Effects

Phy Damage L

Deals physical damage.Damage dealt is affected by the target's defense value.

Phy Damage S

Deals strong physical damage. Damage dealt is affected by the target's defense value.

Fire Damage L

Deals fire damage. Fire damage dealt is affected by the target's fire resistance.

Fire Damage S

Deals strong fire damage. Fire damage dealt is affected by the target's fire resistance.

Water Damage L

Deals water damage. Water damage dealt is affected by the target's water resistance.

Water Damage S

Deals strong water damage. Water damage dealt is affected by the target's water resistance.

Wind Damage L

Deals wind damage. Wind damage dealt is affected by the target's wind resistance.

Wind Damage S

Deals strong wind damage. Wind damage dealt is affected by the target's wind resistance.

Earth Damage L

Deals earth damage. Earth damage dealt is affected by the target's Earth resistance.

Rain of Fire

Causes fire to rain from the sky, dealing fire damage. This will repeat throughout the battle.

Flash Flood

Creates an intense current of water, dealing a large amount of water damage.

Eye of Storm

Generates an intense tempest, dealing a large amount of wind damage.

Impact

Causes a shockwave that deals a large amount of earth damage. Larger foes take more damage.

Poison Damage L

Deals physical damage with poison. Causes additional damage if the target has status ailments.

Slag Craft L

Calls forth a Slag model, dealing physical damage to the target. The effect changes with repeated use.

D. Explosion

Detonates an ancient bomb, dealing massive fire damage.

Candy Dream

Calls forth various things from a mysterious picture book, dealing physical damage.

Four Heavens

Releases immense power sealed within a magical book, dealing powerful damage from all elements.

Flame Strike

Releases the power of a fire crystal, dealing fire damage to the target.

Hyd Strike

Releases the power of a water crystal, dealing water damage to the target.

Wind Blade

Releases the power of a wind crystal, dealing wind damage to the target.

Earth Strike

Releases the power of an earth crystal, dealing earth damage to the target.

Lightning Speed

Move instantly, giving a chance to move twice in a row.

Einzelkampf

Releases hidden power, dealing powerful physical damage to the target with a sword attack.

Bursting

Thorns burst forth, dealing minor physical damage to the target. The power is very small.

Explosive

An explosion causes physical damage to the target. The power is small.

Thorn Strike

Sprays many sharp thorns packed inside, dealing physical damage. The power is fairly high.

Embedding Thorns

Thorns lodge into the target, dealing HP damage each turn. The effect is very small.

Shredding Thorns

Sharp thorns lodge into the target, dealing HP damage each turn. The effect is small.

Piercing Thorns

Piercing thorns lodge into the target, dealing HP damage each turn. The effect is fairly large.

Cremate

The target is engulfed in searing hellfire, with a chance of killing it instantly.

Freeze Solid

Freezes the target with intense cold and delays its turn. This effect diminishes with use.

Intense Thunder

Shocks the target with intense electricity, reducing its HP. The amount reduced varies with max HP.

Inflicts Burns

Deals continuous fire damage through burns. The effect is fairly small.

Inflicts Burns S

Deals continuous fire damage through severe burns. The effect is large.

Fixed Damage

Deals a fixed amount of damage to the target, ignoring defenses. The effect is very small.

Piercing Damage

Deals a fixed amount of damage to the target, ignoring defenses. The effect is small.

Defense Ignor

Deals a fixed amount of damage to the target, ignoring defenses. The effect is large.

Set % Damage

Deals a fixed amount of damage to the target, ignoring defenses. The effect is very large.

Unstable Damage

Deals a fixed amount of damage to the target, ignoring defenses. The effect is very large, but may vary.

Stray Bullets

The rain of fire launches projectiles, dealing additional physical damage to the target.

Falling Stars

The firestorm is accompanied by falling meteorites that deal a large amount of physical damage.

Stones

The tempest launches small stones, dealing additional physical damage to the target.

Boulders

The tempest hurls small boulders, dealing a large amount of physical damage to the target as well.

Decrease Stats

Decreases all of the target's stats by a large amount.

Triple Handicap

Has a chance of afflicting the target with poison, blindness, and weakness.

Daydream

A strange dream flies from the picture book, dealing additional physical damage.

Golden Curse

A mysterious incantation calls forth good and bad events. The good events require a continuous effect.

Impish Mischief

A mysterious incantation calls forth good and bad events. The bad event's power is reduced by Luck.

Quick Throw

Can be thrown quickly, reducing the waiting time after use.

Slows Movement

Delays the target's next turn by a small amount. This effect decreases until the target has another turn.

Stops Movement

Delays the target's next turn by a fair amount. This effect decreases until the target has another turn.

Major mov Stop

Delays the target's next turn by a large amount. This effect decreases until the target has another turn.

All Stats Down L

Decreases all of the target's stats by a small amount.

All Stats Down M

Decreases all of the target's stats by a fair amount.

All Stats Down S

Decreases all of the target's stats by a large amount.

Attack Down L

Decreases the target's attack power by a small amount.

Attack Down M

Decreases the target's attack power by a fair amount.

Attack Down S

Decreases the target's attack power by a large amount.

Defense Down L

Decreases the target's defense power by a small amount.

Defense Down M

Decreases the target's defense power by a fair amount.

Defense Down S

Decreases the target's defense power by a large amount.

Speed Down L

Decreases the target's speed by a small amount.

Speed Down M

Decreases the target's speed by a fair amount.

Speed Down S

Decreases the target's speed by a large amount.

Minor Blindness

Has a slight chance of blinding the target, which reduces its hit accuracy and dodge chance.

Causes Blindness

Has a moderate chance of blinding the target, which reduces its hit accuracy and dodge chance.

Strong Blindness

Has a high chance of blinding the target, which reduces its hit accuracy and dodge chance.

Minor Poison

Has a slight chance of poisoning the target. Poison causes damage every turn.

Causes Poison

Has a moderate chance of poisoning the target. Poison causes damage every turn.

Strong Poison

Has a high chance of poisoning the target. Poison causes damage every turn.

Dullness

Has a slight chance of slowing the target, which increases the time it takes between taking actions.

Dulls Legs

Has a chance of slowing the target, which increases the time it takes between taking actions.

Greatly Dulls

Has a high chance of slowing the target, which increases the time it takes between taking actions.

Slight Reduction

Has a slight chance of weakening the target, which greatly reduces the power of skills.

Reduces Stats

Has a moderate chance of weakening the target, which greatly reduces the power of skills.

Big stats reduc.

Has a high chance of weakening the target, which greatly reduces the power of skills.

Induces Changes

Afflicts the target with a random status effect out of: Poison, Blindness, Slow, or Weakness.

Crit rate down

Reduces the target's critical hit chance.

Attracts

Greatly increases the chance of being targeted by enemies.

Status Damage L

Deals a small amount of damage to the target, which increases with the number or status effects on it.

Status Damage M

Deals damage to the target, which increases with the number or status effects on it.

Status Damage S

Deals a large amount of damage to the target, which increases with the number or status effects on it.

Opens Wounds

Causes the target to continually take damage. The effect increases as the target's HP is reduced.

Major Wounds

Causes the target to continually take damage. The effect greatly increases as the target's HP drops.

Const. Damage L

Causes the target to continuously take minor damage for a short duration.

Const. Damage M

Causes the target to continuously take moderate damage for a short duration.

Const. Damage S

Causes the target to continuously take great damage for a short duration.

Damage Absorb L

Deals physical damage to the target and absorbs a portion of damage dealt to heal HP.

Damage Absorb M

Deals great physical damage to the target and absorbs a portion of damage dealt to heal HP.

Damage Absorb S

Deals a very great physical damage to the target and absorbs a portion of damage dealt to heal HP.

Evasion Down

Reduces the target's chance of dodging attacks.

Evasion Down S

Greatly reduces the target's chance of dodging attacks.

Weak to Changes

Increases the effects of status effects on the target, but not the chance of dealing status effects.

Weak to Attacks

Increases damage taken by the target. The effect does not stack, but can be overwritten.

All Stat Drain S

Reduces the target's attack, defense, and speed, and adds them to the user's stats temporarily.

Hit Vitals

Can instantly kill the target if its HP is below a certain amount. Some enemies are immune to this.

Resonant Damage

Deals physical damage to the target. The effect increases when more enemies are in the area.

4D Damage

Deals fire, water, wind, and earth damage to the target.

Cloud Heal

Summons a healing cloud that restores HP to characters within it over time. The effect is small.

Raincloud Heal

Summons a healing cloud that restores HP to characters within it over time. The effect is moderate.

Stormcloud Heal

Summons a healing cloud that restores HP to characters within it over time. The effect is large.

Call Slag L

Summons a Slag model that restores HP and performs other support actions. The effect is slight.

Call Slag M

Summons a Slag model that restores HP and performs other support actions. The effect is moderate.

Call Slag S

Summons a Slag model that restores HP and performs other support actions. The effect is large.

Immortality Pwr

When the target of this effect is KO'd, it will automatically be revived on the target's next turn.

HP Recovery Min

Restores a minor amount of the target's HP.

HP Recovery L

Restores a small amount of the target's HP.

HP Recovery M

Restores a fair amount of the target's HP.

HP Recovery S

Restores a large amount of the target's HP.

HP Recovery S2

Restores a great amount of the target's HP.

HP Recovery S3

Restores a massive amount of the target's HP.

Recov. Bonus Min

Causes a minor HP recovery bonus.

Recovery Bonus L

Causes a small HP recovery bonus.

Recovery Bonus M

Causes a fair HP recovery bonus.

Recovery Bonus S

Causes a large HP recovery bonus.

MP Recovery S

Restores a large amount of MP.

Recover KO Min

Revives the target and restores a minor amount of HP.

Recover KO L

Revives the target and restores a small amount of HP.

Recover KO M

Revives the target and restores a fair amount of HP.

Recover KO S

Revives the target and restores a large amount of HP.

Recover KO S2

Revives the target and restores a great amount of HP.

HP regen L

Restores a small amount of HP on the target's next turn.

HP regen M

Restores a fair amount of HP on the target's next turn.

HP regen S

Restores a large amount of HP on the target's next turn.

Eat Recover Min

Restores a minor percentage of the target's maximum HP.

Eat Recover L

Restores a small percentage of the target's maximum HP.

Eat Recover M

Restores a fair percentage of the target's maximum HP.

Eat Recover S

Restores a large percentage of the target's maximum HP.

Eat Recover S2

Restores a great percentage of the target's maximum HP.

Eat Recover S3

Restores a massive percentage of the target's maximum HP.

Auto Revive L

Automatically revives on the next turn after being KO'd and provides a small amount of healing.

Auto Revive M

Automatically revives on the next turn after being KO'd and provides a moderate amount of healing.

Auto Revive S

Automatically revives on the next turn after being KO'd and provides a large amount of healing.

Avoid KO

Automatically revives on the next turn after being KO'd.

Ailments Down L

Reduces the strength of status ailments by a small amount.

Ailments Down M

Reduces the strength of status ailments by a fair amount.

Ailments Down S

Reduces the strength of status ailments by a good amount.

Cure All Ail.

Cures the target of all status ailments.

Refreshing

Refreshes the mind, restoring a tiny amount of MP.

Clears the Mind

Clears the mind, restoring a small amount of MP.

Perk Up

Energizes the mind, restoring a fair amount of MP.

HP/MP Recovery L

Restores a small amount of the target's HP and MP.

HP/MP Recovery M

Restores a fair amount of the target's HP and MP.

HP/MP Recovery S

Restores a large amount of the target's HP and MP.

Tone of Strength

A strong tune increases the target's attack power. The effect lasts for 5 turns.

Protection Tone

A gentle tune increases the target's defense power. The effect lasts for 5 turns.

Fight Tone

A phantasmagoric tune increases the target's attack and defense power. The effect lasts 5 turns.

Terrible Tone

A discordant cacophony damages the target's MP.

Sits in Stomach

Food sits in the target's stomach, delaying its next turn slightly.

Fills Stomach

The target eats until lethargic, greatly delaying its next turn.

Gathering Signal

Gathers allies around the user.

Disperse Signal

Spreads allies out.

Forbidden Power

Greatly increases all the target's stats, but halves maximum HP temporarily.

HP Regen Min

The target regenerates a minor amount of HP for the next 3 turns.

HP Regen L

The target regenerates a small amount of HP for the next 3 turns.

HP Regen M

The target regenerates a fair amount of HP for the next 3 turns.

HP Regen S

The target regenerates a large amount of HP for the next 3 turns.

HP Regen S2

The target regenerates a great amount of HP for the next 3 turns.

HP Regen S3

The target regenerates a massive amount of HP for the next 3 turns.

Reduce Wait

Reduces the wait after the target's next turn by a small amount.

Reduce Wait S

Reduces the wait after the target's next turn by a fair amount.

HP to SP

Reduces the wait after the target's next turn by a large amount.

HP to MP

Consumes HP to restore a large amount of MP.

Word Protect L

Reduces the amount of damage the target takes from the next attack.

Word Protect M

Greatly reduces the amount of damage the target takes from the next attack.

Word Protect S

Massively reduces the amount of damage the target takes from the next attack.

Strength Boost L

Slightly increases the target's maximum HP during battle.

Strength Boost M

Moderately increases the target's maximum HP during battle.

Strength Boost S

Greatly increases the target's maximum HP during battle.

Nutritious

The nutritious flavor increases all stats by a small amount.

Nourishing

The highly nutritious flavor increases all stats.

Warm

Warms the body, increasing water resistance.

Cool

Cools the body, increasing fire resistance.

MP Consume L

Consumes a small amount of MP. The effect will cause Weakness if MP is insufficient.

MP Consume M

Consumes a fair amount of MP. The effect will cause Weakness if MP is insufficient.

MP Consume S

Consumes a large amount of MP. The effect will cause Weakness if MP is insufficient.

MP Consume S2

Consumes a huge amount of MP. The effect will cause Weakness if MP is insufficient.

HP Consume S2

Consumes a massive percentage of max HP.

ATK Power Up L

Increases the target's attack power a small amount for the next 5 turns.

ATK Power Up M

Increases the target's attack power a fair amount for the next 5 turns.

ATK Power Up S

Increases the target's attack power a large amount for the next 5 turns.

Speed Up L

Increases the target's speed a small amount for the next 5 turns.

Speed Up M

Increases the target's speed a fair amount for the next 5 turns.

Speed Up S

Increases the target's speed a large amount for the next 5 turns.

Defense Up L

Increases the target's defense a small amount for the next 5 turns.

Defense Up M

Increases the target's defense a fair amount for the next 5 turns.

Defense Up S

Increases the target's defense a large amount for the next 5 turns.

All Stats Up L

Increases all the target's stats by a small amount for the next 5 turns.

All Stats Up M

Increases all the target's stats by a fair amount for the next 5 turns.

All Stats Up S

Increases all the target's stats by a large amount for the next 5 turns.

Evasion Up L

Increases the target's dodge chance by a small amount for the next 5 turns.

Evasion Up M

Increases the target's dodge chance by a fair amount for the next 5 turns.

Evasion Up S

Increases the target's dodge chance by a large amount for the next 5 turns.

Apple Healing

Draws from the hidden healing power in the apple, restoring a large amount of HP and MP.

Apple Blessing

Offers the apple to the heavens to receive a blessing that briefly raises all stats and maximum HP.

Apple Miracle

Experience a miracle created by the apple that will automatically revive the target when KO'd.

Fire Res Up L

Raises the target's fire resistance by a small amount for the next 5 turns.

Fire Res Up M

Raises the target's fire resistance by a fair amount for the next 5 turns.

Fire Res Up S

Raises the target's fire resistance by a large amount for the next 5 turns.

Water Res Up L

Raises the target's water resistance by a small amount for the next 5 turns.

Water Res Up M

Raises the target's water resistance by a fair amount for the next 5 turns.

Water Res Up S

Raises the target's water resistance by a large amount for the next 5 turns.

Wind Res Up L

Raises the target's wind resistance by a small amount for the next 5 turns.

Wind Res Up M

Raises the target's wind resistance by a fair amount for the next 5 turns.

Wind Res Up S

Raises the target's wind resistance by a large amount for the next 5 turns.

Earth Res Up L

Raises the target's earth resistance by a small amount for the next 5 turns.

Earth Res Up M

Raises the target's earth resistance by a fair amount for the next 5 turns.

Earth Res Up S

Raises the target's earth resistance by a large amount for the next 5 turns.

Warrior Blessing

Raises all the target's stats for the entire battle. The effect increases against stronger foes.

Hero's Blessing

Raises all the target's stats for the battle. The effect greatly increases against stronger foes.

Blessing of God

Raises all the target's stats for the battle. The effect massively increases against stronger foes.

DMG Reduction L

Slightly decreases physical damage taken by the target by a set amount.

DMG Reduction M

Moderately decreases physical damage taken by the target by a set amount.

DMG Reduction S

Greatly decreases physical damage taken by the target by a set amount.

Move Time Cut L

Slightly reduces the wait time between turns, in exchange for a period of constant damage.

Move Time Cut M

Moderately reduces the wait time between turns, in exchange for a period of constant damage.

Move Time Cut S

Greatly reduces the wait time between turns, in exchange for a period of constant damage.

Crit Rate Up L

Increases the target's critical chance by a small amount.

Crit Rate Up M

Increases the target's critical chance by a fair amount.

Crit Rate Up S

Increases the target's critical chance by a large amount.

Crit Power Up L

Increases the target's critical bonus by a small amount.

Crit Power Up M

Increases the target's critical bonus by a fair amount.

Crit Power Up S

Increases the target's critical bonus by a large amount.

Good Relics

Increases the chances of finding better relics in the field.

Amazing Relics

Greatly increases the chances of finding better relics in the field.

Good Material

Increases the chances of finding better materials in the field.

Amazing Material

Greatly increases the chances of finding better materials in the field.

Search Up

Increases the field gauge by 25%.

Search Up S

Increases the field gauge by 50%.

Return to Base

Use this to instantly return to the Atelier.

Speed +25

Increases speed by 25.

Resonant Bell

Actions increase the gauge by an extra 10%.

Harmonic Bell

Actions increase the gauge by an extra 25%.

Expert Wisdom

Exchanges up to 50% of max HP and max MP.

Sage Wisdom

Exchanges 100% of HP and MP.

Hard Leather

Increases defense power by 6.

Smooth Finger

Increases critical chance by 15%.

Tailored Pelts

Increases defense power by 15, and water resistance by 20.

Increase Dex.

Increases hit chance by 25%.

Magic Blessing

7% of damage taken is subtracted from MP instead.

Angel's Blessing

10% of damage taken is subtracted from MP instead.

God's Blessing

15% of damage taken is subtracted from MP instead.

Swift Knowledge

Reduces waiting time after using skills by 7%.

Swift Secrets

Reduces waiting time after using skills by 10%.

Harmony Prayer

Balances attack power, defense power, and speed.

Strength Prayer

Transfers 15% of defense power and speed to attack power.

Health Prayer

Transfers 15% of attack power and speed to defense power.

Swift Prayer

Transfers 15% of attack power and defense power to speed.

Draw out Wits

Slightly increases attack power, defense power, and speed. The bonus is greater when at higher levels.

Overflow Wits

Moderately increases attack power, defense power, and speed. The bonus is greater when at higher levels.

King Possession

Increases expected damage. The effect increases with level.

Champ Possession

Increases expected damage by a fair amount. The effect increases with level.

Strengthen Soul

Increases expected damage by a small amount. The effect increases with level.

Slag Slayer

Always deal critical hits against Slag type monsters.

Beast Slayer

Always deal critical hits against Beast type monsters.

Spirit Slayer

Always deal critical hits against Spirit type monsters.

Dragon Slayer

Always deal critical hits against Dragon type monsters.

Forge Body

Increases maximum HP by 15.

Forge Muscle

Increases maximum HP by 25.

Forge Spirit

Increases maximum MP by 10.

Forge Mind

Increases maximum MP by 20.

Forge Mind&Body

Increases maximum HP by 20 and maximum MP by 15.

Strength

Increases attack power by 5.

Divine Strength

Increases attack power by 10.

Protection

Increases defense power by 10.

Divine Protect

Increases defense power by 20.

Give Speed

Increases speed by 15.

Divine Speed

Increases speed by 30.

Draw Attention

Increases chance to be targeted during battle.

Hard to Notice

Decreases chance to be targeted during battle.

Silencing

Greatly increases chance of success when using the "Run" command.

Consumes Spirit

Reduces HP by a large amount every turn.

Healing Scent

Restores a small amount of HP every turn.

Accel. Recovery

Restores a fair amount of HP every turn.

Super Recovery

Restores a large amount of HP every turn.

Talisman of Luck

Increases the chances of getting items from battle by a small amount.

Star Talisman

Increases the chances of getting items from battle by a fair amount.

Wealth Talisman

Increases money earned from battle by a small amount.

Talisman of Gold

Increases money earned from battle by a fair amount.

Scholar Talisman

Increases experience gained from battle by a small amount.

Sage Talisman

Increases experience gained from battle by a fair amount.

Will of Heroes

Provides a low chance of surviving a hit that would normally reduce HP to 0.

Lineage of Kings

Increases all stats by a set amount when fighting powerful foes or higher-level foes.

Fire Blessing

Increases fire resistance by 33.

Water Blessing

Increases water resistance by 33.

Wind Blessing

Increases wind resistance by 33.

Earth Blessing

Increases earth resistance by 33.

See Vitals

Increases critical chance by 33%.

Relieve Ailments

Reduces chances of being afflicted with status effects by a small amount.

Weaken Ailments

Reduces chances of being afflicted with status effects.

Chains of Circ.

A small portion of HP damage is absorbed as MP, and vice versa.

Power of Origin

Increases damage bonus from critical hits by 15%.

Chains of Dest.

Increases damage bonus from critical hits by 10%.

Power Absorption

Absorbs 10% of damage dealt into own HP.

Skill Up L

Increases skill power by 10%.

Skill Up M

Increases skill power by 15%.

Skill Up S

Increases skill power by 20%.

Attract Success

Increases chances of afflicting status ailments and other chance effects by 33%.

Fire Attack

Deals additional fire damage during battle.

Frost Attack

Deals additional water damage during battle.

Thunder Attack

Deals additional wind damage during battle.

Well Power

When HP drops below 25%, critical hit and dodge chances increase.

Coop Strategy

Increases effectiveness of all support actions by 15%.

Coop Secrets

Increases effectiveness of all support actions by 30%.

Substitution

Increases effect of guard support by 50%.

Acrobatic

Increases dodge chance by 7%.

Illusion Phantam

Increases dodge chance by 10%.

Evasion Up

Increases dodge chance by 15%.

Weaken Impact

Reduces physical damage by 7%.

Aura of Prot.

Reduces physical damage by 15%.

Barrier Chains

Reduces physical damage by 10%.

Immune: Weakness

Immunity to weakness.

Immune: KO

Immunity to instant death.

Immune: Ailments

Immunity to all status ailments.

Flower Awakening

Automatically revives from KO during next turn in battle. Recovered HP is small.

Soul Awakening

Automatically revives from KO during next turn in battle. Recovered HP is fairly small.

Awakening

Automatically revives from KO during next turn in battle. Recovered HP is fair.

Coop Up

Increases coordination value by 10% when attacking.

Alignment

Increases coordination value by 7% when attacking.

Rest Efficiency

Increases MP regeneration by 50% while in the back line.

Relaxation

Increases MP regeneration by 100% while in the back line.

Special Attacks

Greatly increase the power of Finishing attacks.

Legs of Earth

Halves the duration of turn-delaying effects.

Earth Shackles

Immunity to turn-delaying effects.

Movement Bonus

Increases support gauge by an extra 25% when taking actions.

Protect Crystal

Reduces physical damage by 5% and slightly reduces chances of being afflicted with status ailments.

Twilight Bless

Absorbs a portion of HP and MP damage into the opposite pool. The effect is moderate.

Magic Stone Ray

Halves the chance of being afflicted by status ailments.

F/Water DMG DWN

Increases fire and water resistances by 10.

F/Water DMG Res

Increases fire and water resistances by 20.

E/Wind DMG DWN

Increases wind and earth resistances by 10.

E/Wind DMG Res

Increases wind and earth resistances by 20.

Overweight

Reduces speed by 25.

Hyper Sense

Increases hit chance by 20%, and dodge chance by 10%.

Fists of Fire

Adds additional fire damage to attacks. Effect is small.

Fists of Water

Adds additional water damage to attacks. Effect is small.

Fists of Wind

Adds additional wind damage to attacks. Effect is small.

Forged Fists

Increases attack power by 5, and increases critical hit damage bonus by 10%.

God of War Bless

Absorbs a portion of damage dealt into HP.

Power Blessings

Power and hit chance of attacks are increased slightly.

Flower Blessing

Absorbs a portion of HP and MP damage into the opposite pool. The effect is very small.

Development

Increases expected value of damage slightly. The effect increases at higher levels.

Heated Pulse

Damage bonus for critical hits increases by 10%.

Fast Action

Has a low chance of decreasing the wait time after turns by a slight amount.

Quick Action

Has a fairly low chance of decreasing the wait time after turns by a slight amount.

Beast Vitality

Increases maximum HP by 35.

Phoenix Vitality

Increases maximum HP by 50.

Scholar's Focus

Increases maximum MP by 25.

Sage's Focus

Increases maximum MP by 30.

HP Regen L

Recovers a fair amount of HP every turn.

HP Regen M

Recovers a moderate amount of HP every turn.

ATK Evasion L

Increases dodge chance by 7%.

Avoid KO Min

Provides a very low chance of surviving a hit that would normally reduce HP to 0.

Avoid KO M

Provides a fairly low chance of surviving a hit that would normally reduce HP to 0.

Avoid KO S

Provides a moderate chance of surviving a hit that would normally reduce HP to 0.

Avoid KO S2

Provides a high chance of surviving a hit that would normally reduce HP to 0.

Critical Throw

Using an item has a chance of causing a critical.

Erase Monsters

Erases all enemy symbols from the Field Map when used. This has no effect on powerful foes.

Consecutive Act

Allows the target to take 2 turns in a row during battle, for the next 4 turns.

Instant Action

Allows the target to take 3 turns in a row during battle, for the next 6 turns.

Spirit Blessing

Increases fire and water resistances by 25.