Effects
Phy Damage S
Deals strong physical damage. Damage dealt is affected by the target's defense value.
Fire Damage S
Deals strong fire damage. Fire damage dealt is affected by the target's fire resistance.
Water Damage L
Deals water damage. Water damage dealt is affected by the target's water resistance.
Water Damage S
Deals strong water damage. Water damage dealt is affected by the target's water resistance.
Wind Damage L
Deals wind damage. Wind damage dealt is affected by the target's wind resistance.
Wind Damage S
Deals strong wind damage. Wind damage dealt is affected by the target's wind resistance.
Earth Damage L
Deals earth damage. Earth damage dealt is affected by the target's Earth resistance.
Rain of Fire
Causes fire to rain from the sky, dealing fire damage. This will repeat throughout the battle.
Impact
Causes a shockwave that deals a large amount of earth damage. Larger foes take more damage.
Poison Damage L
Deals physical damage with poison. Causes additional damage if the target has status ailments.
Slag Craft L
Calls forth a Slag model, dealing physical damage to the target. The effect changes with repeated use.
Candy Dream
Calls forth various things from a mysterious picture book, dealing physical damage.
Four Heavens
Releases immense power sealed within a magical book, dealing powerful damage from all elements.
Einzelkampf
Releases hidden power, dealing powerful physical damage to the target with a sword attack.
Bursting
Thorns burst forth, dealing minor physical damage to the target. The power is very small.
Thorn Strike
Sprays many sharp thorns packed inside, dealing physical damage. The power is fairly high.
Embedding Thorns
Thorns lodge into the target, dealing HP damage each turn. The effect is very small.
Shredding Thorns
Sharp thorns lodge into the target, dealing HP damage each turn. The effect is small.
Piercing Thorns
Piercing thorns lodge into the target, dealing HP damage each turn. The effect is fairly large.
Freeze Solid
Freezes the target with intense cold and delays its turn. This effect diminishes with use.
Intense Thunder
Shocks the target with intense electricity, reducing its HP. The amount reduced varies with max HP.
Inflicts Burns
Deals continuous fire damage through burns. The effect is fairly small.
Inflicts Burns S
Deals continuous fire damage through severe burns. The effect is large.
Fixed Damage
Deals a fixed amount of damage to the target, ignoring defenses. The effect is very small.
Piercing Damage
Deals a fixed amount of damage to the target, ignoring defenses. The effect is small.
Defense Ignor
Deals a fixed amount of damage to the target, ignoring defenses. The effect is large.
Set % Damage
Deals a fixed amount of damage to the target, ignoring defenses. The effect is very large.
Unstable Damage
Deals a fixed amount of damage to the target, ignoring defenses. The effect is very large, but may vary.
Stray Bullets
The rain of fire launches projectiles, dealing additional physical damage to the target.
Falling Stars
The firestorm is accompanied by falling meteorites that deal a large amount of physical damage.
Boulders
The tempest hurls small boulders, dealing a large amount of physical damage to the target as well.
Triple Handicap
Has a chance of afflicting the target with poison, blindness, and weakness.
Golden Curse
A mysterious incantation calls forth good and bad events. The good events require a continuous effect.
Impish Mischief
A mysterious incantation calls forth good and bad events. The bad event's power is reduced by Luck.
Quick Throw
Can be thrown quickly, reducing the waiting time after use.
Slows Movement
Delays the target's next turn by a small amount. This effect decreases until the target has another turn.
Stops Movement
Delays the target's next turn by a fair amount. This effect decreases until the target has another turn.
Major mov Stop
Delays the target's next turn by a large amount. This effect decreases until the target has another turn.
Defense Down M
Decreases the target's defense power by a fair amount.
Speed Down L
Decreases the target's speed by a small amount.
Minor Blindness
Has a slight chance of blinding the target, which reduces its hit accuracy and dodge chance.
Causes Blindness
Has a moderate chance of blinding the target, which reduces its hit accuracy and dodge chance.
Strong Blindness
Has a high chance of blinding the target, which reduces its hit accuracy and dodge chance.
Causes Poison
Has a moderate chance of poisoning the target. Poison causes damage every turn.
Dullness
Has a slight chance of slowing the target, which increases the time it takes between taking actions.
Dulls Legs
Has a chance of slowing the target, which increases the time it takes between taking actions.
Greatly Dulls
Has a high chance of slowing the target, which increases the time it takes between taking actions.
Slight Reduction
Has a slight chance of weakening the target, which greatly reduces the power of skills.
Reduces Stats
Has a moderate chance of weakening the target, which greatly reduces the power of skills.
Big stats reduc.
Has a high chance of weakening the target, which greatly reduces the power of skills.
Induces Changes
Afflicts the target with a random status effect out of: Poison, Blindness, Slow, or Weakness.
Status Damage L
Deals a small amount of damage to the target, which increases with the number or status effects on it.
Status Damage M
Deals damage to the target, which increases with the number or status effects on it.
Status Damage S
Deals a large amount of damage to the target, which increases with the number or status effects on it.
Opens Wounds
Causes the target to continually take damage. The effect increases as the target's HP is reduced.
Major Wounds
Causes the target to continually take damage. The effect greatly increases as the target's HP drops.
Const. Damage S
Causes the target to continuously take great damage for a short duration.
Damage Absorb L
Deals physical damage to the target and absorbs a portion of damage dealt to heal HP.
Damage Absorb M
Deals great physical damage to the target and absorbs a portion of damage dealt to heal HP.
Damage Absorb S
Deals a very great physical damage to the target and absorbs a portion of damage dealt to heal HP.
Weak to Changes
Increases the effects of status effects on the target, but not the chance of dealing status effects.
Weak to Attacks
Increases damage taken by the target. The effect does not stack, but can be overwritten.
All Stat Drain S
Reduces the target's attack, defense, and speed, and adds them to the user's stats temporarily.
Hit Vitals
Can instantly kill the target if its HP is below a certain amount. Some enemies are immune to this.
Resonant Damage
Deals physical damage to the target. The effect increases when more enemies are in the area.
Cloud Heal
Summons a healing cloud that restores HP to characters within it over time. The effect is small.
Raincloud Heal
Summons a healing cloud that restores HP to characters within it over time. The effect is moderate.
Stormcloud Heal
Summons a healing cloud that restores HP to characters within it over time. The effect is large.
Call Slag L
Summons a Slag model that restores HP and performs other support actions. The effect is slight.
Call Slag M
Summons a Slag model that restores HP and performs other support actions. The effect is moderate.
Call Slag S
Summons a Slag model that restores HP and performs other support actions. The effect is large.
Immortality Pwr
When the target of this effect is KO'd, it will automatically be revived on the target's next turn.
Recover KO M
Revives the target and restores a fair amount of HP.
Recover KO S
Revives the target and restores a large amount of HP.
Eat Recover M
Restores a fair percentage of the target's maximum HP.
Eat Recover S
Restores a large percentage of the target's maximum HP.
Auto Revive L
Automatically revives on the next turn after being KO'd and provides a small amount of healing.
Auto Revive M
Automatically revives on the next turn after being KO'd and provides a moderate amount of healing.
Auto Revive S
Automatically revives on the next turn after being KO'd and provides a large amount of healing.
Avoid KO
Automatically revives on the next turn after being KO'd.
Ailments Down L
Reduces the strength of status ailments by a small amount.
Ailments Down M
Reduces the strength of status ailments by a fair amount.
Tone of Strength
A strong tune increases the target's attack power. The effect lasts for 5 turns.
Protection Tone
A gentle tune increases the target's defense power. The effect lasts for 5 turns.
Fight Tone
A phantasmagoric tune increases the target's attack and defense power. The effect lasts 5 turns.
Sits in Stomach
Food sits in the target's stomach, delaying its next turn slightly.
Fills Stomach
The target eats until lethargic, greatly delaying its next turn.
Forbidden Power
Greatly increases all the target's stats, but halves maximum HP temporarily.
HP Regen Min
The target regenerates a minor amount of HP for the next 3 turns.
HP Regen L
The target regenerates a small amount of HP for the next 3 turns.
HP Regen M
The target regenerates a fair amount of HP for the next 3 turns.
HP Regen S
The target regenerates a large amount of HP for the next 3 turns.
HP Regen S2
The target regenerates a great amount of HP for the next 3 turns.
Word Protect L
Reduces the amount of damage the target takes from the next attack.
Word Protect M
Greatly reduces the amount of damage the target takes from the next attack.
Word Protect S
Massively reduces the amount of damage the target takes from the next attack.
Nutritious
The nutritious flavor increases all stats by a small amount.
MP Consume L
Consumes a small amount of MP. The effect will cause Weakness if MP is insufficient.
MP Consume M
Consumes a fair amount of MP. The effect will cause Weakness if MP is insufficient.
MP Consume S
Consumes a large amount of MP. The effect will cause Weakness if MP is insufficient.
MP Consume S2
Consumes a huge amount of MP. The effect will cause Weakness if MP is insufficient.
ATK Power Up M
Increases the target's attack power a fair amount for the next 5 turns.
Speed Up M
Increases the target's speed a fair amount for the next 5 turns.
Defense Up L
Increases the target's defense a small amount for the next 5 turns.
Defense Up M
Increases the target's defense a fair amount for the next 5 turns.
Defense Up S
Increases the target's defense a large amount for the next 5 turns.
All Stats Up S
Increases all the target's stats by a large amount for the next 5 turns.
Evasion Up L
Increases the target's dodge chance by a small amount for the next 5 turns.
Evasion Up M
Increases the target's dodge chance by a fair amount for the next 5 turns.
Apple Healing
Draws from the hidden healing power in the apple, restoring a large amount of HP and MP.
Apple Blessing
Offers the apple to the heavens to receive a blessing that briefly raises all stats and maximum HP.
Apple Miracle
Experience a miracle created by the apple that will automatically revive the target when KO'd.
Fire Res Up M
Raises the target's fire resistance by a fair amount for the next 5 turns.
Fire Res Up S
Raises the target's fire resistance by a large amount for the next 5 turns.
Water Res Up L
Raises the target's water resistance by a small amount for the next 5 turns.
Water Res Up M
Raises the target's water resistance by a fair amount for the next 5 turns.
Water Res Up S
Raises the target's water resistance by a large amount for the next 5 turns.
Wind Res Up M
Raises the target's wind resistance by a fair amount for the next 5 turns.
Wind Res Up S
Raises the target's wind resistance by a large amount for the next 5 turns.
Earth Res Up L
Raises the target's earth resistance by a small amount for the next 5 turns.
Earth Res Up M
Raises the target's earth resistance by a fair amount for the next 5 turns.
Earth Res Up S
Raises the target's earth resistance by a large amount for the next 5 turns.
Warrior Blessing
Raises all the target's stats for the entire battle. The effect increases against stronger foes.
Hero's Blessing
Raises all the target's stats for the battle. The effect greatly increases against stronger foes.
Blessing of God
Raises all the target's stats for the battle. The effect massively increases against stronger foes.
DMG Reduction L
Slightly decreases physical damage taken by the target by a set amount.
DMG Reduction M
Moderately decreases physical damage taken by the target by a set amount.
Move Time Cut L
Slightly reduces the wait time between turns, in exchange for a period of constant damage.
Move Time Cut M
Moderately reduces the wait time between turns, in exchange for a period of constant damage.
Move Time Cut S
Greatly reduces the wait time between turns, in exchange for a period of constant damage.
Amazing Material
Greatly increases the chances of finding better materials in the field.
Draw out Wits
Slightly increases attack power, defense power, and speed. The bonus is greater when at higher levels.
Overflow Wits
Moderately increases attack power, defense power, and speed. The bonus is greater when at higher levels.
Champ Possession
Increases expected damage by a fair amount. The effect increases with level.
Strengthen Soul
Increases expected damage by a small amount. The effect increases with level.
Will of Heroes
Provides a low chance of surviving a hit that would normally reduce HP to 0.
Lineage of Kings
Increases all stats by a set amount when fighting powerful foes or higher-level foes.
Relieve Ailments
Reduces chances of being afflicted with status effects by a small amount.
Attract Success
Increases chances of afflicting status ailments and other chance effects by 33%.
Flower Awakening
Automatically revives from KO during next turn in battle. Recovered HP is small.
Soul Awakening
Automatically revives from KO during next turn in battle. Recovered HP is fairly small.
Awakening
Automatically revives from KO during next turn in battle. Recovered HP is fair.
Protect Crystal
Reduces physical damage by 5% and slightly reduces chances of being afflicted with status ailments.
Twilight Bless
Absorbs a portion of HP and MP damage into the opposite pool. The effect is moderate.
Forged Fists
Increases attack power by 5, and increases critical hit damage bonus by 10%.
Flower Blessing
Absorbs a portion of HP and MP damage into the opposite pool. The effect is very small.
Development
Increases expected value of damage slightly. The effect increases at higher levels.
Fast Action
Has a low chance of decreasing the wait time after turns by a slight amount.
Quick Action
Has a fairly low chance of decreasing the wait time after turns by a slight amount.
Avoid KO Min
Provides a very low chance of surviving a hit that would normally reduce HP to 0.
Avoid KO M
Provides a fairly low chance of surviving a hit that would normally reduce HP to 0.
Avoid KO S
Provides a moderate chance of surviving a hit that would normally reduce HP to 0.
Avoid KO S2
Provides a high chance of surviving a hit that would normally reduce HP to 0.
Erase Monsters
Erases all enemy symbols from the Field Map when used. This has no effect on powerful foes.
Consecutive Act
Allows the target to take 2 turns in a row during battle, for the next 4 turns.
Instant Action
Allows the target to take 3 turns in a row during battle, for the next 6 turns.