Properties

Slightly increases the money from selling items to shops.

Grade: 2

Moderately increases the money from selling items to shops.

Grade: 5

Greatly increases the money from selling items to shops.

Grade: 7

High Price x High Price+

Increases money from selling items to shops.

Grade: 10

High Price+ x High Price++

Increases money from selling items to shops.

Grade: 20

High Class Item x Rare Goods

Price for selling item to shops jumps.

Grade: 30

Cost to equip Search Equipment is reduced by 1. (It cannot go below 1.)

Grade: 15

Cost to equip Search Equipment is reduced by 2. (It cannot go below 1.)

Grade: 30

Frame Compress x Frame Compress+

Cost to equip Search Equipment reduced by 3.

Grade: 60

Cost to equip Search Equipment is increased by 1. Item's effect is increased.

Grade: 1

Cost to equip Search Equipment is increased by 2. Item's effect is increased.

Grade: 10

Frame Expand x Frame Expand+

Cost for Search Equipment increased by 4. Effect increased.

Grade: 30

Increases item's effect by (equipment cost squared x3)%.

Grade: 5

Increases item's effect by (equipment cost squared x4)%.

Grade: 15

Frame Reinforce x Frame Reinforce+

Increases item's effect by (equipment cost squared x5)%.

Grade: 25

Increases effect power of synthesized item by 10%.

Grade: 2

Increases effect power of synthesized item by 15%.

Grade: 5

Increases effect power of synthesized item by 20%.

Grade: 11

Effect Up x Effect Up+

Increases effect power of synthesized item by 20%.

Grade: 10

Effect Up+ x Effect Up++

Increases effect power of synthesized item by 30%.

Grade: 20

Finely Crafted x Professional

Increases effect power of synthesized item by 50%.

Grade: 40

Increases effect of Attack Items by 10%.

Grade: 3

Increases effect of Attack Items by 20%.

Grade: 6

Increases effect of Attack Items by 30%.

Grade: 8

Destruction Up x Destruction Up+

Increases effect of item by 30%.

Grade: 11

Destruction Up+ x Destruction Up++

Increases effect of item by 50%.

Grade: 20

Very Destructive x Intense Blast

Increases effect of item by 75%.

Grade: 40

Attack item is slightly enhanced. Weaker the power, the stronger the effect.

Grade: 6

Attack item enhanced by a set amount. Weaker the power, the stronger the effect.

Grade: 12

Attack item enhanced by a set amount. Weaker the power, the stronger the effect.

Grade: 16

Fixed Increase x Fixed Increase+

Attack item enhanced. Weaker the power, stronger the effect.

Grade: 22

Fixed Increase+ x Fixed Increase++

Attack item enhanced. Weaker the power, stronger the effect.

Grade: 30

Painful Numbers x Harmful Numbers

Attack item enhanced. Weaker the power, stronger the effect.

Grade: 50

Increases effect of healing items by 10%.

Grade: 2

Increases effect of healing items by 15%.

Grade: 6

Increases effect of healing items by 20%.

Grade: 8

Healing Up x Healing Up+

Increases effect of item by 25%.

Grade: 11

Healing Up+ x Healing Up++

Increases effect of item by 35%.

Grade: 20

Strong Healing x Intense Healing

Increases effect of item by 50%.

Grade: 40

Healing item enhanced by set amount. Weaker the base power, higher the effect.

Grade: 4

Healing item is enhanced by a set amount. Weaker the base power, higher the effect.

Grade: 12

Healing item enhanced by set amount. Weaker the base power, higher the effect.

Grade: 16

Fixed Healing x Fixed Healing+

Item enhanced by set amount. Weaker base power, higher the effect.

Grade: 22

Fixed Healing+ x Fixed Healing++

Item enhanced by set amount. Weaker the base power, higher the effect.

Grade: 30

Strong Medicine x Strong Medicine+

Item enhanced. Weaker the base power, higher the effect.

Grade: 50

Item has a 15% chance to critically hit.

Grade: 5

Item has a 25% chance to critically hit.

Grade: 10

Item has a 35% chance to critically hit.

Grade: 15

Critical x Critical+

Item has a 40% chance to critically hit.

Grade: 15

Critical+ x Critical++

Item will always critically hit.

Grade: 30

Decently Crafted x Critical Hit

Item critically hits & causes instant kills (exclude bosses).

Grade: 50

Reduces number variation, making it easier to produce larger numbers.

Grade: 7

Halves number variation, making it easier to produce larger numbers.

Grade: 10

Reliable Effect x Reliable Effect+

Turns number variation into set number, always producing the largest number.

Grade: 20

15% chance not to consume item count during battle. Decreases amount of gauge it produces.

Grade: 10

25% chance not to consume item count during battle. Decreases amount of gauge it produces.

Grade: 20

35% chance not to consume item count during battle. Decreases amount of gauge it produces.

Grade: 30

Recycle x Recycle+

30% chance not consume item. Decreases gauge amount.

Grade: 30

Recycle+ x Recycle++

50% chance not consume item. Decreases gauge amount.

Grade: 50

Low Energy Mode x Reuse Resources

Item count will not decrease. Reduces gauge amount.

Grade: 99

HP drops below 20%, item will be used. It decreases the amount of gauge it produces.

Grade: 5

HP drops below 30%, item will be used. It decreases the amount of gauge it produces.

Grade: 10

HP drops below 50%, item will be used. It decreases the amount of gauge it produces.

Grade: 15

Increases item use count by 1. Slightly reduces power.

Grade: 6

Increases item use count by 2. Moderately reduces power.

Grade: 8

Large

PP 5

Use Count +1 x Use Count +2

Increases item use count by 3.

Grade: 15

Reduces item use count by 1. Slightly increases power.

Items:

Grade: 6

Reduces item use count by 2. Increases power.

Grade: 8

Small

PP 5

Use Count -1 x Use Count -2

Reduces item use by 5. Increases power.

Grade: 15

PP will increase by 3 when this item is used in Synthesis.

Grade: 3

PP will increase by 5 when this item is used in Synthesis.

Grade: 7

PP will increase by 7 when this item is used in Synthesis.

Grade: 10

Inherit PP +3 x Inherit PP +5

PP increase by 8 when used in Synthesis.

Grade: 15

Inherit PP +5 x Inherit PP +7

PP increase by 12 when used in Synthesis.

Grade: 25

PP Expansion x PP Enhancement

PP increase by 20 when used in Synthesis.

Grade: 40

HP +5

PP 1

Increases maximum HP on armor by 5.

Grade: 3

HP +10

PP 2

Increases maximum HP on armor by 10.

Grade: 6

HP +15

PP 3

Increases maximum HP on armor by 15.

Grade: 9

HP +5 x HP +10

Increases maximum HP by 15.

Grade: 10

HP +10 x HP +15

Increases maximum HP by 25.

Grade: 15

HP Reinforcement x HP Boost

Increases maximum HP by 40.

Grade: 25

MP +5

PP 1

Increases maximum MP on armor by 5.

Grade: 2

MP +10

PP 2

Increases maximum MP on armor by 10.

Grade: 5

MP +15

PP 3

Increases maximum MP on armor by 15.

Grade: 9

MP +5 x MP +10

Increases maximum MP by 15.

Grade: 10

MP +10 x MP +15

Increases maximum MP by 25.

Grade: 15

MP Reinforcement x MP Boost

Increases maximum MP by 40.

Grade: 25

Increases base stats on armor by 5%.

Grade: 5

Increases base stats on armor by 7%.

Grade: 10

Increases base stats on armor by 10%.

Grade: 15

Parameters +5% x Parameters +7%

Increases base stats by 10%.

Grade: 15

Parameters +7% x Parameters +10%

Increases base stats by 15%.

Grade: 25

Reinforce Body x Draw Power

Increases base stats by 25%.

Grade: 50

Increases weapon attack power by 3.

Grade: 2

Increases weapon attack power by 6.

Grade: 5

Increases weapon attack power by 9.

Grade: 9

Attack Power +3 x Attack Power +6

Increases attack power by 10.

Grade: 12

Attack Power +6 x Attack Power +9

Increases attack power by 15.

Grade: 30

Attack Reinforce x Attack Boost

Increases attack power by 25.

Grade: 45

Increases defense power of armor by 3.

Grade: 3

Increases defense power of armor by 6.

Grade: 4

Increases defense power of armor by 9.

Grade: 9

Defense +3 x Defense +6

Increases defense power by 10.

Grade: 12

Defense +6 x Defense +9

Increases defense power by 15.

Grade: 30

Defense Reinforce x Defense Boost

Increases defense power by 25.

Grade: 45

Increases speed on accessories by 3.

Grade: 1

Increases speed on accessories by 6.

Grade: 4

Increases speed on accessories by 9.

Grade: 8

Speed +3 x Speed +6

Increases speed by 10.

Grade: 12

Speed +6 x Speed +9

Increases speed by 15.

Grade: 25

Speed Reinforce x Speed Boost

Increases speed by 25.

Grade: 40

Attack Reinforce x Defense Reinforce

Increases attack + defense power by 7.

Grade: 10

Attack Reinforce x Speed Reinforce

Increases attack power + speed by 7.

Grade: 10

Defense Reinforce x Speed Reinforce

Increases defense power + speed by 7.

Grade: 10

ATK/DEF Up x ATK/SPD Up x DEF/SPD Up

Increases all stats except resistance by 10.

Grade: 15

Attack Boost x Defense Boost

Attack + defense power increased by 10.

Grade: 20

Attack Boost x Speed Boost

Attack power + speed increased by 10.

Grade: 20

Defense Boost x Speed Boost

Defense power + speed increased by 10.

Grade: 20

ATK/DEF Boost x ATK/SPD Boost x DEF/SPD Boost

All stats except resistance increase 15.

Grade: 25

Reduces skill MP consumption by 10%.

Grade: 4

Consumption -10% x Consumption -15%

Reduces skill MP consumption 20%.

Grade: 10

Consumption -15% x Consumption -20%

Reduces skill MP consumption 30%.

Grade: 20

MP Use Reduced x MP Use Cut

Reduces skill MP consumption 50%.

Grade: 40

Skill Power +10% x Skill Power +15%

Increases skill power and cost.

Grade: 10

Skill Reinforce x Skill Boost

Increases skill power and cost.

Grade: 40

MP Use Reduced x Skill Reinforce

Skill power increased by 20%.

Items:

Grade: 15

MP Use Cut x Skill Boost

Skill power increased by 30%.

Grade: 20

MP Use 1/2 x Skill Surge

Skill power increased by 50%.

Grade: 40

Adds additional fire damage to attacks.

Grade: 7

Adds additional water damage to attacks.

Grade: 7

Adds additional earth damage to attacks.

Grade: 8

Adds additional wind damage to attacks.

Grade: 8

Fire Damage x Water Damage

Adds fire and water damage to attacks.

Grade: 15

Earth Damage x Wind Damage

Adds earth and wind damage to attacks.

Grade: 15

Crimson Blue x Verdant Gold

Adds all elemental damage.

Grade: 30

Spirit Blessing x Spirit Slayer

Adds damage from all elements to attacks.

Grade: 40

Attacks against Slag type enemies will always be critical hits.

Grade: 20

Attacks against Beast type enemies will always be critical hits.

Grade: 20

Attacks against Spirit type enemies will always be critical hits.

Grade: 20

Attacks against Dragon type enemies will always be critical hits.

Grade: 20

Poison

PP 2

Chance to Poison targets when dealing damage.

Grade: 4

Poison x Fire Damage

Poison and adds Fire damage. Increases attack.

Grade: 40

Causes some delay to an enemy's next turn when dealing damage.

Grade: 5

Add WT Delay x Water Damage

Delays turn, adds Water damage, & increase HP.

Grade: 40

Chance to cause Weakness when dealing damage.

Grade: 6

Weakness x Earth Damage

Cause Weakness, adds Earth damage, and increase defense.

Grade: 40

Chance to cause Blindness when dealing damage.

Grade: 9

Blindness x Wind Damage

Blind target, adds Wind damage, and increase speed.

Grade: 40

Slow

PP 4

Chance to Slow when dealing damage.

Grade: 10

Slow x Spirit Attack

Slow target, adds element damage, and raises stats.

Grade: 50

Increases all stats except resistances by 2.

Grade: 3

Increases all stats except resistances by 4.

Grade: 6

Increases all stats except resistances by 6.

Grade: 9

All Stats +2 x All Stats +4

Increases all stats except resistances by 6.

Grade: 15

All Stats +4 x All Stats +6

Increases all stats except resistances by 10.

Grade: 25

All Stats Up x All Stats +10

Increases all stats except resistances by 20.

Grade: 50

Absorbs 3% of damage dealt to recover HP.

Grade: 4

Absorbs 5% of damage dealt to recover HP.

Grade: 7

Absorbs 7% of damage dealt to recover HP.

Grade: 10

Damage Absorb x Damage Absorb+

Absorbs 7% of damage dealt to recover HP.

Grade: 15

Damage Absorb+ x Damage Absorb++

Absorbs 10% of damage dealt to recover HP.

Items:

Grade: 25

HP Absorb x Steal Vitality

Absorbs 15% of damage dealt to recover HP.

Grade: 50

Reduces Water damage by 15%.

Grade: 4

Reduces Water damage by 25%.

Grade: 8

Reduces Wind damage by 15%.

Grade: 3

Reduces Wind damage by 25%.

Grade: 7

Reduces Earth damage by 25%.

Grade: 8

Fire Resist x Water Resist

Reduces Fire and Water damage by 15%.

Grade: 12

Wind Resist x Earth Resist

Reduces Wind and Earth damage by 15%.

Grade: 12

Fire Resist+ x Water Resist+

Reduces Fire and Water damage by 25%.

Grade: 20

Wind Resist+ x Earth Resist+

Wind Resist+ x Earth Resist+ Reduces Wind and Earth damage by 25%.

Grade: 20

Increases item effect. Stronger properties give a higher effect.

Grade: 10

Increases item effect. Stronger properties give a higher effect.

Grade: 20

Increases item effect. Stronger properties give a higher effect.

Grade: 40

Launches extremely sharp thorns, causing large continuous damage.

Grade: -1

Superheats the target, greatly decreasing their defense.

Grade: -1

Surrounds the target in chilled air, greatly decreasing their speed.

Grade: -1

Generates electrical current, making them susceptible to status ailments.

Grade: -1

Dehydrates the enemy, greatly reducing their attack power.

Grade: -1

Utilizes geothermal heat to deal massive continuous damage to the target.

Items:

Grade: -1

Manipulates an intense water current, with a high chance to slow the target.

Grade: -1

Generates an intense headwind, pushing the target's turn back a small amount.

Items:

Grade: -1

Performs an extremely heavy attack, with a high critical chance.

Grade: -1

Uses a deadly chemical with a high chance of poisoning the target.

Grade: -1

Reduces all enemy's stats with the power of a mysterious statue. Effect lasts 5 turns.

Grade: -1

Drags the target between dimensions, pushing their turn back.

Grade: -1

Deals physical damage. Part of the damage dealt heals the user's HP.

Grade: -1

A divine wave pours forth from the heavens, dealing a set amount of additional damage.

Grade: -1

Unleashes a blade of flames, dealing fire damage to the target.

Grade: -1

Unleashes a blade of ice, dealing water damage to the target.

Grade: -1

Unleashes a blade of wind, dealing wind damage to the target.

Grade: -1

Unleashes a blade of earth, dealing earth damage to the target.

Grade: -1

Unleashes a blade of light, dealing damage of all elements to the target.

Grade: -1

Heals wounds, restoring a small amount of HP to the target.

Grade: -1

Creates pure air, giving the target HP regeneration.

Grade: -1

A delicious sweetness restores the target's MP.

Grade: -1

Creates a pleasant mood with a high quality sound, reducing the effect of status ailments.

Items:

Grade: -1

A medicine for all illnesses removes all status ailments from the target.

Grade: -1

Relaxes the target, restoring MP.

Grade: -1

Reduces the target's perception of pain, reducing physical damage.

Grade: -1

Water infused with the power of life revives the target.

Grade: -1

Elixir

PP 8

Unleashes the power of the miracle drug, reviving the target and giving HP regen.

Items:

Grade: -1

Fills the target with the power of dragons, increasing the damage bonus from critical hits.

Grade: -1

Erases all traces of disease, removing all status ailments from the target.

Grade: -1

Camouflages the target with their surroundings, increasing dodge chance for 5 turns.

Grade: -1

Reduces waiting time after the target's next turn by a small amount.

Grade: -1

Receive a blessing from the Slag statue, increasing the target's defense for 5 turns.

Grade: -1

Receive a blessing from the Goddess, reducing physical damage taken by the target.

Grade: -1

The target becomes able to track movements, increasing their critical chance.

Grade: -1

Using magic from the golden ring, the support gauge increases by a large amount.

Grade: -1

Using magic from the demon ring, the waiting time after the next move is shortened.

Grade: -1

A command increases the target's speed by a large amount.

Grade: -1

Vitality fills the target's body, increasing maximum HP by a large amount temporarily.

Grade: -1

A beautiful decoration refreshes the spirit, restoring large amounts of MP.

Grade: -1

A taste of the forbidden. Reduces waiting time, but damage is taken every turn.

Grade: -1

Mountain of pancakes assaults target, restoring HP. Amount restored increases by max HP.

Grade: -1

Preserves the target's life, automatically reviving them on their turn after being KO'd.

Grade: -1

The power of countless seeds automatically revives the target after being KO'd.

Grade: -1

Increases power by number of targets in area of effect x10%.

Grade: 8

Increases power by number of targets in area of effect x20%.

Grade: 12

Area Bonus x Area Bonus+

Increases power by # of targets of effect x30%.

Grade: 35

Increases power by 25/number of targets in area %.

Grade: 8

Increases power by 50/number of targets in area %.

Grade: 12

Number Bonus x Number Bonus+

Increase power 75/number of targets in area %.

Grade: 40

Increases item power by 30% when only 1 use is left.

Grade: 8

Increases item power by 60% when only 1 use is left.

Grade: 12

Last Use Bonus x Last Use Bonus+

Increases item power by 90% when 1 use left.

Grade: 40

Reduces WT caused by using item by 10%. Power also slightly decreases.

Grade: 10

Reduces WT caused by using item by 20%. Power also decreases a little.

Grade: 20

Quick Use x Quick Use+

Reduces WT by 30%. Power also decreases.

Grade: 50

Exchange for using up the item, power increases by use count x5%.

Grade: 8

Exchange for using up the item, power increases by use count x10%.

Grade: 12

Count Compress x Count Compress+

For using up item, power increases by use count x15%.

Grade: 10

Increases item power by use count x3%.

Grade: 8

Increases item power by use count x6%.

Grade: 12

Count Bonus x Count Bonus+

Increases item power by use count x9%.

Grade: 50

Turns healing item into timed effect. Lasts 1 turn. WT after using the item increased.

Grade: 10

Turns healing item into timed effect. Lasts 2 turn. WT after using the item increased.

Grade: 20

Time Type x Time Type+

Turns healing item into timed effect. Lasts 3 turns. WT after using increased.

Grade: 40

A traditional soul resides in the item, increasing inherited PP by 30.

Grade: 50

A fire soul resides in the item, increasing HP and attack power.

Grade: 75

A water soul resides in the item, increasing MP and defense power.

Grade: 75

A wind soul resides in the item, increasing critical bonus & hit.

Grade: 75

Earth soul resides in item, resistance to delay effects & increase healing.

Grade: 75

Light god resides in item, conferring damage reversal & immune to ailments.

Grade: 65

Dark god resides in item, increase speed & reduce wait after skills.

Grade: 65

Lord of day resides in item, conferring HP regeneration & chance to avoid KO.

Grade: 65

Lord of night resides in item, increase critical chance & reduce waiting time.

Grade: 65

Holy soul resides in item, conferring damage conversion & reducing physical damage.

Grade: 75

Demon soul resides in item, increasing attack power and HP drain per turn.

Grade: 75

Soul of sunlight resides in item, increasing stats and fire/water resistance.

Grade: 60

Soul of moonlight resides in item, increasing stats and wind/earth resistance.

Grade: 60

Planetary soul resides in item, switching HP/MP and increasing dodge chance.

Grade: 60

Aerial soul resides in item, increasing support effectiveness and support gauge.

Grade: 60

A brave soul resides in the item, greatly increasing skill power.

Grade: 99

A warlord's soul resides in the item, adding physical damage and status effects.

Grade: 99

A vampiric soul resides in the item, returning a portion of damage dealt to the user.

Grade: 75

Forceful soul resides in item, adding additional constant damage and physical damage.

Grade: 99

An awakened soul resides in the item, strengthening level proportions.

Grade: 99

Soul of vitality resides in item, increasing maximum HP and automatic KO revival.

Grade: 60

Heroic soul resides in item, increasing abilities against powerful foes & bosses.

Grade: 50

A loving soul resides in the item, strengthening support abilities.

Grade: 75

Increases item effect by 125%.

Grade: 60

Increases item effect by 100%.

Grade: 60

If HP drops below 60%, this item will be used. However, it will produce no gauge.

Grade: 50

Increases maximum HP and MP by 50.

Grade: 60

Increases defense power by 50, and all stats by 25%.

Grade: 60

Increases attack power by 20, and 10% of damage dealt is absorbed as HP recovery.

Grade: 50

Increases skill power by 50%, and reduces skill MP consumption by 25%.

Grade: 75

Increases item power by (number of targets in area x60)%.

Grade: 50

Increases item power by (120/number of targets in area)%.

Grade: 50

Increases item power by (90/# of targets in area)% + (# of targets in area x40)%.

Grade: 60

Item power increases by 150% when only 1 use remains.

Grade: 50

Reduces WT caused by using item by 50%.

Grade: 75

In exchange for using the item up in 1 use, its power increases by (use count x20)%.

Grade: 50

Item power increases by (use count x15)%.

Grade: 75

Turns healing item into timed effect, and also be used if HP drops below 25%.

Grade: 75

Adds additional physical damage to attacks. Skill power also increases.

Grade: 40

Adds very high physical damage to attacks. Skill power also greatly increases.

Grade: 75

Adds additional fixed damage to attacks. Skill power also increases.

Grade: 60

Adds additional fixed damage. Damage variation is large, but skill power greatly increases too.

Grade: 60

Adds large amount of additional physical damage. Skill power increases too.

Grade: 20

Adds 4 element damage and adds chance to poison/blind/weaken. Also increases skill power.

Grade: 50

Reduces target's fire resistance by 20.

Grade: 15

Reduces target's water resistance by 20.

Grade: 15

Reduces target's wind resistance by 20.

Grade: 15

Reduces target's earth resistance by 20.

Grade: 15

Strengthens item effect by (equip cost squared x8)%.

Grade: 99

Attack item effect up fixed amount. Inversely proportional to original amount.

Grade: 99

Healing item effect up. Inversely proportional to original amount.

Grade: 99

All base stats increased by 50%.

Grade: 99

Item effect strengthened by properties on item. Stronger properties add higher amounts.

Grade: 99

HP Reinforcement x MP Reinforcement

Maximum HP and MP increased by 15.

Grade: 15

HP Boost x MP Boost

Maximum HP and MP increased by 25.

Grade: 25

HP Max Enhance x MP Max Enhance

Maximum HP and MP increased by 40.

Grade: 40

Adds HP regeneration and reduces physical damage taken. Effect is weak.

Adds HP regeneration and reduces physical damage taken. Effect is fairly weak.

Adds HP regeneration and reduces physical damage taken. Effect is moderate.

Increases critical chance and hit chance. Effect is weak.

Increases critical chance and hit chance. Effect is fairly weak.

Increases critical chance and hit chance. Effect is moderate.

Increases dodge chance, and chance to avoid being KO'd. Effect is weak.

Increases dodge chance, and chance to avoid being KO'd. Effect is fairly weak.

Increases dodge chance, and chance to avoid being KO'd. Effect is moderate.

Reduces effectiveness of status ailments. Effect is weak.

Items:

Reduces effectiveness of status ailments. Effect is fairly weak.

Reduces effectiveness of status ailments. Effect is moderate.

Increases all resistances by 10.

Grade: 30

Increases all resistances by 20.

Grade: 50

Stimulates one's life force to temporarily boost endurance. Maximum HP increases by 10%.

A mysterious flower increases healing effect, adding HP and MP healing.

Heals poison status.

Heals weakness and poison status.

Heals all status ailments.

Recovers a small amount of MP.

Recovers a limited amount of MP.

Strengthens target's stats temporarily. Effect stronger against powerful foes.

Increases all of the target's stats. Effect lasts 5 turns.

Items:

Reduces damage of the next attack on the target by 25%.

Delays the target's turn a small amount.

Items:

The target has a chance to be affected with random status effects.

Additional physical damage against the target, & slightly reduces their attack power.

Deals additional fixed damage to the target, and slightly reduces their defense power.

Slightly delays the target's turn, and slightly reduces their speed.

Deals physical damage to the target, and returns a portion to the user as HP recovery.

Deals continuous damage to the target, and reduces their dodge chance.

Has a chance to slow the target.

Slightly reduces the target's maximum HP. The effect becomes stronger with higher max HP.

Deals a large amount of fixed damage to the target.

Increases item power a small amount proportional to waiting time after use.

Grade: 15

Increases item power a fair amount proportional to waiting time after use.

Grade: 30

Enhance WT x Enhance WT+

Increases item power proportional to wait time.

Grade: 60

Increases item power a small amount in exchange for increasing waiting time.

Grade: 15

Increases item power in exchange for increasing waiting time.

Grade: 30

Power Throw x Power Throw+

Increases item power exchange for more waiting time.

Grade: 60

The target recovers HP. The effect is moderate.

Reduces physical damage taken by the target by 10%.

Revives the target, and recovers HP.

Greatly heals the target's HP and MP.

Increases the support gauge a small amount.

Allows the target to avoid being KO's 1 time.

Target recovers a small amount of HP. Amount healed increases with maximum HP.

Items:

Target recovers HP. Amount healed increases with maximum HP.

Reduces effectiveness of status ailments on the target.

Additional physical damage and increases skill power. Effect is very low.

Additional physical damage and increases skill power. Effect is fairly low.

Additional physical damage and increases skill power. Effect is low.

Additional damage to attacks & skills when the target is affected by status effects.

Grade: 50

Additional physical damage. Power increases as target's HP decreases.

Grade: 50

Slightly delays the target's turn.

Temporarily steals some attack power from the target and adds it to your own.

Temporarily steals some defense power from the target and adds it to your own.

Temporarily steals some speed from the target and adds it to your own.

Adds powerful damage from all elements to attacks.

Grade: 40

Adds extremely powerful damage from all elements to attacks.

Grade: 60