the wait time after using it.

Grade: 60

Effect: Increases the power and cost of skills by 35%.

Grade: 50

Effect: Deals additional damage to the target. The variation in power is very large.

Grade: 50

Effect: Increases damage done to Broken enemies by 10%.

Grade: 3

Effect: Increases damage done to Broken enemies by 20%.

Grade: 6

Effect: Increases damage done to Broken enemies by 30%.

Grade: 9

Follow Up Enhance

Effect: Increases damage done to Broken enemies by 20%.

Grade: 10

Follow Up Enhance+ x Follow Up Enhance++

Effect: Increases damage done to Broken enemies by 40%.

Grade: 18

Pitiless Attack x Full On Attack

Effect: Increases damage done to Broken enemies by 60%.

Grade: 30

Effect: Adds a minute amount of extra damage to attacks.

Items:

Grade: 4

Effect: Adds a small amount of extra damage to attacks.

Items:

Grade: 7

Effect: Adds a fair amount of extra damage to attacks.

Grade: 10

Extra Attack x Extra Attack+

Effect: Adds extra damage to attacks.

Grade: 10

Extra Attack+ x Extra Attack++

Effect: Adds a moderate amount of extra damage to attacks.

Grade: 15

Sub Attack x Double Attack

Effect: Adds a large amount of extra damage to attacks.

Grade: 30

Effect: Slightly increases the amount of Burst Gauge gained when attacking.

Items:

Grade: 5

Effect: Increases the amount of Burst Gauge gained when attacking by a small amount.

Items:

Grade: 10

Effect: Somewhat increases the amount of Burst Gauge gained when attacking.

Grade: 20

Burst Addition x Burst Addition +

Effect: Increases the amount of Burst Gauge gained when attacking by a fair amount.

Grade: 15

Burst Addition + x Burst Addition ++

Effect: Increases the amount of Burst Gauge gained when attacking.

Grade: 30

Burst Plus x Burst Up

Effect: Increases the amount of Burst Gauge gained when attacking by a large amount.

Grade: 50

Skill frames increase by 1 (to a maximum of 4). Only has an effect when this item is used as a material for Synthesis.

Items:

Increases the base Chain Count by 3. Only has an effect when this item is used as a material for Synthesis.

Items:

Adds the Fire elemental attribute. Only has an effect when this item is used as a material for Synthesis.

Items:

Adds the Water elemental attribute. Only has an effect when this item is used as a material for Synthesis.

Items:

Adds the Wind elemental attribute. Only has an effect when this item is used as a material for Synthesis.

Items:

Adds the Earth elemental attribute. Only has an effect when this item is used as a material for Synthesis.

Items:

Increases Property level by 1 (to a maximum of 3). Only has an effect when this item is used as a material for Synthesis.

Items:

Allows the use of special Synthesis skills when this item is used as a material. Multiple instances of this will enhance the effect of the skill.

Items: