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Effects

Deals physical damage.Damage dealt is affected by the target's defense value.

Deals strong physical damage. Damage dealt is affected by the target's defense value.

Deals fire damage. Fire damage dealt is affected by the target's fire resistance.

Deals strong fire damage. Fire damage dealt is affected by the target's fire resistance.

Deals water damage. Water damage dealt is affected by the target's water resistance.

Deals strong water damage. Water damage dealt is affected by the target's water resistance.

Deals wind damage. Wind damage dealt is affected by the target's wind resistance.

Deals strong wind damage. Wind damage dealt is affected by the target's wind resistance.

Deals earth damage. Earth damage dealt is affected by the target's Earth resistance.

Causes fire to rain from the sky, dealing fire damage. This will repeat throughout the battle.

Creates an intense current of water, dealing a large amount of water damage.

Generates an intense tempest, dealing a large amount of wind damage.

Causes a shockwave that deals a large amount of earth damage. Larger foes take more damage.

Deals physical damage with poison. Causes additional damage if the target has status ailments.

Calls forth a Slag model, dealing physical damage to the target. The effect changes with repeated use.

Detonates an ancient bomb, dealing massive fire damage.

Calls forth various things from a mysterious picture book, dealing physical damage.

Releases immense power sealed within a magical book, dealing powerful damage from all elements.

Releases the power of a fire crystal, dealing fire damage to the target.

Releases the power of a water crystal, dealing water damage to the target.

Releases the power of a wind crystal, dealing wind damage to the target.

Releases the power of an earth crystal, dealing earth damage to the target.

Move instantly, giving a chance to move twice in a row.

Releases hidden power, dealing powerful physical damage to the target with a sword attack.

Thorns burst forth, dealing minor physical damage to the target. The power is very small.

An explosion causes physical damage to the target. The power is small.

Sprays many sharp thorns packed inside, dealing physical damage. The power is fairly high.

Thorns lodge into the target, dealing HP damage each turn. The effect is very small.

Sharp thorns lodge into the target, dealing HP damage each turn. The effect is small.

Piercing thorns lodge into the target, dealing HP damage each turn. The effect is fairly large.

The target is engulfed in searing hellfire, with a chance of killing it instantly.

Freezes the target with intense cold and delays its turn. This effect diminishes with use.

Shocks the target with intense electricity, reducing its HP. The amount reduced varies with max HP.

Deals continuous fire damage through burns. The effect is fairly small.

Deals continuous fire damage through severe burns. The effect is large.

Deals a fixed amount of damage to the target, ignoring defenses. The effect is very small.

Deals a fixed amount of damage to the target, ignoring defenses. The effect is small.

Deals a fixed amount of damage to the target, ignoring defenses. The effect is large.

Deals a fixed amount of damage to the target, ignoring defenses. The effect is very large.

Deals a fixed amount of damage to the target, ignoring defenses. The effect is very large, but may vary.

The rain of fire launches projectiles, dealing additional physical damage to the target.

The firestorm is accompanied by falling meteorites that deal a large amount of physical damage.

The tempest launches small stones, dealing additional physical damage to the target.

The tempest hurls small boulders, dealing a large amount of physical damage to the target as well.

Decreases all of the target's stats by a large amount.

Has a chance of afflicting the target with poison, blindness, and weakness.

A strange dream flies from the picture book, dealing additional physical damage.

A mysterious incantation calls forth good and bad events. The good events require a continuous effect.

A mysterious incantation calls forth good and bad events. The bad event's power is reduced by Luck.

Can be thrown quickly, reducing the waiting time after use.

Delays the target's next turn by a small amount. This effect decreases until the target has another turn.

Delays the target's next turn by a fair amount. This effect decreases until the target has another turn.

Delays the target's next turn by a large amount. This effect decreases until the target has another turn.

Decreases all of the target's stats by a small amount.

Decreases all of the target's stats by a fair amount.

Decreases all of the target's stats by a large amount.

Decreases the target's attack power by a small amount.

Decreases the target's attack power by a fair amount.

Decreases the target's attack power by a large amount.

Decreases the target's defense power by a small amount.

Decreases the target's defense power by a fair amount.

Decreases the target's defense power by a large amount.

Decreases the target's speed by a small amount.

Decreases the target's speed by a fair amount.

Decreases the target's speed by a large amount.

Has a slight chance of blinding the target, which reduces its hit accuracy and dodge chance.

Has a moderate chance of blinding the target, which reduces its hit accuracy and dodge chance.

Has a high chance of blinding the target, which reduces its hit accuracy and dodge chance.

Has a slight chance of poisoning the target. Poison causes damage every turn.

Has a moderate chance of poisoning the target. Poison causes damage every turn.

Has a high chance of poisoning the target. Poison causes damage every turn.

Has a slight chance of slowing the target, which increases the time it takes between taking actions.

Has a chance of slowing the target, which increases the time it takes between taking actions.

Has a high chance of slowing the target, which increases the time it takes between taking actions.

Has a slight chance of weakening the target, which greatly reduces the power of skills.

Has a moderate chance of weakening the target, which greatly reduces the power of skills.

Has a high chance of weakening the target, which greatly reduces the power of skills.

Afflicts the target with a random status effect out of: Poison, Blindness, Slow, or Weakness.

Reduces the target's critical hit chance.

Greatly increases the chance of being targeted by enemies.

Deals a small amount of damage to the target, which increases with the number or status effects on it.

Deals damage to the target, which increases with the number or status effects on it.

Deals a large amount of damage to the target, which increases with the number or status effects on it.

Causes the target to continually take damage. The effect increases as the target's HP is reduced.

Causes the target to continually take damage. The effect greatly increases as the target's HP drops.

Causes the target to continuously take minor damage for a short duration.

Causes the target to continuously take moderate damage for a short duration.

Causes the target to continuously take great damage for a short duration.

Deals physical damage to the target and absorbs a portion of damage dealt to heal HP.

Deals great physical damage to the target and absorbs a portion of damage dealt to heal HP.

Deals a very great physical damage to the target and absorbs a portion of damage dealt to heal HP.

Reduces the target's chance of dodging attacks.

Greatly reduces the target's chance of dodging attacks.

Increases the effects of status effects on the target, but not the chance of dealing status effects.

Increases damage taken by the target. The effect does not stack, but can be overwritten.

Reduces the target's attack, defense, and speed, and adds them to the user's stats temporarily.

Can instantly kill the target if its HP is below a certain amount. Some enemies are immune to this.

Deals physical damage to the target. The effect increases when more enemies are in the area.

Deals fire, water, wind, and earth damage to the target.

Summons a healing cloud that restores HP to characters within it over time. The effect is small.

Summons a healing cloud that restores HP to characters within it over time. The effect is moderate.

Summons a healing cloud that restores HP to characters within it over time. The effect is large.

Summons a Slag model that restores HP and performs other support actions. The effect is slight.

Summons a Slag model that restores HP and performs other support actions. The effect is moderate.

Summons a Slag model that restores HP and performs other support actions. The effect is large.

When the target of this effect is KO'd, it will automatically be revived on the target's next turn.

Restores a minor amount of the target's HP.

Restores a small amount of the target's HP.

Restores a fair amount of the target's HP.

Restores a large amount of the target's HP.

Restores a great amount of the target's HP.

Restores a massive amount of the target's HP.

Causes a minor HP recovery bonus.

Causes a small HP recovery bonus.

Causes a fair HP recovery bonus.

Causes a large HP recovery bonus.

Restores a large amount of MP.

Revives the target and restores a minor amount of HP.

Revives the target and restores a small amount of HP.

Revives the target and restores a fair amount of HP.

Revives the target and restores a large amount of HP.

Revives the target and restores a great amount of HP.

Restores a small amount of HP on the target's next turn.

Restores a fair amount of HP on the target's next turn.

Restores a large amount of HP on the target's next turn.

Restores a minor percentage of the target's maximum HP.

Restores a small percentage of the target's maximum HP.

Restores a fair percentage of the target's maximum HP.

Restores a large percentage of the target's maximum HP.

Restores a great percentage of the target's maximum HP.

Restores a massive percentage of the target's maximum HP.

Automatically revives on the next turn after being KO'd and provides a small amount of healing.

Automatically revives on the next turn after being KO'd and provides a moderate amount of healing.

Automatically revives on the next turn after being KO'd and provides a large amount of healing.

Automatically revives on the next turn after being KO'd.

Reduces the strength of status ailments by a small amount.

Reduces the strength of status ailments by a fair amount.

Reduces the strength of status ailments by a good amount.

Cures the target of all status ailments.

Refreshes the mind, restoring a tiny amount of MP.

Clears the mind, restoring a small amount of MP.

Energizes the mind, restoring a fair amount of MP.

Restores a small amount of the target's HP and MP.

Restores a fair amount of the target's HP and MP.

Restores a large amount of the target's HP and MP.

A strong tune increases the target's attack power. The effect lasts for 5 turns.

A gentle tune increases the target's defense power. The effect lasts for 5 turns.

A phantasmagoric tune increases the target's attack and defense power. The effect lasts 5 turns.

A discordant cacophony damages the target's MP.

Food sits in the target's stomach, delaying its next turn slightly.

The target eats until lethargic, greatly delaying its next turn.

Gathers allies around the user.

Spreads allies out.

Greatly increases all the target's stats, but halves maximum HP temporarily.

The target regenerates a minor amount of HP for the next 3 turns.

The target regenerates a small amount of HP for the next 3 turns.

The target regenerates a fair amount of HP for the next 3 turns.

The target regenerates a large amount of HP for the next 3 turns.

The target regenerates a great amount of HP for the next 3 turns.

The target regenerates a massive amount of HP for the next 3 turns.

Reduces the wait after the target's next turn by a small amount.

Reduces the wait after the target's next turn by a fair amount.

Reduces the wait after the target's next turn by a large amount.

Consumes HP to restore a large amount of MP.

Reduces the amount of damage the target takes from the next attack.

Greatly reduces the amount of damage the target takes from the next attack.

Massively reduces the amount of damage the target takes from the next attack.

Slightly increases the target's maximum HP during battle.

Moderately increases the target's maximum HP during battle.

Greatly increases the target's maximum HP during battle.

The nutritious flavor increases all stats by a small amount.

The highly nutritious flavor increases all stats.

Warms the body, increasing water resistance.

Cools the body, increasing fire resistance.

Consumes a small amount of MP. The effect will cause Weakness if MP is insufficient.

Consumes a fair amount of MP. The effect will cause Weakness if MP is insufficient.

Consumes a large amount of MP. The effect will cause Weakness if MP is insufficient.

Consumes a huge amount of MP. The effect will cause Weakness if MP is insufficient.

Consumes a massive percentage of max HP.

Increases the target's attack power a small amount for the next 5 turns.

Increases the target's attack power a fair amount for the next 5 turns.

Increases the target's attack power a large amount for the next 5 turns.

Increases the target's speed a small amount for the next 5 turns.

Increases the target's speed a fair amount for the next 5 turns.

Increases the target's speed a large amount for the next 5 turns.

Increases the target's defense a small amount for the next 5 turns.

Increases the target's defense a fair amount for the next 5 turns.

Increases the target's defense a large amount for the next 5 turns.

Increases all the target's stats by a small amount for the next 5 turns.

Increases all the target's stats by a fair amount for the next 5 turns.

Increases all the target's stats by a large amount for the next 5 turns.

Increases the target's dodge chance by a small amount for the next 5 turns.

Increases the target's dodge chance by a fair amount for the next 5 turns.

Increases the target's dodge chance by a large amount for the next 5 turns.

Draws from the hidden healing power in the apple, restoring a large amount of HP and MP.

Offers the apple to the heavens to receive a blessing that briefly raises all stats and maximum HP.

Experience a miracle created by the apple that will automatically revive the target when KO'd.

Raises the target's fire resistance by a small amount for the next 5 turns.

Raises the target's fire resistance by a fair amount for the next 5 turns.

Raises the target's fire resistance by a large amount for the next 5 turns.

Raises the target's water resistance by a small amount for the next 5 turns.

Raises the target's water resistance by a fair amount for the next 5 turns.

Raises the target's water resistance by a large amount for the next 5 turns.

Raises the target's wind resistance by a small amount for the next 5 turns.

Raises the target's wind resistance by a fair amount for the next 5 turns.

Raises the target's wind resistance by a large amount for the next 5 turns.

Raises the target's earth resistance by a small amount for the next 5 turns.

Raises the target's earth resistance by a fair amount for the next 5 turns.

Raises the target's earth resistance by a large amount for the next 5 turns.

Raises all the target's stats for the entire battle. The effect increases against stronger foes.

Raises all the target's stats for the battle. The effect greatly increases against stronger foes.

Raises all the target's stats for the battle. The effect massively increases against stronger foes.

Slightly decreases physical damage taken by the target by a set amount.

Moderately decreases physical damage taken by the target by a set amount.

Greatly decreases physical damage taken by the target by a set amount.

Slightly reduces the wait time between turns, in exchange for a period of constant damage.

Moderately reduces the wait time between turns, in exchange for a period of constant damage.

Greatly reduces the wait time between turns, in exchange for a period of constant damage.

Increases the target's critical chance by a small amount.

Increases the target's critical chance by a fair amount.

Increases the target's critical chance by a large amount.

Increases the target's critical bonus by a small amount.

Increases the target's critical bonus by a fair amount.

Increases the target's critical bonus by a large amount.

Increases the chances of finding better relics in the field.

Greatly increases the chances of finding better relics in the field.

Increases the chances of finding better materials in the field.

Greatly increases the chances of finding better materials in the field.

Increases the field gauge by 25%.

Increases the field gauge by 50%.

Use this to instantly return to the Atelier.

Increases speed by 25.

Actions increase the gauge by an extra 10%.

Actions increase the gauge by an extra 25%.

Exchanges up to 50% of max HP and max MP.

Exchanges 100% of HP and MP.

Increases defense power by 6.

Increases critical chance by 15%.

Increases defense power by 15, and water resistance by 20.

Increases hit chance by 25%.

7% of damage taken is subtracted from MP instead.

10% of damage taken is subtracted from MP instead.

15% of damage taken is subtracted from MP instead.

Reduces waiting time after using skills by 7%.

Reduces waiting time after using skills by 10%.

Balances attack power, defense power, and speed.

Transfers 15% of defense power and speed to attack power.

Transfers 15% of attack power and speed to defense power.

Transfers 15% of attack power and defense power to speed.

Slightly increases attack power, defense power, and speed. The bonus is greater when at higher levels.

Moderately increases attack power, defense power, and speed. The bonus is greater when at higher levels.

Increases expected damage. The effect increases with level.

Increases expected damage by a fair amount. The effect increases with level.

Increases expected damage by a small amount. The effect increases with level.

Always deal critical hits against Slag type monsters.

Always deal critical hits against Beast type monsters.

Always deal critical hits against Spirit type monsters.

Always deal critical hits against Dragon type monsters.

Increases maximum HP by 15.

Increases maximum HP by 25.

Increases maximum MP by 10.

Increases maximum MP by 20.

Increases maximum HP by 20 and maximum MP by 15.

Increases attack power by 5.

Increases attack power by 10.

Increases defense power by 10.

Increases defense power by 20.

Increases speed by 15.

Increases speed by 30.

Increases chance to be targeted during battle.

Decreases chance to be targeted during battle.

Greatly increases chance of success when using the "Run" command.

Reduces HP by a large amount every turn.

Restores a small amount of HP every turn.

Restores a fair amount of HP every turn.

Restores a large amount of HP every turn.

Increases the chances of getting items from battle by a small amount.

Increases the chances of getting items from battle by a fair amount.

Increases money earned from battle by a small amount.

Increases money earned from battle by a fair amount.

Increases experience gained from battle by a small amount.

Increases experience gained from battle by a fair amount.

Provides a low chance of surviving a hit that would normally reduce HP to 0.

Increases all stats by a set amount when fighting powerful foes or higher-level foes.

Increases fire resistance by 33.

Increases water resistance by 33.

Increases wind resistance by 33.

Increases earth resistance by 33.

Increases critical chance by 33%.

Reduces chances of being afflicted with status effects by a small amount.

Reduces chances of being afflicted with status effects.

A small portion of HP damage is absorbed as MP, and vice versa.

Increases damage bonus from critical hits by 15%.

Increases damage bonus from critical hits by 10%.

Absorbs 10% of damage dealt into own HP.

Increases skill power by 10%.

Increases skill power by 15%.

Increases skill power by 20%.

Increases chances of afflicting status ailments and other chance effects by 33%.

Deals additional fire damage during battle.

Deals additional water damage during battle.

Deals additional wind damage during battle.

When HP drops below 25%, critical hit and dodge chances increase.

Increases effectiveness of all support actions by 15%.

Increases effectiveness of all support actions by 30%.

Increases effect of guard support by 50%.

Increases dodge chance by 7%.

Increases dodge chance by 10%.

Increases dodge chance by 15%.

Reduces physical damage by 7%.

Reduces physical damage by 15%.

Reduces physical damage by 10%.

Immunity to instant death.

Immunity to all status ailments.

Automatically revives from KO during next turn in battle. Recovered HP is small.

Automatically revives from KO during next turn in battle. Recovered HP is fairly small.

Automatically revives from KO during next turn in battle. Recovered HP is fair.

Increases coordination value by 10% when attacking.

Increases coordination value by 7% when attacking.

Increases MP regeneration by 50% while in the back line.

Increases MP regeneration by 100% while in the back line.

Greatly increase the power of Finishing attacks.

Halves the duration of turn-delaying effects.

Immunity to turn-delaying effects.

Increases support gauge by an extra 25% when taking actions.

Reduces physical damage by 5% and slightly reduces chances of being afflicted with status ailments.

Absorbs a portion of HP and MP damage into the opposite pool. The effect is moderate.

Halves the chance of being afflicted by status ailments.

Increases fire and water resistances by 10.

Increases fire and water resistances by 20.

Increases wind and earth resistances by 10.

Increases wind and earth resistances by 20.

Reduces speed by 25.

Increases hit chance by 20%, and dodge chance by 10%.

Adds additional fire damage to attacks. Effect is small.

Adds additional water damage to attacks. Effect is small.

Adds additional wind damage to attacks. Effect is small.

Increases attack power by 5, and increases critical hit damage bonus by 10%.

Absorbs a portion of damage dealt into HP.

Power and hit chance of attacks are increased slightly.

Absorbs a portion of HP and MP damage into the opposite pool. The effect is very small.

Increases expected value of damage slightly. The effect increases at higher levels.

Damage bonus for critical hits increases by 10%.

Has a low chance of decreasing the wait time after turns by a slight amount.

Has a fairly low chance of decreasing the wait time after turns by a slight amount.

Increases maximum HP by 35.

Increases maximum HP by 50.

Increases maximum MP by 25.

Increases maximum MP by 30.

Recovers a fair amount of HP every turn.

Recovers a moderate amount of HP every turn.

Provides a very low chance of surviving a hit that would normally reduce HP to 0.

Provides a fairly low chance of surviving a hit that would normally reduce HP to 0.

Provides a moderate chance of surviving a hit that would normally reduce HP to 0.

Provides a high chance of surviving a hit that would normally reduce HP to 0.

Using an item has a chance of causing a critical.

Erases all enemy symbols from the Field Map when used. This has no effect on powerful foes.

Allows the target to take 2 turns in a row during battle, for the next 4 turns.

Allows the target to take 3 turns in a row during battle, for the next 6 turns.

Increases fire and water resistances by 25.