Ultimate Build Discussion

Here's a full rundown of the characters. This includes all passives and the base crit rate (estimated to be 25%), including those you buy through the growth system (but not the stat upgrades that you can buy). The number in parenthesis next to crit power includes the bonus associated with that character's best weapon. Crit power has a base of 25%, which is also added in.

HP MP ATK DEF SPD Crit Rate Crit Power Skill/Item Power Skill/Item WT Notes
Stera 307 345 157 108 148 25% 40% (40%) 40% 15% 10% damage reduction, Avoid KO 20%, Evasion 10%
Lotte 370 260 173 99 140 40% 55% (87%) 15% 10% Ailment reduction 20%, break resistance
Kortes 475 250 215 111 183 30% 40% (40%) 15% 15% HP Regen (10), Damage dealt/received +10% against higher level enemies
Jurie 423 255 245 94 270 25% 40% (40%) 15% Accuracy 50%, evasion 10%, turn delay resist
Homura 460 295 191 111 138 25% 55% (87%) 15% HP Regen (20), auto revive, Quick 25~30%
Miruca 335 305 212 93 190 25% 40% (72%) 15% Damage reduction 10%, ailment reduction 20%, burst increase
Wilbell 303 420 232 93 220 40% 55% (87%) 30% Magic resistance. Pretty sucky passives, actually.
Keith 388 370 223 99 185 50% 50% (50%) 15% HP Regen (20), Avoid KO 20%, Damage dealt/received against higher level enemies
Solle 434 350 198 111 146 55% 40% (40%) 40% Ailment reduction 50%, Accuracy 30%
Escha 363 425 178 99 180 25% 40% (72%) 25% 20% Physical and magic resistance, HP Regen (30), Avoid KO 25%, Evasion
Ayesha 327 450 152 91 173 40% 40% (40%) 305% 20% Ailment immunity, Damage reduction 35%, evasion 10%
Logy 431 334 218 130 166 45% 40% (72%) 15% Accuracy 20%, Level increase, skill +15% when Escha's in trouble lolwhy

Basically, this table is the justification for all the crazy stuff I'll have you do later. But you do have freedom. Keep in mind that crit power has a 100% cap, but skill power does not have a cap. See Equipment Effects for more. The advanced mechanics section in general is a good read if you're interested in custom builds. Or you can just let me tell you what to do. You'll curbstomp everything.

There's only one property that increases item damage -- Valorous Soul. Yep, that's really it.

There are several builds you can do. My tutorial will gear you toward a generic set. If you want to do one of these specialized sets, I'll help you to an extent, but not every special set is accounted for. A lot of the special sets use minor variations on the vanilla set. I'll tell you when you can follow the tutorial (you may have to customize properties) for them.

Vanilla Overview

Weapons will generally emphasize the following:

  • Enhance Burst
  • Skill / Item Power
  • Accuracy (when opposed to Break -- BUT Break does increase damage for enemies that can actually be broken... if you care.)
  • Enhance Crit
  • Attack Power (lowest priority of all these)
  • Valorous Soul, Force Soul, Persisting Attack

And armor will emphasize these:

  • HP/MP... customize this to your build if you super care (Star Soul reverses them). Generally HP.
  • Enhance Crit
  • Defense
  • DMG Cut
  • Assist Recovery
  • Alchemists: Awakened Soul, Benevolent Soul, Heroic Soul
  • Everyone else: Awakened Soul, Evolving Body, Evolves the Body

The "vanilla" accessories are like this:

  • Mirage Talisman @ Soul Evolution, Enhance Crit-XL
  • (DLC) Thunder Outfit @ Ultimate Growth, Ultimate Attack or Ultimate Defense
  • Spirit Belt @ Power of Blessings
  • 2x Earth Spirit Soul
  • 2x Lord of Night Soul
  • And the rest depends on the character

The idea is to max out the crit rate and crit damage bonus, max assist recovery, increase level, skill, and burst damage. Cutting damage is a bonus. Alchemists are supporting roles only, and most of your damage will probably come from Wilbell.

Attack Alchemist Stera

  • Sea Alchemist's Bell @ Enhance Burst, Accuracy, Enhance Item, Enhance Skill; w/ Valorous Soul, Champion Soul (or an all stats variant), Speed Huge Enhance
  • Divine Shirt @ Max MP, Enhance Crit, Defense, DMG Cut; w/ Awakened Soul, Benevolent Soul, Heroic Soul
  • Heart of Fire @ Hide Figure, Power of Light; w/ Lord of Night Soul, Wind Spirit Soul, All Stats Power Up
  • Thunder Outfit @ Ultimate Action, Ultimate Growth; w/ Lord of Night Soul, Wind Spirit Soul, All Stats Power Up

I have tutorials for all of these.

Heart of Fire is used over Mirage Talisman due to item power contributing more damage than Level and Burst Power.

I'd suggest using this if Stera is your main; otherwise, give her a different build.

Mix Lotte

  • Magia Sumonitora @ Enhance Burst, Shorten Item, Enhance Crit, Enhance Skill; w/ Valorous Soul, Super Skills, Skill Huge Enhance
  • Divine Shirt @ Max MP, Enhance Crit, Speed, Evade Attack; w/ Awakened Soul, Evolving Body, Evolves the Body
  • Mirage Talisman @ Soul Evolution, Awakening of Souls, Enhance Crit-XL, Awakened Soul; w/ Skill Huge Enhance, Skill Savings, Skill Boost
  • Thunder Outfit @ Ultimate Attack, Ultimate Growth; w/ Skill Huge Enhance, Skill Savings, Skill Boost

Tutorials for everything. You just need to change the properties to skill-related ones (which isn't recommended on alchemists except for this set).

You will need a couple special Living Trash Cans. They look like this:

  • Trash @ Steals Speed, Absorbs All, MP Consume-L; w/ Deadly Strike or Consumes Soul, Curse of Powerlessness/Defenselessness/Slowness

I would recommend Deadly Strike for the auto-crit.

Support Speed/Quick Alchemist

Basically a setup alchemist. Make your non-main alchemist this.

  • Weapon @ Burst Bonus, Shorten Item, Enhance Skill, Accuracy or Enhance Crit; w/ Champion Soul, All Stat Boost, Speed Huge Enhance
  • Divine Shirt @ Max MP, Enhance Crit, Speed, Evade Attack; w/ Awakened Soul, Evolving Body, Evolves the Body
  • Divine Soul @ Ultimate Revive, Ultimate Fastness; w/ Lord of Night Soul, All Stats Power Up, Lord of Day Soul
  • Meteor Boots @ Tireless Legs, Quick Action, Resists Impacts, Speed +25; w/ Lord of Night Soul, All Stats Power Up, Lord of Day Soul

Tutorials for all. This set emphasizes speed and Quick turns. It's designed to buff, debuff, then Time Watch.

Lord of Day Soul can be replaced with anything you like.

Max Damage Jurie (PS3)

I mean it literally; Jurie is capable of max damage. Note that her weapon is downgraded to eliminate the need for Wind Spirit Soul.

  • Bloody Claws @ Enhance Skill, Enhance Burst, Enhance Crit, Enhance Break; w/ Valorous Soul, Force Soul, Persisting Attack
  • Divine Shirt @ Max MP, Enhance Crit, Speed, Evade Attack; w/ Awakened Soul, Evolving Body, Evolves the Body
  • Mirage Talisman @ Soul Evolution, Awakenening of Souls, Enhance Crit-XL; w/ Lord of Night Soul, Sky Soul, Skill Huge Enhance
  • Thunder Outfit @ Ultimate Attack, Ultimate Growth; w/ Lord of Night Soul, Sky Soul, Skill Huge Enhance

You're on your own for the Bloody Claws. With good buff items, her attack should reach the cap. Evolving/Evolves may be unnecessary in that case, in which case Benevolent and Heroic Soul would give a bit more damage. (Yeah, experiment with that if you want.)

Infinite Turn Keith (PS3)

Note the downgraded weapon to eliminate the need for Wind Spirit Soul.

  • Zodiac Gem @ Enhance Skill, Enhance Burst, Enhance Crit, Accuracy; w/ Valorous Soul, Force Soul, Persisting Attack
  • Divine Coat @ Max HP, Assist Recovery, Defense, Less Action Chance; w/ Awakened Soul, Evolving Body, Evolves the Body
  • Divine Soul @ Ultimate Revive, Ultimate Fastness; w/ Lord of Night Soul, Halve MP Consumption, Earth Spirit Soul or Skill Savings
  • Meteor Boots @ Tireless Legs, Quick Action, Resists Impacts; w/ Lord of Night Soul, Halve MP Consumption, Earth Spirit Soul or Skill Savings

You're on your own for the Zodiac Gem.

Homura, Wilbell, and Jurie can all use this set too, but they have other roles to fill.

Ultimate Revive revives KOed characters, so if Keith is killed the game will revive and resume infinite turns. Keith has ridiculously low assist recovery, hence Earth Spirit Soul x2 AND Assist-L. Not a requirement by any means.

Burst Building Homura (PS3)

You can still burst build somewhat, but the infinite turn setups are gone in later versions.

  • Meteorite Sword @ Enhance Skill, Burst Bonus, Enhance Crit, Accuracy; w/ Burst Addition++, Burst Up, Twin Burst
  • Divine Shirt @ Max MP, Enhance Crit, Speed, Evade Attack; w/ Awakened Soul, Evolving Body, Evolves the Body
  • Thunder Outfit @ Ultimate Action, Ultimate Growth; w/ Lord of Night Soul, Sky Soul, Dark God Soul or All Stats Power Up
  • Meteor Boots @ Tireless Legs, Quick Action, Resists Impacts, Speed +25; w/ Lord of Night Soul, Sky Soul, Dark God Soul or All Stats Power Up

You'll need to figure out the Metorite Sword on your own.

Dark God Soul should be used if you are also using a Time Watch.

For a small variant, use Valorous/Force/Persisting on the sword, and drop Sky Soul from accessories. Homura will get the first few turns; use Chaos Blades to break the boss, burst, then nuke the boss with someone else.

Burst Building Escha

This is a MIN DAMAGE set. Basically pure setup for someone else. The weapon needs low effect.

  • Sky Alchemy Staff @ Enhance Break; w/ Burst Addition ++, Burst Up, Twin Burst
  • Riveted Shirt @ Max HP, Avoid KO, Speed, Evade Attack; w/ Speed Huge Enhance, Speed Boost, Defense & Speed Boost
  • Divine Soul @ Ultimate Revive, Ultimate Fastness; w/ Lord of Night Soul, Halve MP Consumption, Dark God Soul or All Stats Power Up
  • Meteor Boots @ Tireless Legs, Quick Action, Resists Impacts, Speed +25; w/ Lord of Night Soul, Halve MP Consumption, Dark God Soul or All Stats Power Up

This doubles as a chain building set. As with Homura, Dark God Soul is for Time Watch usage.

You'll have to figure out the Sky Alchemy Staff and Rivited Shirt.

Assist Tank Solle

  • Vanilla weapon/armor
  • Planet Sphere @ Ultimate Dexterity, Ultimate Doge; w/ Light God Soul, Earth Spirit Soul, Lord of Day Soul
  • Divine Soul @ Ultimate Assist Speed, Ultimate Evolution; w/ Light God Soul, Holy Soul, Star Soul

His skills are ridiculously slow, so Planet Sphere is used. But his assist guard allows him to tank any hit for 1 HP. This set makes that his only purpose. His buffs aren't particularly good compared to items, so avoid them.

Keith can use this as well, but he may need an extra Earth Spirit Soul.

No tutorial for Planet Sphere.

Usage Notes

  • Jurie is the best character to have, bar none. Her field burst is that good. Her max damage output was nerfed after the PS3 version though.
  • If you have Solle, his Field Burst is also that good.
  • Wilbell is pretty generically strong, especially without special setups.
  • Escha is crazy broken for her ability to increase burst... DURING BURST. Her field burst increases item power, so that's useful too.
  • Ayesha also has that 'increase burst during burst' thing. She can also delete timecards, which is neat at lower levels but everything turns to butter at this level.
  • Kortes has one (...and only one) rather useful feature: his field burst. Yeah, he's the most useless.
  • The setup alchemist can also be used to build chain via Lava Cube spamming. A fast Solle can work to the same effect.
  • Attack items are honestly pretty garbage if used purely as attack items. Even Lotte's Mix set requires nonstandard items and a skill based equipment set.
  • Hence, items are best as chain builders, buff/debuff, and healing.
  • Miruca has a skill that gives magic weakness on enemies; that's good with Wilbell. And that's her only use, poor girl.
  • Homura's primary use as an infinite turn type has been nerfed after the PS3 version.

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